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Kwuarm seed

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Herb seed detail

Kwuarm seeds can be planted in a herb patch in order to produce grimy kwuarms. This requires a Farming level of 56.

A nearby gardener will not watch over your growing kwuarm.

Kwuarm seeds can be obtained as a monster drop, by pickpocketing Master Farmers, looting nature impling jars, from Managing Miscellania if the player's workers are assigned to Farming, or bought from the Vinesweeper minigame for 1000 points each.

Planting kwuarm seeds is very profitable, since one kwuarm seed yields multiple herbs. The use of Supercompost (or the Fertile Soil spell) is strongly recommended, as it is not possible to water the patch, or ask a farmer to tend the herbs.

The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, the player will lose Coins 1000 -1,398 coins.

Herb yield Profit/loss (Grimy) Profit/loss (Clean) Herb yield Profit/loss (Grimy) Profit/loss (Clean)
1 Coins 1000 2,538 Coins 1000 2,639 7 Coins 1000 26,154 Coins 1000 26,861
2 Coins 1000 6,474 Coins 1000 6,676 8 Coins 1000 30,090 Coins 1000 30,898
3 Coins 1000 10,410 Coins 1000 10,713 9 Coins 1000 34,026 Coins 1000 34,935
4 Coins 1000 14,346 Coins 1000 14,750 10 Coins 1000 37,962 Coins 1000 38,972
5 Coins 1000 18,282 Coins 1000 18,787 11 Coins 1000 41,898 Coins 1000 43,009
6 Coins 1000 22,218 Coins 1000 22,824 12 Coins 1000 45,834 Coins 1000 47,046

Note: Supercompost yields a minimum of 5 herbs.

Healthy Kwuarm plant
Stage Description Image
1 The seed has only just been planted. GreenHerb1
2 The herb is now ankle height. GreenHerb2
3 The herb is now knee height. GreenHerb3
4 The herb is now mid-thigh height. GreenHerb4
5 The herb is fully grown and ready to harvest. GreenHerb5

Monster dropsEdit

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