|Release date||25 March 2002 (Update)|
|High Alch||192 coins|
|Low Alch||128 coins|
|Store price||Not sold|
|Exchange price||1,624 coins (info)|
|Examine||Logs cut from a magic tree.|
Magic logs are logs that can be acquired using the Woodcutting skill from magic trees, or by bringing cursed magic logs into Gielinor. Cutting magic trees requires a Woodcutting level of 75 or higher and yields 250 Woodcutting experience per log cut. When lit, they burn for approximately 5 minutes and 30 seconds.
Magic logs sell for roughly three times the price of Yews or Eucalyptus, but take slightly more than twice as long to cut. At high (85+) levels, Magic logs tend to produce better returns, but at lower levels with the high competition and long respawn times for Magic trees, it can often be more profitable to continue cutting Yews or Eucalyptus instead. The higher the Woodcutting level of the player the larger the profit divide grows, with Yews or Eucalyptus providing better experience but less money.
Members can burn these logs with the Firemaking skill at level 75 Firemaking, giving 303.8 Firemaking experience, or 309.5 if adding magic logs to a bonfire. A total of 338.1 experience can be gained per log while adding to a full bonfire with flame gloves and Ring of Fire. Members can also use the Fletching skill to cut these logs into magic shortbows at a Fletching level of 80, or magic shieldbows at a Fletching level of 85, providing 83.3 and 91.5 Fletching experience respectively. They are also used to smith a Rune Spear or Rune Hasta through Barbarian Training.
The third option is to sell them. A full inventory of Magic logs is worth 45472 gp at the current Grand Exchange Market Price.
A final use for Magic logs is to use them in Barbarian Training's Pyre ships, or add Sacred oil to create Magic pyre logs, which can be used in the Shades of Mort'ton (minigame) or with Vyre corpses in the Columbarium. These activities yield prayer as well as firemaking experience.
Two quests and one followup to a quest require Magic Logs. The Desert Treasure quest requires 12 Magic Logs, Mourning's Ends Part I requires one Magic Log to fix the device, and the Balloon Transport System requires 3 Magic Logs to travel from Entrana to Tree Gnome Stronghold initially and 1 afterwards.
When the logs are in a player's inventory, the sparkles around them will change every now and then. The sparkles also animate when the logs are on the ground. The sparkle positions change upon being banked.
Dropping monsters Edit
Monster Combat level Quantity Rarity Corporeal Beast 210 75 (noted) Common Ice strykewyrm 152 5 (noted) Common Nex 220 375 (noted) Common General Graardor 210 15–20 (noted) Uncommon Mutated jadinko baby 134 3–10 (noted) Common Mutated jadinko guard 138 2–10 (noted) Common Mutated jadinko male 144 2–7 (noted) Common King Black Dragon 120 10 (noted) Uncommon
- 1 in the western ruins in the Wilderness
- 2 at Mage Training Arena
- 3 outside Lletya
- 3 at Tree Gnome Stronghold
- 3 east of Ranging Guild
- 4 at Sorcerer's Tower
- 6 at Varrock Sewers resource dungeon (requires level 65 Dungeoneering)
In total, there are only 22 Magic Trees in the game, excluding the Cursed Magic Tree after the Spirit of Summer quest, and those grown by players through the farming skill. If they were included, it would add to a total sum of 28 magic trees in the game.
As Magic Trees are notoriously slow to respawn, the best place to cut them is where there are multiple Magic Trees.
Many players also choose to use the Hydra familiar and use the Regrowth scroll on a Magic tree stump in a farming patch to make it instantly regrow (Level 75 Farming and level 80 Summoning required). This works best in the Tree Gnome Stronghold as there are regular Magic Trees next to a tree patch. The proximity of the Stronghold's spirit tree to the small obelisk also allows such players to easily claim their full quota of two Evil Trees daily while recharging their summoning points, thus supplementing their woodcutting experience.
For those with 82 woodcutting, another option is in the Wilderness after completing the Spirit of Summer quest. Simply cut the Magic Tree in the Wilderness and enter the Portal (using Jennica's Ring, which you acquire after the quest) into the Spirit Realm which is a plane that is parallel to the Wilderness. At this point in the Spirit Realm, there is a Cursed Magic Tree that can be cut with 82 woodcutting. The Cursed Magic Tree logs turn into Magic Logs after leaving the Realm. Then leave via the Portal and cut the Wilderness Magic Tree. Repeat. When one tree is down, the other grows immediately. This can be dangerous though as player killers are able to kill woodcutters in the wilderness.
- There is a graphical glitch that can cause the animation of the magic logs to take on the animation of a fire cape.
- When viewing the icon for magic logs on the Grand Exchange collection menu, the logs sparkle actively and rapidly.
- The log's icon appears to have a blue and white core, however, a Magic Tree stump has a normal-coloured core.
- Magic logs has received a graphical update on July,2007, along with the Pest Control improvement update.
- Magic logs could not be burned in Runescape Classic.
Tangle gum branches • Seeping elm branches • Blood spindle branches • Utuku branches • Spinebeam branches • Bovistrangler branches • Thigat branches • Corpsethorn branches • Entgallow branches • Grave creeper branches
Bronze bolts (unf) • • Blurite bolts (unf) • Silver bolts (unf) • Iron bolts (unf) • Steel bolts (unf) • Mithril bolts (unf) • Adamant bolts (unf) • Runite bolts (unf) • Abyssalbane bolts (unf) • Basiliskbane bolts (unf) • Dragonbane bolts (unf) • Wallasalkibane bolts (unf)
|Gem bolt tips|
Log-splitting scrimshaw (superior) • Rock-crushing scrimshaw (superior) • Tree-shaking scrimshaw (superior) • Gem-finding scrimshaw (superior) • Scrimshaw of vampyrism (superior) • Scrimshaw of strength (superior) • Scrimshaw of the elements (superior) • Scrimshaw of magic (superior) • Scrimshaw of cruelty (superior) • Scrimshaw of ranging (superior)