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Light creature

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This article is about the creature. For the summoning familiar, see Light creature (familiar).
Light creature
Light creature
Release date 4 May 2005 (Update)
Race Light creature
Members only Yes
Quest NPC Tears of Guthix
Location Lumbridge Swamp Caves, Prifddinas Hefin Clan district
Sells items No
Gender None
  • A shimmering creature of blue light.
  • That one is carrying someone!

Light creatures are a race of creatures resembling light that can be found in the Lumbridge Swamp Caves and Hefin Clan district of Prifddinas. Lady Hefin describes them as being "an animal, emotion unchained by thought".

The ones found near Juna in the chasm within the Lumbridge Swamp Caves can be used to cross it by using a Sapphire lantern on them during the Tears of Guthix quest. During and after While Guthix Sleeps, they can also be used to go down into the chasm into the Ancient Guthix Temple, where Tormented demons reside.

Those found in the Hefin district of Prifddinas can be found around the Agility course. One gives rewards for the course, one rarely appears on the roof of the Hefin Cathedral as a shortcut that takes players to the end, and another can be found on top of the Hefin Tower, which serves as the true end of the course.


The light creatures are the last remnants of a godless race who are described with having bodies as delicate as snowflakes. The light creatures were the products of the race's crystalline city, which is said to have have spires reaching into the sun that drew rainbows of light down, which created the creatures. The city and its creators were destroyed during the early God Wars, leaving the light creatures as the only survivors.

At some point, some of them made their way underneath Lumbridge into the swamp caves, where they reside to this day. Some were also drawn to the largest of Seren's remnants after her shattering - the Dark Lord - and were corrupted into Shadows. Finally, after the restoration of Prifddinas in the early Sixth Age, some made their way there, as it reminded them of their own crystal city, and the elves were happy to let them stay.

Myriad and beautiful were the creatures and civilisations of the early ages of the world. Gielinor was a work of art, shaped lovingly over the millennia by the creative mind of Guthix. Only the sturdiest races survived the Godwars, and even then only by abandoning their high culture and gearing their societies towards war. Of the more delicate races there is now no trace, and almost no memory. One such race had bodies as fragile as snowflakes, yet they built crystal cities that stood for a thousand years. The wind would whisper through the spires and fill them with sweet harmonies, and the rising sun would shine through the precious gems that studded the towers and create inter plays of light as if rainbows were dancing. Indeed, so marvelous was this light-show that the patterns of light themselves became alive, and great flocks of luminous creatures rode along the gem cast beams, each drawn to its own colour. The creatures you see floating in this chasm are the last sorry remnants of that age. I do not know how they made their way here and survived to this time, but I am grateful for their company.
— Juna


  • As mentioned in the Official RuneScape Behind the Scenes (No. 24) Video, the Tears of Guthix (D&D) was updated alongside the Tears of Guthix cavern and its inhabitants.
  • There was a glitch where if a light creature is stuck when it is attracted by a sapphire lantern, the player would be unable to move or log out. This has been fixed.

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