This article is about the transport system. For the teleportation method in Daemonheim, see Gatestone.
The Lodestone Network is a teleportation system that permits travel to various locations across Gielinor via the Home Teleport spell. To unlock a location, an ancient lodestone in the area must be activated. To use a lodestone, you must locate, then activate it. Lodestones can be found as symbols on the minimap and on the world map, making locating them easy. The lodestones were built by the second Wizards' Tower wizards after the discovery of teleportational spells.
After selecting Home Teleport, an interface will pop up, allowing you to choose where to teleport. A new player must complete all the introductory tasks in order to use this network. Otherwise, although they could not unlock the lodestones, they could only teleport to Lumbridge.
Upon activating each lodestone, you will complete a task in the Lodestone Network Tasks set.
- The lodestone closest to a bank is the one at Lunar Isle, but this requires Lunar Diplomacy.
- The lodestone second closest to a bank, and closest in F2P, is the one at Burthorpe.
- The Yanille lodestone is the closest to the Fairy Ring network.
- The Edgeville lodestone, however, is the closest to both a bank and a Fairy Ring.
- The Al Kharid lodestone is closest to the Gnome Glider network.
- The Port Sarim lodestone is closest to a Charter ship port.
- An agility shortcut at northwest wall of Grand Exchange is viable at level 21 Agility, which members can access Grand Exchange from Edgeville lodestone (through the shortcut) quicker than from Varrock lodestone. Varrock Teleport spell is faster than both but requires 25 Magic.
- The Falador lodestone is closest to both an Altar and a small obelisk to charge both your Prayer and Summoning points.
- The Taverley lodestone is closest to a POH (at least level 10 construction).
- The Yanille lodestone is also quite close, but requires level 50 construction to locate your home there.
- WARNING: The Wilderness volcano lodestone is a popular player killing activity spot, and may be guarded on busy worlds. You will be given a warning before teleporting and you will be asked to confirm if you really wish to go there. Do not use it if you are wearing anything you are not willing to risk losing.
- Players below combat level 45 should take care when using the Edgeville lodestone, as there is an aggressive mugger within range of the teleport spot.
The lodestone network's introduction has largely reduced the usage of teleportation spells across all three spellbooks, as well as the use of Portal Chambers in a Player-owned house. However, most of the lodestones in the lodestone networks are situated far away from the major points of interests, unlike the teleportation spells, which is to compensate for the lack of runes required.
Map Icon Name Location Members only Image Minimap Lumbridge Outside north-west corner of Lumbridge Castle, near Explorer Jack. No Burthorpe Centre of Burthorpe, east of Warriors' Guild. No Lunar Isle South-west of the bank (if Lunar Diplomacy is completed). Yes Bandit Camp South-east of the Camp, surrounded by mystical mirrors (if Desert Treasure is completed). Yes Taverley South of POH Portal. No Al Kharid North of Al Kharid Palace. No Varrock South gate. No Edgeville West of the General Store. No Falador Outside north gate. No Port Sarim South of Gerrant's Fishy Business. No Draynor Village At the Crossroads, north of Draynor. No Ardougne North entrance (between potato and wheat patch). Yes Catherby North of fishing shop. Yes Yanille Outside the west gate. Yes Seers' Village South of the Forester's Arms pub. Yes Eagles' Peak West of the Tree Gnome Stronghold, near Kathy Corkat. Yes Tirannwn In the clearing with the Elf Tracker. Yes Oo'glog Outside the north wall of the city, near the Monastery of Ascension. Yes Karamja Southwest of Brimhaven, near the Brimhaven Dungeon. Yes Canifis Next to Mazchna. Yes Wilderness Volcano South of the volcano, near one of the Wilderness obelisks, in level 20 No Fremennik Province East of Rellekka. Yes
- At first, only 15 lodestones were available, but 7 more (Canifis, Eagles' Peak, Fremennik Province, Karamja, Oo'glog, Tirannwn, Wilderness Volcano) were added with the Far and Wide: Transport Update on 24 June 2013, for a grand total of 22.
- Each lodestone is detailed with the city crest of the city it's located in. The Home Teleport interface shows these seals as well.
- Even though the update page said that Edgeville was unlocked by default for players who've completed Desert Treasure, for some players, it was actually the desert Bandit Camp that was unlocked.
- On the Home Teleport interface the Port Sarim crest is rectangular. However, on the lodestone it is a shield.
- You cannot activate the Bandit Camp teleport, even though it's accessible by foot. The only way to activate it is to gain access to Ancient Magicks through the Desert Treasure quest. The same applies to Lunar Isle.
- A lodestone in real life is a natural magnet, generally naturally magnestised iron ore. The lodestones may be called what they are because, like a compass, they help you navigate around the world, or more likely they were associated with the power to attract other objects, before the discovery of magnetism. They were also considered to be strongly linked with magic as a source of power.
- If taking a drink of water in the desert after selecting the lodestone you wish to teleport to, the animation will have you standing up. The same thing occurs when taking poison damage.
- Before the lodestone network, home teleport could only bring you to Lumbridge (you could choose Burthope as well if you are member), Edgeville or Lunar Isle, depending on the spellbook used.
- You cannot use a Lodestone teleport from the Fishing Trawler minigame. Also, you cannot teleport when you have not jumped down from the area you stand immediately after completing/leaving a dungeoneering party.