|Release||16 May 2016 (Update)|
|Destroy||You must manufacture another one at an Invention workbench.|
|On death||Always kept outside Wild|
|Examine||An inventive variation of the multicannon for meleeing enemies. Requires cannonballs.|
The kinetic cyclone is an Invention device that is a part of the dwarven tech tree. It requires 55 Dwarven Currency and level 70 Invention to unlock. It is the melee variant of the dwarf multicannon. The kinetic cyclone takes up a 3x3 area of space when deployed, and it can attack all targets within a 5x5 area. The experience gained from using the kinetic cyclone is dependent upon the player's Melee XP selection in their Combat Settings.
Success in creating the blueprints earns 52,591 Invention experience.
The kinetic cyclone requires cannonballs as fuel, consuming one every time it attacks (even if it hits multiple targets), and it has a cannonball capacity of 30. When active, any enemy that is in range will be repeatedly attacked by the spinning claws, and it can hit all enemies at once. It benefits from the same perks as the dwarf multicannon if unlocked, increasing the cannonball capacity to 60 or 90 and allowing it to restock automatically if the player is in range.
Unlike the dwarf multicannon, the kinetic cyclone takes up only one space in the player's inventory. Also, it cannot be reclaimed from a non-player character if lost; players must build another one. For example, it will be lost permanently if it decays. However, it can be used indefinitely if you keep picking it up and re-deploying it when you receive the decay warning.
|2,760 XP||400 XP||-|
|Discover: Kinetic cyclone|
- The upper part of the device consisting part of a black orb, topped with a crown, appears to be inspired by King Bob-omb from the Mario games, given its similar look.
- Originally, it required 1,725 Inspiration to discover.