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This is a complete list of spells in the game, including magic from the Ancient, Lunar, and Dungeoneering spellbooks. The magic interface can be reached using the button on the top-right of the player interface. The maximum damages listed next to combat spells are the basic maximum hits. These increase by 1 per Magic level the caster has attained. Prior to the Evolution of Combat, there existed items that could increase maximum hits; these are listed here.

Spell Level Runes Exp Category Spell Group Notes
Home Teleport 0 none 0 Teleport Standard, Ancient, Lunar Transports the caster to one of the lodestones. Lodestones are located at: Lumbridge, Varrock, Falador, Draynor Village, Taverley, Burthrope, Al Kharid, Port Sarim, Yanille, Ardougne, Catherby, Edgeville, Seers' village, Lunar Isle(after Lunar Diplomacy) and Bandit camp(After Desert Treasure). It takes around 10 seconds to cast, gives no experience, and is interruptible by combat. No longer has a 30 minute cool down. Not useful at all as an Emergency teleport, but will suffice as a no cost teleport in a peaceful situation.Lodestone Network.
Dungeon Home Teleport 0 none 0 Dungeoneering Teleports the caster to the start point of the current Daemonheim dungeon they are in. Does not have a 30 minute cooldown.
Air Strike 0 1Air rune 5.5 Combat Standard Maximum of 48 damage per cast.
Confuse 3 1Mind rune 13 Combat Standard Reduces the target's chance to hit by 5% for 1 minute.
Enchant Crossbow Bolt (Opal) 4 1Cosmic rune2Air rune 9 Skilling Standard Enchants opal tipped bolts.
Water Strike 5 1Water rune1Air rune 7.5 Combat Standard Maximum of 48 damage per cast.
Enchant Level 1 Jewellery 7 1Cosmic rune1Water rune 17.5 Skilling Standard Enchants sapphire jewellery.
Enchant Crossbow Bolt (Sapphire) 7 1Cosmic rune1Mind rune1Water rune 17 Skilling Standard Enchants sapphire tipped bolts.
Earth Strike 9 1Earth rune1Air rune 9.5 Combat Standard Maximum of 86 damage per cast.
Mobilising Armies Teleport 10 1Law rune1Water rune1Air rune 19 Teleport Standard Teleport yourself to the Mobilising Armies command centre.
Weaken 11 1Body rune 21 Combat Standard Reduces the target's damage dealt by 5% for 1 minute.
Fire Strike 13 1Fire rune1Air rune 11.5 Combat Standard Maximum of 124 damage per cast.
Enchant Crossbow Bolt (Jade) 14 1Cosmic rune2Earth rune 19 Skilling Standard Enchants jade tipped bolts.
Bones to Bananas 15 1Nature rune2Earth rune2Water rune 25 Skilling Standard Converts all bones in inventory into bananas.
Air Bolt 17 2Air rune 13.5 Combat Standard Maximum of 163 damage per cast, previously 120 damage with chaos gauntlets.
Curse 19 1Chaos rune 29 Combat Standard Increases the target's damage received by 5% for 1 minute.
Bind 20 1Nature rune 30 Combat Standard Prevents creatures from moving for 20 seconds, or players for 10 seconds.
Low Alchemy * 21 1Nature rune3Fire rune 31 Skilling Standard Converts items into coins, equal to the value if the item was sold at a General Store.
Water Bolt 23 2Water rune2Air rune 16.5 Combat Standard Maximum of 220 damage per cast, previously 130 damage with chaos gauntlets.
Enchant Crossbow Bolt (Pearl) 24 1Cosmic rune2Water rune 29 Skilling Standard Enchants pearl tipped bolts.
Varrock Teleport 25 1Law rune1Fire rune3Air rune 35 Teleport Standard Transports the caster to the centre of Varrock, by the fountain near the shop. Players who have completed easy Varrock Tasks may teleport to the south entrance of the Grand Exchange instead.
Enchant Level 2 Jewellery 27 1Cosmic rune3Air rune 37 Skilling Standard Enchants emerald jewellery.
Enchant Crossbow Bolt (Emerald) 27 1Nature rune1Cosmic rune3Air rune 37 Skilling Standard Enchants emerald tipped bolts.
Earth Bolt 29 2Earth rune2Air rune 19.5 Combat Standard Maximum of 278 damage per cast, previously 140 damage with chaos gauntlets.
Enchant Crossbow Bolt (Red Topaz) 29 1Cosmic rune2Fire rune 33 Skilling Standard Enchants red topaz tipped bolts.
Lumbridge Teleport 31 1Law rune1Earth rune3Air rune 41 Teleport Standard Transports the caster to the centre of Lumbridge Castle.
Create Gatestone 32 3Cosmic rune 43 Dungeoneering Create an one-use gatestone placed on the ground to provide the destination of Gatestone Teleport spell.
Gatestone Teleport 32 None 0 Dungeoneering Teleport the caster to the location of the gatestone generated from Create Gatestone spell where placed.
Telekinetic grab 33 1Law rune1Air rune 43 Skilling Standard Grabs an item off the ground without need for directly taking it.
Fire Bolt 35 2Fire rune2Air rune 22.5 Combat Standard Maximum of 336 damage per cast, previously 150 damage with chaos gauntlets.
Falador Teleport 37 1Law rune1Water rune3Air rune 47 Teleport Standard Transports the caster to the centre of Falador, next to the statue of Saradomin.
House Teleport 40 1Law rune1Earth rune1Air rune 30 Teleport Standard Transports the caster to his or her player-owned house.
Air Blast 41 3Air rune 25.5 Combat Standard Maximum of 393 damage per cast.
Superheat Item 43 1Nature rune4Fire rune 53 Skilling Standard Smelts ores without the need for a furnace. The chance of smelting iron ore increases to 100%.
Camelot Teleport 45 1Law rune5Air rune 55.5 Teleport Standard Transports the caster the entrance of the castle at Camelot.
Water Blast 47 3Water rune3Air rune 28.5 Combat Standard Maximum of 451 damage per cast.
Enchant Level 3 Jewellery 49 1Cosmic rune5Fire rune 59 Skilling Standard Enchants ruby jewellery.
Enchant Crossbow Bolt (Ruby) 49 1Blood rune1Cosmic rune5Fire rune 59 Skilling Standard Enchants ruby tipped bolts.
Slayer Dart 50 1Death rune3Air rune
+Slayer staff
61 Combat Standard Maximum damage per cast of 100 + Magic level of caster, so essentially 150 to 199.
Gale Rush 50 1Death rune3Air rune 30+ Ancient Reduce the target's chance to hit by 5% for 10 seconds
Snare 50 2Nature rune 60 Combat Standard Prevents creatures from moving for 30 seconds, or players for 15 seconds.
Ardougne Teleport 51 2Law rune2Water rune 61 Teleport Standard Transports the caster to the marketplace in East Ardougne in the centre of the square. Completion of Plague City is required to use Ardougne Teleport.
Rock Rush 52 1Death rune3Earth rune 31+ Ancient Reduce the target's damage dealt by 5% for 10 seconds
Earth Blast 53 3Earth rune3Air rune 31.5 Combat Standard Maximum of 508 damage per cast.
Paddewwa Teleport 54 2Law rune1Fire rune1Air rune 64 Ancient Transports the caster to the entrance of Edgeville Dungeon.
High Alchemy 55 1Nature rune5Fire rune 65 Skilling Standard Converts items into more coins than Low Level Alchemy, equal to the value if the item was sold at a Specialty Shop: ie The Sword Shop in Varrock.
Bloodfire Rush 56 1Death rune3Fire rune 33+ Ancient Heal the caster for 5% of the damage inflicted on the target
Charge Water Orb 56 3Cosmic rune30Water rune1Unpowered orb 56 Skilling Standard When cast at the Water Obelisk, this spell turns an unpowered orb into a water orb.
Enchant Level 4 Jewellery 57 1Cosmic rune10Earth rune 67 Skilling Standard Enchants diamond jewellery.
Enchant Crossbow Bolt (Diamond) 57 2Law rune1Cosmic rune10Earth rune 67 Skilling Standard Enchants diamond tipped bolts.
Ice Rush 58 1Death rune3Water rune 34+ Ancient Immobilizing the target for 10 seconds, or 5 seconds for players
Watchtower Teleport 58 2Law rune2Earth rune 68 Teleport Standard Transports the caster to the top of the Watchtower. Completion of the Watchtower quest is required to use this spell.
Fire Blast 59 3Fire rune3Air rune 34.5 Combat Standard Maximum of 566 damage per cast. Strongest offensive magic spell available to free players.
Bones to Peaches 60 2Nature rune2Earth rune4Water rune 65 Skilling Standard Converts all bones in inventory to peaches. Players must unlock this spell at the Mage Training Arena before using it.
Divine Storm 60 5Air rune Combat Standard A powerful air spell.
Charge Earth Orb 56 3Cosmic rune30Earth rune1Unpowered orb 70 Skilling Standard When cast at the Earth Obelisk, this spell turns an unpowered orb into an earth orb.
Senntisten Teleport 60 1Soul rune2Law rune 70 Ancient Transports the caster to the Digsite.
Trollheim Teleport 61 2Law rune2Fire rune 68 Teleport Standard Transports the caster to the very top of Trollheim, near Eadgar's cave. Completion of Eadgar's Ruse is required to use this spell.
Gale Burst 62 2Death rune4Air rune 36+ Ancient Reduce the targets' chance to hit by 5% for 10 seconds
Air Wave 62 4Air rune 36 Combat Standard Maximum of 595 damage per cast.
Charge Fire Orb 63 3Cosmic rune30Fire rune1Unpowered orb 73 Skilling Standard When cast at the Fire Obelisk, this spell turns an unpowered orb into a fire orb.
Group Gatestone Teleport 64 3Law rune 0 Dungeoneering Teleport the caster to the location of the group gatestone where it's placed.
Rock Burst 64 2Death rune4Earth rune 37+ Ancient Reduce the targets' damage dealt by 5% for 10 seconds
Teleport Ape Atoll 64 2Law rune2Fire rune2Water rune1Banana 74 Teleport Standard Transports the caster to Ape Atoll. Partial completion of Recipe for Disaster is required to use this spell.
Bake Pie 65 1Astral rune5Fire rune4Water rune 26 Lunar Bakes all uncooked pies in the caster's inventory. One set of runes is required for each pie.
Water Wave 65 4Water rune4Air rune 37.5 Combat Standard Maximum of ? damage per cast.
Charge Air Orb 66 3Cosmic rune30Air rune1Unpowered orb 76 Skilling Standard When cast at the Air Obelisk, this spell turns an unpowered orb into an air orb.
Cure Plant 66 1Astral rune8Earth rune 26 Lunar Cures a diseased plant.
Kharyrll Teleport 66 1Blood rune2Law rune 76 Ancient Transports the caster to Canifis. This spell is the only Ancient Magicks teleport spell that can be used in a portal room of a player-owned house.
Vulnerability 66 1Soul rune1Chaos rune 76 Combat Standard Increases the target's damage received by 10% for 1 minute.
Monster Examine 66 1Cosmic rune1Astral rune1Mind rune 61 Lunar Casting this on a monster produces the following information: Combat level, life points, maximum hit and whether it can be a Slayer assignment.
NPC Contact 67 1Cosmic rune1Astral rune2Air rune 30 Lunar Allows remote contact with Slayer masters and some other NPCs.
Bloodfire Burst 68 2Death rune4Fire rune 39+ Ancient Heal the caster for 5% of the damage inflicted on the targets
Cure Other 68 1Law rune1Astral rune10Earth rune 48 Lunar Cures another player of poison.
Enchant Level 5 Jewellery 68 1Cosmic rune15Earth rune15Water rune 78 Skilling Standard Enchants dragonstone jewellery.
Enchant Crossbow Bolt (Dragonstone) 68 1Soul rune1Cosmic rune15Earth rune 78 Skilling Standard Enchants dragonstone tipped bolts.
Humidify 68 1Astral rune1Fire rune3Water rune 65 Lunar Fills all empty water-carrying vessels (such as vials and buckets) in the caster's inventory with water, excluding some quest-specific vessels.
Moonclan Teleport 69 1Law rune2Astral rune2Earth rune 50 Lunar Teleports the caster to Moonclan Island.
Earth Wave 70 4Earth rune4Air rune 40 Combat Standard Maximum of 672 damage per cast.
Ice Burst 70 2Death rune4Water rune 40+ Ancient Immobilizing the targets for 10 seconds, or 5 seconds for players
Tele Group Moonclan 70 1Law rune2Astral rune4Earth rune 51 Lunar Transports the caster, along with up to 4 other players (with Accept Aid on), to Moonclan Island.
Ourania Teleport 71 1Law rune2Astral rune6Earth rune 69 Lunar Transports the caster outside the cave with the Ourania Runecrafting Altar
Cure Me 71 1Law rune2Cosmic rune2Astral rune 46 Lunar Cures the caster of poison.
Hunter Kit 71 2Astral rune2Earth rune 70 Lunar Gives the caster a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.
Lassar Teleport 72 2Law rune4Water rune 82 Ancient Teleports the caster to the top of Ice Mountain.
Waterbirth Teleport 72 1Law rune2Astral rune1Water rune 51 Lunar Transports the caster to Waterbirth Island.
South Falador Teleport 72 1Law rune2Astral rune1Air rune 70 Lunar Teleports the caster to the southern gate of Falador. Unlocked at the Livid Farm.
Enfeeble 73 1Soul rune1Body rune 83 Combat Standard Lower's the target's Strength by 10%.
Tele Group Waterbirth 73 1Law rune2Astral rune5Water rune 53 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to Waterbirth Island.
Cure Group 74 2Law rune2Cosmic rune2Astral rune 59 Lunar Cures up to 4 target players of poison.
Gale Blitz 74 1Blood rune5Fire rune 42+ Ancient Reduce the target's chance to hit by 5% for 10 seconds
Tele-other Lumbridge 74 1Soul rune1Law rune1Earth rune 84 Teleport Standard Transports another player (who has Accept Aid switched on) to Lumbridge.
Barbarian Teleport 75 2Law rune2Astral rune3Fire rune 53 Lunar Transports the caster to the Barbarian Outpost.
Fire Wave 75 4Fire rune4Air rune 42.5 Combat Standard Maximum of 720 damage per cast.
Stat Spy 75 1Cosmic rune2Astral rune5Body rune 76 Lunar Casting this on another player allows the caster to see the target's combat and non-combat stats, along with whether or not any stats have been boosted or reduced.
Repair Rune Pouch 75 1Law rune1Cosmic rune2Astral rune 75 Lunar Cast on an essence pouch. Pouch is repaired and will take 5 times longer to deteriorate. Unlocked at Livid Farm.
Tele Group Barbarian 76 2Law rune2Astral rune6Fire rune 55 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to the Barbarian Outpost.
North Ardougne Teleport 76 1Law rune2Astral rune5Water rune 76 Lunar Teleports the caster to the end of the pathway found north of East Ardougne's bank. Unlocked at Livid Farm.
Rock Blitz 76 1Blood rune5Earth rune 43+ Ancient Reduce the target's damage dealt by 5% for 10 seconds
Storm of Armadyl 77 1Armadyl rune 70+ Combat Standard Minimum hit of 5 x (level - 77). Maximum hit of Minimum + 160.
Superglass Make 77 2Astral rune6Fire rune10Air rune 41 Lunar Converts all sand and soda ash (or seaweed) in the caster's inventory into molten glass.
Dareeyak Teleport 78 2Law rune3Fire rune2Air rune 88 Ancient Transports the caster to the western ruins in the Wilderness.
Khazard Teleport 78 2Law rune2Astral rune4Water rune 54 Lunar Transports the caster to Port Khazard.
Remote Farm 78 3Nature rune2Astral rune2Earth rune 79 Lunar Allows the status of farming patches in RuneScape to be viewed and, if a patch is diseased, it allows you to cure them. Unlocked at Livid Farm.
Entangle 79 3Nature rune 89 Combat Standard Prevents creatures from moving for 40 seconds, or players for 20 seconds.
Tele Group Khazard 79 2Law rune2Astral rune8Water rune 56 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to Port Khazard.
Dream 79 1Cosmic rune2Astral rune5Body rune 82 Lunar This spell puts the caster into a "sleep" state, during which lifepoints regenerate at twice their usual rate. Any activity except talking will "awaken" the caster.
Polypore Strike 80 Polypore staffPolypore staff Combat All This strike is in all three spellbooks and requires the Polypore staff to cast.
Bloodfire Blitz 80 5Blood rune 45+ Ancient Heal the caster for 5% of the damage inflicted on the target
Stagger 80 1Soul rune1Mind rune 90 Combat Standard Reduces the target's chance to hit by 10% for 1 minute.
String Jewellery 80 2Astral rune10Earth rune5Water rune 44 Lunar Strings all unstrung amulets in the caster's inventory.
Spiritualise Food 80 3Cosmic rune2Astral rune5Body rune 81 Lunar Cast on a food. This will heal your familiar and boost its stats. Unlocked at Livid Farm.
Stat Restore Pot Share 81 2Astral rune10Earth rune10Water rune 49 Lunar This spell can target up to 4 other players. Each target receives a dose of a restoration potion (such as a prayer potion) from the caster's inventory.
Air Surge 81 5Air rune 75 Combat Standard Maximum of 768 damage per cast.
Ice Blitz 82 1Blood rune5Water rune 46+ Ancient Immobilizing the target for 10 seconds, or 5 seconds for players
Magic Imbue 82 2Astral rune7Fire rune7Water rune 49 Lunar Allows combination of runes without the need for a talisman for a short time.
Tele-other Falador 82 1Soul rune1Law rune1Water rune 92 Teleport Standard Transports another player (who has Accept Aid switched on) to Falador.
Fertile Soil 83 2Nature rune3Astral rune15Earth rune 61 Lunar Treats a farming patch with supercompost.
Make Leather 83 2Astral rune2Body rune2Fire rune 87 Lunar Lets the player tan up to 5 hides per cast. Unlocked at Livid Farm.
Boost Potion Share 84 3Astral rune12Earth rune10Water rune 62 Lunar Has the same effect as Stat Restore Pot Share, except with a potion that boosts a stat (such as a strength potion).
Carrallangar Teleport 84 2Soul rune2Law rune 82 Ancient Transports the caster to the graveyard in the Wilderness.
Teleport Block 85 1Law rune1Death rune1Chaos rune 80 Combat Standard Blocks target from teleporting
Fishing Guild Teleport 85 3Law rune3Astral rune10Water rune 65 Lunar Transports the caster to the Fishing Guild.
Water Surge 85 5Water rune5Air rune 80 Combat Standard Maximum of 768 damage per cast.
Gale Barrage 86 2Blood rune5Air rune 48+ Ancient Reduce the targets' chance to hit by 5% for 10 seconds
Tele Group Fishing Guild 86 3Law rune3Astral rune14Water rune 70 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid turned on) to the Fishing Guild.
Plank Make 86 1Nature rune2Astral rune15Earth rune 90 Lunar Transforms one log in the caster's inventory into a plank of the appropriate type. Like the Sawmill, coins are still required to convert logs, but less than if the logs had been taken to the Sawmill.
Catherby Teleport 87 3Law rune3Astral rune10Water rune 78 Lunar Transports the caster to Catherby.
Tune Bane Ore 87 2Astral rune4Earth rune1Bane ore Lunar Tunes bane ore against a specific creature.
Enchant Level 6 Jewellery 87 1Cosmic rune20Fire rune20Earth rune 97 Skilling Standard Enchants onyx jewellery.
Enchant Crossbow Bolt (Onyx) 87 1Death rune1Cosmic rune20Fire rune 97 Skilling Standard Enchants onyx tipped bolts.
Rock Barrage 88 2Blood rune5Earth rune 48+ Ancient Reduce the targets' damage dealt by 5% for 10 seconds
Tele Group Catherby 88 3Law rune3Astral rune15Water rune 80 Lunar Transports the caster, and up to 4 other players (who have Accept Aid on), to Catherby.
Ice Plateau Teleport 89 3Law rune3Astral rune8Water rune 78 Lunar Transports the caster to the Ice Plateau in level 53 Wilderness.
Annakarl Teleport 90 2Blood rune2Law rune 100 Ancient Transports the caster to the Demonic Ruins in the Wilderness.
Tele-other Camelot 90 2Soul rune1Law rune 100 Teleport Standard Transports another player (who has Accept Aid switched on) to Camelot.
Tele Group Ice Plateau 90 3Law rune3Astral rune16Water rune 80 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to the Ice Plateau in level 53 Wilderness.
Disruption Shield 90 3Blood rune3Astral rune10Body rune 97 Lunar Nullifies the next hit you receive from another player. Only works on other players. Unlocked at Livid Farm.
Earth Surge 90 5Earth rune5Air rune 85 Combat Standard Maximum of 768 damage per cast.
Energy Transfer 91 2Law rune1Nature rune3Astral rune 68 Lunar Transfers the casters special attack bar and run energy to another player, with a small life points cost.
Bloodfire Barrage 92 2Blood rune5Fire rune 51+ Ancient Heal the caster for 5% of the damage inflicted on the target
Heal Other 92 1Blood rune3Law rune3Astral rune 86 Lunar This spell damages the caster for 75% of their current life points and heals another target player the same amount.
Teleport to Trollheim 92 3Law rune3Astral rune10Water rune 101 Lunar Teleports the caster to Trollheim. Unlocked at the Livid Farm. Completion of My Arm's Big Adventure is required to use this spell.
Vengeance Other 93 2Death rune3Astral rune10Earth rune 73 Lunar Another target player receives the "Vengeance" effect. The next time another player or an NPC attacks that player, the attacking player or NPC is dealt damage, up to 75% of the damage that player or NPC's first attack dealt.
Group Teleport to Trollheim 93 3Law rune3Astral rune20Water rune 102 Lunar Transports the caster, along with players in a 3x3 area around them (with Accept Aid on), who have completed My Arm's Big Adventure), to Trollheim. Unlocked at the Livid Farm. Completion of My Arm's Big Adventure is required to cast this spell.
Ice Barrage 94 2Blood rune5Water rune 52+ Ancient Immobilizing the targets for 10 seconds, or 5 seconds for players
Vengeance 94 2Death rune4Astral rune10Earth rune 73 Lunar The caster receives the "Vengeance" effect. The next time a player or NPC attacks the caster, that player or NPC takes up to 75% of the damage their attack dealt.
Fire Surge 95 5Fire rune5Air rune 90 Combat Standard Maximum of 768 damage per cast. This is the strongest normal elemental spell.
Heal Group 95 3Blood rune6Law rune4Astral rune 124 Lunar Damages the caster for 75% of their current life points and distributes the lost life points among all other players within a 3x3 grid of the caster.
Vengeance Group 95 3Death rune4Astral rune11Earth rune 120 Lunar Casts Vengeance on up to 50 players within a 7x7 square around the caster. When activated, all players around the caster with accept aid on receive the effect of vengeance. Unlocked at Livid Farm.
Ghorrock Teleport 96 2Law rune8Water rune 106 Ancient Transports the caster to Ice Plateau in the Wilderness.
Spellbook Swap 96 1Law rune2Cosmic rune3Astral rune 130 Lunar Enables the caster to cast a single spell from either the normal or Ancient Magicks spellbooks.
Borrowed Power 99 3Astral rune + Charged
Arcane capacitor necklace
Varies Lunar Enables the caster to cast selected spells from the standard spellbook, while wearing an Arcane capacitor necklace charged with the runes for this spell. Unlocked at Livid Farm.

*Note: If you have finished Lumbridge and Draynor Tasks up to Easy, you can cast Low Alchemy with Explorer's Ring (2),(3) 30 times every day without the use of runes. If you have finished Lumbridge and Draynor Tasks up to Hard, you can now cast, using your Explorer's Ring 4, High Alchemy 15 times a day, and Superheat Item 27 times a day, without the use of runes.

See alsoEdit

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