|Main music||Living Rock|
|Strongest monster||Living rock patriarch|
Players can enter the caverns from the north in the Dwarven Mine under Falador and Ice Mountain, by climbing the rope attached to the crevice just south of the north-eastern entrance ladder and east from the Keldagrim Mine cart.
There are no quest or skill requirements necessary to enter this area. However, it is a dangerous area, as aggressive level 92 living rock creatures guard the resources, so training skills here may very well be interrupted regularly and dangerous. Protection prayers can be used to avoid most damage. It is also possible to lure the creatures at each resource, so that the resource can be gathered without being attacked, and some resource areas even have safe spots. However, combat is considerably more difficult to avoid if travelling between the resource and bank deposit.
For players of low combat or wishing to spend a long time in the cavern, it may be advised to train with other players on the official Living Rock Cavern world 84.
The Living Rock Caverns are found below the Dwarven Mine beneath Ice Mountain, near Falador. Defensive armour is recommended, as the living rock creatures are aggressive and high-levelled. There are several main ways to get there:
- Through the entrance on Ice Mountain, then south to the entrance to the Living Rock Caverns.
- The Lassar Teleport from the Ancient Spellbook, the Monastery teleport from the combat bracelet or the Body altar teleport all teleport close to this entrance.
- Through the entrance in the north east corner of Falador, or the Mining Guild, then north, then west to the entrance to the Living Rock Caverns.
- Take the mine cart from Keldagrim to Ice Mountain. From the cart station, go south to the second passage way east. From here, first go east and then north around a chasm. At the top end of this chasm, climb a rope down to the Living Rock Caverns. This may be the most convenient way, as players can also travel to the Grand Exchange and White Wolf Mountain on the mine cart system, as well as Dorgesh-Kaan through the Dorgesh-Kaan - Keldagrim Train System (if the player has completed Another Slice of H.A.M.). Jagex has also pointed out that players can smelt and smith their ore at the Blast Furnace near the cart station in Keldagrim.
- Through a directed skilling portal in the Max Guild of Prifddinas. Requires Plague's End and at least one 99 or a Quest Point Cape.
- Using the scan option on the Disk of returning (Gower Quest) and then returning using the scan option again. Run north east to the Living Rock Caverns entrance.
In the central part of the cavern Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, kind of like a deposit box. Players can deposit all of an item quickly by using an item with Farli's lift and pressing the 'all' option in the chatbox, or four on their keyboard. Topside, the lift's ropes face east/west. Bottomside, they face north/south. This is where Farli resides and where you will appear when you enter the dungeon from the Dwarven Mine. Here is also a rope that you can climb back up to the Dwarven Mines. A Summoning mini-obelisk is just outside the entrance to the caves; a little east by the two iron rocks. Don't worry too much about being attacked here, as there seems to be a small, invisible barrier around the encampment that temporarily makes any of the creatures attacking you unaggressive as long as you stay within its bounds. However you can still be attacked by ranged attacks if you startled a Living Rock Striker.
Mining in the Living Rock Caverns requires levels 73, 77, and 80 for living rock remains, concentrated coal rocks, and concentrated gold rocks respectively. The concentrated gold and coal rocks are special rocks that can yield up to two ores at a time, and when wearing Varrock armour, can yield up to three ores at a time. Mining double ores provides double experience, like the extra ore using the Varrock armour. If you double-mine coal or gold while you have 1 space left, you get double experience, and the extra ore appears on the ground. There are 4 concentrated gold rocks and 8 concentrated coal rocks within the Living Rock Caverns. Some think that concentrated ores run on a timer, not giving out a specific amount of ore but collapsing and reopening at random. This is however only true for reopening, the ores do not collapse on their own. This action does however coincide with the stomping and fist pounding of the living rock creatures in the cavern.The unofficial worlds for mining here are 77, 88, and 96 these can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large number of players moving about can make some of the worlds unplayable for those with lower-end bandwidth due to lag / game stuttering. Mining with graphics in "Safe Mode" or "SD" (Standard Detail) may help (See Graphic options).
Other "rocks" found in the cavern are the remains of the Living rock creatures. These are found directly after a kill. The remains are minable by the player who killed the creature immediately, and by other players after a one minute delay. The remains contain between 5 and 20 living minerals which can be traded, sold, or used for bait when fishing Rocktail. Players receive 25 mining experience for mining living rock remains.
Two types of fish can be caught in the Living Rock Caverns: Cavefish and Rocktail. There is nowhere in the cavern to cook them without making a fire. Attempting to cook raw food on Farli's spit-roast yields the message "It would be a bit rude to do that while Farli is cooking here."
Cavefish requires a fishing level of 85 and give 300 experience per catch using a fishing rod and fishing bait. Cavefish heals 2200 life points each (up to your maximum life points) and give a +2 boost to either Attack, Strength, Defence, Ranged or Magic. Cavefish requires a Cooking level of 88 to cook for 214 experience. You stop burning these at 94 cooking with the cooking gauntlets from the Family Crest quest.
Rocktail requires a fishing level of 90 and gives 380 experience per catch using a fishing rod and living minerals. Rocktails heal 2300 life points and can heal up to 10% higher than a player's maximum life points, making it among the best single-bite foods in the game. Rocktail requires a Cooking level of 93 to cook for 225 experience. You stop burning these at 94 cooking with the cooking gauntlets from the Family Crest quest.
To speed up further your amount of experience you can take use of the action bar.
Players can use the action bar to drag resources into a slot of one of their six bars. By then pressing the key bound to this slot, the player can drop at a high rate the resources they gain and don't wish to keep in order to speedtrain.
The caverns are home to the Living rock creatures. There are several Living rock protectors (level 92, uses melee) and Living rock strikers (level 92, uses range at a distance and always melees up close). The living rock patriarch (level 95, uses melee) randomly spawns every two hours and always drops 8 uncut diamonds, 3 runite ores, 50 blood runes and 50 mud runes, and is the main attraction in the cavern. All of the Living Rock Creatures are aggressive (except the Patriarch) but the Living rock protectors will not attack until players stands within one space of them. The living rock protectors and strikers can be quite effective training at a high combat level due to their high life points and excellent drops (especially if the player can mine the remains at 73 Mining). These creatures can be given as a Slayer task from Kuradal in the Ancient Cavern.
Whilst killing monsters, it is best to note that they should be mined upon death. Many players do not realise this and leave the remains alone, therefore increasing the respawn time of the killed monster. It is best, even though on most worlds they are usually empty, to find a good spot. At least 73 Mining would be recommended so you can make them respawn much faster.
This area is a good place to train your combat skills, due to the amount of life points they have. This area is also good for drops, as the monsters drop a large number of noted ores, gems and runes (especially the mud runes). Charm seekers will be discouraged as they have a low drop rate of charms, and drop green ones the most. Training in worlds 77, 84, 88, and 96 is advised as it helps out the people who are training their skills as well as ensuring you are not too disturbed.
Also, since the release of the Evolution of Combat it might be useful to attack a living rock creature while on low life points to heal fast. The strategy is to have a shield equipped next to your pickaxe by building up adrenaline to use, then activating the Rejuvenate and Regenerate abilities to heal. Alternatively, players that have completed The World Wakes can use the Guthix's Blessing ability to heal the same amount. Also the Ice Asylum ultimate is useful as it heals multiple people at once.
- This area has unusual fishing spot sizes. Cavefish fishing spots are 1x1 like most other fishing spots throughout the game, while the rocktail fishing spots are 2x2.
- If you don't mine the remains, the living rock protectors and strikers have the longest respawn times for non-boss monsters.
|Critter • Brawler • Protector • Striker • Patriarch|