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Knight Waves Training Grounds

From the RuneScape Wiki, the wiki for all things RuneScape

The Knight Waves Training Grounds is a miniquest located on the top floor of Camelot castle. Players must have completed the King's Ransom quest to enter. A squire standing outside the door will explain how the training grounds work.

Players must defeat successively the eight Knights of the Round Table. Players are allowed to use only the melee style of combat, summoning and prayer are not allowed. As well as doing damage, each knight drains one combat stat (Attack, Defence, Strength) by 5 upon accurately hitting the player. Each knight is harder than the preceding one and will hit more accurately, thereby draining combat stats faster. The final knight, Sir Lancelot, reduces 2 stats: Defence and Strength.

[source needed]

The Knight Waves Training Grounds is a safe area, so players will not lose items when they die, except the food and potions they have already used.

Players will retain their hitpoints and stats if they exit the miniquest with lowered stats. For example, if the player starts with 78 hp and leaves with 13 hp, they'd be left with 13 hp when they go outside. It is therefore recommended that when battles turn sour, players should allow themselves to be killed, as opposed to leaving via the exit. Players will have to start all over again if they leave—or die.

Contents

[edit] The Knight Waves

Wave Knight Level Weak against Stat lowered
1 Sir Bedivere 110 Slash attacks Strength
2 Sir Pelleas 112 Slash attacks Defence
3 Sir Tristram 115 Stab attacks Strength
4 Sir Palomedes 118 Crush attacks Attack
5 Sir Lucan 120 Slash attacks Defence
6 Sir Gawain 122 Stab attacks Attack
7 Sir Kay 124 Crush attacks Defence
8 Sir Lancelot 127 Slash attacks Defence, Strength

[edit] Combat Strategy

A high combat level is important for success in this miniquest. Attempting the knight waves with less than combat level 90 is difficult. It is highly recommended that players have at least level 70 of each combat stat (attack, strength, and defence) before trying this miniquest. Players should also wear their best armour for maximum protection against melee, preferably barrows equipment armour, which has high defence bonuses.

Players are advised to bring an Abyssal Whip or a good Dragon weapon such as a Dragon dagger for its special.

A  player can also combine tactics, drinking super attack/strength potions and then attacking with a poisoned Dragon dagger.

Note: If the player is going to use the poison-and-hide method, keep in mind that that if a single knight is not defeated within a certain time limit (around 5 minutes), he will simply disappear and the player will have to start all over again. This becomes a problem at or near Sir Gawain, who has enough hitpoints to outlast one hit of super strong weapon poison (p++).

If you have enough money to afford it, a very effective strategy is to use full Guthan's armour to heal hitpoints throughout the fight. Guthan's warspear also easily lets you change combat styles, as it is capable of slash, stab, and crush attacks.

Note: If the player is about to die and wishes to leave, clicking on the door is not a good idea. If the player dies as he or she is exiting, it is treated as a normal death and he or she will lose their items. It is better to die within the training grounds, so the player will respawn with full hitpoints and stats.

Regardless of combat strategy, food is essential. Because the knights drain combat stats (Attack, Strength and Defence) with their hits, players should bring at least:

[edit] Rewards

This miniquest can be done only once. Players cannot reenter the training room if they've already completed the challenge.

File:Knight Wave Reward.PNG

[edit] Trivia

  • Sir Gawain wields a halberd, but if you are safespotting him with a halberd, he will not be able to attack you, even though all halberds have a two-square reach.
  • Sir Lancelot wields a sword that resembles Silverlight. He also attacks at around the speed of a dagger or scimitar, which is slightly faster than the other knights (who attack at the speed of a mace or longsword).
  • Although magic is not allowed in the training grounds, the Lumbridge Home Teleport can be used.
  • If straight after talking to Merlin after beating Sir Lancelot "nothing interesting happens" appears in the chat box

[edit] See also