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Life points are a statistic belonging to every player and monster that determines their current strength in continuing combat. Death occurs when an entity is reduced to 0 life points. All entities with life points slowly heal over time naturally.
All monsters have a predetermined maximum amount of life points. They will slowly regenerate life over time, and most monsters will fully heal immediately if they are out of combat for too long. For players, the maximum amount of life points is determined by their Constitution level. Every level gives 100 life points to the base amount, starting at 1,000 for level 10, and capping at 9,900 with skill mastery. Life points are also given by higher level armours, granting a permanent increase to maximum for as long as they are worn. Certain foods and potions (such as rocktail) can heal beyond maximum life points, but these extra points will slowly drain over time similar to the natural healing mechanic. A small boost to life points can be gained by stoking a bonfire with 5 logs.
Lost life points can be recovered, primarily by eating food or drinking certain potions. Being in close vicinity of a banker or banking facility will rapidly heal life points to full. Additionally, the thermal bath in Oo'glog and the Elidinis Statuette in Nardah can completely restore a player's life points as well.
There are also several combative forms of healing that restore life points during combat through methods such as instant healing, life leech, healing over time, life transfer, and damage conversion. Other methods may instead heal the player upon reaching a health threshold or losing all of their life points.
- Balanced Strike
- Guthix's Blessing
- Ice Asylum
- Guthan the Infested's equipment
- Saradomin godsword
- Enhanced excalibur
- Saradomin bow and Guthix bow
- Onyx bolts (e)
- Arcane, Brawler's, Farsight, and Blood amulet of fury
- Phoenix Necklace
- Snowy knight
- Vampyrism aura
- Scrimshaw of vampyrism
- Sign of death and Sign of life
- Portent of death and Portent of life
- Portents of restoration (I (Dae) • II (Dae) • III (Dae) • IV (Dae) • V (Dae) • VI (Dae) • VII (Dae) • VIII (Dae) • IX (Dae) • X (Dae))
- Attuned portents of restoration (I • II • III • IV • V • VI • VII • VIII • IX • X)
- Portents of degradation (I • II • III)
- Attuned portents of degradation (I • II • III)
Spells and prayers
- Blood Rush, Burst, Blitz, and Barrage
- Heal Other and Heal Group
- Prism of Loyalty
- Soul Split
When players are not in combat, they regenerate their life points at a slow rate, 0.1% every 6 seconds, which can be helpful when performing skills that result in occasional damage, such as Agility and Thieving. There are multiple ways to increase the amount of life points a player can recover per minute and several of them can be used at the same time to stack their potency.
- Resting and listening to musicians
- Rapid Heal (x2) and Rapid Renewal (x5) prayers
- Fortitude curse (x2); allows regeneration in combat
- Dream spell (x10)
- Regen bracelet (x3)
- Regeneration aura (x2)
Highest life pointsEdit
|200,000,000||Party Demon[h 1]|
|850,000||Avatar of Amascut[h 1]|
|800,000||Telos [h 5]|
|Nomad [h 6]|
- ^ a b c This monster is no longer in game or only exists during certain events
- ^ This is a total using 1,000,000 for each pool and 150,000 per mirage
- ^ This is a total using 250,000 life points for each of the 11 phases in hard mode
- ^ This is the amount for a single pool
- ^ This is the amount when Telos has at least 300% enrage
- ^ Hard Mode; 200,000 life points for each of Nomad's four phases
Highest life point boosting armoursEdit