Malevolent armour is a level 90 melee power armour set from Barrows – Rise of the Six. It is obtainable in a team of four by defeating the powered-up Barrows brothers, or by crafting malevolent energy together with reinforcing plates.
The set consists of a helm, cuirass, and greaves. It is the best power armour in game for melee, and it degrades to dust in the same manner as the tectonic and sirenic armour sets. The degrading of this armour is very similar to that of corrupted dragon/ancient equipment and repairable degradeables. Upon clicking on the armour to wear it, the player will be given a warning message that if worn, the armour will no longer be tradeable. This armour cannot be repaired at any level of degradation, and will be destroyed after 60,000 hits. The hits that count for degrading the armour are both the hits done by you and on you. So if you are hit 30,000 times and attack 30,000 hits, your armour will turn to dust. If you attack a non-retaliating target (not attacking you back) with 60,000 hits your armour will turn to dust even though you are hit 0 times. Should a player die with the armour in the wilderness or similar PvP situation, a portion of malevolent energy, used to create the armour, will be dropped based on the current degradation percentage. When the player dies while wearing the armour, and a piece is stored in the gravestone, the armour piece will degrade by 10%.
The armour set may be paired with razorback gauntlets, which are level 90 melee power gloves.
Made from raw materials, the full set costs 22,789,362 coins. This armour then costs 379.82 for each hit.
|Malevolent helm||4,039,051 [view]|
|Malevolent cuirass||12,087,453 [view]|
|Malevolent greaves||8,126,202 [view]|
Components and BonusesEdit
|Mainhand Info||Off-hand Info||Attributes||Strength bonus|