Luring is a term most often used to describe a player leading another player to a dangerous place usually the Wilderness, oftentimes through the use of trickery or deception. Since 28 March 2007, it has been considered scamming. Luring is usually done when victims have a sizable amount of wealth with them so that when they die, they will lose valuable items or money to the lurer, who then proceeds to pick it up. Since the return of the Wilderness, luring has become much more common and highly lucrative and the rules concerning luring have become more ambiguous. However, even so, luring is commonly considered to be an undesirable player behaviour and should be reported as 'scamming'.
Purportedly, there have been many players who have gained substantial amounts of wealth through luring. Players may lure for wealth or for fun.
An "Anti Lure" is a common technique used by lurers to trick you into thinking you can profit from lures. These are always lures in themselves and should be avoided. Remember the golden rule: never drop your items.
Types of luresEdit
There are many types of lures; the three main being Wilderness Luring, Clan Wars Luring and Drop Luring.
Wilderness luring is an old lure style seen in RuneScape. It is when a player (lurer) brings another player (victim) to the Wilderness and immediately kills them; receiving their loot. A lurer usually brings a victim to the Wilderness with a variety of methods; for example: Revenants, faking a drop party, or selling/buying an item for a ridiculously low/high price. The lurer usually creates a reason for trading in the Wilderness, depending on the location. For example, if a lurer is east of the Edgeville bridge, the lurer will usually say that he's power-fletching or woodcutting trees. Another method of luring was using the RuneScape Official Forums, where the victim is buying or selling an expensive item.
The main flaws of Wilderness luring are that it is usually obvious that the lurer will kill the player and the lurer must ensure the item is stacked or cash. To ensure the specific item is dropped, a lurer usually lures players that are selling stacked items or are buying in cash. Stacked items or cash are lost no matter what, so this was used to the lurer's advantage. A different method to lure a player is lending an item to the victim, ensuring that their items/cash will be lost; leaving the lurer with the loot, except for the borrowed item in the victim's inventory.
Some players try to lure others into the Wilderness by pretending to team up with them to kill other people. Players should only team up with people that they know and ensure that they don't bring items into the Wilderness that they aren't willing to lose.
In the Wilderness, players often use stun abilities and freeze spells to prevent players escaping. This can make even setting foot in low-level Wilderness potentially dangerous. Lurers may trade players and run into areas that have multi-way combat, forcing players to run after them when accepting. It is common for lurers to act like low-level players asking higher level players to show them where a location such as the Forinthry Dungeon is.
This form of luring involves the lurer telling the victim to switch to a German server, or a server with a different language the victim could not understand. The lurer would then teleport the victim to the deep Wilderness without the victim knowing because he or she could not understand that the lurer was teleporting them into the Wilderness. When the victim mistakenly teleported, thinking it was the name of a familiar city or the friendly city the lurer told the victim they were teleporting, they would then end up in the deep Wilderness where he would be killed by the lurer or a team of lurers, then after be looted for all the victim was worth.
The A LureEdit
The A lure was a unique lure method that made use of the Annakarl teleport on the Ancients spellbook. Victims were required to be on the ancient spell book, and were given a bunch of random items. The lurers would tell the victims to send them a trade request, and then the lurer would make the victim be on the magic tab (before they accepted the trade). So, the victim would have the magic tab up, then the lurer accepts the trade and demands that the victim gives back the items in the same order. When the victim got to the 16th item slot, the lurer would decline the trade. For this lure to work, the player must be clicking the 16th inventory spot as the lurer declines the trade, because once the trade closes, the tab that was just the inventory (during the trade) switches back to the ancients tab. The 16th inventory spot lines up perfectly with the "A" teleport on the ancients tab, so the player would accidentally click it and teleport to the deep wilderness with their expensive items. This method of accidental clicking worked similarly to the Key lure. This lure no longer works.
This lure was discontinued with the release of EoC and the removal of wilderness skulls. However, the lure now works due to the reinstatement of wilderness skulls in the Legacy update. In this lure, a player will walk around the Grand Exchange, asking others if they would like to participate in a player killing video for YouTube. They will then choose a random person (the victim), and his own friend. The victim will think that the lurer's friend is a random person as well. The lurer will wear some relatively expensive items, and ask the other two to do the same. He might even lend an item to the victim (The protect item prayer automatically keeps a lent item first). At any rate, all three will enter the wilderness with some expensive items. The lurer then trades each player a few Chinchompas, which attack everything within one square of a target. The lurer and his friend will step into one space of victim. Having made sure everyone is wielding chinchompas and has Auto-retaliate on, the lurer will then attack the victim. He will automatically attack back, and the attack will spread to the friend. This counts as attacking a player, and the victim will immediately become skulled. Then, the lurer and his friend will double-team the victim, killing him. Because he is skulled, the player will not keep any of his items. The lurers will take the items and teleport out.
This lure makes use of players training in the abyss, and of the one way access to the inner circle. There are many variations of this scam, however, the lurer will commonly offer to pay the victim a large number of coins in exchange for leaving the spot. Both the lurer and the victim enter the inner circle to complete the trade, but the lurer immediately exits out one of the runecrafting portals. The victim will now have to exit the abyss, and then head back to the abyss through the wilderness, where the lurer is waiting to player kill the victim, usually first using teleport block to prevent the victim from escaping.
Wilderness Trade Lure/Money Pouch LureEdit
This lure entails luring the victim into deep Wilderness like the Deserted Keep and persuading the victim to purchase a rare for a cheap price. As soon as the victim withdraws his or her money from the money pouch, he or she will be unable to put it back and will subsequently get killed for it.
Clan Wars LuringEdit
Red Portal LureEdit
Clan Wars, specifically Red Portal luring, is one of the most popular methods of luring. It is a lure having to do with the dangerous portal at Clan Wars. The lure involves a lurer or a talker who persuades someone to pass the safety line in the red portal usually by dropping a large number of coins. They will instruct you to run inside and pick up the cash, but (s)he has the sole intention of attacking and killing you as soon as you run in. Doing so will result in being attacked by another high-level player hidden north who uses Ice Barrage or other ice spells followed by various stunning abilities like Impact and Destroy and losing all your valuables upon death. Another way of luring is to tell the victim to use Telekinetic grab on the coins or high valued items. When using the spell, the character will automatically walk to it, thus passing the safety line.
Purple Portal LureEdit
There is also another type of lure commonly found in the Purple portal section of Clan Wars. In this type of lure, there's always an ancient mage or ranger with some wealth and good gear and most importantly, a low-level lurer. Like the aforementioned Red portal lure, you'll be befriended and persuaded by this lurer into Clan Wars with the intention of anti-luring someone, which will turn out to be the lurer's friend in the end. Your so-called friend will challenge the second lurer and send you to your ultimate doom. You'll face some high-level mages who use Ice Barrage and/or other freezing spells and stun abilities to quickly kill you in seconds with no food or Prayer. They'll get all your carried wealth and split it among them.
The Peach LureEdit
This lure took place in the since removed peach portal. The backbone of this lure is relying on the victim believing that they are safe upon entering the peach portal, as once a game starts players have 5 minutes before combat can begin. The victim is told that they are anti luring, and only have to step into the purple portal right at the beginning to show that they have their expensive item(s). Keep in mind that the first 2 minutes are safe, and a player can enter for a few seconds and exit once again via the portal. The victim thinks that they will enter, show their rare items, and then exit and bank them to ensure that they are not lured. However, the victim joins the friends chat of one of the killers. The trick of this lure is that the friendchat of the killer started a game long before, and a team is waiting right at the entrance to kill the player instantly upon entering.
Multi luring was one of the most popular methods of luring before the Evolution of Combat. It was when a person was lured into multi-combat Wilderness or the dangerous red or Purple portals, and was then killed by one or more people using Dragon daggers and other weapons that are capable of quickly doing damage, such as the Dark bow. For example, one square south of the Wilderness wall near the Grand Exchange shortcut was a multi-combat area, so people were often seen in that area with Dragon spears, who would then use the special attack to push an unsuspecting player into multi-combat, where they would then be killed by the person with the player's team.
Monster luring is a type of lure where a player attracts an aggressive monster to another player and kills them. This is most commonly seen in the Dagannoth King lair, a very dangerous place where level 303 Dagannoth Kings lie. Serious Dagannoth King hunters usually bring a Guthans set to extend their time spent on the Dagannoth Kings. Since a player will always lose a Guthan's warspear out of an entire Guthan's set, a successful lure will rack in a large sum of money for the lurer. Although Dagannoth Kings are the most commonly seen, the same principle applies to other high-levelled monsters.
Another highly common form of monster luring was at the apes on Ape Atoll. Normally this was done on a low-level player who would find it tricky to kill an ape fast. The lurer would tell the player to go up the bamboo ladder because of an "update" there was now an altar up there. When the player went up there and found no altar, the player came back down the ladder and was surrounded by about 4 or 5 apes. Since you could not walk through the apes, and a player could only climb up one side of the ladder, the player was stuck. This form of luring was almost impossible to get reported for since there was no detailed proof that the lurer did anything wrong.
Luring monsters is one method in which players have been known to kill bots.
Another place for luring is in the Ranging Guild. Someone may say that they are buying feathers or raw chicken for large amounts of money and a victim will go out to the chicken farm to get it. The lurer lures the unsuspecting player into the minigame area and brings them to the high level rangers. All three enemy archers are aggressive and may attack a player at once. The lurer goes by, but not into, the high-level area and tells the victim to trade. When they try to trade, and the victim is in range of the level 64 archers, they can hit in the one hundreds for life points and could kill a player if they aren't suspecting it.
Another lure involves simply placing bait, such as a stack of coins or some valuable item, in low-level Wilderness. When the victim goes for it, the lurer attacks him/her. It is believed that this is not against Jagex's rules because it does not involve lying.
Drop luring is the most common lure type today. This involves getting a player to first drop their item, and secondly to remove that player from their item. Although there have been various methods of drop luring, only the most notable are listed below. While this type of scam has its roots in the old House Table Dupe Scam, it only became a majorly performed lure style following the Dung Lure.
This lure involves the use of the wilderness, Daemonheim, and trust. A player (the triple agent) will tell the victim that they are doing an anti-scam, to essentially scam a lurer. The player will tell the victim they are luring the lurer to them. The lurer will have the victim teleport to Daemonheim and bank everything but one or two valuables. Then they will take them to the Daemonheim wilderness gate. The lurer will invite the victim to a Dungeoneering party, the triple agent says this is so they can see the victim drop items. The triple agent will say they have a method of stealing items from the lurer, who will drop them. The lurer will ask the victim to drop the valuables on the safe side, and then they will drop their items in the wild. The triple agent leads the victim to believe that their items are not at risk since they are on the safe side and can be quickly picked up. The trick of the scam is that the lurer has a friend on the safe side. The triple agent will say they are lying in wait to grab the victim's items. When the victim drops his/her items, the lurer's friend starts a dungeon. And the victim is taken to a dungeon. The lurer and triple agent then are free to pick up his items.
The Key LureEdit
The Key Lure is located at the hill giant hut. The lurer will approach you with an item of some wealth and offer it to you for free. They then proceed to take you to the Hill giant house and to trade you a brass key and a lot of items. The lurer aims to make you forget about the brass key in the items and drop your item of wealth in the house and buy the items and key back for less value than yours. If successful the lurer buys the brass key and you get locked out of the house leaving the lurer free to go in and pick up the item you just dropped. The Key Lure can easily be Anti-Lured by pretending to drop your items of value inside the Hill giant house then quickly walking out and dropping your items outside of the Hill giant house. The lurer will then buy the key off you for a large sum of money thinking your items are inside the house. Once he handed over the money simply pick up your items.
The Badge LureEdit
The Badge Lure was a drop lure that made use of spamming an interface to prevent victims from picking up their items. Victims would join a clan, and would bring their expensive item to the clan camp. Through various methods of convincing, a victim would drop their item, and a lurer would trade them 28 hunter kits (or 27 hunter kits, and a valuable item such as a noted Santa hat). Once the trade was accepted, one of the lurers involved would spam click 'distribute badge' on the badge item that is provided at clan camp. The resulting badge interface would appear to everyone in the clan, and when spammed it had a high priority over all other actions. So the victim was unable to get rid of the items in his inventory, move, or even log out. After 60 seconds, their item would appear and the lurers would pick it up. This lure has been patched, and the main exploiters were banned.
The Candle LureEdit
The Candle lure would take place in the room(s) that one obtains boots of lightness. The special properties of this room were that with a lit candle, you could enter the whole room and move about freely. However, with an unlit candle, the room is dark and you can only go a few spaces into it. So, the victim would be convinced that a lurer would try to make them drop in the back of the lit room. Then, according to the advice from a 'friend', the lurer would ask them to go up the stairs and sell the lurer the candle for a large amount of money. So, in this fake telling of the scam, the lurer would expect the victim to drop in the back of the room, and once they sold their candle, they would not be able to reach the back of the room because of the darkness. So the 'friend' instructs the victim to just drop right at the steps while in the room, instead of at the back, as the lurer would not be in the room to check where he dropped. So, once again in this fake telling, the victim is planning to drop close to the stairs, go sell the candle for money, and be able to go down the stairs and loot his hats in the dark room. However, the trick to this lure is this: The light version of the room and the dark version are actually two separate rooms. It gives off the illusion that they are the same room, one is just darker, however, they are different spaces in the game. So, once the player dropped their items in the light room, and sold their candle, they would arrive at an entirely different room upon re-entering. So in other words, their hats would be locked in the light room, and they don't have the candle to reach it.
The Bridge LureEdit
The Bridge Lure is a current scam that takes place in the dungeon from the Temple of Ikov quest. It is centred around a bridge that a player can only cross while having a negative weight. A victim is convinced to drop their item at the foot of the bridge, and then they go into a trade screen with a lurer. The victim gets money off the lurer to gain trust in this trade for dropping their hat. The victim is asked to run across the bridge once they have dropped their items, then run back across to the starting side to receive their reward. However, since you cannot cross the bridge unless you have a negative weight, clicking across the river will result in the victim falling off to the side and being separated from their item. Lurers don't tend to use this lure as the chance of being anti-lured is big. However, now people tend to use the gnomeball to give you a non-negative weight by clicking Use on you after declining trade, thus rendering all anti-luring impossible.
The Lumberyard Lure occurs northeast of Varrock, at the Sawmill. The aim is to deceive a player to drop his items in an area requiring special circumstances for entrance. These include level eighty woodcutting, no logs, imp jars, summoning familiars, planks. The victim is influenced to drop his items behind the door east, leading into the sawmill training area. A player is expecting to exit the area afterwards, and receive a hefty monetary reward, returning to collect his belongings afterwards. However, upon trading with the lurer, inventory is filled with non-permitted items. Any attempts to re-enter the closed area will result into a failure.
Bank Vault Lure Edit
This lure existed in the early days of Runescape, when many new players knew little about computers or the mechanics of the game. The lurer would convince players to accompany them into the basement of the west bank in Varrock. There they would insist on knowing a way to get into the vault. This typically consisted of having the victim type their password, and then press ALT+F4 or CTRL+W, thereby closing the game window, which would take too long to reopen to prevent the lurer from logging in and stealing the victim's account. Alternately, the lurer might tell the victim that dropping a valuable item, and then either logging out, or using a window closing command, would allow them to enter. Of course, it didn't and the lurer would walk away with the victim's valuables.
Burthorpe Warrior's Guild LureEdit
This lure is a common - uncommon lure used typically against people wearing expensive items. The lure involves two lurers, with the second only coming into play when retrieving the victim's items. The first lurer will offer you a large sum of gold for free, but ask you to show them the contents of your inventory or equips. The lurer will then ask you to bank everything but your valuables (primarily party hats and crackers), and invite you to a warriors guild. The lurer will offer to trade the sum of gold promised before, but ask you to drop your party hat inside of the guild. After dropping, you will both go outside. The lurer will ask you to consume a stat-lowering potion, effectively removing your ability to re-enter the guild and retrieve your dropped items. The second lurer will now log in and pick up your valuables from the guild.
There have been many questions as to whether luring is bannable or not. There have been no confirmed cases where players have been banned for luring and there were also many messages from Jagex that said luring was not bannable. On 29 March 2007, Rule 2 was updated to make "Luring someone into the wilderness under false pretenses" a bannable offense. However with the re-release of the wilderness, this is no longer necessarily true, although there have also been cases in which certain J-Mods claimed luring is a bannable offence. In addition, several JMods have stated that luring is "against the spirit of the game", and have disallowed threads encouraging it on the forums, but Jagex has never officially listed luring as a bannable offense.
Though several have said that there has been no evidence of lurers being banned, videos do exist of J-Mods directly banning lurers, supposedly wiping their banks.