|Release date||26 January 2005 (Update)|
|XP per kill||332.5 (and 109.7 experience)|
|Assigned by||Chaeldar, Sumona|
Kurask are large, green, armored monsters that can be found in the second to last chamber of the Fremennik Slayer Dungeon and on the lower level of the Pollnivneach Slayer Dungeon. They require 70 Slayer to kill.
Kurask, like turoth, must be killed with either a leaf-bladed sword, leaf-bladed spear, and/or Slayer Dart spell (which also requires a Magic level of 50), or broad arrows/broad-tipped bolts, or else the player's attacks are ineffective. Kurask are assigned by Sumona and Chaeldar.
Biology and natureEdit
Kurask are somewhat similar to gorillas, although they share some traits with other animals such as their large horns which are similar to a bull's. They are grey to pale green in colour and have rows of hooked horns protruding from their back. They have three stomachs, the third of which has a special stomach lining that prevents food from being digested. Within the stomach a ceremonial fruit is stored for the duration of the kurask's life. Their lifespan is of an unknown length, but surpasses that of humans. They ideally come of age at 80 years. There is also evidence that they can breathe underwater.
It was revealed in issue 23 of Postbag from the Hedge that kurask are somewhat intelligent, and have their own rites of passage and language. Kurask society dictates that individuals should not come in contact with other races unless they are hunting. Those that disobey this are generally shunned or even banished.
At age 80 kurask partake in a coming-of-age ritual called Kurisk. This generally kills one-third of those that attempt it. The kurask are sent "over a plain" and then "under the sea" to retrieve a fruit from the human lands (this is thought to mean through northern Kandarin, under the Southern Sea, and onto Karamja). Those that return are treated as adults.
|“|| To become a kuraski, at the age of 80, a kura must leave the cave and complete the rite of Kurisk [...] a kura must then pluck a fruit from a tree and bring it back to Kuriskia.
Then they become kuraski and the fruit is ingested whole, held in a third stomach until death and preserved by our stomach lining. You did not, by any chance, eat it, did you?
Since the discovery of the Slayer Dungeon beneath the Kharidian settlement Pollnivneach, kurask society's origins and schisms have been called into greater question. The nature of the Pollnivneach Slayer Dungeon is still largely unknown, although its workings are obviously artificial; it possesses constructed portals to the Fremennik caves, amongst other slayer-related locations. It is unknown whether kurask originated in the Kharidian Desert or Fremennik Province, if either.
The idea of living in solitude and isolation that governs kurask society is very similar in nature to that of the scabarite race which follows Scabaras's ideologies. If the kurask race originated in the Kharidian Desert, it is possible that they were influenced by the scabarites, who were very active (although at the time probably all humans) during the Third Age, roughly when the dungeon is believed to have been created and active.
Kurask possess a basic language. Little is known of it, and only a few words have been translated; most by Skuhavi, a kurask banished for his interest in humans. Below is a list of known words in the kurask language.
- Skutask - Interest.
- Shallask - Alas, or an expression of anger/regret.
- Skarooom - Dooom!
- Kuraski - A kurask that has completed Kurisk, an adult. Must be at least 80 years old.
- Kura - A child, or one who has not completed Kurisk.
- Kurisk - Rite performed by Kura. Named after a legendary kurask hero that first performed the travel to Karamja.
- Kuriskia - A kurask city.
- Fremennik Slayer Dungeon (near fairy ring code A•J•R; a ring of slaying has a teleport to the dungeon).
- Pollnivneach Slayer Dungeon (again, a ring of slaying has a teleport close to the dungeon).
Strengths and weaknessesEdit
Players must use a leaf-bladed weapon, broad arrows, broad-tipped bolts or the Slayer Dart spell when fighting these. Using any other weapon is completely ineffective. The dwarf multicannon does not work, and the deflect curses will reflect damage although not much. (familiars do work)
After the Evolution of Combat, the best way to kill these is with the Slayer Dart. It is possible to kill them in 2 or 3 hits with this method.
Item Quantity Rarity GE Market Price Bones 1 Always 421
- Represents 90% confidence range, based on a sample of 24,529 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 5–30 Uncommon 1,475–8,850 Death rune 1–6 Uncommon 191–1,146 Mind rune 4–16 Uncommon 32–128
Item Quantity Rarity GE Market Price Broad-tipped bolts 1–10 Common 52–520 Unfinished broad bolts 21–100 Common 630–3,000 Broad arrowheads 21–100 Common 1,743–8,300 Adamant bolts 5–19 Uncommon 390–1,482 Mithril hatchet 1 Uncommon 108 Broad arrow 1–10 Uncommon Not sold Rune longsword 1–2 Rare 18,487–36,974 Off-hand leaf-bladed sword 1 Very rare 68,469 Leaf-bladed sword 1 Very rare 41,501
Item Quantity Rarity GE Market Price Adamant platebody 1 Uncommon 9,609 Mithril kiteshield 1 Uncommon 761 Mystic robe top (light) 1 Very rare 70,432
Item Quantity Rarity GE Market Price Grimy guam 1 Common 730 Grimy marrentill 1 Common 117 Grimy tarromin 1 Common 42 Grimy harralander 1 Common 173 Grimy irit 1 Uncommon 3,210 Grimy avantoe 1 Uncommon 4,562 Grimy kwuarm 1 Uncommon 4,560 Grimy cadantine 1 Uncommon 2,435 Grimy dwarf weed 1 Uncommon 9,066 Grimy ranarr 1 Rare 3,010 Grimy lantadyme 1 Rare 8,961
Item Quantity Rarity GE Market Price Irit seed 1 Uncommon 256 Cactus seed 1 Uncommon 24 Toadflax seed 1 Uncommon 3,242 Poison ivy seed 1 Uncommon 6 Avantoe seed 1 Uncommon 2,656 Kwuarm seed 1 Uncommon 1,066 Cadantine seed 1 Uncommon 1,001 Belladonna seed 1 Uncommon 73 Morchella mushroom spore 4 Uncommon 4,184 Fellstalk seed 1 Uncommon 1,073 Lantadyme seed 1 Rare 35,771 Snapdragon seed 1 Rare 1,673 Dwarf weed seed 1 Rare 40,170 Torstol seed 1 Very rare 37,360
Item Quantity Rarity GE Market Price Banana  1–2 Common 457–914 Pineapple  2–8 (noted) Common 88–352 Plain pizza 1 Uncommon 448
Item Quantity Rarity GE Market Price Coins 22–748 Common Not sold Flax 20–30 (noted) Common 1,880–2,820 Super strength (1) 1 Common 1,182 Super ranging potion (1) 1 Uncommon 3,669 Bones 1,2 Uncommon 421–842 Big bones 1,2 Uncommon 697–1,394 Anagogic ort 20, 40 Uncommon Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Clue scroll (Hard) 1 Rare Not sold Kurask head 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,715 Uncut emerald 1 Common 2,854 Uncut ruby 1 Common 4,440 Uncut diamond 1 Uncommon 6,533 Loop half of a key 1 Uncommon 19,822 Tooth half of a key 1 Uncommon 43,084 Uncut dragonstone 1 Rare 15,595 Dragonstone 1 Rare 10,681 Dragon dagger 1 Uncommon 16,653 Rune battleaxe 1 Rare 24,235 Rune javelin 5 Rare 855 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,632 Rune spear 1 Very rare 11,513 Dragon spear 1 Very rare 35,966 Dragon dagger 50 (noted) Very rare 832,650 Rune sq shield 1 Very rare 22,351 Rune kiteshield 1 Very rare 31,753 Shield left half 1 Very rare 64,434 Dragon helm 1 Very rare 59,659 Adamant bolts 200 Uncommon 15,600 Onyx bolts 150 Rare 1,267,050 Rune arrow 150–200, 500 Rare 22,800–76,000 Battlestaff 200 (noted) Rare 1,598,800 Vecna skull 1 Very rare 105,870 Water talisman 1 Uncommon 16,104 Earth talisman 25–35 (noted) Uncommon 88,475–123,865 Fire talisman 25–35 (noted) Uncommon 88,675–124,145 Chaos talisman 1 Uncommon 976 Nature talisman 1 Uncommon 373 Pure essence 500–15,000 (noted) Uncommon 11,000–330,000 Nature rune 20–80 Rare 5,900–23,600 Soul rune 20 Rare 4,840 Law rune 45 Rare 18,405 Death rune 50, 121 Rare 9,550–23,111 Blood rune 50 Rare 15,050 Raw swordfish 125–250, 1,000 (noted) Uncommon 51,625–413,000 Raw shark 250–500 (noted) Uncommon 422,250–844,500 Big bones 150–500 (noted) Uncommon 104,550–348,500 Coal 150–7,500 (noted) Uncommon 36,900–1,845,000 Adamantite ore 150–800 (noted) Uncommon 363,900–1,940,800 Silver ore 100 (noted) Rare 8,800 Runite ore 100 (noted) Rare 1,103,000 Adamant bar 1,000–7,000 (noted) Rare 3,579,000–25,053,000 Rune bar 1, 50 (noted) Rare 14,351–717,550 Clean toadflax 25–250 (noted) Uncommon 124,525–1,245,250 Clean snapdragon 30–120 (noted) Uncommon 144,780–579,120 Clean torstol 10–100 (noted) Uncommon 103,110–1,031,100 Watermelon seed 3 Uncommon 7,677 Yew seed 1–50 Rare 70,608–3,530,400 Magic seed 1–7 Rare 127,971–895,797 Palm tree seed 10 Rare 1,337,320 Snapdragon seed 1 Rare 1,673 Yew logs 50–20,000 (noted) Rare 20,500–8,200,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Prior to the release of the Order of Ascension, it was possible to kill Kurasks (and Turoth) using any spell, as long as a Slayer staff or staff of light was equipped. This no longer works, and Slayer Dart is now required to kill them with magic, as had originally been intended.