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Killerwatt

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Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you.  If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.

Tactics: Killerwatts attack in a manner similar to aviansies; you want to trigger an attack and then let the killerwatt move toward you and take the initiative.  This insures that its attack will be in its milder melee mode and not in its much worse ranged mode. To make this happen, select a killerwatt at a distance.  You must not be standing in your target's area (you can see that the clouds form small puffy separate territories once you know what to look for).  Once you have triggered a target's response, immediately click the ground near you.  Your target is now considered the "attacker" and will track you while you approach.  When you get near, it will attack in melee.  There are two potentially serious mistakes you can make; you can select a target that is too close, have it decide that you are the aggressor, and find yourself under heavy ranged fire.  You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged fire from the second killerwatt.  For low level fighters, damage will be immediate and serious.  Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane. Reenter and try again.  Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat.  As an entertainment bonus, killerbots can appear at random from the clouds, and you may click on a killerbot that appears under your feet.  If you are having trouble managing your fights, disable "run" and give yourself more time to plan. 

This is a underrated monster, with common Nature rune drops and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and Nature rune drops to turn the other drops into gold.  Killerwatts also drop ashes; bring urns for Prayer xp.

Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their melee attacks are exceptionally accurate. These melee attacks do not take into account what armour you wear, similar to the effect of dragonfire. However, since the release of the Evolution of Combat, their melee attacks only hit 1 lifepoint worth of damage rapidly. This is much less than their ranged and mage attacks would hit. The Evolution of Combat also lessened the protecting ability of the protection prayers to 50% instead of 100% against NPCs, so it is not a good idea to rely on prayer. It is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.

Storm cloud
A storm cloud

Contents

LocationEdit

Killerwatt portal
The portal

Killerwatts can be found on the Killerwatt plane, by stepping through a portal on the top floor of Draynor Manor.

During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts also inhabit clouds. However, players cannot engage them in battle here.

Strengths and weaknessesEdit

Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder. 

Their weakness is crush, therefore it is advised to bring a crush weapon such as Saradomin sword, dual-wielded dragon maces, or a chaotic maul. The best weapons to deal with them are drygore maces.  Wear melee armor to meet the ranged attack; full void is also a great option,with its unique accuracy and damage bonuses

Before the evolution of combat, slayers who didn't want to spend the money to consistently pray or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.



.

DropsEdit

100% dropsEdit

  Item Quantity Rarity GE Market Price
Impious ashes Impious ashes 1 1 Always 112

Armour/WeaponsEdit

  Item Quantity Rarity GE Market Price
Air battlestaff Air battlestaff 1 3 Uncommon 8,761
Fire battlestaff Fire battlestaff 1 3 Uncommon 9,050
Staff of air Staff of air 1 3 Uncommon 802
Staff of fire Staff of fire 1 3 Uncommon 814
Mystic fire staff Mystic fire staff 1 3 Uncommon 25,521

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

85%

13–14%

0.9–1.2%

0.6–0.8%

0.1–0.2%

Represents 90% confidence range, based on a sample of 21,052 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


HerbsEdit

  Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1 2 Common 332
Grimy marrentill Grimy marrentill 1 2 Common 56
Grimy tarromin Grimy tarromin 1 2 Common 157
Grimy harralander Grimy harralander 1 2 Common 463
Grimy ranarr Grimy ranarr 1 3 Uncommon 2,187
Grimy irit Grimy irit 1 3 Uncommon 1,721
Grimy avantoe Grimy avantoe 1 3 Uncommon 3,940
Grimy kwuarm Grimy kwuarm 1 3 Uncommon 2,148
Grimy cadantine Grimy cadantine 1 3 Uncommon 2,015
Grimy lantadyme Grimy lantadyme 1 4 Rare 7,886
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 9,330

RunesEdit

  Item Quantity Rarity GE Market Price
Air rune Air rune 5,17 2 Common 65–221
Fire rune Fire rune 18,45 2 Common 216–540
Chaos rune Chaos rune 4 3 Uncommon 164
Nature rune Nature rune 4,8,16,37 2 Common 464–4,292
Steam rune Steam rune 2 3 Uncommon 34
Death rune Death rune 2 3 Uncommon 334

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 100 Coins 11–21, 44, 127, 156, 200 2 Common Not sold
Cannonball Cannonball 3 3 Uncommon 780
Fire orb Fire orb 2 3 Uncommon 3,446
Ashes Soda ash 4 3 Uncommon 1,844
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold

Rare drop table dropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

TriviaEdit

  • The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply its hostility. Or that they may give a deadly amount of watts.
  • If a storm cloud moves onto the square of a Killerwatt you are fighting, the Killerwatt will disappear into the storm cloud, and your character will appear to be fighting empty space.
  • When you attack Killerwatts they change (just like Werewolves) and show a pair of arms and a little tail, and also become aggressive (like Aviansies). Their examine texts also change.
  • If you attack the first form you will stop after moving 2 squares. The second form acts like every other monster in the game.
  • During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor
  • "Killerwatt" is a super villain that harnesses electricity in MARVEL comics 2 (The time of Spider-girl).
  • Occasionally when the Killerwatt casts its ranged attack its arms stretch in odd directions.
  • Killerwatts can move from one cloud to another in some occasions.
  • Sometimes when killed, their drops appear to be under the ground.
  • In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
  • There is currently a glitch that when ranging Killerwatts, you can switch targets in the middle of a fight even though the area is not multi-combat; also, if you switched targets in the middle of a fight, you can not go back and attack the one you originally attacked until you finished killing the second.
  • Like the Pyrefiend, killerwatts sometimes appear to be attacking from a distance even with their melee attack, possibly due to their fast attack speed.
  • Although its Ranged attack looks like the Magic spell Wind Strike, it still counts as Ranged damage.
  • Killerwatt is the name of an electricity based ghost in The Real Ghostbusters.


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