|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armor to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE Market Price Impious ashes 1 Always 108
Item Quantity Rarity GE Market Price Air battlestaff 1 Uncommon 8,250 Fire battlestaff 1 Uncommon 8,647 Staff of air 1 Uncommon 642 Staff of fire 1 Uncommon 656 Mystic fire staff 1 Uncommon 24,921
- Represents 90% confidence range, based on a sample of 21,760 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Grimy guam 1 Common 540 Grimy marrentill 1 Common 65 Grimy tarromin 1 Common 60 Grimy harralander 1 Common 193 Grimy ranarr 1 Uncommon 1,980 Grimy irit 1 Uncommon 2,963 Grimy avantoe 1 Uncommon 4,911 Grimy kwuarm 1 Uncommon 2,647 Grimy cadantine 1 Uncommon 3,301 Grimy lantadyme 1 Rare 10,508 Grimy dwarf weed 1 Rare 12,264
Item Quantity Rarity GE Market Price Air rune 5–17 Common 140–476 Fire rune 18–45 Common 378–945 Chaos rune 4 Uncommon 164 Nature rune 4–37 Common 1,064–9,842 Steam rune 2 Uncommon 40 Death rune 2 Uncommon 190
Item Quantity Rarity GE Market Price Coins 11–200 Common Not sold Cannonball 3 Uncommon 1,224 Fire orb 2 Uncommon 6,262 Soda ash 4 Uncommon 1,972 Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,649 Uncut emerald 1 Common 3,197 Uncut ruby 1 Common 4,426 Uncut diamond 1 Uncommon 8,413 Loop half of a key 1 Uncommon 24,360 Tooth half of a key 1 Uncommon 38,649 Uncut dragonstone 1 Rare 16,873 Dragonstone 1 Rare 10,294 Dragon dagger 1 Uncommon 16,751 Rune battleaxe 1 Rare 24,178 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,745 Rune spear 1 Very rare 10,935 Dragon spear 1 Very rare 36,655 Dragon dagger 50 (noted) Very rare 837,550 Rune sq shield 1 Very rare 22,556 Rune kiteshield 1 Very rare 32,114 Shield left half 1 Very rare 66,610 Dragon helm 1 Very rare 59,763 Adamant bolts 200 Uncommon 13,400 Onyx bolts 150 Rare 1,279,050 Rune arrow 150–200, 500 Rare 22,200–74,000 Battlestaff 200 (noted) Rare 1,510,600 Air orb 1,000 (noted) Rare 3,651,000 Fire orb 1,000 (noted) Rare 3,131,000 Vecna skull 1 Very rare 90,518 Water talisman 1 Uncommon 9,828 Earth talisman 25–35 (noted) Uncommon 16,250–22,750 Fire talisman 25–35 (noted) Uncommon 77,700–108,780 Chaos talisman 1 Uncommon 101 Nature talisman 1 Uncommon 119 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,320–21,280 Soul rune 20 Rare 2,460 Law rune 45 Rare 14,535 Death rune 50, 121 Rare 4,750–11,495 Blood rune 50 Rare 12,250 Raw swordfish 125–250, 1,000 (noted) Uncommon 36,750–294,000 Raw shark 250–500 (noted) Uncommon 418,500–837,000 Big bones 150–500 (noted) Uncommon 79,050–263,500 Coal 150–7,500 (noted) Uncommon 24,750–1,237,500 Adamantite ore 150–800 (noted) Uncommon 475,350–2,535,200 Silver ore 100 (noted) Rare 10,900 Runite ore 100 (noted) Rare 1,030,200 Adamant bar 1,000–7,000 (noted) Rare 3,860,000–27,020,000 Rune bar 1, 50, 150 (noted) Rare 13,055–1,958,250 Clean ranarr 33 (noted) Uncommon 66,594 Clean toadflax 25–250 (noted) Uncommon 109,525–1,095,250 Clean snapdragon 30–120 (noted) Uncommon 136,530–546,120 Clean torstol 10–100 (noted) Uncommon 60,010–600,100 Saradomin brew (4) 250 (noted) Very rare 53,500 Watermelon seed 3 Uncommon 8,718 Yew seed 1–50 Rare 74,111–3,705,550 Magic seed 1–7 Rare 165,336–1,157,352 Palm tree seed 10 Rare 1,446,520 Snapdragon seed 1 Rare 2,444 Torstol seed 1–31 Rare 20,077–622,387 Fellstalk seed 2 Rare 1,184 Yew logs 100–20,000 (noted) Rare 48,600–9,720,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- "Killerwatt" is a super villain that harnesses electricity in MARVEL comics 2 (The time of Spider-girl).
- Killerwatt is the name of an electricity based ghost in The Real Ghostbusters.