|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armor to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE Market Price Impious ashes 1 Always 138
Item Quantity Rarity GE Market Price Air battlestaff 1 Uncommon 8,356 Fire battlestaff 1 Uncommon 8,523 Staff of air 1 Uncommon 566 Staff of fire 1 Uncommon 569 Mystic fire staff 1 Uncommon 25,475
- Represents 90% confidence range, based on a sample of 21,760 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Grimy guam 1 Common 625 Grimy marrentill 1 Common 85 Grimy tarromin 1 Common 43 Grimy harralander 1 Common 189 Grimy ranarr 1 Uncommon 2,693 Grimy irit 1 Uncommon 2,526 Grimy avantoe 1 Uncommon 4,478 Grimy kwuarm 1 Uncommon 2,344 Grimy cadantine 1 Uncommon 2,003 Grimy lantadyme 1 Rare 9,297 Grimy dwarf weed 1 Rare 10,845
Item Quantity Rarity GE Market Price Air rune 5–17 Common 200–680 Fire rune 18–45 Common 828–2,070 Chaos rune 4 Uncommon 164 Nature rune 4–37 Common 1,356–12,543 Steam rune 2 Uncommon 70 Death rune 2 Uncommon 232
Item Quantity Rarity GE Market Price Coins 11–200 Common Not sold Cannonball 3 Uncommon 1,302 Fire orb 2 Uncommon 4,900 Soda ash 4 Uncommon 2,616 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,745 Uncut emerald 1 Common 3,207 Uncut ruby 1 Common 3,929 Uncut diamond 1 Uncommon 8,277 Loop half of a key 1 Uncommon 26,832 Tooth half of a key 1 Uncommon 43,227 Uncut dragonstone 1 Rare 17,444 Dragonstone 1 Rare 10,940 Dragon dagger 1 Uncommon 16,777 Rune battleaxe 1 Rare 24,096 Rune javelin 5 Rare 895 Adamant javelin 20 Very rare 1,000 Rune 2h sword 1 Very rare 37,396 Rune spear 1 Very rare 11,284 Dragon spear 1 Very rare 36,432 Dragon dagger 50 (noted) Very rare 838,850 Rune sq shield 1 Very rare 22,382 Rune kiteshield 1 Very rare 31,320 Shield left half 1 Very rare 64,625 Dragon helm 1 Very rare 60,925 Adamant bolts 200 Uncommon 18,600 Onyx bolts 150 Rare 1,271,250 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,556,000 Air orb 1,000 (noted) Rare 3,075,000 Fire orb 1,000 (noted) Rare 2,450,000 Vecna skull 1 Very rare 146,706 Water talisman 1 Uncommon 11,876 Earth talisman 25–35 (noted) Uncommon 36,925–51,695 Fire talisman 25–35 (noted) Uncommon 72,750–101,850 Chaos talisman 1 Uncommon 185 Nature talisman 1 Uncommon 388 Pure essence 500–15,000 (noted) Uncommon 8,500–255,000 Nature rune 20–80 Rare 6,780–27,120 Soul rune 20 Rare 2,820 Law rune 45 Rare 13,275 Death rune 50, 121 Rare 5,800–14,036 Blood rune 50 Rare 13,750 Raw swordfish 125–250, 1,000 (noted) Uncommon 50,875–407,000 Raw shark 250–500 (noted) Uncommon 450,000–900,000 Big bones 150–500 (noted) Uncommon 83,850–279,500 Coal 150–7,500 (noted) Uncommon 28,200–1,410,000 Adamantite ore 150–800 (noted) Uncommon 445,050–2,373,600 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,057,400 Adamant bar 1,000–7,000 (noted) Rare 4,017,000–28,119,000 Rune bar 1, 50, 150 (noted) Rare 13,101–1,965,150 Clean ranarr 33 (noted) Uncommon 92,103 Clean toadflax 25–250 (noted) Uncommon 100,550–1,005,500 Clean snapdragon 30–120 (noted) Uncommon 114,180–456,720 Clean torstol 10–100 (noted) Uncommon 53,310–533,100 Saradomin brew (4) 250 (noted) Very rare 112,750 Watermelon seed 3 Uncommon 7,941 Yew seed 1–50 Rare 88,291–4,414,550 Magic seed 1–7 Rare 195,100–1,365,700 Palm tree seed 10 Rare 1,167,440 Snapdragon seed 1 Rare 1,957 Torstol seed 1–31 Rare 19,661–609,491 Fellstalk seed 2 Rare 1,372 Yew logs 50–20,000 (noted) Rare 28,950–11,580,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.