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Invasion plans
This article is a hard mode strategy guide for Kree'arra.
Information on mechanics, setups, and tactics is on this page. For the normal mode strategy guide, see here.

Unlike its regular counterpart, Hard Mode Kree'arra summons yellow and blue whirlwinds in the room. They move around randomly and disappear only when Kree'arra is defeated. Kree'arra also has more accurate attacks and higher life points.

AttacksEdit

  • Melee attack: This is only used if Kree'arra is not under attack. Each hit has a maximum of 1500 damage, and is done right after the other, similar to the old dragon dagger special attack, meaning it can deal up to 3000 life points almost instantly.
  • Range attack: A gale of wind that advances towards the player. This attack is accurate and can hit up to 2000. Unlike most other combat encounters, protect/deflect prayers will reduce damage by 100% instead of 50%, and it is advised that players use Protect/Deflect missiles in place of Soul Split.
  • Mage attack: Blue tornado that rapidly advances towards the player. Deals up to 1000 damage.

Note: The mage and range attacks are single-hitting, however, Kree'arra's attacks are varied. When there is more than one person in the room, Kree'arra will launch multiple attacks at once, and the attack can be the same or different.

After every few attacks by Kree'arra at regular intervals, he says "Storms, align to me!". This causes all the whirlwinds to barricade around him, and Kree'arra is invulnerable while doing this. A few seconds later he will exclaim "Feel the power of Armadyl!" and the whirlwinds will be fired out in all directions. It is important to not make contact with the whirlwinds because they can hit anywhere from 2100-3400 rapidly.

StrategyEdit

The player should proceed to the north-east corner. By standing in a corner, Kree'arra cannot cause the player to be knocked around by the whirlwinds, which can terminate channelled abilities (Rapid Fire most notably) and it is also less likely for a whirlwind to move to this spot. Should whirlwinds advance to the spot, quickly move out of it and eat food until Kree'arra pulls the whirlwinds in, then go back to the corner.

RangedEdit

A very effective action bar setup:

  • Corruption Shot
  • Needle Strike
  • Fragmentation Shot
  • Piercing Shot
  • Binding Shot
  • Snipe
  • Snap Shot
  • Rapid Fire
  • Bombardment
  • Tight Bindings
  • Shadow Tendrils
  • Death's Swiftness
  • If using a bow or a 2h crossbow, Needle Strike should be swapped for Dazing Shot.
  • If The World Wakes is not completed by the player, Death's Swiftness should be swapped for Deadshot.

Be careful when using threshold abilities because if Kree'arra is preparing to fire out the whirlwinds then they will be nullified and wasted.

Death's Swiftness 10-20% AoE effect works even while Kree is invulnerable, making it a good tactic to ensure he is in the shroud. While this ability is active the player should use Binding Shot, Snap Shot, Bombardment and Rapid Fire (be careful that this is used in a corner else Kree may knock around the player while using this ability which terminates it).

Beast of burden familiars are more important than combat or healing due to the constant need to eat food. Compared to regular mode and how unpredictable the whirlwinds can be, Hard Mode will cause even the most experienced players with the best armour to be eating food almost every kill.

Once Kree'arra is dead, it is a good idea to use Anticipation, Freedom and Devotion (and if the player brings a shield, Resonance and Preparation) to stall adrenaline for the next kill, so Death's Swiftness can be used instantly.

Recommended Equipment Edit

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Anima Core helm of Zamorak Anima Core helm of Zamorak Pernix cowl Pernix cowl
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Amulet of ranging Amulet of ranging
Cape slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Defence cape Cape of Accomplishment (Ranged or Defence capes are recommended for their perks)
Torso slot Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Pernix body Pernix body Anima Core body of Zamorak Anima Core body of Zamorak
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Pernix chaps Pernix chaps Anima Core legs of Zamorak Anima Core legs of Zamorak
Weapon slot Ascension crossbow Ascension crossbow Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Attuned crystal chakram Attuned crystal chakram Chaotic crossbow Chaotic crossbow
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand shadow glaive Off-hand shadow glaive Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand attuned crystal chakram Off-hand attuned crystal chakram Off-hand chaotic crossbow Off-hand chaotic crossbow
Shield slot Vengeful kiteshield Vengeful kiteshield Attuned crystal deflector Attuned crystal deflector Eagle-eye kiteshield Eagle-eye kiteshield Elysian spirit shield Elysian spirit shield Armadyl buckler Armadyl buckler
Ammo slot Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wyvern spines 5 Wyvern spines Royal bolts 5 Royal bolts N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Swift gloves (white) Swift gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Silverhawk boots (60) Silverhawk boots Glaiven boots Glaiven boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Archers' ring (i) Archers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Archers' ring Archers' ring
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Law Illuminated god book Superior scrimshaw of ranging Superior scrimshaw of ranging Scrimshaw of cruelty Scrimshaw of cruelty Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Anima Core helm of Seren Anima Core helm of Seren Virtus mask Virtus mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane stream necklace Arcane stream necklace Saradomin's hiss Saradomin's hiss
Cape slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Saradomin cape God cape Max cape Max cape Defence cape Cape of accomplishment (Defence cape is recommended for the perk)
Torso slot Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top Anima Core body of Seren Anima Core body of Seren
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs Anima Core legs of Seren Anima Core legs of Seren
Weapon slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Shield slot Merciless kiteshield Merciless kiteshield Attuned crystal ward Attuned crystal ward Farseer kiteshield Farseer kiteshield Arcane spirit shield Arcane spirit shield Ward of subjugation Ward of subjugation
Ammo slot Sealed large rune pouch Sealed large rune pouch Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A
Gloves slot Celestial handwraps Celestial handwraps Deathtouch bracelet Deathtouch bracelet Virtus gloves Virtus gloves Spellcaster gloves Spellcaster gloves Gloves of subjugation Gloves of subjugation
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Silverhawk boots (60) Silverhawk boots Ragefire boots Ragefire boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Seers' ring (i) Seers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Seers' ring Seers' ring
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Law Illuminated god book Superior scrimshaw of magic Superior scrimshaw of magic Scrimshaw of the elements Scrimshaw of the elements Sign of life Sign of life / Sign of death Sign of death


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