The Lunar Spells are a set of spells contained in the Lunar spellbook. The spellbook is unlocked upon completion of the quest Lunar Diplomacy. Additionally, players unlock seven more spells with the completion of Dream Mentor, and eleven more spells by playing Livid Farm. While Ancient Magicks focus primarily on combat spells and the standard spellbook contains a mixture of all types of spells, the Lunar spellbook is almost entirely composed of noncombat spells, including teleportation spells, skill-related spells, spells that allow players to aid others in various ways, and miscellaneous spells with unique effects. All Lunar spells make use of astral runes, with the exception of Home Teleport, which is free to cast, and Polypore Strike, which uses charges from the Polypore Staff rather than runes. Note that Lunar spells in general cost the most per cast out of any spellbook, overtaking even Ancient Magicks. In total, the spellbook contains fifty-two spells.
The Lunar spellbook contains no direct combat spells that are cast on targets to deal damage, lower stats, or otherwise give negative effects. Rather, most Lunar spells are strictly noncombat spells which offer various benefits to some skills such as Crafting and Farming. Some Lunar spells allow players to aid others in various ways, such as curing poison, offering teleportation, and restoring life points. The Lunar Spellbook is extremely popular as a support system in large group battles against monsters because of their ability to heal allies and then swiftly heal themselves with Dream; they are especially popular if they have completed Dream Mentor and can use Ancient Magicks because of the Spellbook Swap spell allowing them to use the healing abilities of the Lunar spellbook and aggressive Ancient Magick spells such as Ice Barrage.
A few Lunar spells can be used to indirectly influence combat. Vengeance and Vengeance Other are two highly sought-after spells which will reflect back damage to monsters or players. Boost Potion Share and Stat Restore Pot Share are used to distribute stat-boosting and stat-restoring potions, respectively, to other players.
Some spells have individual effects that do not fit into any particular category. Monster Examine and Stat Spy allow the caster to view information about monsters and players, respectively. Dream significantly increases the rate at which life points regenerate. NPC Contact allows the caster to speak to several important NPCs from a distance. Spellbook Swap, the spell with the 2nd highest Magic requirement in the Lunar spellbook after Borrowed Power, enables the caster to use a spell from a different spellbook.
On 15 May 2007, Jagex added 7 new spells that could be used after completing the Dream Mentor quest. The 7 spells are Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, and Spellbook Swap.
Skill and Quest RequirementsEdit
|Total level: 579|
In order to use the spellbook, the quest Lunar Diplomacy must be completed. This requires that players also complete The Fremennik Trials, Lost City, Rune Mysteries, and Shilo Village. To unlock more spells, the quest Dream Mentor must be completed, which further requires the player to have completed Eadgar's Ruse. The last set of spells can be unlocked by completing the Livid Farm. The skills required to unlock all the spells in the Lunar spell book can be seen in the table to the right.
Once the Lunar spellbook is unlocked, players can switch to it by praying at the astral altar on the southeastern area of Lunar Isle. Unlike the altar in Jaldraocht Pyramid where players switch to and from Ancient Magicks, the astral altar will not drain Prayer points when prayed at.
The quickest way to reach the altar is to break an astral altar teleport tablet, obtained from The Great Orb Project, or use the wicked hood teleport to teleport to the astral altar. Additionally, players already using Lunar spells can cast Moonclan Teleport or Tele Group Moonclan to teleport to the entrance to the town, and then run south past the suqahs to the altar. If a player has obtained a Seal of passage from Brundt the Chieftain, it can be used once per day to teleport to the entrance of the city on Lunar Isle. Perhaps the easiest method, however, is to cast Home Teleport after having completed Lunar diplomacy and selecting the Lunar Isle icon from the Lodestone Network interface. For others, the best option is to speak to Lokar on the docks of Rellekka and travel to Pirates' Cove, then travel to Lunar Isle by speaking to Captain Bentley. Rellekka can be quickly reached by a number of methods, including an enchanted lyre, House Teleport (with a player-owned house located in Rellekka), a Rellekka tablet, or fairy ring codes A•J•R (Fremennik Slayer Dungeon) or C•I•P (Miscellania).
Additionally, if you can access Prifddinas (requires Plague's End) and have completed the Hard Fremennik Province Tasks, you can switch between Lunar and normal spellbooks using the Elven grimoire in the same room as Haf's Battlestaves in the Cadarn Clan area.
All spells that affect players within a 3x3 area around the caster will also affect players standing in the caster's square.
|Icon||Spell||Magic Level||Runes Required||Experience||Notes|
|Home Teleport||None||None||None||Opens the Lodestone Network interface allowing the player to teleport to any lodestone that player has available.|
|Bake Pie||65||154||60||Automatically bakes all uncooked pies in the caster's inventory without risk of burning. One set of runes is required for each baked pie; for example, baking ten pies requires ten astral runes, fifty fire runes, and forty water runes. The Cooking experience for baking the pies is granted when the spell is used.|
|Cure Plant||66||18||60||Cures a diseased Farming patch. This spell cannot revive dead crops.|
|Monster Examine*||66||111||61||Casting this spell on a monster reveals the monster's combat level, current life points, and maximum melee hit, as well as whether the monster can be a slayer assignment. If the monster uses a combat style other than melee, the style(s) in particular are mentioned as well.|
|NPC Contact||67||112||63||Allows the caster to telepathically speak to a variety of NPCs. With NPC Contact, a number of tasks can be performed from a distance, including managing slayer assignments, collecting buckets of sand from Bert, managing Miscellania with Advisor Ghrim, and repairing damaged Runecrafting pouches thanks to the dark mage. The spell can also contact a random NPC, with generally humorous results.|
|Cure Other||68||110||65||Cures a targeted player of poison, but does not grant immunity to poison as an antipoison potion does. The targeted player must have Accept Aid turned on.|
|Humidify*||68||113||65||Fills all vessels (such as buckets, jugs and vials) in the caster's inventory with water. Will also turn clay into soft clay.|
|Moonclan Teleport||69||122||66||Teleports the caster near the bank on Lunar Isle.|
|Tele Group Moonclan||70||124||67||Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell.|
|Cure Me||71||22||69||Cures the caster of poison. Like Cure Other, Cure Me does not provide immunity to poison.|
|Ourania Teleport||71||126||69||Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell.|
|Hunter Kit*||71||22||70||Gives the caster a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.|
|Waterbirth Teleport||72||121||71||Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.|
|South Falador Teleport**||72||122||70||Teleports the caster to the south entrance of Falador.|
|Tele Group Waterbirth||73||125||72||Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.|
|Cure Group||74||22||74||Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the caster of poison. Players must have Accept Aid turned on in order to benefit from this spell. Cure Group does not grant immunity to poison.|
|Repair Rune Pouch**||75||112||75||Repairs the targeted Runecrafting pouch in the caster's inventory and strengthens it, increasing the number of uses that it can endure before it degrades.|
|Barbarian Teleport||75||223||76||Teleports the caster to the Barbarian Outpost.|
|Stat Spy*||75||225||76||Can be cast on other players to see their skill levels, as well as current life points and prayer points. Can be cast on players who have Accept Aid off.|
|North Ardougne Teleport**||76||125||76||Teleports the caster to the path just north of the northern bank in Ardougne.|
|Tele Group Barbarian||76||226||77||Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.|
|Superglass Make||77||2610||78||Turns all buckets of sand and soda ash, seaweed, or swamp weed in the caster's inventory into molten glass instantly and without the need for a furnace. There is a chance of receiving extra molten glass from the resources consumed. Additionally, 10 Crafting experience is granted for each pair of ingredients used.|
|Remote Farm**||78||322||79||Allows the caster to view the status of, and cure, any farming patch.|
|Khazard Teleport||78||224||80||Teleports the caster to Port Khazard.|
|Tele Group Khazard||79||228||81||Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.|
|Dream*||79||125||82||The caster enters a dream-like state wherein life points regenerate at five times the normal rate (5 life points per 6 seconds, or 50 life points per minute). This spell stacks additively, rather than multiplicatively, with other regenerative effects such as Rapid Heal. Similar to resting, the effect ends if the caster does anything except chat, including move, trade or cast another spell.|
|Polypore Strike||80||Polypore staff||This strike is in all three spellbooks and requires the Polypore staff to cast. The max hit is increased by 1 for each magic level the user has.|
|Spiritualise Food**||80||325||81||When cast on a piece of food, this spell enchants the food to be usable on a Summoning familiar. When a familiar eats spiritualised food, its life points are restored, its combat stats are boosted, and its duration timer is replenished.|
|String Jewellery||80||2105||87||Automatically strings all unstrung amulets in the caster's inventory without the need of a ball of wool. One set of runes is consumed for each amulet strung. 4 Crafting experience is granted for each amulet strung.|
|Stat Restore Pot Share||81||21010||84||Casting this on a restore causes the caster to administer 1 dose to each player in a 3x3 square area (including standing on the caster square). Potions this work with include prayer, super prayer, restore, super restore, energy, and super energy potions. Players must have Accept Aid turned on to benefit from this spell.|
|Magic Imbue||82||277||86||For approximately 12 seconds after casting this spell, the caster is able to create combination runes without need for an opposing talisman.|
|Make Leather**||83||222||87||Turns hides into leather in sets of 5.|
|Fertile Soil||83||2315||87||This spell treats the targeted Farming patch with supercompost, even if something is growing in the patch.|
|Boost Potion Share||84||31210||88||If cast on a potion that boosts stats (such as a strength potion), the caster distributes 1 dose to each player within a 3x3 square area of the caster. Players must have Accept Aid on in order to benefit from this spell. Because Saradomin brew and Zamorak brew lower some skills and deal damage respectively, Boost Potion Share will not function with them.|
|Fishing Guild Teleport||85||3310||89||Teleports the caster outside the door of the Fishing Guild.|
|Tele Group Fishing Guild||86||3314||90||Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.|
|Plank Make*||86||1215||90||Turns one log into a plank, without need of the sawmill. Coins are still required to convert a log into a plank, but the amount is decreased.|
|Catherby Teleport||87||3310||92||Teleports the caster near the bank in Catherby.|
|Tune Bane Ore||87||241||Tunes Bane ore against a specific creature.|
|Tele Group Catherby||88||3312||93||Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.|
|Ice Plateau Teleport||89||338||96||Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. When cast, there is no warning provided to the caster that the spell teleports them to the wilderness.|
|Tele Group Ice Plateau||90||3316||99||Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel.|
|Disruption Shield**||90||3310||97||The next successful hit the caster receives from another player is negated. Does not work against NPCs.|
|Heal Other||92||133||101||When cast on another player, the caster takes damage equal to up to 75% of their current life points and heals the targeted player, who must have Accept Aid on in order to be healed.|
|Teleport to Trollheim**||92||3310||101||Teleports the player to the farming patch on Trollheim. This spell requires My Arm's Big Adventure to be completed in order to be cast.|
|Group Teleport to Trollheim**||93||3320||102||Teleports the caster along with anyone within a 3x3 square area to the farming patch in Trollheim. Players must have Accept Aid turned on in order to be teleported by this spell. This spell requires My Arm's Big Adventure to be completed in order to be teleported.|
|Vengeance Other||93||2310||108||When cast on another player, the targeted player gains the Vengeance effect: The next time the targeted player is damaged by a monster or other player, 75% of the damage dealt is rebounded back to the damaging monster or player. The targeted player must have Accept Aid turned on in order to receive the Vengeance effect. The effect ends if the targeted player logs out without being hit.|
|Vengeance||94||2410||112||The caster receives the Vengeance effect, which will recoil 75% of damage dealt the next time the caster is hit by a monster or player. However, the effect wears off if the caster logs out before being hit.|
|Vengeance Group**||95||3411||120||The caster and any players within a 7x7 area of the caster (up to 50 players at once) receive the Vengeance effect. All other players must have Accept Aid on.|
|Heal Group||95||364||124||The caster takes damage equal to up to 75% of their remaining life points and heals all players within a 3x3 square around the caster. Players must have Accept Aid on in order to be healed by this spell.|
|Spellbook Swap*||96||123||130||Allows the caster to cast a single spell from another spellbook. Can be cast repeatedly in order to allow several spells from other spellbooks. As usual, Desert Treasure must be completed in order to cast Ancient Magicks.|
|Borrowed Power**||99||3||Same as the spell used.||Allows the caster to (with the aid of an Arcane Capacitor Necklace) cast various spells from the standard spellbook a number of times. Although autocasting is not available, the player is not forced to repeatedly switch spellbooks.|
- Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.
- Spells marked with two asterisks ( ** ) can be used once unlocked at the Livid Farm activity.
- Tune Bane Ore can only be used with the completion of Ritual of the Mahjarrat.
- No Lunar spells use chaos runes or soul runes.
- Of the various combination runes, only steam, smoke and mud runes can be useful for Lunar spells, as no Lunar spells use combinations of air and earth runes, fire and earth runes or water and air runes.
- Currently Polypore Strike is the only spell in this book that can be autocasted, this may be due to the fact that there are no other combat spells.
- When the rest feature was added, the life point restore rate for the Dream spell was changed from three times faster to five times faster.
- On 28 July 2009, the Lunar spell book received a graphical update.
- Energy transfer was a spell that when cast on another player, the targeted player received 100% of the caster's special attack energy and some run energy. This could only be cast in a multi combat area and when the caster had a full special attack bar. It required level 91 magic and three astral runes, two law runes and one nature rune to be cast. It was removed with the introduction of the Evolution of Combat because special attack bars were removed, rendering this spell useless.
- The Moonclan state that Lunar magic comes from the power of Gielinor's moon, which has since been revealed to be Zanaris. This may explain why the Lunar Staff is a modified Dramen Staff (the item used to reach Zanaris).