Klenter's Pyramid is one of the two pyramids in Sophanem, the other being Jalsavrah, and the final resting place of Klenter. The pyramid is guarded over by a sphinx and can only be accessed with a cat. During Icthlarin's Little Helper, a wanderer, actually Amascut the Devourer, hypnotises an adventurer to steal one of Klenter's organs so that she may steal his soul, but Icthlarin prevents this at the last moment.
In order to progress in the pyramid, traps must be avoided. First, there are a few sets of wall crushers. Walking diagonally will avoid these. Then, the rocky path should be followed (with ground decoration on) to avoid pitfall traps. Note see Icthlarin's Little Helper on how to avoid the pit traps. Past the first two mummies is an automatic spawn for a scarab swarm. There are more mummies, then a pit that can be crossed, leading to Klenter's sarcophagus and organs. Another wall crusher and pitfall-infested path leads to a closed chest to the east.
To reach the chest players should avoid the wall crushers by walking diagonally between them. When standing with the east part of the easternmost crusher directly south, take three steps forward (east), walk one step diagonally to the south-east, and then walk forward (east) to the chest to loot it for 50 coins.
Claiming the loot from the chest is a requirement to obtain the master quest cape.
|Part 3 of the Desert quest series|
|Miscellaneous||Quick guide • Transcript|