|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armor to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE Market Price Impious ashes 1 Always 127
Item Quantity Rarity GE Market Price Air battlestaff 1 Uncommon 8,190 Fire battlestaff 1 Uncommon 8,259 Staff of air 1 Uncommon 559 Staff of fire 1 Uncommon 542 Mystic fire staff 1 Uncommon 24,870
- Represents 90% confidence range, based on a sample of 21,851 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Grimy guam 1 Common 497 Grimy marrentill 1 Common 72 Grimy tarromin 1 Common 40 Grimy harralander 1 Common 204 Grimy ranarr 1 Uncommon 3,010 Grimy irit 1 Uncommon 2,821 Grimy avantoe 1 Uncommon 4,650 Grimy kwuarm 1 Uncommon 3,028 Grimy cadantine 1 Uncommon 1,992 Grimy lantadyme 1 Rare 9,250 Grimy dwarf weed 1 Rare 10,592
Item Quantity Rarity GE Market Price Air rune 5–17 Common 175–595 Fire rune 18–45 Common 630–1,575 Chaos rune 4 Uncommon 164 Nature rune 4–37 Common 1,296–11,988 Steam rune 2 Uncommon 80 Death rune 2 Uncommon 226
Item Quantity Rarity GE Market Price Coins 11–200 Common Not sold Cannonball 3 Uncommon 1,218 Fire orb 2 Uncommon 4,194 Soda ash 4 Uncommon 2,492 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,405 Uncut emerald 1 Common 3,148 Uncut ruby 1 Common 3,240 Uncut diamond 1 Uncommon 6,722 Loop half of a key 1 Uncommon 19,784 Tooth half of a key 1 Uncommon 41,520 Uncut dragonstone 1 Rare 14,664 Dragonstone 1 Rare 10,352 Dragon dagger 1 Uncommon 16,556 Rune battleaxe 1 Rare 24,054 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,120 Rune 2h sword 1 Very rare 37,543 Rune spear 1 Very rare 11,312 Dragon spear 1 Very rare 36,127 Dragon dagger 50 (noted) Very rare 827,800 Rune sq shield 1 Very rare 22,359 Rune kiteshield 1 Very rare 31,832 Shield left half 1 Very rare 64,166 Dragon helm 1 Very rare 60,262 Adamant bolts 200 Uncommon 12,200 Onyx bolts 150 Rare 1,257,300 Rune arrow 150–200, 500 Rare 22,350–74,500 Battlestaff 200 (noted) Rare 1,594,000 Air orb 1,000 (noted) Rare 2,908,000 Fire orb 1,000 (noted) Rare 2,097,000 Vecna skull 1 Very rare 140,908 Water talisman 1 Uncommon 11,536 Earth talisman 25–35 (noted) Uncommon 35,050–49,070 Fire talisman 25–35 (noted) Uncommon 41,850–58,590 Chaos talisman 1 Uncommon 665 Nature talisman 1 Uncommon 447 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,480–25,920 Soul rune 20 Rare 2,860 Law rune 45 Rare 13,185 Death rune 50, 121 Rare 5,650–13,673 Blood rune 50 Rare 10,400 Raw swordfish 125–250, 1,000 (noted) Uncommon 39,375–315,000 Raw shark 250–500 (noted) Uncommon 411,250–822,500 Big bones 150–500 (noted) Uncommon 86,250–287,500 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 370,650–1,976,800 Silver ore 100 (noted) Rare 10,300 Runite ore 100 (noted) Rare 1,055,400 Adamant bar 1,000–7,000 (noted) Rare 3,404,000–23,828,000 Rune bar 1, 50, 150 (noted) Rare 13,124–1,968,600 Clean ranarr 33 (noted) Uncommon 105,567 Clean toadflax 25–250 (noted) Uncommon 108,925–1,089,250 Clean snapdragon 30–120 (noted) Uncommon 128,490–513,960 Clean torstol 10–100 (noted) Uncommon 63,880–638,800 Saradomin brew (4) 250 (noted) Very rare 99,000 Watermelon seed 3 Uncommon 8,700 Yew seed 1–50 Rare 67,803–3,390,150 Magic seed 1–7 Rare 155,959–1,091,713 Palm tree seed 10 Rare 996,730 Snapdragon seed 1 Rare 1,406 Torstol seed 1–31 Rare 16,095–498,945 Fellstalk seed 2 Rare 1,858 Yew logs 50–20,000 (noted) Rare 26,350–10,540,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.