The Livid Farm is found on the northern part of Lunar Isle. There, players help Pauline Polaris run the farm. Magic experience is earned by casting many lunar spells, but in addition, players receive experience in Agility, Construction, Crafting, and Farming. Players also earn Produce points for helping Pauline; these points unlock new Lunar spells and, eventually, can be spent on special wishes which aid training.
Lokar Searunner approached Pauline after a sea adventure to Karamja, where Papa Mambo gave the crew of the Lady Zay some Jade Vine sprouts. Lokar brought these to Pauline and asked her to grow them. He called them L.I.V.I.D. (Coincidentaly an acronym for: Lunar Isle Vine is Dangerous) However, due to the dangerousness of the plant and the nature of Lunar Isle, Pauline cannot tend the plants by herself. Can you help her?
Prior to the consolidation of worlds on 1 November 2011, the unofficial world for the Livid Farm Mini-game was 156. It is now world 124.
The goal of Livid Farming is to gain Produce Points. There are a set number of activities but they reset every 60 seconds and with practice it is possible to complete all of them during a 60 second round. However, there are no completion bonuses or other reasons to complete every cycle other than maximising your points per minute.
You also earn magic and other experience. The magic XP is the same as you would earn with a normal Lunar spell (with the same cost in runes), however in addition you earn XP in other skills as well, depending on the activity.
Players without the required magic level to cast all the spells can still participate in Livid Farming, but doing so earns no magic XP for that activity and half the normal produce points of the activity (fertilizing earns 10 points instead of 20, depositing a bundle earns 60 points, and so forth). If you do not have the Magic level to do a particular action, it may be worthwhile to use a Magic Potion or Vecna Skull to boost yourself to the required level. Alternatively, if you consider the cost for the reduced produce points and secondary XP only too expensive, simply do not do the activity - there is no penalty.
You may check the possible awards for your levels by right clicking Pauline and selecting rewards, then selecting the tab Tasks. This tab will show if you will gain magic XP or not as well as Produce points earned.
Note: The runes will be refunded upon successful completion, so essentially you never need more than 1 cosmic and mind rune and 2 death and law runes to do all diversions.
Entering the Livid Farm for the first time can be intimidating. The other players will be very busy with no time to chat. However, since there is no completion bonus, there is no reason not to take your time while you are getting to grips with the activity.
Looking around will show you the rows of Livid plants. There will be three empty plots and three sick livids among the healthy ones. Further examination of the farm will always show two fence sections that need fixing (along with a place to get lumber from) and will sometimes show livids in a bin ready for stringing (when there are no livids in the bin, Pauline needs "encouraging" instead). Every 60 seconds Pauline will reset the game and the empty plots and the sick livids will change position, and new sections of fence will need repair.
Almost all activities within the Livid Farm are left-click, and hovering the mouse will always show if a left click activity is possible. The simplest activity is fertilising an empty plot that takes only a single click, however all the activities can be completed in two or three clicks. If you attempt an activity and fail (for instance, encouraging Pauline when she does not require it), you will not waste any runes. It does not matter if you start an activity in one cycle and complete it in the next (except in the case of curing a sick livid, where because they have all changed, you will be unable to cure your chosen and now non-sick livid).
If you have only the minimum magic level required to enter the farm, only curing the sick livids will earn you full product points and magic XP. However all activities can be undertaken for reduced benefits.
Fix fence beams by using fenceposts made from Lunar lumber with Plank make - 20 Produce Points. Click on lumber bin to take lumber, click on lumber in inventory to convert, click on damaged section of fence to fix. Take two lumbers from the bin at once to save time.
Deposit a bundle of 5 livid that is wrapped using String jewellery - 120 Produce Points. Click on livid bin to take 10 livids, click twice in inventory to make two bunches, click on cart to deposit for two times the amount of points.
If there are no livids showing in the bin, it's time to encourage Pauline by saying some kind words (this does not use any runes) - 100 Produce Points. Right-click on Pauline and select the correct option, which could be one of the following:
Come on, you're doing so well.
Keep going! We can do this.
Look at all the produce being made.
Lokar will really appreciate this.
Extraordinary!
You're doing a fantastic job.
Note: A helpful way to do this would be to look at the first word or the length of the option. For example, if the first word is "Come," then select the first option. If it's "Keep" or "Lokar," then choose the second one. If it's "You're," then pick the third. Otherwise, if the dialogue is short, then select the fourth option, or if it's long, then the third option is correct.
If you do not have the required magic level the Produce Points earned will be halved. The maximum Produce Points that can be harvested is 850,000; going above this will give you a message to spend some points.
The Ibis, Suqah, and Murky Pat distractions provide no Produce Points.
2 planks are needed per round to fix fence (gained when fixing fence, not making planks). Players can cast Plank Make without having to complete Dream Mentor.
Players who do not have the required magic level to cast a spell do not earn any Magic experience, but will earn the full Farming, Construction, Crafting, or Agility component of the activity.
Even though the encouraging Pauline gives Agility XP, players do not gain any extra XP for having the Penance Horn equipped, this is because the horn is for agility exp earned in agility courses.
Due to the fact that the only elemental runes used routinely on the Livid Farm are water and earth runes, equipping a Mud battlestaff to provide an infinite supply of both will make spellcasting cheaper overall. A Staff of earth alone may be a sensible compromise if this is not possible, due to water runes only being used in one spell.
The "Loss Per XP" figures in the following table is based on a specific task's total exp - i.e. not just magic or just farming/crafting/construction/agility (depending on the activity). However, the "Loss Per xp without magic level" figures are useful in two cases - if you do not have the magic level to earn magic XP, and if you want to ignore the magic XP gained in order to compare just the cost of gaining the secondary skill XP.
New players will often waste lots of time at guessing the right shape of a diseased Livid. With some exercise, however, a player can easily identify a diseased Livid.
Top left - One stalk, slightly bent. One large flower.
Top right - Three stalks, close together. One large and two small flowers.
Bottom left - Three stalks, close together. One small and two large flowers.
Bottom right - Three stalks, spread out. One large and two small flowers.
An interface will open over your inventory window, pick the diseased Livid that matches. Picking the wrong option does not consume runes.
NOTE: Livid Plants might appear in black and white if the graphic is set to Software or Safe Mode.
The Livid Farm works in rounds, each lasting one minute. Five rounds comprise a cycle.
Each round allows the player to perform 3 plant cures, 3 soil fertilisations, and 2 fence repairs, and either to encourage Pauline or to bundle 10 livid plants into 2 bunches of five. Every cycle follows the same pattern, allowing the player to encourage Pauline on the first, second, and fourth rounds, and to bundle livids on the third and fifth rounds.
Encourage Pauline with kind words (alternate rounds)
If short of lumber, take 5 from the pile (right click)
Convert 2 lumber to planks
Fix the fence on the north side, west of the produce bin, if needed.
Take the produce and bunch it (alternate rounds)
Fix any broken fences on the north side, east of the produce bin, and on the east side.
Deposit the produce (alternate rounds)
Repeat all steps!
Note: For the fastest time, encouraging Pauline is best done after the three-patch fertilisation and livid curing with spam-clicking each activity in advance.
The basic strategy in the livid farm is to perform all tasks each cycle. These tasks are time restricted, and with a small amount of practice, it is possible to perform these tasks at the maximum rate with time to spare. The remainder of this section will assume that you are able to achieve this.
The produce points earned in a full cycle of 5 rounds is therefore:
Cure plant: 20 points x 3 casts per round x 5 rounds per cycle = 300 points
Bundle Livids: 120 points x 2 casts per round x 2 rounds per cycle = 480 points (240 points if less than 80 Magic)
Fertile Soil: 20 points x 3 casts per round x 5 rounds per cycle = 300 points (150 points if less than 83 Magic)
Fence repair: 20 points x 2 casts per round x 5 rounds per cycle = 200 points (100 points if less than 86 Magic)
Encourage Pauline: 100 points x 1 cast per round x 3 rounds per cycle = 300 points (150 points if less than 91 Magic)
The maximum points per cycle a player can earn is, therefore, 1,580 points. At 12 5-minute cycles per hour, the maximum rate a player can earn points at is 18,960 points per hour.
Assuming the player starts the Livid Farm with at least 91 Magic (or lower with boosts being used when necessary to gain full experience), by the time they have unlocked the final spell, Borrowed Power, with 850,000 Production Points, they can expect to have earned (not including distractions):
While helping Pauline out along the farm, a number of distractions may occur. Dealing with these distractions are completely optional and reward only the standard magic XP and no produce points but do reward some additional runes upon completion (plus you get back the runes you cast). They are therefore useful in slightly reducing the cost of the activity. However, since the additional runes are only earth and water, this is not much use if you use a Mud Staff. Finally, if you chose the wrong options, you lose all the rune rewards.
Note: You can complete these diversions even if you don't have the required level, but you won't gain any experience for it.
A spell is gained when the player's Produce reaches the required level and the player claims the reward from Pauline. The Produce points are not spent until the final spell, Borrowed Power, is obtained. This means that, for example, the 69,840 points for Teleport to South Falador are not spent when the spell is obtained, so it takes only 69,920 additional points to earn Repair Rune Pouch at 139,760 points. However, to unlock Borrowed Power, a total of 850,000 points are deducted from the player's point total.
Additionally, once players have unlocked Borrowed Power, they can talk to Pauline via the NPC Contact spell.
Casts Vengeance on up to 50 players within a 7x7 square around the caster. When activated, all players around the caster with accept aid on receive the effect of vengeance.
For a player at or above level 91 Magic, unlocking all the Lunar spells requires a total of approximately 2690 rounds or 538 cycles. This means the following runes are required,[1] which are worth approximately 8,780,000 gp with mud staff, 8,920,000 gp with lava staff or earth staff or 11,798,000 gp with no staff. Players below level 91 Magic require more time. Players below level 86 Magic require more runes.
Unlike the spells, wishes always cost Produce points. To gain access to wishes, the player must first unlock the final spell Borrowed Power. These boosts will last only for a short time, but have useful effects. Wishes require no runes.
Wish
Cost (Produce Points)
Coins/Produce Point
Effect
Vial My Herbs
5,500
0.5 - 10 (Depending on herb and market)
Converts all the clean herbs (noted or otherwise) in the player's inventory into unfinished potions of the same type, up to a maximum of 50 of each herb. Does not work with Cave Nightshades.
Gives the player an uncharged Arcane capacitor necklace for use with Borrowed Power. Once the charges are used, or if charges are removed, the Arcane Capacitor is destroyed
I'd Like a New Patch!
18,000
0
Provides a one-time allotment farming patch. The patch remains until it is cleared for the first time.
More Planks Please
18,000
1.2
Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes. Does not apply to Lunar Lumber. Chance is about 1/10 and you receive 1 noted plank if you have space or 2 if your inventory is full.
Become less likely to burn fish, for a period of 30 minutes. Does not apply to fish in Dungeoneering.
Protect a Patch for me!
37,000
Unknown
Gives a scroll that protects a tree or fruit tree patch while it has a plant growing in it. Players may only use one scroll at a time, but it protects 10 of the same type of tree.
Let it Rain Awesome Seeds
55,000
1.9
More valuable seeds appear on the ground for a short time; which drops 4 Ranarr seeds, 4 Watermelon seeds, 6 Curry tree seeds, 2 Pineapple seeds, 2 Papaya seeds, and 4 Willow tree seeds selling for around &000000000008739800000087,398 Coins.
Note: Assuming the maximum activities per cycle, and the use of a mud staff, the cost of runes at GE price is:
56,810 coins for 5,500 Produce Points.
185,924 coins for 18,000 Produce Points.
382,177 coins for 37,000 Produce Points.
568,101 coins for 55,000 Produce Points.
Also, Farming cost per XP is about 5.5 coins. You get 2.4 XP per produce point and you get about 13K produce points an hour and since about 690,000 coins is 55,000 points, this makes the cost at about 5.5 coins per XP in Farming.
While it requires 5 livid plants to make a bundle, the bundles of livids in the deposit cart are in bundles of 6.
The cost and hence effort of unlocking the spells were decreased by 20% in an update on 19 April 2011.
A player reaching the maximum amount of produce points.
The maximum amount of produce points you can have at one time after unlocking all the spells is 850,000.
During the Suqah distraction, the Suqah's examine is slightly different from the other Suqahs' examine. It reads "A strange creature, unique to Lunar Isle", where a regular Suqah's examine anywhere else on Lunar Isle reads the same, but without the comma.
The entire cycle can be completed with time to spare. Bringing unfinished bolts and feathers will allow a player to gain fletching experience during those idle seconds.
On 23 August 2011, the Livid Farm was updated with new spells and wishes, now raising the number of produce points needed to unlock all the spells to 850,000 points for "Borrowed Power".
After the update, the description for Vengeance Group would read "After learning this last spell, your current produce will be reduced by 663,920 and the remainder can be spent on wishes.", however this was not true. This has been fixed.
If you log out in the middle of a round, the farm will still be in the same state as it was before you logged out, however the farm will still advance to the next stage at the same time for all players.
During the Suqah distraction, Pauline sometimes gets drained. When she does, the Suqah will keep hitting too.
Although the requirement is 60 Crafting as stated in game guide, completing Lunar Diplomacy needs 61 Crafting.
Before the 13 May2013 update, it was required to have at least 50% adrenaline for the When a Suqah attacks... distraction. This update announced that as a glitch and fixed it.