|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armour to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE Market Price Impious ashes 1 Always 140
Item Quantity Rarity GE Market Price Air battlestaff 1 Uncommon 8,400 Fire battlestaff 1 Uncommon 8,587 Staff of air 1 Uncommon 605 Staff of fire 1 Uncommon 650 Mystic fire staff 1 Uncommon 24,721
- Represents 90% confidence range, based on a sample of 23,014 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Grimy guam 1 Common 639 Grimy marrentill 1 Common 152 Grimy tarromin 1 Common 44 Grimy harralander 1 Common 148 Grimy ranarr 1 Uncommon 3,399 Grimy irit 1 Uncommon 2,581 Grimy avantoe 1 Uncommon 4,565 Grimy kwuarm 1 Uncommon 3,460 Grimy cadantine 1 Uncommon 2,417 Grimy lantadyme 1 Rare 9,329 Grimy dwarf weed 1 Rare 9,348
Item Quantity Rarity GE Market Price Air rune 5–17 Common 140–476 Fire rune 18–45 Common 828–2,070 Chaos rune 4 Uncommon 172 Nature rune 1 Common 291 Steam rune 2 Uncommon 368 Death rune 2 Uncommon 534
Item Quantity Rarity GE Market Price Coins 11–200 Common Not sold Cannonball 3 Uncommon 1,356 Fire orb 2 Uncommon 4,892 Soda ash 4 Uncommon 1,856 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350;3,000 Common Not sold Uncut sapphire 1 Common 1,323 Uncut emerald 1 Common 2,865 Uncut ruby 1 Common 3,437 Uncut diamond 1 Uncommon 5,788 Loop half of a key 1 Uncommon 30,445 Tooth half of a key 1 Uncommon 45,120 Uncut dragonstone 1 Rare 15,552 Dragonstone 1 Rare 10,564 Dragon dagger 1 Uncommon 16,393 Rune battleaxe 1 Rare 24,197 Rune javelin 5 Rare 850 Adamant javelin 20 Very rare 1,260 Rune 2h sword 1 Very rare 37,492 Rune spear 1 Very rare 11,458 Dragon spear 1 Very rare 36,374 Battlestaff 200 (noted) Rare 1,572,400 Rune sq shield 1 Very rare 22,197 Rune kiteshield 1 Very rare 31,639 Shield left half 1 Very rare 64,814 Dragon helm 1 Very rare 59,208 Adamant bolts 200 Uncommon 14,200 Onyx bolts 150 Rare 1,267,050 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 101,975 Water talisman 1 Uncommon 16,616 Earth talisman 25–35 (noted) Uncommon 133,900–187,460 Fire talisman 25–35 (noted) Uncommon 126,900–177,660 Chaos talisman 1 Uncommon 991 Nature talisman 1 Uncommon 346 Pure essence 1,000–1,500 (noted) Uncommon 15,000–22,500 Nature rune 60–80 Rare 17,460–23,280 Soul rune 20 Rare 4,420 Law rune 45 Rare 23,760 Death rune 50 Rare 13,350 Blood rune 50 Rare 18,250 Raw swordfish 125–250 (noted) Uncommon 50,250–100,500 Raw shark 250 (noted) Uncommon 366,250 Big bones 150–180 (noted) Uncommon 97,650–117,180 Coal 550–700 (noted) Uncommon 132,000–168,000 Adamantite ore 150–250 (noted) Uncommon 324,000–540,000 Silver ore 100 (noted) Rare 9,000 Runite ore 100 (noted) Rare 1,061,200 Rune bar 1 Common 13,675 Rune bar 50 (noted) Very rare 683,750 Clean toadflax 35–45 (noted) Uncommon 155,505–199,935 Clean snapdragon 30–35 (noted) Uncommon 141,060–164,570 Clean torstol 16–34 (noted) Uncommon 142,912–303,688 Snapdragon seed 1 Common 2,555 Torstol seed 1 Uncommon 41,717 Watermelon seed 3 Uncommon 7,023 Magic seed 3–7 Rare 427,980–998,620 Palm tree seed 10 Rare 1,101,940 Yew logs 450–550 (noted) Rare 175,500–214,500 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.