|Release date||20 February 2006 (Update)|
|XP per kill||175 (and 57.8 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Tactics: Killerwatts attack in a manner similar to aviansies; you want to trigger an attack and then let the killerwatt move toward you and take the initiative. This insures that its attack will be in its milder melee mode and not in its much worse ranged mode. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small puffy separate territories once you know what to look for). Once you have triggered a target's response, immediately click the ground near you. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack in melee. There are two potentially serious mistakes you can make; you can select a target that is too close, have it decide that you are the aggressor, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged fire from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane. Reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. As an entertainment bonus, killerbots can appear at random from the clouds, and you may click on a killerbot that appears under your feet. If you are having trouble managing your fights, disable "run" and give yourself more time to plan.
This is a underrated monster, with common Nature rune drops and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and Nature rune drops to turn the other drops into gold. Killerwatts also drop ashes; bring urns for Prayer xp.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their melee attacks are exceptionally accurate. These melee attacks do not take into account what armour you wear, similar to the effect of dragonfire. However, since the release of the Evolution of Combat, their melee attacks only hit 1 lifepoint worth of damage rapidly. This is much less than their ranged and mage attacks would hit. The Evolution of Combat also lessened the protecting ability of the protection prayers to 50% instead of 100% against NPCs, so it is not a good idea to rely on prayer. It is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts also inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as Saradomin sword, dual-wielded dragon maces, or a chaotic maul. The best weapons to deal with them are drygore maces. Wear melee armor to meet the ranged attack; full void is also a great option,with its unique accuracy and damage bonuses
Before the evolution of combat, slayers who didn't want to spend the money to consistently pray or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.
Item Quantity Rarity GE Market Price Impious ashes 1 Always 112
Item Quantity Rarity GE Market Price Air battlestaff 1 Uncommon 8,761 Fire battlestaff 1 Uncommon 9,050 Staff of air 1 Uncommon 802 Staff of fire 1 Uncommon 814 Mystic fire staff 1 Uncommon 25,521
- Represents 90% confidence range, based on a sample of 21,052 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Grimy guam 1 Common 332 Grimy marrentill 1 Common 56 Grimy tarromin 1 Common 157 Grimy harralander 1 Common 463 Grimy ranarr 1 Uncommon 2,187 Grimy irit 1 Uncommon 1,721 Grimy avantoe 1 Uncommon 3,940 Grimy kwuarm 1 Uncommon 2,148 Grimy cadantine 1 Uncommon 2,015 Grimy lantadyme 1 Rare 7,886 Grimy dwarf weed 1 Rare 9,330
Item Quantity Rarity GE Market Price Air rune 5,17 Common 65–221 Fire rune 18,45 Common 216–540 Chaos rune 4 Uncommon 164 Nature rune 4,8,16,37 Common 464–4,292 Steam rune 2 Uncommon 34 Death rune 2 Uncommon 334
Item Quantity Rarity GE Market Price Coins 11–21, 44, 127, 156, 200 Common Not sold Cannonball 3 Uncommon 780 Fire orb 2 Uncommon 3,446 Soda ash 4 Uncommon 1,844 Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold Uncut sapphire 1 Common 1,082 Uncut emerald 1 Common 1,903 Uncut ruby 1 Common 3,112 Uncut diamond 1 Uncommon 7,034 Loop half of a key 1 Uncommon 11,742 Tooth half of a key 1 Uncommon 19,052 Uncut dragonstone 1 Rare 12,885 Dragonstone 1 Rare 10,585 Dragon dagger 1 Uncommon 16,976 Rune javelin 5 Rare 1,215 Adamant javelin 20 Very rare 1,260 Rune 2h sword 1 Very rare 37,933 Rune spear 1 Very rare 11,988 Dragon spear 1 Very rare 36,917 Dragon dagger 50 (noted) Very rare 848,800 Rune sq shield 1 Very rare 22,727 Rune kiteshield 1 Very rare 32,404 Shield left half 1 Very rare 65,284 Dragon helm 1 Very rare 59,501 Adamant bolts 200 Uncommon 19,800 Onyx bolts 150 Rare 1,305,000 Rune arrow 150–200; 500 Rare 29,850–199 Battlestaff 200 (noted) Rare 1,680,000 Air orb 1,000 (noted) Rare 1,587,000 Fire orb 1,000 (noted) Rare 1,723,000 Vecna skull 1 Very rare 92,454 Water talisman 1 Uncommon 5,311 Earth talisman 25–35 (noted) Uncommon 19,025–26,635 Fire talisman 25–35 (noted) Uncommon 47,950–67,130 Chaos talisman 1 Uncommon 177 Nature talisman 1 Uncommon 193 Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000 Nature rune 47–77 Rare 5,452–8,932 Soul rune 20 Rare 2,480 Law rune 45 Rare 8,550 Death rune 50; 121 Rare 167 Blood rune 50 Rare 13,900 Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,000–288 Raw shark 250–500 (noted) Uncommon 257,000–514,000 Big bones 150 – 500 (noted) Uncommon 67,350–224,500 Coal 150–7,500 (noted) Uncommon 38,250–1,912,500 Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,056,000 Adamant bar 1,000–7,000 (noted) Rare 2,876,000–20,132,000 Rune bar 1,50,150 (noted) Rare 13,069–1,960,350 Clean ranarr 33 (noted) Uncommon 75,900 Clean toadflax 25–250 (noted) Uncommon 88,175–881,750 Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920 Clean torstol 10–100 (noted) Uncommon 94,140–941,400 Saradomin brew (4) 250 (noted) Very rare 64,750 Watermelon seed 3 Uncommon 5,859 Yew seed 1–50 Rare 60,155–3,007,750 Magic seed 1–6 Rare 164,810–988,860 Palm tree seed 10 Rare 1,058,660 Snapdragon seed 1 Rare 2,127 Torstol seed 1–31 Rare 50,268–1,558,308 Fellstalk seed 2 Rare 1,000 Yew logs 100–20,000 (noted) Rare 53,600–10,720,000
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply its hostility. Or that they may give a deadly amount of watts.
- If a storm cloud moves onto the square of a Killerwatt you are fighting, the Killerwatt will disappear into the storm cloud, and your character will appear to be fighting empty space.
- When you attack Killerwatts they change (just like Werewolves) and show a pair of arms and a little tail, and also become aggressive (like Aviansies). Their examine texts also change.
- If you attack the first form you will stop after moving 2 squares. The second form acts like every other monster in the game.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor
- "Killerwatt" is a super villain that harnesses electricity in MARVEL comics 2 (The time of Spider-girl).
- Occasionally when the Killerwatt casts its ranged attack its arms stretch in odd directions.
- Killerwatts can move from one cloud to another in some occasions.
- Sometimes when killed, their drops appear to be under the ground.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- There is currently a glitch that when ranging Killerwatts, you can switch targets in the middle of a fight even though the area is not multi-combat; also, if you switched targets in the middle of a fight, you can not go back and attack the one you originally attacked until you finished killing the second.
- Like the Pyrefiend, killerwatts sometimes appear to be attacking from a distance even with their melee attack, possibly due to their fast attack speed.
- Although its Ranged attack looks like the Magic spell Wind Strike, it still counts as Ranged damage.
- Killerwatt is the name of an electricity based ghost in The Real Ghostbusters.