Living Rock Caverns
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The Living Rock Caverns are a members-only area that was added on 17 September 2009. The area was designed for players with high levels in Fishing, Cooking, and Mining. Players can find the entrance at the northern part of the Dwarven Mines under Falador and Ice Mountain. There are no quests relating to this area, nor can any be started in the caverns. Dwarves discovered the cavern after running water from Ice Mountain's melting peaks eroded enough rock to open up an entrance inside the Dwarven Mine. It is, however, a dangerous area due to the fact that it is guarded by level 120 to 200 Living rock creatures, so training skills here may very well be interrupted regularly. Mining with other players (such as the group on world 84) can be safer for an individual by spreading the creatures' attacks out amongst the group.
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[edit] Features
[edit] Farli's Camp
In the central part of the cavern Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, just like a deposit box. This is where Farli resides and where you will appear when you enter the dungeon from the Dwarven Mine. Here is also a rope that you can climb back to the Dwarven Mines. A Summoning mini-obelisk is just outside the entrance to the caves; a little east by the two iron rocks. Don't worry too much about being attacked here, as there seems to be a small, invisible barrier around the encampment that temporarily makes any of the creatures attacking you unaggressive as long as you stay within it's bounds.
[edit] Mining 
Mining in the Living Rock Caverns requires levels 73, 77, and 80 for living rock remains, concentrated coal rocks, and concentrated gold rocks respectively. The concentrated gold and coal rocks are special rocks that can yield up to two ores at a time, and when wearing Varrock armour, can yield up to three ores at a time. Mining double ores provides double experience, like the extra ore using the Varrock armour. There are 4 concentrated gold rocks and 8 concentrated coal rocks within Living Rock Cavern. The concentrated ores run on a timer, not giving out a specific amount of ore but collapsing and reopening at random. This action does however coincide with the stomping and fist pounding of the Living Rock Creatures in the cavern. If you double-mine coal or gold while you have 1 space left, you get double experience, and the extra ore appears on the ground.
Other "rocks" found in the cavern are the remains of the Living Rock monsters. These are found directly after a kill. The remains are minable by other players after a one minute delay. The remains contain between 5 and 20 living minerals which can be traded, sold, or used for bait when fishing Rocktail. Players receive 25 mining experience for mining Living rock remains.
[edit] Fish
Two types of fish can be caught in the Living Rock Caverns: Cavefish and Rocktail. There is nowhere in the cavern to cook them without making a fire. Though it is possible to go back up the rope and go a bit to the south in the Dwarf Mines to find everlasting fires, similar to the one found in Rogue's Den.
Some players may choose to cook some of the fish they catch using those fires and heal themselves that way, without having to bother visiting a bank and making the trip back to the Cavern.
[edit] Cavefish 

Cavefish require fishing level of 85 and give 300 experience per catch using a fishing rod and fishing bait. Cavefish heal 20 Hitpoints and give a +2 boost to either Attack, Strength, Defence, Ranged or Magic. Cavefish require a cooking level of 88 to cook for 214 experience.
[edit] Rocktail 

Rocktail require fishing level of 90 and give 380 experience per catch using a fishing rod and living rock remains. Rocktail heal 23 hitpoints and can heal you up to 10 hitpoints higher than your maximum. This makes it the best single-bite food in the game. Rocktail require a cooking level of 93 to cook for 225 experience.
Eating the fish raw using the Bunyip's Swallow Whole scroll does not currently give the special bonuses.
[edit] Monsters
- Living rock protector
- Living rock striker
- Living rock patriarch
- Rock critter (cannot be attacked)
The caverns contain several Living rock protectors (level 120, uses melee and range at a distance) and Living rock strikers (level 140, uses range at a distance and always melees up close). The Living rock patriarch (level 200, uses melee) randomly spawns every hour or so. Below (from left to right) are the living rock protector, the living rock striker and the living rock patriarch. All of them are aggressive. The whole cavern is a single way combat area. Note that the Living rock protectors are aggressive, but don't attack unless you come quite close. Also note that the Living rock protectors and strikers can be quite effective training at a high combat level due to their high Hitpoints.
The Rock critter is a non-attackable 'monster'.
[edit] Getting there
Living Rock Caverns are found under Dwarf mines near Falador. Come prepared because the Living Rock monsters are aggressive and high-levelled.
To get there quickly go to the entrance north of Falador rather than through the Dwarven mines for quicker access.
Another alternate route would be to take the mine cart from the Grand Exchange to Keldagrim and then take the cart to the Falador mines (Ice Mountain). From here you can run slightly east to the entrance of the Living Rock Caverns.
[edit] Music
Music unlocked:
- Living Rock





