|Release date||6 June 2005 (Update)|
|Time||80 min (4x20 min)|
|High Alch||38 coins|
|Low Alch||25 coins|
|Store price||Not sold|
|Exchange price||657 coins (update)|
|Examine||A kwuarm seed - plant in a herb patch.|
A nearby gardener will not watch over your growing kwuarm.
Kwuarm seeds can be obtained as a monster drop, by pickpocketing Master Farmers, looting nature impling jars, from Managing Miscellania if the player's workers are assigned to Farming, or bought from the Vinesweeper minigame for 1000 points each.
Planting kwuarm seeds is very profitable, since one kwuarm seed yields multiple herbs. The use of supercompost (or the Fertile Soil spell) is strongly recommended, as it is not possible to water the patch, or ask a farmer to tend the herbs.
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, the player will lose -657 coins.
|Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)||Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)|
Note: Supercompost yields a minimum of 5 herbs.
|Healthy Kwuarm plant|
|1||The seed has only just been planted.|
|2||The herb is now ankle height.|
|3||The herb is now knee height.|
|4||The herb is now mid-thigh height.|
|5||The herb is fully grown and ready to harvest.|
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