This article is about the item that raises a player's Magic level by 5. For the item used in Dungeoneering, see Magic potion (Dungeoneering).
|Magic potion (4)|
|Release date||7 September 2004 (Update)|
|High Alch||150 coins|
|Low Alch||100 coins|
|Store price||Not sold|
|Exchange price|| 4 dose:|
|Examine||X dose(s) of Magic potion.|
Magic potions temporarily raise a player's Magic level by 5. As of the 17 November 2009 update, each magic level boost above the player's base magic level inflicts an extra 3% magic damage, so at the full 5-level boost of the potion magic damage is increased by 15%. This increase stacks with the increased magic damage certain staves inflict (such as the staff of light).
This table is based on the Grand Exchange prices of a vial of water, the lantadyme, and potato cactus. It is accurate assuming all three items are bought from the Grand Exchange and the Super magic potion is sold afterwards.
|Herb state||Material cost||Profit/loss||Profit/xp|
Magic potion (1)
Monster Combat level Quantity Rarity Blood reaver 147 1 Rare
Magic potion (3)
Monster Combat level Quantity Rarity Ancient mage 165 1 Common Commander Zilyana 596 3 Uncommon Glacor 475 1 Uncommon