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Law staff

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Law staff
Law staff
Release date 12 April 2010 (Update)
Members No
Quest item No
Tradeable No
Equipable Yes
Stackable No
Value 25,000 coins
Alchemy Cannot be alchemised
Destroy Drop
Store price 10,000 Dungeoneering tokens
(Rewards trader)
Examine A perfectly balanced staff.
Weight 2 kg
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Law staff detail

The law staff is a magic weapon that costs 10,000 Dungeoneering tokens and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 law runes within it, and when used it has a 1/10 (10%) chance of not using a law rune. This effect also works with spell tablet creation. Law staves do not stack in the bank.

Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after 10 teleports only amount to 277 coins (the price of one law rune). With a staff of air or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to 630 after preserving 30 air runes, proving much less costly in the long run. The law staff does save more money when casting Telekinetic grab compared to using a staff of air, although the margin is a tiny 6.7 coins per cast on average. Most free players prefer using the nature staff to law staff in combat due to the higher attack bonus of the nature staff which is 928 while that of law staff is only 732.

BonusesEdit

Combat StatsLaw staff equipped

A player wielding the staff.

Skill requirements
45 Magic-icon, 45 Dungeoneering-icon
ClassSlot
Magic Magic2h slot
WeaponsMainOff
Damage--
Accuracy732-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Style bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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Cost analysisEdit

The following is a comparison of the cost per cast of spells using law runes while using an elemental staff as opposed to using a law staff. The cost per cast when using the Law staff is approximate and assumes that exactly 1 out of 10 Law runes are saved.

Standard spellsEdit

Example on reading the table:

  • The cost of Varrock teleport using a fire staff is 340 gold.
  • The cost of Varrock teleport using a law staff is 352.3 gold.
Spell Air Water Earth Fire Steam Law
Mobilising Armies 291 298 - - - 284.3
Varrock 317 - - 340 - 352.3
Lumbridge 287 - 340 - - 322.3
Telekinetic grab 277 - - - - 270.3
Falador 291 340 - - - 326.3
House 287 - 298 - - 280.3
Camelot 277 - - - - 354.3
Ardougne - 554 - - - 526.6
Enchant Diamond Bolt - - 742 - - 786.6
Watchtower - - 554 - - 518.6
Trollheim - - - 554 - 578.6
Ape Atoll - 865 - 813 785 837.6
Tele-other Lumbridge - - 424 - - 406.3
Tele-other Falador - 424 - - - 410.3

Ancient spellsEdit

Spell Air Water Fire Law
Paddewwa 594 - 575 559.6
Lassar - 554 - 554.6
Dareeyak 674 - 596 660.6
Ghorrock - 554 - 610.6

Lunar spellsEdit

Spell Water Earth Fire Law
Cure Other - 515 - 587.3
Moonclan - 753 - 745.3
Group Moonclan - 753 - 765.3
Ourania - 753 - 785.3
Waterbirth 753 - - 739.3
Group Waterbirth 753 - - 795.3
Barbarian - - 1,030 1,094.6
Group Barbarian - - 1,030 1,214.6
Khazard 1,030 - - 1,030.6
Group Khazard 1,030 - - 1,086.6
Fishing Guild 1,545 - - 1,601.9
Group Fishing Guild 1,545 - - 1,657.9
Catherby 1,545 - - 1,601.9
Ice Plateau 1,545 - - 1,573.9

TriviaEdit

  • The law staff used to cost 60,000 Dungeoneering tokens before the 21 April 2010 update.

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