Invasion plans
This article is a strategy guide for Lava strykewyrm.
Information on mechanics, setups, and tactics is on this page.
Lava strykewyrms are high level Slayer creatures that have very good drops. A Slayer level of 94 is required in order to inflict damage on them; a slayer task is not required in order to harm them, unlike their lesser cousins.

When killing lava strykewyrms, the Wilderness sword 4 is highly recommended as it will convert their 100% searing ashes drop into noted form. There are two bankers near the lava strykewyrms; Edmond and Darren. It is advised to bank with Darren if not leaving the Wilderness to bank your drops as Edmond has a very large wander range.

As lava strykewyrms are in the Wilderness, players should be aware that they may be attacked at any time by other players. Do not bring items you are not willing to lose.

Getting thereEdit

Lava strykewyrms are exclusively found in the Wilderness, just south of the Lava Maze. The area they inhabit covers level 35-42 Wilderness.

There are multiple ways to reach them quickly:

  • Use the Wilderness obelisks and teleport until you arrive at the level 35 or 44 obelisks. Run west if arriving at the level 35 obelisk, or southeast if arriving from the level 44 obelisk.
  • Use a lava titan pouch to teleport right outside the entrance of the Lava Maze.
  • Teleport to the Bloodweed Patch using any Wilderness sword, then run west.


A wyrm initially appears as a mound on the ground. Before combat can be initiated with the wyrm, the mound must be investigated, like any other strykewyrm mound. This action causes the wyrm to burst out of the ground and attack the player who investigated the mound. It should be noted that there can be an even larger mound (this spawns the WildyWyrm, and attempting to interact with it will lead to a confirmation message).

Lava strykewyrms have high combat stats, but their defence is significantly lower. A tier 80 weapon while under the effects of an overload, their respective turmoil curse and a Slayer assignment will result in 100% accuracy.

As lava strykewyrms are immune to stuns, they will immediately attack the player who investigated their mound. Lava strykewyrms use all three forms of combat:

  • Melee: Standard melee attack that can be avoided by running out of range.
  • Ranged: Lava projectile that will land around the player before homing in on them. The attack can be avoided by being far enough from the projectile when it lands, though it is hard to avoid.
  • Magic: A fire projectile that deals heavy damage.

When killing lava strykewyrms, Protect/Deflect Magic should always be on as their magic attack can hit the hardest. Prayer flicking is advised as their ranged attack can be damaging, though not as hard as their magic attack.

As with their lesser cousins, lava strykewyrms can also utilise burrow attacks. In addition to the standard burrow attack, lava strykewyrms have a unique variant of their own . When a player is within 6 spaces of the strykewyrm, they will always their special burrow attack; if 7 or more spaces and not next to an obstacle, the strkewyrm will use the traditional burrow attack instead. The strykewyrm will burrow down, dragging the player under it before bursting. Players who are caught should quickly move away before the strykewyrm bursts out of the ground. Being under the effects of Anticipation or Freedom will prevent the strykewyrm from dragging the player. Regardless, getting hit by either burrow attack will damage the player by half of their current health and disable any protection prayers/curses.

Going under a lava strykewyrm will result in it applying stomp damage to the player.

Lava strykewyrms are aggressive once disturbed and will not burrow back underground even if the player is hiding from it. They will only do so if the player moves far enough, logs out or is fighting another player.


Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Full slayer helmet (If on slayer task) Ganodermic visor Ahrim's hood Skeletal helm N/A
Neck slot Saradomin's hiss N/A N/A Amulet of glory N/A
Cape slot God capes Lunar Cape N/A N/A N/A
Torso slot Seasinger's robe top Ganodermic poncho Ahrim's robe top Skeletal top N/A
Legs slot Seasinger's robe bottom Ganodermic leggings Ahrim's robe skirt Skeletal bottoms N/A
Weapon slot Seasinger kiba Wand of the Cywir elders Attuned crystal wand N/A N/A
2h slot Noxious staff Staff of darkness Chaotic staff/Attuned crystal staff N/A N/A
Off-hand weapon slot Seasinger makigai Attuned crystal orb N/A N/A N/A
Gloves slot Culinaromancer's gloves 10 Ganodermic gloves Skeletal gloves N/A N/A
Feet slot Ganodermic boots Skeletal boots N/A N/A N/A
Ring slot Sixth-Age circuit Seers' ring N/A N/A N/A


Ranged has the advantage of the Hellfire bow, which means the player will not have to bring their own ranged weapon if they obtain one. However, it does come with drawbacks of its own (refer to the page on disadvantages).

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Full slayer helmet (If on slayer task) Sirenic mask Death Lotus hood Royal dragonhide coif N/A
Neck slot Saradomin's murmur Amulet of glory N/A N/A N/A
Cape slot Ava's devices Team cape (if all Wilderness tasks are completed) N/A N/A N/A
Torso slot Sirenic hauberk Death Lotus chestplate Royal dragonhide body Black dragonhide body N/A
Legs slot Sirenic chaps Death Lotus chaps Royal dragonhide chaps Black dragonhide chaps N/A
Weapon slot Ascension crossbow Death lotus dart Chaotic crossbow/Attuned crystal chakram N/A N/A
2h slot Hellfire bow Noxious longbow Attuned crystal bow/Royal Crossbow N/A N/A
Off-hand weapon slot Off-hand Ascension crossbow Off-hand death lotus dart Off-hand chaotic crossbow/Off-hand attuned crystal chakram N/A N/A
Gloves slot Culinaromancer's gloves 10 N/A N/A N/A N/A
Ring slot Sixth-Age circuit Archers' ring N/A N/A N/A

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