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Looting
Looting
Description?
Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.)
Release date 25 January 2016 (Update)
Gizmo type Weapon, Armour
Maximum rank 1

Looting is an Invention perk that has a chance of adding an additional item to a monster's drop pile when it dies. This perk only works on monsters that give combat experience when killed. The perk has a 5 minute cooldown and is unaffected by any drop modifiers, such as Slayer masks. It can be created in weapon and armour gizmos.

When the perk triggers, one of the following messages appears in Chat:

  • Your Looting perk adds a raw cavefish.
  • Your Looting perk adds a raw rocktail.
  • Your Looting perk adds adamantite ore.
  • Your Looting perk adds magic logs.
  • Your Looting perk adds runite ore.

DropsEdit

Item Quantity Rarity GE price
Adamantite oreAdamantite ore1Common1,531
Runite oreRunite ore1Common12,055
Magic logsMagic logs1Common408
Raw cavefishRaw cavefish1Common1,491
Raw rocktailRaw rocktail1Common2,119

AnalysisEdit

The average value of loot obtained via the looting perk is 42,250 coins per hour; a maximum of 144,660 coins an hour if only runite ores are obtained, or a minimum of 4,896 coins an hour if only magic logs are obtained.

As augmenting a tier 70 two-handed, main-handed, or off-handed weapon with the looting perk would cost players an average of 143,314 coins, 95,543 coins, and 47,771 coins an hour to operate respectively, it is suggested to not augment a weapon with looting if the player is only interested in generating additional profits.

SourcesEdit

MaterialRarityPerk ranks with X materials
12345
Subtle components
Subtle componentsUncommon01111
Precious components
Precious componentsUncommon01111
Simple parts
Simple partsCommon00011
Fortunate components
Fortunate componentsRare01111