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Malevolent armour

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For the kiteshield, see malevolent kiteshield.
Malevolent armour set equipped

Malevolent armour is tier 90 melee power armour from Barrows – Rise of the Six, requiring level 90 Defence to wear. It is smithed at an anvil using malevolent energy and reinforcing plates. It is the melee equivalent of tectonic and sirenic armour. The reinforcing plates can be purchased at a cost of 500,000 coins each from Saro in Keldagrim, in the Quality Armour Shop directly south-west of the Keldagrim bank.

Malevolent armour degrades after 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged helm on a 2% charged helm will result in a 92% charged helm. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the malevolent energy used to create the part, based on how degraded it was, rounded down - e.g. a helm with 52% charges remaining will drop 7 malevolent energy.

The armour set may be paired with razorback gauntlets, which are level 90 melee power gloves, or with emberkeen boots, which are level 90 melee power boots.

Creation and priceEdit

Item Smithing-icon Malevolent energy Reinforcing plate Material price GE Price
Lv XP
Malevolent helm Malevolent helm 91 500 Malevolent energy 14 Reinforcing plate 1 2,888,680 3,179,865
Malevolent cuirass Malevolent cuirass 93 1,500 Malevolent energy 42 Reinforcing plate 3 8,666,040 9,529,013
Malevolent greaves Malevolent greaves 92 1,000 Malevolent energy 28 Reinforcing plate 2 5,777,360 6,371,367
Total 3,000 Malevolent energy 84 Reinforcing plate 6 17,332,080 19,080,245

BonusesEdit

Attack
Item
Mainhand infoOff-hand info Attributes Strength bonus
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Malevolent helmMalevolent helm - - - - - - 435 0 2 23 - -
Malevolent cuirassMalevolent cuirass - - - - - - 500 0 3 34 - -
Malevolent greavesMalevolent greaves - - - - - - 479 0 2 29 - -
Totals - - - - - - 1414 0 7 86 - -

DyedEdit

Using dyes from Treasure Trails, malevolent armour can be recoloured.

Dyed malevolent armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using malevolent energy - a full repair uses the same amount as making a new one would, but without the reinforcing plates.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-age Blood
Malevolent helm (dyed) 284,234,486 988,032,035 2,150,663,512 2,150,663,512 Malevolent energy 14 2,388,680
Malevolent cuirass (dyed) 290,583,634 994,381,183 2,157,012,660 2,157,012,660 Malevolent energy 42 7,166,040
Malevolent greaves (dyed) 287,425,988 991,223,537 2,153,855,014 2,153,855,014 Malevolent energy 28 4,777,360

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