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< Kree'arra

NOTE: After the update on 5 September 2012, you no longer need a mithril grapple to access Armadyl's Eerie. Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the four Godswords.

Like the other generals, Kree'arra has an instance option; each hour will cost the player 200000 coins, rather than 250000.


  • Melee attack: This is only used if Kree'arra is at a melee range, so be aware and stay away. Each hit has a maximum of 1500 damage, and is done right after the other, similar to the old dragon dagger special attack, meaning it can deal up to 3000 lifepoints almost instantly. 
  • Range attack: A gale of wind that advances towards the player. This attack is accurate and can hit up to 1500. It is recommended that the player uses Protect/Deflect Missiles if they are not using Soul Split against Kree'arra.
  • Mage attack: Blue tornado that rapidly advances towards the player. Deals up to 1000 damage.

Note: The mage and range attacks are single-hitting, however, Kree'arra's attacks are varied. When there is more than one person in the room, Kree'arra will launch multiple attacks at once, and each attack can be the same style or different.


The player has the option to choose between the normal room and an instanced room; both strategies are applied here. If a player uses an instanced room, it will cost them 200,000 coins per hour, but if the player dies they can recover their items without being barraged by attacks.

Normal RoomEdit

In the normal room, players can fight Kree'arra on a standard spawn rate. The spawn rate is affected by the amount of people that are in that world, so if a player needs fast spawns without an instance, a highly populated world is recommended.

Kree'arra's attacks have a chance of knocking the player around his room, except for his melee attacks. They can interrupt channeled abilities, so if a player is using Rapid Fire and is knocked around, the ability will end immediately, wasting it. To counter it, players should hug the wall corners (or the tile in front of the big door), which will prevent the player from being knocked around.

If the player has not yet unlocked the ability Death's Swiftness, they should use the following:

Once Kree'arra is dead, kill the minions in this order: Wingman Skree, Flockleader Geerin, and finally Flight Kilisa. Skree has the highest damage output when the player is protecting against the right styles from Kree'arra, as his attacks easily hit up to 600+ very frequently. The use of Debilitate also works during the fight, as it will cut damage from him for a short time.

After all the minions are dead, take your time to heal and restore your prayer if needed. Adrenaline stalling can also help increase kill rates.

Kree'Arra fight

A player fights Kree'arra.

Instanced RoomEdit

This instanced room presumes that the player is fighting Kree'arra on a fast spawn rate.

In this room, the player should have at least level 80+ armour and 90+ weaponry, as the boss will usually spawn before you are able to kill all three bodyguards. In this instance, the fight goes on as the normal room. Upon Kree'arra's death, immediately target Skree and then kill another bodyguard of your choice. It is not recommended to kill all three unless you need to, as killing them will just respawn them as soon as he spawns.

Adrenaline stalling usually is not needed here, but if it does, only use one ability, since the boss will spawn very quickly. Due to the fast kill rates the player should be getting, bringing along a Bonecrusher and a Split dragontooth necklace or Demon horn necklace as their means of restoring prayer along would be a good choice. It is recommended to use this strategy along with a large amount of prayer flasks, as it is very unlikely to restore your prayer points.

Recommended Equipment - Ranged SetupEdit

Recommended Equipment for Ranged
Slot Item (Most effective → least effective)
Head slot Sirenic mask Superior death lotus hood / Pernix cowl Armadyl helmet Torva full helm Superior seasinger's hood
Neck slot Farsight sniper necklace Saradomin's murmur Dragon Rider amulet Amulet of fury Amulet of ranging
Cape slot Completionist cape Ava's alerter / Max cape Ava's accumulator TokHaar-Kal-Xil Skillcape
Torso slot Sirenic hauberk Superior death lotus chestplate / Pernix body Death lotus body Armadyl chestplate / Karil's Top Royal d'hide body
Legs slot Sirenic chaps Superior death lotus chaps / Pernix chaps Death lotus chaps Armadyl chainskirt Karil's Leatherskirt
Weapon slot Ascension crossbow Death lotus dart Chaotic crossbow Sagaie Armadyl crossbow
2h slot Noxious longbow Zaryte bow / Royal crossbow Hand cannon Karil's crossbow / Black salamander / Crystal bow N/A
Off-hand weapon slot Off-hand Ascension crossbow Off-hand death lotus dart Off-hand chaotic crossbow Karil's off-hand pistol crossbow N/A
Shield slot Vengeful kiteshield Elysian spirit shield Eagle-eye kiteshield Armadyl buckler Dragonfire shield (ranged)
Ammo slot Ascension bolts / Araxyte arrows Royal bolts Hand cannon shot N/A N/A
Gloves slot Tracking gloves Pernix gloves Swift gloves Culinaromancer gloves 10 Armadyl gloves
Boots slot Pernix boots Glaiven boots Armadyl boots Ragefire boots Steadfast boots
Ring slot Archers' ring (i) Onyx ring (i) Sixth-Age circuit Dragonstone ring (i) TokKul-Zo
Aura slot Vampyrism Penance Reverence Sharpshooter N/A
Pocket slot Superior Scrimshaw of cruelty / Sign of life N/A N/A N/A N/A

Recommended Equipment - Magic SetupEdit

Recommended Equipment for Magic
Slot Item (Most effective → least effective)
Head slot Full slayer helm if on task / Tectonic mask Superior seasinger's hood / Virtus mask Seasinger's hood Ganodermic Visor Hood of Subjugation
Neck slot Arcane stream necklace Saradomin's hiss Dragon Rider amulet Amulet of fury Arcane blast necklace
Cape slot Completionist cape TokHaar-Kal-Mej Max cape God cape Skillcape
Torso slot Tectonic robe top Superior seasinger's robe top / Virtus robe top Seasinger's robe top Ganodermic poncho Garb of subjugation / Ahrim's robe top
Legs slot Tectonic robe bottom Superior seasinger's robe bottom / Virtus robe bottom Seasinger's robe bottom Ganodermic leggings Gown of subjugation / Karil's Leatherskirt
Weapon slot Seismic wand Virtus Wand Abyssal wand Ahrim's wand / Wand Of Treachery Master wand / Grifolic wand
2h slot Noxious staff Chaotic Staff Armadyl Battlestaff Ahrim's staff Lunar Staff
Off-hand weapon slot Seismic singularity Virtus Book Abyssal orb Ahrim's book of magic Grifolic orb
Shield slot Merciless kiteshield Spectral spirit shield Farseer kiteshield Ward of Subjugation Dragonfire shield (magic)
Ammo slot N/A N/A N/A N/A N/A
Gloves slot Virtus gloves Static gloves Spellcaster gloves Ganodermic gloves Gloves Of Subjugation
Boots slot Virtus boots Ragefire boots Ganodermic boots Boots of subjugation Glaiven boots
Ring slot Ring of wealth Seer's ring (i) Onyx ring (i) Sixth-Age circuit Seer's Ring
Aura slot Vampyrism Penance Reverence Master runic accuracy N/A
Pocket slot Sign of life N/A N/A N/A N/A

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