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[FAQ] • [doc]
Law staff detail

The law staff is a magic weapon that costs 10,000 Dungeoneering tokens and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 law runes in it and remove them at anytime. When wielded, there is a 1/10 (10%) chance that a law rune is saved when casting a spell that requires such runes. This effect also works with Magic tablet creation. Law staves do not stack in the bank, even if they have the same rune count.

Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after casting 10 spells only amount to 370 coins (the price of one law rune), or 370*0.1}} coins per spell on average. With a staff of air or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to 1200 after preserving 30 air runes, proving much less costly in the long run.

Most free players prefer using the nature staff to law staff in combat due to the higher attack bonus of the nature staff which is 931 while that of law staff is only 732.

BonusesEdit

Combat Stats
RequirementsLaw staff equipped
45 Magic, 45 Dungeoneering
ClassSlot
Magic Magic2h slot
Tier
45
WeaponsMainOff
Damage--
Accuracy732-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Cost analysisEdit

The following is a comparison of the cost per cast of spells using law runes while using an elemental staff as opposed to using a law staff. The cost per cast when using the Law staff is approximate and assumes that exactly 1 out of 10 Law runes are saved.

Standard spellsEdit

Example on reading the table:

  • The cost of Varrock teleport using a fire staff is 490 gold.
  • The cost of Varrock teleport using a law staff is 561 gold.
Spell Air Water Earth Fire Steam Law
Mobilising Armies 401 410 - - - 404
Varrock 478 - - 490 - 561
Lumbridge 397 - 490 - - 480
Telekinetic grab 370 - - - - 373
Falador 401 490 - - - 484
House 397 - 410 - - 400
Camelot 370 - - - - 533
Ardougne - 740 - - - 728
Enchant Diamond Bolt - - 1,050 - - 1,246
Watchtower - - 740 - - 720
Trollheim - - - 740 - 882
Ape Atoll - 1,248 - 1,094 1,032 1,236
Tele-other Lumbridge - - 764 - - 754
Tele-other Falador - 764 - - - 758

Ancient spellsEdit

Spell Air Water Fire Law
Paddewwa 848 - 780 814
Lassar - 740 - 790
Dareeyak 1,064 - 820 1,070
Ghorrock - 740 - 914

Lunar spellsEdit

Spell Water Earth Fire Law
Cure Other - 743 - 976
Moonclan - 1,116 - 1,133
Group Moonclan - 1,116 - 1,187
Ourania - 1,116 - 1,241
Waterbirth 1,116 - - 1,110
Group Waterbirth 1,116 - - 1,234
Barbarian - - 1,486 1,736
Group Barbarian - - 1,486 2,060
Khazard 1,486 - - 1,536
Group Khazard 1,486 - - 1,660
Fishing Guild 2,229 - - 2,428
Group Fishing Guild 2,229 - - 2,552
Catherby 2,229 - - 2,428
Ice Plateau 2,229 - - 2,366

Store locationsEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
Seller Cost Currency Base stock Members?
Marmaros10,000Dungeoneering tokensNo
Wythien10,000Dungeoneering tokensYes

TriviaEdit

  • The law staff used to cost 60,000 Dungeoneering tokens before the 21 April 2010 update.

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