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Kurask

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Kurask are large, green, bull-like monsters that can be found in the second to last chamber of the Fremennik Slayer Dungeon and on the lower level of the Pollnivneach Slayer Dungeon. They require 70 Slayer to kill.

Kurask, like turoth, must be killed with either a leaf-bladed sword, leaf-bladed spear, and/or slayer's staff/Slayer Dart spell (which also requires a Magic level of 50), or broad arrows/broad-tipped bolts, or else the player's attacks are ineffective. Kurask are assigned by Sumona and Chaeldar.

Contents

Biology and natureEdit

Kurask are somewhat similar to gorillas, although they share some traits with other animals such as their large horns which are similar to a bull's. They are grey to pale green in colour and have rows of hooked horns protruding from their back. They have three stomachs, the third of which has a special stomach lining that prevents food from being digested. Within the stomach a ceremonial fruit is stored for the duration of the kurask's life. Their lifespan is of an unknown length, but surpasses that of humans. They ideally come of age at 80 years. There is also evidence that they can breathe underwater.

It was revealed in issue 23 of Postbag from the Hedge that kurask are somewhat intelligent, and have their own rites of passage and language[1]. Kurask society dictates that individuals should not come in contact with other races unless they are hunting. Those that disobey this are generally shunned or even banished.

At age 80 kurask partake in a coming-of-age ritual called Kurisk. This generally kills one-third of those that attempt it. The kurask are sent "over a plain" and then "under the sea" to retrieve a fruit from the human lands (this is thought to mean through northern Kandarin, under the Southern Sea, and onto Karamja). Those that return are treated as adults.

To become a kuraski, at the age of 80, a kura must leave the cave and complete the rite of Kurisk [...] a kura must then pluck a fruit from a tree and bring it back to Kuriskia.

Then they become kuraski and the fruit is ingested whole, held in a third stomach until death and preserved by our stomach lining. You did not, by any chance, eat it, did you?

 
— Skuhavi[1]

Since the discovery of the Slayer Dungeon beneath the Kharidian settlement Pollnivneach, kurask society's origins and schisms have been called into greater question. The nature of the Pollnivneach Slayer Dungeon is still largely unknown, although its workings are obviously artificial; it possesses constructed portals to the Fremennik caves, amongst other slayer-related locations. It is unknown whether kurask originated in the Kharidian Desert or Fremennik Province, if either.

The idea of living in solitude and isolation that governs kurask society is very similar in nature to that of the scabarite race which follows Scabaras's ideologies. If the kurask race originated in the Kharidian Desert, it is possible that they were influenced by the scabarites, who were very active (although at the time probably all humans) during the Third Age, roughly when the dungeon is believed to have been created and active.

LanguageEdit

Kurask in dungeon
Kurask in Kuriskia.

Kurask possess a basic language. Little is known of it, and only a few words have been translated; most by Skuhavi, a kurask banished for his interest in humans. Below is a list of known words in the kurask language[1].

  • Skutask - Interest.
  • Shallask - Alas, or an expression of anger/regret.
  • Skarooom - Dooom!
  • Kuraski - A kurask that has completed Kurisk, an adult. Must be at least 80 years old.
  • Kura - A child, or one who has not completed Kurisk.
  • Kurisk - Rite performed by Kura. Named after a legendary kurask hero that first performed the travel to Karamja.
  • Kuriskia - A kurask city, most likely their part of the Fremennik Slayer Dungeon.

LocationsEdit

Strengths and weaknessesEdit

Kurasksafespot
A player hides in one of several safe spots.

Players must use a leaf-bladed weapon, broad arrows, broad-tipped bolts or the Slayer Dart spell when fighting these. Using any other weapon is completely ineffective. The dwarf multicannon does not work, and the deflect curses will reflect damage although not much. (familiars do work)

After the Evolution of Combat, the best way to kill these is with the Slayer Dart. It is possible to kill them in 2 or 3 hits with this method.

Fighting tipsEdit

Killing them can be slow work. In the Fremennik Slayer Dungeon, safe spot in the northeast corner make Slayer Dart one of the faster options. In this dungeon, it is also safe to range or mage them standing in the small entrance to the area. A good place to safe-spot kurask is from the entrance of the kurask cave in the Fremmenik Slayer Dungeon, as the kurask cannot reach you if you stand in the right place, as they are too large to move through the passage.

Magic strategyEdit

Magic is the best approach for killing Kurask, as the spell Slayer Dart conveniently takes care of their weakness to air spells. On the flip side, Slayer Dart requires either a Slayer staff or a Staff of light to cast, with the latter being the better and preferred option. Both dungeons have multiple safespots that can be utilised. However, the Pollnivneach Slayer Dungeon is highly recommended because there are more safespots. The kurask aren't spread out, unlike the Fremennik Slayer Dungeon, where there are no Kurask behind you (just aquanites/turoths). The kurask room in the Fremennik dungeon is larger and there are only 5 or 6 spawns of kurask in there, compared to the Pollnivneach Slayer Dungeon where there are around 20 kurask spawns. Players can use the room connectors in the Fremennik Slayer Dungeon to safespot kurask.

The Pollnivneach Slayer Dungeon has many semi-safespots and four safespots. The semi-safespots are the rubble and crystals scattered all over the room. These safespots are the cavern connectors, a crystal rubble near the portal, some rocks near the cavern portal, and one a near the opposite side of the portal on the corner. Players will always get 3-5 aggressive kurask in each safespot.

If your combat strategy includes using food to heal, bring a knife to cut up the pineapples frequently dropped by them. You can either eat the pineapple rings to heal a total of 800 life points or add them to the plain pizza drops to make pineapple pizzas (level 65 Cooking required). This adds more life points to the healing effect of the pizza. Note that you will need 3 empty inventory spaces to slice a pineapple. Much more frequently they drop noted pineapples and one banana which only heal 200 life points.

Another, more versatile way of healing is to bring bones to peaches tablets made in player-owned houses. They are used to transform normal or big bones into peaches that heal 80 life points. It is also recommended to bring some nature runes and fire runes, as they commonly drop adamant platebodies, which can be converted to 9,984 coins by using the High Level Alchemy spell.

Ranged strategyEdit

Ranged is not recommended without a substantial (level 60 or higher) ranged weapon, as kurask are naturally resistant to ranged attacks, and the only usable ammunition on them, broad arrows and broad-tipped bolts, are relatively weak (although the arrows are slightly stronger). On the other hand, a skilled ranger can get a decent kill rate by using a level 70 or higher weapon with careful ability rotation.


Melee strategyEdit

Using melee against kurask (leaf bladed spear OR sword) will not hit as frequently as with Slayer Dart, but is a feasible alternative if the player is not willing to spend money on runes. The spear is recommended over the sword as it will hit for more damage per hit and grants access to more abilites. Kurask will hit a player for occasional hits into the low 200s. A player with a combat level 100+ can slay over 100 of these in a single trip if they bring an inventory of food and make use of healing abilities such as Rejuvenate. It is also recommended to use super attack potions and super strength potions for faster kills. The leaf-bladed melee weapons do not have as high an attack bonus as other weapons players would normally use.

DropsEdit

100% dropEdit

Item Quantity Rarity GE Market Price
Bones Bones 1 1 Always 83

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

56–57%

8–9%

26–27%

6–7%

1–2%

Represents 90% confidence range, based on a sample of 18,699 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


RunesEdit

Item Quantity Rarity GE Market Price
Nature rune Nature rune 5–30 3 Uncommon 555–3,330
Death rune Death rune 1–6 3 Uncommon 93–558
Mind rune Mind rune 4–16 3 Uncommon 16–64

WeaponsEdit

Item Quantity Rarity GE Market Price
Broad-tipped bolts 5 Broad-tipped bolts 1–10 2 Common 38–380
Unfinished broad bolts 5 Unfinished broad bolts 21–60 2 Common 672–1,920
Broad arrowheads Broad arrowheads 21–60 2 Common 1,848–5,280
Adamant bolts 5 Adamant bolts 5–19 3 Uncommon 435–1,653
Mithril hatchet Mithril hatchet 1 3 Uncommon 186
Broad arrow Broad arrow 1–10 3 Uncommon Not sold
Rune longsword Rune longsword 1 4 Rare 18,488
Off-hand leaf-bladed sword Off-hand leaf-bladed sword 1 5 Very rare 1,035,852
Leaf-bladed sword Leaf-bladed sword 1 5 Very rare [2] 39,393

ArmourEdit

Item Quantity Rarity GE Market Price
Adamant platebody Adamant platebody 1 3 Uncommon 9,748
Mithril kiteshield Mithril kiteshield 1 3 Uncommon 1,017
Mystic robe top (light) Mystic robe top (light) 1 5 Very rare 71,609

Herblore ingredientsEdit

Item Quantity Rarity GE Market Price
White berries White berries 1 2 Common 872
Limpwurt root Limpwurt root 2 2 Common 2,256

HerbsEdit

Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1 2 Common 539
Grimy marrentill Grimy marrentill 1 2 Common 44
Grimy tarromin Grimy tarromin 1 2 Common 249
Grimy harralander Grimy harralander 1 2 Common 652
Grimy irit Grimy irit 1 3 Uncommon 1,743
Grimy avantoe Grimy avantoe 1 3 Uncommon 4,171
Grimy kwuarm Grimy kwuarm 1 3 Uncommon 2,471
Grimy cadantine Grimy cadantine 1 3 Uncommon 2,507
Grimy dwarf weed Grimy dwarf weed 1 3 Uncommon 8,019
Grimy ranarr Grimy ranarr 1 4 Rare 2,160
Grimy lantadyme Grimy lantadyme 1 4 Rare 7,733

SeedsEdit

Item Quantity Rarity GE Market Price
Herb seed 5 Irit seed 1 3 Uncommon 74
Cactus seed 5 Cactus seed 1 3 Uncommon 26
Herb seed 5 Toadflax seed 1 3 Uncommon 702
Poison ivy seed 5 Poison ivy seed 1 3 Uncommon 54
Herb seed 5 Avantoe seed 1 3 Uncommon 1,890
Herb seed 5 Kwuarm seed 1 3 Uncommon 363
Herb seed 5 Cadantine seed 1 3 Uncommon 2,354
Belladonna seed 5 Belladonna seed 1 3 Uncommon 33
Herb seed 5 Lantadyme seed 1 3 Uncommon 34,922
Morchella mushroom spore Morchella mushroom spore 4 3 Uncommon 1,176
Fellstalk seed 5 Fellstalk seed 1 3 Uncommon 466
Herb seed 5 Snapdragon seed 1 4 Rare 2,196
Herb seed 5 Dwarf weed seed 1 4 Rare 38,269
Herb seed 5 Torstol seed 1 5 Very rare 78,509

FoodEdit

Item Quantity Rarity GE Market Price
Banana Banana [3] 1–2 2 Common 144–288
Pineapple Pineapple [4] 2–8 (noted) 2 Common 50–200
Plain pizza Plain pizza 1 3 Uncommon 181

OtherEdit

Item Quantity Rarity GE Market Price
Coins 1000 Coins 22–748 2 Common Not sold
Flax Flax 20–30 (noted) 2 Common 440–660
Super strength (1) Super strength (1) 1 2 Common 318
Super ranging potion (1) Super ranging potion (1) 1 3 Uncommon 2,177
Bones Bones 1,2 3 Uncommon 83–166
Big bones Big bones 1,2 3 Uncommon 449–898
Anagogic ort Anagogic ort 20, 40 3 Uncommon Not sold
Clue scroll Clue scroll (Hard) 1 4 Rare Not sold
Spin ticket Spin ticket 1 4 Rare Not sold
Kurask head Kurask head 1 5 Very rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold

Rare drop table dropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.


ReferencesEdit

  1. ^ a b c Jagex. Postbag 23 - "Wise old musings and demonic drills", letter #Letter 5. Postbags from the Hedge.
  2. ^ Estimated at 1/554 using gathered Adventurer's Log data as of 18 September 2012.
  3. ^ Always together with noted pineapples.
  4. ^ Unnoted if 2 are dropped.
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