Malevolent armour is a level 90 melee power armour set from Barrows – Rise of the Six. It is obtainable in a team of four by defeating the powered-up Barrows brothers, or by crafting malevolent energy together with reinforcing plates.
The set consists of a helm, cuirass, and greaves. It is the best power armour in game for melee, and it degrades to dust in the same manner as the tectonic and sirenic armour sets. The degrading of this armour is very similar to that of corrupted dragon/ancient equipment and repairable degradeables. Upon clicking on the armour to wear it, the player will be given a warning message that if worn, the armour will no longer be tradeable. This armour cannot be repaired at any level of degradation, and will be destroyed after 60,000 hits. Should a player die with the armour in the wilderness or similar PvP situation, a portion of malevolent energy, used to create the armour, will be dropped based on the current degradation percentage.
This armour is categorised as level 90 melee power armour. Whilst wearing pieces of power armour, players will receive a damage boost as long as they are using a weapon of the same class. Malevolent is a tier-90 melee-based armour, so, naturally, a melee weapon is needed to receive the bonus. The damage boost received is found by taking a percentage of the base weapon damage of a tier-90 main-handed weapon/spell/ammo of "Fastest" speed (864). Each piece of power armour worn gives a higher percentage of this number, up to a maximum of 8%. The Body gives 3.5%, the Legs give 2.5%, and the Helmet gives 2%. Wearing an entire set of this power armour will give a 69.12 damage boost to melee attacks. Additionally, razorback gauntlets can increase the maximum to 9%, or 77.76 damage, as they are the tier-90 melee power gloves.
|Malevolent Grand Exchange cost|
|Malevolent helm||4,006,303 [view]|
|Malevolent cuirass||11,755,252 [view]|
|Malevolent greaves||7,909,514 [view]|
Components and BonusesEdit
|Mainhand Info||Off-hand Info||Attributes||Strength bonus|