Invasion plans
This article is a strategy guide for Kree'arra.
Information on mechanics, setups, and tactics is on this page. For the hard mode strategy guide, see here.

Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the five godswords.

Like the other generals, Kree'arra has an instanced option costing the player 200,000 coins for each hour.


  • Melee attack: This is only used if Kree'arra is at a melee range, so be aware and stay away. Each hit has a maximum of 1500 damage, with two hits one after another dealing up to 3000 life points of damage almost instantly. 
  • Range attack: A gale of wind that advances towards the player. This attack is accurate and can hit up to 1500. It is recommended that the player uses Protect/Deflect Missiles if they are not using Soul Split.
  • Mage attack: Blue tornado that rapidly advances towards the player. Deals up to 1000 damage.

The mage and range attacks are single-hitting, however, Kree'arra's attacks are varied. When there is more than one person in the room, Kree'arra will launch multiple attacks at once, and each attack can be the same style or different.


The player has the option to choose between the normal room and an instanced room; both strategies are applied here. If a player uses an instanced room, it will cost them 200,000 coins per hour, but if the player dies they can recover their items without being barraged by attacks.

Since many of the items dropped have a good high alchemy value, it is possible to bring a Steel titan or Iron titan and spam scrolls rather than bringing a Beast of burden.

Also, at 75,000 life points, Kree'arra is a high life point target, which makes Dreadnips very effective at reducing kill times.

Kree'arra's attacks have a chance of knocking the player around his room, except for his melee attacks. They can interrupt channelled abilities, so if a player is using Rapid Fire and is knocked around, the ability will end immediately, wasting it. To counter it, players should hug the wall corners (or the tile in front of the big door), which will prevent the player from being knocked around.

If the player has not yet unlocked the ability Death's Swiftness, they should use the following:

Once Kree'arra is dead, kill the minions in this order: Wingman Skree, Flockleader Geerin, and finally Flight Kilisa. Skree has the highest damage output when the player is protecting against the right styles from Kree'arra, as his attacks easily hit up to 600+ very frequently. The use of Debilitate also works during the fight, as it will cut damage from him for a short time.

Since the kill will typically start with an ultimate ability such as Death's Swiftness or Sunshine, a ring of vigour is very helpful to bring as a ring switch for additional adrenaline.

After all the minions are dead, take your time to heal and restore your prayer if needed. Adrenaline stalling can also help increase kill rates. An enhanced excalibur will offer the same healing as a healing ultimate ability without needing any adrenaline.

Normal RoomEdit

In the normal room, players can fight Kree'arra on a standard spawn rate.

Kree'Arra fight

A player fights Kree'arra.

Instanced RoomEdit

This instanced room presumes that the player is fighting Kree'arra on a fast spawn rate.

In this room, the player should have at least level 80+ armour and 90+ weaponry, as the boss will usually spawn before you are able to kill all three bodyguards. In this instance, the fight goes on as the normal room. Upon Kree'arra's death, immediately target Skree and then kill another bodyguard of your choice. It is not recommended to kill all three unless you need to, as killing them will just respawn them as soon as he spawns.

Adrenaline stalling usually is not needed here, but if it does, only use one ability, since the boss will spawn very quickly. Due to the fast kill rates the player should be getting, bringing along a bonecrusher and a split dragontooth necklace or demon horn necklace as their means of restoring prayer along would be a good choice. It is recommended to use this strategy along with a large amount of prayer flasks, as it is very unlikely to restore your prayer points.

Recommended EquipmentEdit

While level 90 armours are indeed the most effective, when the cost and profit per hour is taken into consideration, it is more efficient to use less costly armours.

Ranged SetupEdit

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Full slayer helm if on task / Sirenic mask Superior death lotus hood / Pernix cowl Armadyl helmet Karil's coif N/A
Neck slot Amulet of souls Farsight blood necklace Farsight sniper necklace Amulet of fury (t) Amulet of fury
Cape slot Completionist cape TokHaar-Kal-Xil / Max cape Ava's alerter Ava's accumulator Cape of Accomplishment
Torso slot Sirenic hauberk Superior death lotus chestplate / Pernix body Death lotus body Armadyl chestplate / Karil's top Royal dragonhide body
Legs slot Sirenic chaps Superior death lotus chaps / Pernix chaps Death lotus chaps Armadyl chainskirt Karil's leatherskirt
Weapon slot Ascension crossbow Death lotus dart Chaotic crossbow Sagaie Armadyl crossbow
2h slot Seren godbow Noxious longbow Decimation Attuned crystal bow / Zaryte bow / Royal crossbow Hand cannon
Off-hand weapon slot Off-hand Ascension crossbow Off-hand death lotus dart Off-hand chaotic crossbow Off-hand Armadyl crossbow Karil's off-hand pistol crossbow
Shield slot Vengeful kiteshield Elysian spirit shield Eagle-eye kiteshield Armadyl buckler Dragonfire shield (ranged)
Ammo slot Ascension bolts / Araxyte arrows Onyx bolts (e) Royal bolts Hand cannon shot N/A
Gloves slot Swift gloves Pernix gloves Tracking gloves Armadyl gloves Culinaromancer gloves 10 / Royal spiky vambraces
Feet slot Pernix boots Glaiven boots Armadyl boots N/A N/A
Ring slot Ring of death Asylum surgeon's ring Archer's ring (i) Sixth-age circuit Ring of vigour
Aura slot Vampyrism Penance Reverence Sharpshooter N/A
Pocket slot Superior Scrimshaw of cruelty / Sign of life / Shard of Zaros N/A N/A N/A N/A

Magic SetupEdit

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Full slayer helm if on task / Tectonic mask Superior seasinger's hood / Virtus mask Seasinger's hood Ganodermic visor Hood of subjugation
Neck slot Arcane blood necklace Amulet of souls Dragon rider amulet Arcane stream necklace Amulet of fury (t)
Cape slot Completionist cape TokHaar-Kal-Mej Max cape God cape Cape of Accomplishment
Torso slot Tectonic robe top Superior seasinger's robe top / Virtus robe top Seasinger's robe top Ganodermic poncho Garb of subjugation / Ahrim's robe top
Legs slot Tectonic robe bottom Superior seasinger's robe bottom / Virtus robe bottom Seasinger's robe bottom Ganodermic leggings Gown of subjugation / Ahrim's robe skirt
Weapon slot Wand of the praesul Seismic wand Virtus wand Abyssal wand Ahrim's wand / Wand of treachery
2h slot Staff of Sliske Noxious staff Chaotic staff Armadyl battlestaff Ahrim's staff
Off-hand weapon slot Imperium core Seismic singularity Virtus book Abyssal orb Ahrim's book of magic
Shield slot Merciless kiteshield Elysian spirit shield Farseer kiteshield Ward of subjugation Dragonfire shield (magic)
Gloves slot Virtus gloves Static gloves Spellcaster gloves Ganodermic gloves Gloves of subjugation
Feet slot Virtus boots Ragefire boots Ganodermic boots Boots of subjugation Ragefire boots
Ring slot Ring of death Asylum surgeon's ring Seer's ring (i) Sixth-age circuit Ring of vigour
Aura slot Vampyrism Penance Reverence Master runic accuracy N/A
Pocket slot Sign of life / Shard of Zaros N/A N/A N/A N/A

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