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Magic Damage

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This article is about a stat that increased magical damage. For information on calculating damage, see Ability damage.
Hitpoints historical
Magic Damage was significantly altered after the Evolution of Combat|an update.
This article is retained to provide information on past elements of RuneScape.
Staff of light equipped

The Staff of light gives a 15% boost to magic damage.

Magic Damage was an equipment statistic that existed before the Evolution of Combat. It functioned as a damage multiplier that increased the damage of magic spells. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic Damage: +x%).

Damage-boosting EquipmentEdit

Icon Equipment Damage boost Requirements to wear Conditions/Notes
Arcane pulse necklace Arcane pulse necklace 5% Level 30 Magic
Level 30 Dungeoneering
Costs 6,500 Dungeoneering tokens and is otherwise untradeable
Arcane blast necklace Arcane blast necklace 10% Level 50 Magic
Level 50 Dungeoneering
Costs 15,500 Dungeoneering tokens and is otherwise untradeable
Arcane stream necklace Arcane stream necklace 15% Level 80 Magic
Level 70 Dungeoneering
Can be made by combining Chaotic remnant with Saradomins hiss (Remnant costs 100,000 dungeoneering tokens)
Polypore stick Polypore stick 1% Level 75 Magic Can be farmed (level 80)into a Polypore staff see below
Gravite staff Gravite staff 5% Level 45 Magic
Level 45 Dungeoneering
Degrades over time (lasts for 10 hours of combat)
Ahrim's staff Ahrim's staff 10% Level 70 Magic Degrades over time
(lasts for 15 hours of combat)
Akrisae's war mace Akrisae's war mace 10% Level 70 Magic
Level 70 Attack
Level 70 Prayer
Completion of Ritual of the Mahjarrat
Degrades over time (lasts for 15 hours of combat)
Ancient staff Ancient staff 10% Level 50 Magic
Completion of Desert Treasure
Zuriel's staff Zuriel's staff 10% Level 78 Magic Degrades over time
(lasts for 1 hour of combat); able to cast Miasmic spells after Desert Treasure
Master wand Master wand 10% Level 60 Magic Must have purchased preceding wands as well
Void knight mace Void knight mace 10% Level 42 Attack
Level 42 Strength
Level 42 Defence
Level 42 Constitution
Level 42 Ranged
Level 42 Magic
Level 22 Prayer
Costs 250 pest control points and is otherwise untradeable; able to cast Claws of Guthix
Saradomin's hiss Saradomin's Hiss 12% 70 Magic Dropped by Commander Zilyana and her minions
Polypore staff Polypore staff 13% Level 75 Magic Can fire its own powerful, unnamed spell
Staff of light Staff of light 15% Level 75 Magic Can also cast Slayer dart
Armadyl battlestaff Armadyl Battlestaff 15% Level 77 Magic Also acts like an Air staff; speeds up casting of Storm of Armadyl
Chaotic staff Chaotic staff 20% Level 80 Magic
Level 80 Dungeoneering
Degrades over time
(lasts for 10 hours of combat)

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