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For the projection during the Invasion of Falador, see Image of Lord Daquarius.
Lord Daquarius
Daquarius
Release date 27 February 2002 (Update)
Race Human
Members only Yes
Quest NPC Wanted!, The Void Stares Back, Dishonour Among Thieves
Location Black Knights' Base
Sells items No
Gender Male
Examine Wears a stylish suit of armour.
Leader of Zamorak's Black Knights.
[view][talk]
Lord Daquarius chathead

Lord Daquarius Rennard (pronounced /dɑkɑ:ri:əs/ (da-KAH-ree-us)) is the current Lord of the Kinshra, an organisation referred to as the Black Knights by the city of Falador. At the age of 29 or 30, he was elected as the leader of the Kinshra, making him the youngest to ever gain leadership.

Held in high regard by ally and enemy alike, Daquarius is generally seen as a fair and noble leader. He came to power at the end of the War of 164, being elected following the Kinshra's defeat at the Siege of Falador. Since then, he has been involved in many Kinshra affairs, several of which involved attempts to conquer Falador. At some point, he commissioned the writing of a written account of the Kinshra's history, which was done by the historian Poule Scryant.

He can be found in southwestern-most room of the Kinshra Headquarters in Taverley Dungeon. He also features in the Invasion of Falador event as a hologram.

Personality and AbilitiesEdit

Daquarius, as leader of the Kinshra, is a Zamorakian, a religion based around chaos as opposed to that of the Saradominists, which is based around order. However, Daquarius has proven time and time again his difference from past Kinshra Lords such as Shadwell or Sulla, risking his own life to save his fellow men.[1] Called "undeniably noble," he is well-liked amongst his men and respected by his enemies.[2] He also is concerned about the well-being of innocents, as he states during the Invasion of Falador that he does not want to see its civilians killed and ordered his retrieval team to fall back should civilian casualties continue to grow. Despite his religious beliefs, even Saradominists admit that he is fair and honourable. The forces of Falador have commented that they are glad he is the current Lord of the Kinshra, being less radical than past ones. Daquarius will also form alliances with enemies to defeat a common foe, albeit uneasily. He does not look kindly upon betrayal and condemns purposeless destruction.

Daquarius is a skilled swordsman, although he has not been involved in any major battles since the Zamorakian Insurrection of 165, and even then he did not personally fight. He is not experienced with menial work, having had trouble mining the simplest of rocks away.

HistoryEdit

Early HistoryEdit

Daquarius was born in the Asgarnian city of Falador in the year 135.[3] His distinguished skill in combat and noble nature eventually led to his acceptance by the Kinshra, who, at the time, were a considerable political force in protecting Falador, although they had largely left the city and taken up residence in their Fortress due to anti-Zamorakian social pressure following the burning of the Wizards' Tower in the year 70. Although accepted within Asgarnia, the Kinshra's long-standing rivalry with their grudging allies, the White Knights, meant that Asgarnia was in a state of constant political unrest. Daquarius seems to have taken this grudge to heart, and soon gained a strong dislike of the White Knights.

Service under Lord MiltonEdit

Solus Dellagar

Solus Dellagar, the Murder Mage.

Daquarius's distinguished service soon gained him a heightened rank within the Kinshra. He took under his wing a large division of knights, who apparently were very loyal to him.

At some point around the year 163, the infamous "Murder Mage" Solus Dellagar became involved with Lord Shadwell, the leader of the Kinshra at the time. Whilst performing an unknown operation in the then-unincorporated town of Edgeville in Misthalin, Solus betrayed the Kinshra, needlessly slaughtering over 800 civilians against the orders of Daquarius and other important Kinshra. The Kinshra, White Knights, and Temple Knights all attempted to intervene, but failed; hundreds of knights fell at Solus' hands. Daquarius is likely to have attempted to protect his troops from Solus' wrath due to his noble nature, although his exact involvement in the incident is unknown. Amongst those killed was Lord Shadwell himself. Although Solus was eventually apprehended by the Temple Knights, he would later prove an enemy of Daquarius. Shadwell's successor, Lord Milton, immediately proved hugely unsuccessful due to his weak will.

Around the same time, Asgarnia's elderly ruler, King Vallance, fell ill and was deemed unable to perform his duties. Seizing this opportunity, the White Knights increased their political might to finally outweigh that of the Kinshra, perhaps using the Edgeville Incident as part of their campaign.[4] Crown Prince Anlaf, Vallance's son who had become lord of Burthorpe in a lesson of ruling, was denied his inherent right to the throne, prompting Burthorpe to declare itself independent, while still holding off the invading trolls that would otherwise overrun the kingdom.[2] The Knights' leader, Sir Amik Varze, was instated as steward for Vallance, effectively ruling Asgarnia. Using their new-found power, the White Knights declared the Kinshra to have no political influence in Asgarnia in 163, angering the Zamorakians immensely.[5]

Ruins3

Ruins north of Falador, likely the result of destroyed battlements, possibly from this battle.

After Sir Amik's decree, Lord Milton declared war on the State of Asgarnia. Daquarius, now an established commander within the Kinshra's ranks, responded to the Kinshra's banishment by leading a large contingent of men to Falador.[6]

This sparked the Battle of North Falador, during which the Kinshra tried and failed to defeat the White Knights and claim the capital as their own. The two sides proved too evenly matched, and the inability of either to gain land led to heavy casualties on both sides. Eventually the two orders reluctantly retreated to their respective fortresses, where they began to formulate new plans for victory. Daquarius's failure evidently was not held against him by his fellow knights, and as 164 wore on, he remained one of the Kinshra's most influential leaders.

Service under Lord SullaEdit

Betrayal at Falador alternate cover This article or section contains information from Betrayal at Falador.
It is generally considered canon, unless contradicted in-game, in which case the game takes precedence.
Are you sure of this, Sulla?
Black Knight

A typical Kinshra soldier.

For one year, under what many deemed a weak successor to Lord Shadwell, the Kinshra would exhaust any diplomatic means of regaining their strength. Lord Milton would prove unable to make any progress with Asgarnia's government, failing to gain the sympathies of not only neighbouring nations but also King Vallance and his heir, Crown Prince Anlaf. Any attempts to gain power through violence would also prove futile, the Kinshra numbers and resources too low to overcome the strength of their enemies.

In 164, a commander named Sulla managed to seize considerable power within the order, gaining the support of many influential members. Sulla managed to assassinate Milton by forcing his lover and slave to poison and execute him before slaying herself. Sulla would then gain leadership of the Kinshra unchallenged. Under this new lord, Asgarnia entered a year of constant battle with great losses on both sides, a gruesome series of events that would become known as the War of 164.

Despite his past successes and general popularity, Daquarius was, to an extent, disliked by Sulla. Sulla's love of violence and general disregard for chivalry and his men's well-being, as evidenced by his cruel raiding of villages on Ice Mountain, put him at odds with Daquarius in a variety of fields. Regardless, Lord Sulla could not risk discarding him due to his popularity and cunning. As such, Daquarius would attend important meetings with the other loyalists of Sulla. He initially questioned Sulla's plan to have the Kinshra's sybil haunt Prince Anlaf's dreams in order to ensure the Imperial Guard's neutrality in the upcoming battle, although he agreed with the lord's statement that the original Kinshra order who helped found Asgarnia had to be honoured. The sybil used her Zamorakian magicks to instill twisted visions and dreams in Anlaf's mind over the course of several months. These pro-Zamorakian dreams would leave Anlaf indecisive in the War of 164, leading him to declare himself neutral rather than aiding Falador. Eventually, he even constructed a secret chaos altar and would not see anyone in his room.

Later, Daquarius opposed Sulla's plan to sack the monastery in the forest east of Ice Mountain, stating that an attack, the victims of which would be old men in robes, would only result in retaliation by Misthalin. Lord Sulla disregarded this and marched on the monastery to test his new Chaos Dwarf Mortars in the Battle of the Monastery.

Mission in BurthorpeEdit

Betrayal at Falador alternate cover This article or section contains information from Betrayal at Falador.
It is generally considered canon, unless contradicted in-game, in which case the game takes precedence.
You only have to delay him, Daquarius - even you should be capable of doing that!
 
— Lord Sulla

On Sulla's order to delay the prince, Daquarius led a Kinshra embassy of nearly a hundred armed knights to Burthorpe, where they were met by his elderly advisor Lord Amthyst, who told him that Anlaf was unwell but would meet him at the earliest opportunity. Amthyst was accused of slowly poisoning the prince, to which he was immediately arrested by the Kinshra. Uncharacteristically, Daquarius immediately demanded that Amthyst be executed.

Daquarius and his men approached Prince Anlaf in his chambers, where they explained the fabricated story of Amthyst's efforts to poison him. Anlaf, despite being emotionally strained by this information, revealed his hidden altar to Zamorak he had secretly constructed in a tunnel beneath the palace, before which the two of them knelt and prayed to the chaos god. He ordered the Imperial Guard to return to their homes unarmed, but their leader Lord Radebaugh and a regiment of six hundred guardsmen disobeyed and travelled south, where they eventually met Squire Theodore, who convinced Radebaugh to join the dwarves his party had recruited and fight for Falador. Daquarius would remain stationed in Burthorpe for the remainder of the Siege.

Siege of Falador tapestry

A tapestry portraying the siege, Sulla on the left.

Meanwhile, Lord Sulla had charged at Falador with a massive amount of Kinshra infantry, cavalry as well as allied goblin tribes, Wilderness Mercenaries and chaos dwarves. The battle, which had already lasted more than a day, proved disastrous for both sides, although the arrival of the Imperial Guard and dwarf troops eventually allowed Falador a pyrrhic victory that sent Sulla and a few dozen surviving Kinshra knights retreating northward, but not before the Kinshra had managed to obtain the White Knights' holy book of Saradomin, which is said to contain the details of a ritual that can be performed to acquire an ancient and very powerful artefact lost during the God Wars, which would allow the Kinshra to overrun Falador later.[7]

Kara-Meir, Theodore, Doric, Gar'rth and Castimir went in pursuit, however, and Kara and Sulla duelled. The girl managed to defeat him, severing his hands with her adamant sword but not killing him, to which the remaining Kinshra knights fled with his body. His hands were brought to Burthorpe by Radebaugh as evidence that the battle had been lost. The commander presented them, including the signet ring of the Lord of the Kinshra, to Daquarius, who left the town with his troops within a day.

After these events, Daquarius was elected the new Lord of the Kinshra. At age 29 or 30, Daquarius was the youngest leader the Kinshra had ever had.[8] Upon arriving to the Kinshra's fortress near Ice Mountain, Daquarius ordered that Sulla's sybil leave the Kinshra's service due to the disaster she had brought on the order. The three knights who delivered this message to her then proceeded to boil her alive in her own cauldron.

Rise to Lordship Edit

Lord Daquarius Rennard

Lord Daquarius stands by his throne.

Daquarius had been unanimously elected as the leader of the Kinshra following the flight of Sulla in late Wintumber, 164. The Temple Knights, who had already been monitoring him since the Edgeville Incident, began to keep a very close eye on him, documenting his actions within their archive and placing spies in the Kinshra ranks. Likewise, Kinshra spies infiltrated the Temple Knights' ranks. He attempted to restore the honour of his order in Asgarnia and offered those who had deserted the Kinshra during Sulla's reign the opportunity to return without consequences, stating that refusing to serve such an evil man did not count as desertion.

Daquarius was very well received as leader, making considerable progress without the use of open force. His care for his men, which had already been one of the deciding factors in his election, proved more effective than the extremist views of Shadwell and Sulla. Daquarius would eventually locate his base of operations to the Kinshra' secret base in Taverley Dungeon, where he was safer than in the Black Knights' Fortress. He left the governing of the fortress to the cruel Captain Dulcin. Although Daquarius strongly disliked Dulcin's personality, he gave him such high a post due to his being the last descendant of Lord Valzin, the founder of the Kinshra.[9]

Meanwhile, after his defeat in the Siege of Falador and crippling by Kara-Meir, Sulla had fled Asgarnia to escape the wrath of both Falador and his own men. Lord Daquarius sent several knight parties after him to murder him, but these all failed. Sulla travelled to the Wilderness and Varrock, where he attempted to secure his and Jerrod's safety using Kinshra documents he could use to blackmail former associates of the Kinshra.

Battle of the SalveEdit

Legacy of Blood This article or section contains information from Legacy of Blood.
It is generally considered canon unless contradicted in-game, in which case the game takes precedence.

Following the return of King Roald's embassy from Morytania and their revelations regarding Tenebra's plans for war, Varrock began amassing its armies and persecuting Zamorakian insurgents around the kingdom. Daquarius and a small contingent of men set out through the Wilderness to offer their aid and demand Sulla, who had been staying in Varrock Palace following his slaying of the wyrd, be handed over. Lord Ruthven and Kara-Meir were strategically sent to meet them; King Roald could not afford to decline Daquarius a meeting but he knew the Kinshra would never agree to cooperate with Kara after the Siege of Falador, and he could not accept their help without causing friction with the Knights of Falador, whose superior military power he would require in the coming battle against Morytania.

During his journey, Daquarius's party encountered Castimir, Arisha and Kuhn heading for the Mountain of Fire to obtain rune essence. The three, using aliases, stated their purpose and showed Roald's warrant. After Daquarius tested its authenticity by asking about Lord Ruthven's (initially calling him Lord Raven to test 'Cas') wellbeing and the state of affairs in Varrock, he offered the trio to spend the night at his camp under protection. Arisha, calling herself Haba, declined however, explaining that they were headed for the Mountain of Fire with haste, which caused a ripple of shock amongst the Kinshra. Daquarius and his men then left them and rode on.

Several hours later, after Kuhn and Arisha had fled from the Mountain, having stolen some essence and invoked the Untainted's holy wrath, leaving Castimir behind, and immediately headed for Daquarius's party. Kuhn lied that Castimir had died and Daquarius sent forth a rider to Varrock at once, who would eventually meet Lord Ruthven, Kara-Meir and Captain Hardinge and his men. Kuhn and Arisha stayed with Daquarius, who protected them from the ensuing attacks of the Untainted, led by Holdbodi the Hammer and Svein Lightning Arrow. brief battle ensued, in which several Kinshra fell. When Castimir, disguised as one of the lepres, incinerated Svein using fire magic, broke from their party and rode towards the safety of the Kinshra, the angry Untainted pursued him, but Daquarius's wizard Hazlard prevented them from coming nearer. The Untainted retreated for the time being, while Castimir quickly removed his disguise when Daquarius approached him after ordering Hazlard to stop firing spells at the attackers and to search for survivors, one of whom turned out to be Svein.

The Lord of the Kinshra coldly revealed that he had been aware of Castimir's identity all along because his and Arisha's names were on the King's warrant, and threatened to kill him for his actions at the Siege, but promised not to harm them due to the warrant. He also urged him to keep using the alias of Cas, as his men might not be so honourable. He stated his intentions to immediately ride for Paterdomus and meet with Varrock's army, who would not be able to refuse his aid then, until being informed that the Untainted would have reinforcements arriving soon to capture Arisha for breaking the Fremennik law. He decided to travel north at once, on the ground that they would not be able to outride the Untainted, thus creating the need to resort to guile instead.

They rode on for hours, only resting briefly, until eventually Daquarius ordered a discreet camp to be set up on a hill, stationing lookouts around the perimeter. He consulted with his new cartographer Leander when a sentry reported a dust cloud coming in from the south. Kuhn suggested to wait until dark then slip away without being seen, which angered Castimir. The exiled barbarian then proposed Castimir would use his disguise to join the Untainted and stall them, while the rest of the party would make off and buy the grievously injured Arisha some time. Daquarius, his interest piqued, concurred, stating that they would head to a rugged set of hills called the Labyrinth, in which they would hide, while Castimir could join the Untainted on their hunt and lure them into a trap inside the Labyrinth.

Castimir agreed and handed over his rune essence to Daquarius in case he would not make it, when Hazlard alerted them of a messenger for the Untainted, who declared that they only desired to be handed over Arisha, who would be cured of her infection and brought to Rellekka to face trial, while she would certainly die otherwise. Nevertheless, Castimir refused and the messenger left, after which Daquarius wished the wizard luck and promised to do his best to protect Arisha. They then rode away and Castimir was indeed able to join Holdbodi's riders when they arrived at the hill and some of them were violently slain by a revenant dark beast.

Lord Daquarius and his men were able to make it to the Labyrinth in time, though the Untainted swiftly followed. A battle ensued at the foot of the cliffs as Castimir's identity was compromised, but the arrival of Hardinge and his men saved him as the Untainted retreated and regrouped. Kara then revealed some of the Untainted had circled the Labyrinth from the south, meaning the Kinshra inside would be trapped, after which the party quickly entered the area. Daquarius and another knight, Guy, met with them when they approached the camp, and he shook hands with Lord Ruthven before being told that Kara was amongst them. Guy taunted her about the death of Bhuler, to which she punched his face with her sword's hilt. An argument between the 'hell-witch' and the Lord of the Kinshra ensued, which was quickly ended by Castimir, and they made for the camp.

During the trip, Daquarius warned Kara that most of his men were not like Sulla and made her promise not to harm or provoke them. She agreed and noted that he had a noble reputation as well as that they were trapped inside the Labyrinth, to which Daquarius angrily remarked that he would enjoy making her suffer before killing her for her actions at the Siege of Falador. At the camp, while Kara and Castimir tended to a barely alive Arisha, Daquarius and Ruthven convened and decided it would be best to remain where they were. Daquarius also confided that his men would not be able to stop the Untainted, should they charge in to take Arisha. Hazlard then shouted that one of the Untainted had come to visit, and Daquarius allowed him to enter.

The man, a healer named Magnus, revealed that the Untainted both surroundd and outnumbered the party and offered to cure Arisha so she could survive and be taken to court in Rellekka, as she would not live to see the next day. He then left, expecting an answer by dawn. Daquarius solemnly noted that they had no choice but to give her up, as well as the rune essence Kuhn had taken. The Untainted did not know of Castimir's load, meaning they would be able to keep that. At dawn, Magnus returned and left with Arisha and Kuhn, despite Castimir's protests, with Daquarius remarking there was no alternative. When he reached for his runes, Kara forcefully restrained Castimir and stopped him from interfering on Arisha's earlier request and a tense argument between the two broke out when the wizard regained consciousness. Eventually, Castimir called her Hell-witch, making Daquarius smirk, before turning away, and Lord Ruthven proceeded to comfort Kara. The party, no longer threatened by the Untainted, then rode out towards Silvarea Pass.

Paterdomus basement statues

The site of the skirmish with Albertus Black.

The next day, Lord Daquarius and his men arrived at Paterdomus in the midst of battle, sounding their horns. The monstrous 'Rager' had just been felled by Duke Horacio's archers and Sir Frey repositioned his men's shield wall against the incoming hordes of undead on Tenebra's northern bridge. While his men joined the Misthalanian defenders, Daquarius, Kara and Castimir entered the old and forgotten Mausoleum of Paterdomus. There, they witnessed the vampyre Albertus Black fighting and overpowering Sir Theodore and Lord Despaard while Doric, Drezel and Martin watched, unable to help. Castimir fired spells at Albertus, setting the screaming vampyre alight, to which Doric pinned him down with his axe. Drezel and Martin doused the fires using a coat, and Despaard finished him off by hammering a stake into his chest. Daquarius then introduced himself and handed the rune essence to Drezel, who recalled that the Kings of Misthalin used to simply throw the essence into the Salve to strengthen its blessing. Drezel proceeded to drop one plate of essence into the well in the centre of the chamber, its walls still covered with the blood of the seven sacrificed children, to which all but the monk himself and Despaard left to see if it had had any effect before using all of the essence.

Daquarius was inside Paterdomus when King Roald and the others retreated from the bridge, with Gar'rth, saved from Roald's sword by Kara, as a hostage. The Lord of the Kinshra suggested taking the runestones of the incapacitated Sedridor and Aubury to replenish Castimir's dwindling supply, which the wizard said could not be done. Hazlard noted he had no objections, but Daquarius ordered the laws of his allies (and, looking at Sir Theodore, enemies) be obeyed. Roald desparately sent a messenger to the mausoleum to order Despaard and Drezel to use all of the essence, when Tenebra's zombie hordes renewed their attacks. As Frey and his men were forced to retreat, the undead crossed the northern bridge and immediately turned south. Daquarius angrily shouted they were trapped inside the temple, after which Tenebra himself launched a powerful darkness attack that shook the foundations of Paterdomus themselves as parts of the temple started collapsing.

Daquarius and the others fled the terrace overlooking the Salve and into the temple, only to be attacked by a horde of zombies that liberated Gar'rth. Tenebra, exhausted but determined, arrived and proposed a truce, asking Roald to lay down his life. He forced Gar'rth to either kill the King, who had treated him badly, or Kara, whom he loved. Gar'rth was able to discreetly retrieve the Sunspear from Kara and stabbed Tenebra with it, although the blow was not fatal due to Hamel firing an adamant arrow into his shoulder. Tenebra, now extremely weak and wounded after his son's betrayal, swore Gar'rth and his friends would suffer terribly before staggering out of the temple. Unbeknownst to him, Despaard and Drezel had fully restored the Salve, leaving him trapped in Misthalin, his zombies mindless husks waiting to be slain and the remainder of his army unable to cross the river. He pleaded to Vanescula and Malak to help him but was denied aid, and Kara and Castimir slew the vampyre using phosphorus flames and the blisterwood dagger, after which his corpse was lost in the Salve. Following the battle, Daquarius and the surviving Kinshra returned to their base.

A few days later, Sulla and Jerrod, having eaten Lady Anne, were betrayed by Straven and the Phoenix Gang in their flight to Kandarin. The werewolf was captured to be sold to Lord Handelmort while Sulla was finally killed in Port Sarim. His head was handed over to the Varrock Court, who in turn sent it to the White Knights before it made its way to Daquarius.

Tutelage of Iban and the Dawn AscentEdit

Iban's room

Iban in 169, guarding the Well of the Damned.

Iban, a nobleman-turned-warrior within the ranks of the Kinshra, is said to have been trained by Daquarius himself. An ambitious man, Iban slew hundreds of White Knights in his continual effort to gain power.[10] His dark aspirations even reached controlling the darkness in the hearts of his fellow men and corrupting them into a soulless army of evil. But, seemingly before he could share his plan or gain magical power to carry it out, an military operations known as the White Knights' Dawn Ascent was launched to deal with Iban.

The battle reminded of the Edgeville Incident in how Iban slaughtered many White Knights by himself. Eventually, a young knight known as Sir Owen Sonde left his brethren and assassinated Iban from the top of a hill, firing an arrow through the back of his head.[11] Instead of being lauded for bringing the Dawn Ascent to a success, he was criticised by the White Knights for his supposed act of dishonour and cowardice, but he was subsequently recruited into the Temple Knights. Due to few manuscripts on the matter, it is unknown how the other Black Knights (and by extension, Daquarius) were involved in the Dawn Ascent.

Later, Iban was resurrected by a witch named Kardia and he took over the Underground Pass (going through the Galarpos Mountains) in 168, preventing access to or from Tirannwn. He also cursed the Well of Voyage, turning it into the Well of the Damned. Iban had no further ties to the Kinshra after his revival and was permanently slain in 169 by an adventurer, who threw his soul into the well.

Attempted Murder Edit

The Kinshra are not your personal soldiers Solus! I will not waste any of my warriors in your foolish schemes! [...] Leave. Now. Or there will be blood shed between us.
The following takes place during Wanted!.
Solus threatens Daquarius

Solus threatening the Lord of the Kinshra.

Some time later, in 169, Solus Dellagar escaped from prison although he was unaware that he was being monitored by the Temple Knights, who, with the agreement of Sir Tiffy Cashien and Sir Vey Lance, would be used in order to have a new recruit abuse a loophole in the recruitment system and join the Temple Knights by defeating Solus. Free from custody, he infiltrated the Kinshra Headquarters beneath Taverley.

Solus confronted Daquarius in his chambers. Daquarius demanded he leave the Kinshra's base, citing his disobedience and cruelty at the Edgeville Incident. Solus, after being threatened by Daquarius, used ice barrage to kill two knights and seriously wound Daquarius. He then left, apparently satisfied that Daquarius's fear of him would only grow, which, ironically, helped lead to Solus's apprehension.

Daquarius recovered, and was visited by the new Temple Knight initiate and adventurer. When they mentioned to be working for the Temple Knights, Daquarius ordered them to leave. However, they then proceeded to kill some of the Black Knights, to which Daquarius begged them to stop in his care for the soldiers. He gave the initiate information on Solus, which allowed them to begin tracking him. Aided by Senior Mystical Researcher Savant, they eventually tracked him down and defeated him in a duel, leading to his re-incarceration.

Involvement with the Renegade KnightsEdit

The following takes place during Holy Grail and King's Ransom.

That same year, Daquarius turned his attention away from the White Knights temporarily. He heard that King Arthur of Camelot, a monarch who had arrived from Britain in 132 and who supports the White Knights,[12] was planning to obtain the Holy Grail, a very powerful artefact. As such, he sent one of the Kinshra's strongest knights, a titan, to the Realm of the Fisher King where the grail was located to prevent Arthur from obtaining it.[13] However, the aforementioned adventurer slew the titan in Arthur's service and obtained the grail, bringing it to Arthur.

Some time afterwards, Morgan Le Faye, Arthur's arch nemesis, asked Daquarius to lend a few of his men so that she could overthrow Camelot. At first, Daquarius didn't seem very cooperative, but after Morgan offered to pay with some of the money of the rich Sinclair family, with whom she had formed an alliance to take down King Arthur and the Knights of the Round Table (established in Camelot at the time), he lent them his assistance, seeking vengeance for his champion's death. After his legion of Black Knights successfully laid siege to Camelot and defeated the Knights of the Round Table, Morgan asked Daquarius to keep King Arthur, whom she transformed into a granite statue, while Morgan's Renegade Knights would imprison Merlin and the Knights of the Round Table under her keep southeast of Seers' Village. Daquarius obliged to this request and Arthur was locked away in the Black Knights' Fortress's cellar.

Eventually, the same adventurer that had defeated Solus came to the aid of Arthur's knights after being tricked by the Sinclairs. After being captured by Morgan while investigating the disappearance of King Arthur and the Sinclair family around Seers' Village, they cleverly helped Merlin and the Knights escape before infiltrating the Kinshra's fortress, finding King Arthur, returning him to normal (with the help of the wizard Cromperty) and helping him escape disguised as a fortress guard.

It is currently unknown if any ties still exist between him and Morgan. It is doubtful since Morgan has been defeated and is unlikely to attempt something against Camelot again.

Alliance with Lucien and his Spy NetworkEdit

The following takes place during While Guthix Sleeps.
Black Knights' Catacombs view

The catacombs that were set up for Lucien and Dark Squall.

Some time later, Daquarius forged an alliance with the leader of the Dagon'hai, Surok Magis, disguised as a dark squall, and the Mahjarrat Lucien, who was establishing a large web of spies and mercenaries at the time to keep him informed of events around the world and to assassinate anyone that might come in his way during his hunt for the Stone of Jas. A new base of operations for the Kinshra was put into use below the Black Knights' Fortress's cellar.

Inside these catacombs, the Kinshra had been training a new class of soldier, the elite black knight, along with training the dark warriors of the Dark Warriors' Fortress farther north to give rise to the elite dark warrior, elite dark mage and elite dark ranger. These new alliances have significantly increased the Kinshra's military size and strength, and have also secured them a new stronghold in the mountains to the north, along with an army of undead trolls. Seeing that Surok was incarcerated soon afterwards and Lucien was killed during the eighteenth Ritual of Rejuvenation, it seems the alliance has shattered, while the Kinshra are still supplied with the elite troops, who have since taken up residence in barracks near Captain Dulcin's office.

It is currently unknown how this increase in military strength will affect the Kinshra's ongoing war with the White Knights of Falador, but it is likely to attract attention from the Temple Knights, the Guardians of Armadyl and Crux Eqal in their efforts to stop Lucien and, by extent, the Dragonkin, an even larger threat.

Second Attempt at Conquest and Alliance with Grayzag Edit

Ah, Daquarius. You are so easily manipulated. But, I couldn't have done it without you.
 
— Wizard Melville Grayzag
The following takes place during Quiet Before the Swarm, A Void Dance, and The Void Stares Back.
Daquarius refuses

Daquarius initially refuses to form an alliance.

Some time after these events, the Kinshra are revealed to be working alongside a powerful individual and enemy of the Void Knights, who was working to bring the void pest threat to mainland Gielinor. Eventually, the Kinshra came into possession of a void leech, through the unwitting help of young Wizards' Tower researcher and junior void knight Jessika, who had managed to separate the pest from the hive mind of the pest queen, and subsequently released it on request of a Professor Melville at the tower, who was really the psychopath wizard Melville Grayzag, whose manipulations of Jessika and the Kinshra were part of his plan to obtain the legendary weapon 'Valluta' so that it would not be able to stop his summoning of the pest queen, which he would do to establish himself as the greatest summoner in existence.

Unaware of Grayzag's planned betrayal, Daquarius had the captured void leech exploited, aiming to weaken Falador from the inside by utilising the life-sapping 'foodgoo' excreted by the pest and using a Kharidian salesman named Ali Tist to sell unopenable boxes full of the goo to sell to unsuspecting customers in the city. For this purpose, Daquarius had set up a workshop near the Fortress where indentured workers were enslaved to produce the boxes, while tapping goo from the leech in a cage.

Daquarius angry

Upon discovering Grayzag's true intentions, Daquarius is enraged.

On a mission, the aforementioned adventurer, Jessika and Void Knight Captain Korasi infiltrated the workshop after the illness struck Falador, as Daquarius had planned. Eventually, the pest was found and put out of its misery, although the Kinshra were still in possession of many boxes of goo, enough to seriously cripple Falador. To prevent this, Sir Tiffy Cashien and Korasi set the adventurer on a mission to find out more about the Kinshra's activities, but upon infiltrating Dulcin's fortress once more, they accidentally joined Captain Gilroy's party that was to check the storeroom where the boxes were kept.

Meanwhile, however, Grayzag had sneaked into the Taverley base to commence his plans and sabotaged all security, betraying the Kinshra. Eventually Gilroy's party reached the highly secured storeroom, only to find that Grayzag had stolen everything and taken the goo with him through a portal to a strange place. Gilroy called Daquarius in panic, who removed the adventurer's disguise and was about to imprison them, when a delegacy of the Temple and Void Knights teleported in. They revealed how they found out Grayzag's plan (though still oblivious to Grayzag's identity) and with great effort convinced Daquarius to join his rivals and form the Knight Order Alliance of 169. He was very reluctant to form such an alliance with his enemies, but was convinced to do so when reminded of Grayzag's betrayal and endangerment of his own men.

Melville's escape

Daquarius attempting to capture Grayzag.

When a battalion of all knights gathered, the commanders entered the portal and Grayzag presented himself. The Kinshra had gathered the items Grayzag needed to summon the Pest Queen, which the unhinged wizard planned to unleash against his foes and anyone who opposed him in his ultimate act of proving to be the greatest summoner alive, having been mocked for twenty years by his fellow wizards of the Wizards' Tower for his pathetic imp summoning. He teased Daquarius for his gullibility, to which the Lord of the Kinshra angrily sneered at him. Grayzag then summoned a horde of pests to hold the knights back while he left to make the last preparations and the alliance were forced to retreat into a side cave to avoid death. However, a cave-in ensued due to exploding void splatters, leaving the group trapped.

Tiffy contacted Savant, who sent a pickaxe through, which Daquarius was forced to use to mine the debris away, much to his annoyance. After a specialised Void Knight squad defeated the pests, the group were liberated and pursued Grayzag, leaving Daquarius attempts at mining futile. Grayzag used the foodgoo to weaken the Valluta, who was revealed to be a Guardian of Guthix whose task is to protect the world from invasions such as the pests', rather than a weapon, and summoned the terrifying pest queen. Tiffy arrested him but Grayzag, his mind now crippled beyond insanity, escaped and Daquarius fell to the ground in an attempt to capture him. The alliance fought and killed the Pest Queen before dealing with Grayzag, who had been defeated by Commodore Tyr and his Void Knights, Daquarius eager to torture and kill him on the spot. The alliance separated after Grayzag was dealt with, with Daquarius warning the adventurer not to try to infiltrate the Black Knights' bases again.

Battle of Lumbridge and Third Attempt at ConquestEdit

The following takes place during The Death of Chivalry.

Shortly after the assassination of Guthix later in 169, Zamorak began planning his return to Gielinor. From The Rift, he created a portal near Lumbridge and emerged a few weeks later from it, eager to claim the remnants of Guthix's divine energy for himself. The god of chaos was stopped by Saradomin, however, and the two clashed, turning the forest west of the town in to a massive crater in the process. Saradomin quickly summoned his army of White Knights, seeing that he had made an agreement with Sir Amik Varze to supply them.[14] In retaliation, Zamorak summoned an equal amount of Kinshra soldiers, making it likely that he had visited Daquarius and made a deal. The two sides fought for ten weeks before Zamorak was defeated.

Meanwhile, Daquarius had set up a plot to kill Captain Dulcin, his hatred for Shadwell's descendant's cruelty, misogyny and hatred of mages apparently greater than his code of chivalry. He convinced him he would sent over a witch to aid with performing the ritual specified in the Holy Book of Saradomin, that would allow them to retrieve an ancient wand used by Saradominist centaurs during the God Wars to revive their fallen brethren from death: the legendary Wand of Resurrection. However, Daquarius was secretly planning to assassinate Dulcin and replace him with the witch, Lensig.

Lensig used the coordinates of the holy book and proceeded with the ritual, which opened a portal to the Tomb of the Fallen near the Temple of Lost Ancients. The Kinshra party, led by Dulcin, proceeded to raid the tombs before finding the room where the wand was guarded. They encountered Fern, a centaur spirit and the wand's guardian, who killed all of the Kinshra's slaves present before being defeated herself, dissolving the first barrier protecting the wand. The second barrier was removed by Lensig through a simple mechanism. The third barrier, however, proved a problem. Dulcin had one of his knights attempt to take the wand, but the barrier reduced his arm to a stump and made his blood boil, killing him. The Kinshra quickly returned to the camp they had established to plan further, and set out to obtain the wand the next morning. Fern's spirit returned and Captain Dulcin only lost more men.

Saradominist Tomb

The Zamorakian camp in the Tomb of the Fallen

At that point, Lensig poisoned Dulcin and, much to Daquarius' satisfaction, took his place as captain of the fortress without any of the knights noticing. She learnt that only the truly virtuous could pass the last barrier and, as such, she had devout Saradominists kidnapped from the Edgeville Monastery and the Abbey of St. Elspeth Citharede near Al Kharid. However, upon being forced to grab the wand, Sister Esther, Father Hackett and Father McGruder all suffered a fate similar to Dulcin's earlier knight (while starvation had resulted in the death of Sister Lara), and Lensig realised the virtue must be voluntary. Daquarius then found out that the Temple Knights were planning to send two agents to the fortress to retrieve the wand from a spy within their ranks and informed Lensig of this news. She then came up with a plan of her own. She replaced Dulcin's armour with the Citharede robes from one of the dead sisters, and pretended to be Dawn, another sister, and was locked in a cage by the oblivious Kinshra, while leaving a note supposedly from Dulcin, telling the knights at the camp to defend it with their life.

Sir Amik Varze and Saradomin indeed sent two agents, Sir Owen and the adventurer mentioned earlier, to infiltrate the Black Knights' Fortress and retrieve the wand. The adventurer, disguised as Dulcin, smuggled Owen in as a prisoner and learnt from Lieutenant Graves that the ritual circle had been damaged. They repaired it and travelled to the Tomb of the Fallen, where they defeated the Black Knights and rescued Dawn, whom they took to be a mere damsel in distress. Dawn stayed behind at the camp to "look out for other black knights," while the two agents met with Fern, learnt of the wand's history and defeated the centaur to prove their worth. They dispelled all barriers and the adventurer was virtuous enough to take the wand. Dawn then revealed herself as Daquarius' witch. However, she had betrayed the Kinshra, planning to use the wand to create an army of undead for herself.

She killed Owen and returned him and two black knights as zombies to kill the adventurer. They dispatched them all, however, and, after mourning Owen's death, confronted and killed Dawn. They took the wand and went to Owen, but Saradomin appeared and angrily snatched it for himself. He resurrected Owen, but, due to it being an act of anger rather than virtue, he turned half-undead, forcing Saradomin to fire him from the Temple Knights. Fern and Owen then proceeded to set up a plan to use the wand to recover the near-extinct centaur race, while Saradomin rewarded the adventurer for their help in stopping yet another Kinshra plot to overthrow Falador.

Zamorak's ReturnEdit

The following takes place during Dishonour Among Thieves.
Daquarius recognises handwriting

Daquarius recognises the handwriting of a rebellious soldier.

Black Knights scheming

Kinshra conspiring against Daquarius.

After the events of the Battle of Lumbridge, Daquarius became worried about the Kinshra, as the soldiers began to disobey his orders and some of them started an uprising, including an assassination attempt. Zamorak himself had the adventurer collect various of his followers for his attempt to reclaim the Stone of Jas from Sliske, and he saw Lord Daquarius as someone who upheld his values greatly. The adventurer visited him, and Daquarius agreed to join the heist if they would help him quell the uprising.

The adventurer resolved various issues in the Kinshra ranks, such as stopping a dissident preacher of evil reminiscent of Sulla's ways, settling an argument between several black knights about who to side with, and foiling an assassination attempt by discovering a vial of poison meant for the Lord of the Kinshra. Afterwards, he heard out the adventurer and was shocked and honoured when they told him Zamorak had personally called for him, after which he left for Daemonheim. There, the heist party gathered, and Daquarius was furious at seeing Sulla's former ally Jerrod there, though he did not kill him due to the circumstances.

He later took part in unlocking the door to the vault containing the Stone of Jas and fought off Sliske's shadows and wights along with the rest of the party, though likely unaware of the nature of the artefact they sought to obtain. Following the arrival of Zamorak himself and Sliske's subsequent flight with the Stone, Daquarius and the other Zamorakians knelt before their master, after which the party was disbanded and Daquarius returned to the Taverley headquarters.

Daquarius fights wights

Daquarius defending himself against wights and the Jerrod apparition, aided by Nomad.

Fourth attempt at conquestEdit

The following takes place during Invasion of Falador.

Some time later, Lord Daquarius's officers intercepted intelligence that the legendary sword and banner of King Raddallin might be located inside Falador, and he allowed one of them to conduct a blitz invasion on the city, although with the orders to immediately retreat if the rumour turned out to be false, the resistance too strong or the civilian casualties too high. While cautious of the invasion given the horrors at the Siege of Falador, the potential political gains would outweigh the risks as obtaining the artefacts would convey legitimacy to the Kinshra as a political power in Asgarnia.

Daquarius was not present in person during the invasion, but had two images set up in the two Kinshra camps outside of Falador's gates. He appeared in hologram form because he was concerned about the citizens of his home town Falador, and so that his men would be inspired to fight better and get his attention. Daquarius said he did not want them to destroy what was once their home or to kill the civilians inside. After several days of battle, the resistance of the White Knights and Falador City Guard proved too strong and the Kinshra retreated without Raddallin's artefacts. Meanwhile, the lost sword had indeed been unearthed inside Falador Park.

Current StandingsEdit

Falador miniature

A miniature of Falador on a map table...

Daquarius remains the leader of the Kinshra today, and will likely remain so for many years unless killed. As a Zamorakian and Kinshra lord, he is actively hunted by the Asgarnian government for crimes against the state, and would be executed if captured.

The Temple Knights, however, have discovered that Daquarius's high value for his fellow Kinshra makes him an easily manipulated leader. Using this to their advantage, the Temple Knights believe he should be kept in place unless the opportunity for capture should present itself, as nearly all past Kinshra leaders have been dangerous Zamorakian extremists.

TriviaEdit

Daquarius concept art

Concept art of Lord Daquarius

  • Occasionally, while mining an obstruction during the Conquest-like game during The Void Stares Back, fireworks shown when levelling up come from Daquarius, and he shouts that he has advanced a mining level.
  • Daquarius was originally attackable until the release of the Wanted! quest, in which he plays a key role.
Preceded by Title Succeeded by
Lord Sulla Lord of the Kinshra Incumbent

ReferencesEdit

  1. ^ Commorb v2, "Wanted!", RuneScape. "Those of us who survived the Edgeville incident and recall what the Black Knights activities under Lord Shadwell were like, can see that Lord Daquarius is better to keep around than risk another fanatical extremist taking his place. For all of his misguided belief in Zamorak, Daquarius is an undeniably noble man; we have numerous reports of him risking personal injury so that he may save a fellow Kinshra from harm or death."
  2. ^ a b Church, T.S. Betrayal at Falador, (497). Titan Books, 2008.
  3. ^ Commorb v2, "Wanted!", RuneScape. "Lord Daquarius
    Age: 34
    Place of Birth: Falador"
  4. ^ Display case 33, "Varrock Museum - Second Floor", RuneScape. "5th Age - Years 162-163
    The old king of Asgarnia, King Vallance, falls very ill. The White Knights took advantage of this and began to take control of Falador and Asgarnia for themselves."
  5. ^ Display case 33, "Varrock Museum - Second Floor", RuneScape. "Year 163, 5th Age - The White Knights declared that the Black knights were no longer to have any political power within Asgarnia."
  6. ^ Display case 33, "Varrock Museum - Second Floor", RuneScape. "Lord Milton of the Kinshra immediately responds by declaring his Black Knights as being at a state of war with Falador. The two sides engaged in a big battle to the north of Falador - however, both sides were fairly evenly matched, and retreated to their fortresses to build up their forces and devise plans to crush the other, once and for all."
  7. ^ Mod Phoenix. "Q&A: The Death of Chivalry." 15 August 2013. Community Home Forums.
  8. ^ Commorb v2, "Wanted!", RuneScape. "The charismatic Lord Daquarius was the youngest Black Knight to ever take lead of the Kinshra, being unanimously voted into leadership after the exile of Lord Sulla."
  9. ^ Sir Owen Sonde, "The Death of Chivalry", RuneScape. "He is a descendant of Lord Shadwell; his last surviving relative, or so I've heard. That likely explains why Captain Dulcin has a relatively low military rank, yet maintains control of the Black Knights' Fortress. I've heard that Lord Daquarius does not think fondly of Dulcin, but tolerates him due to his family ties."
  10. ^ Kardia, "The Tale of Iban", RuneScape. "Iban was a Black Knight who had learned to fight under the great Daquarius, Lord of the Black Knights. Together they had taken on the might of the White and the blood of a hundred soldiers had been wiped from the sword of Iban."
  11. ^ Sir Owen Sonde, "The Death of Chivalry", RuneScape. "Iban was a powerful warrior, who trained under Lord Daquarius himself. Our orders were to capture him alive. Iban refused to yield. The White Knights were superior in numbers, and Sir Amik - your leader - was over-confident. Iban slaughtered many good knights that day, and Sir Amik continued to press the advance. I could not tolerate such needless bloodshed. While my companions fell to Iban's blade, I withdrew from the battle. Ignoring my commanding officer, I slipped into the shadows, and found a vantage point high above the melee. I readied my bow, took aim, and put an arrow through the back of Iban's skull."
  12. ^ Fortress guard, "Black Knights' Fortress", RuneScape. "I have no idea, but it's a great victory for Lord Daquarius. To take such a mighty supporter of the White Knights down... Truly brilliant."
  13. ^ Fortress guard, "Black Knights' Fortress", RuneScape. "Well, the knight killed our Black Knight titan. He was our mightiest warrior and Lord Daquarius sent him to prevent King Arthur from retrieving such a powerful artefact."
  14. ^ Sir Amik Varze, "Battle of Lumbridge", RuneScape. "It's a glorious time for the White Knights - Saradomin has returned! He is defending us from the evil wizardy of Zamorak west of Lumbridge castle, and he's asked our order for help!"

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