|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armor to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE Market Price Impious ashes 1 Always 127
Item Quantity Rarity GE Market Price Air battlestaff 1 Uncommon 8,261 Fire battlestaff 1 Uncommon 8,402 Staff of air 1 Uncommon 559 Staff of fire 1 Uncommon 537 Mystic fire staff 1 Uncommon 24,870
- Represents 90% confidence range, based on a sample of 21,851 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Grimy guam 1 Common 516 Grimy marrentill 1 Common 78 Grimy tarromin 1 Common 39 Grimy harralander 1 Common 210 Grimy ranarr 1 Uncommon 3,013 Grimy irit 1 Uncommon 2,821 Grimy avantoe 1 Uncommon 4,713 Grimy kwuarm 1 Uncommon 2,909 Grimy cadantine 1 Uncommon 1,973 Grimy lantadyme 1 Rare 9,177 Grimy dwarf weed 1 Rare 10,592
Item Quantity Rarity GE Market Price Air rune 5–17 Common 175–595 Fire rune 18–45 Common 630–1,575 Chaos rune 4 Uncommon 164 Nature rune 4–37 Common 1,272–11,766 Steam rune 2 Uncommon 86 Death rune 2 Uncommon 234
Item Quantity Rarity GE Market Price Coins 11–200 Common Not sold Cannonball 3 Uncommon 1,233 Fire orb 2 Uncommon 4,172 Soda ash 4 Uncommon 2,492 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,338 Uncut emerald 1 Common 3,129 Uncut ruby 1 Common 3,288 Uncut diamond 1 Uncommon 6,912 Loop half of a key 1 Uncommon 19,344 Tooth half of a key 1 Uncommon 40,921 Uncut dragonstone 1 Rare 14,721 Dragonstone 1 Rare 9,881 Dragon dagger 1 Uncommon 16,641 Rune battleaxe 1 Rare 24,054 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,140 Rune 2h sword 1 Very rare 37,607 Rune spear 1 Very rare 11,312 Dragon spear 1 Very rare 36,111 Dragon dagger 50 (noted) Very rare 832,050 Rune sq shield 1 Very rare 22,283 Rune kiteshield 1 Very rare 31,599 Shield left half 1 Very rare 64,558 Dragon helm 1 Very rare 60,114 Adamant bolts 200 Uncommon 11,800 Onyx bolts 150 Rare 1,260,300 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,607,600 Air orb 1,000 (noted) Rare 2,913,000 Fire orb 1,000 (noted) Rare 2,086,000 Vecna skull 1 Very rare 140,908 Water talisman 1 Uncommon 11,455 Earth talisman 25–35 (noted) Uncommon 35,825–50,155 Fire talisman 25–35 (noted) Uncommon 44,825–62,755 Chaos talisman 1 Uncommon 633 Nature talisman 1 Uncommon 464 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,360–25,440 Soul rune 20 Rare 2,880 Law rune 45 Rare 12,960 Death rune 50, 121 Rare 5,850–14,157 Blood rune 50 Rare 10,400 Raw swordfish 125–250, 1,000 (noted) Uncommon 40,875–327,000 Raw shark 250–500 (noted) Uncommon 419,750–839,500 Big bones 150–500 (noted) Uncommon 88,950–296,500 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 376,200–2,006,400 Silver ore 100 (noted) Rare 10,100 Runite ore 100 (noted) Rare 1,059,900 Adamant bar 1,000–7,000 (noted) Rare 3,406,000–23,842,000 Rune bar 1, 50, 150 (noted) Rare 13,088–1,963,200 Clean ranarr 33 (noted) Uncommon 103,059 Clean toadflax 25–250 (noted) Uncommon 105,300–1,053,000 Clean snapdragon 30–120 (noted) Uncommon 131,460–525,840 Clean torstol 10–100 (noted) Uncommon 65,930–659,300 Saradomin brew (4) 250 (noted) Very rare 99,250 Watermelon seed 3 Uncommon 8,517 Yew seed 1–50 Rare 69,712–3,485,600 Magic seed 1–7 Rare 156,652–1,096,564 Palm tree seed 10 Rare 1,019,270 Snapdragon seed 1 Rare 1,406 Torstol seed 1–31 Rare 17,547–543,957 Fellstalk seed 2 Rare 1,796 Yew logs 50–20,000 (noted) Rare 26,850–10,740,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.