|Release date||25 March 2002 (Update)|
|High alch||1,536 coins|
|Low alch||1,024 coins|
|Store price||Not sold|
|Exchange price||1,276 coins (info)|
|Examine||A nice sturdy magical bow.|
The Magic shieldbow is the second strongest shieldbow that can be fletched. The magic shieldbow requires a Defence level of 50 and Ranged level of 50 or higher to wield. Despite being only a level 50 weapon, even players with higher levels benefit from using this strong weapon due to its properties. It has the same stats and uses as the Magic composite bow, but requires 50 defence.
Members can make a magic shieldbow through the Fletching skill at level 85. First, a player has to cut an unstrung magic shieldbow from magic logs, granting 91.5 Fletching experience. Then, the player must string the unstrung magic shieldbow with a bowstring, granting a further 91.5 experience.
Like all shieldbows and unlike most other weapons, it incorporates a shield inseparably despite nothing resembling a shield being involved in its creation. Therefore, it provides armour and life point bonuses, and counts as a shield for Defence abilities, such as Rejuvenate. The attack range of the magic shieldbow is 8 spaces.
With level 45 Dungeoneering and 10,000 tokens, a shieldbow sight can be purchased and attached to a magic shieldbow to create a magic shieldbow (sighted), raising its bonuses to those of a level 55 weapon. This also increases the wielding requirements to 55 Ranged and Defence.
A player wielding a magic shieldbow
|50 , 50|
Interval: 3.6 seconds
|[view] • [talk]|
The magic shieldbow has a special attack called Powershot, which deals damage with increased accuracy, consuming 35% adrenaline.
Magic shieldbows used to be high alched quite often for a profit. However, this led to them no longer being profitable in terms of gold or experience, seeing as many other things are far more cost efficient to train on.
|Magic shieldbow||Nature rune||Magic logs||Bowstring||Net Coins||Notes|
|High Level Alchemy|
|High Level Alchemy 1,536||Ignore cost||Ignore cost||Ignore cost||1536||Ignore cost of Nature runes, Magic logs and Bowstring.|
|High alch 1,536||-169||-906||-299||162||Include true cost of Nature runes, Magic logs and Bowstring.|
|Grand Exchange average price|
|GE 1,276||Ignore price||-906||-299||71||Profit from fletching.|
|GE 1,276||+169||-906||-299||240||Profit from selling Magic long and a nature rune|
|GE 539; High Alch 461. The difference between High Alching and selling in the GE is 377 coins|
- The magic shieldbow was originally a members-only weapon, but it was made available to free players after the Evolution of Combat.
- Before the Evolution of Combat, this weapon used to have a special attack called Powershot. It never missed and used 35% of the special attack bar.
- Though the shield appears in the front of the bow when the player is wielding it, the shield will turn to the side when it is one the player's back.
- The shieldbow is the equivalent to a longbow, now discontinued outside of Daemonheim.