|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armour to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE market price Impious ashes 1 Always 112
Item Quantity Rarity GE market price Air battlestaff 1 Uncommon 8,293 Fire battlestaff 1 Uncommon 8,448 Staff of air 1 Uncommon 534 Staff of fire 1 Uncommon 664 Mystic fire staff 1 Uncommon 24,583
- Represents 90% confidence range, based on a sample of 23,014 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Grimy guam 1 Common 413 Grimy marrentill 1 Common 130 Grimy tarromin 1 Common 35 Grimy harralander 1 Common 84 Grimy ranarr 1 Uncommon 2,582 Grimy irit 1 Uncommon 2,093 Grimy avantoe 1 Uncommon 3,925 Grimy kwuarm 1 Uncommon 3,653 Grimy cadantine 1 Uncommon 2,016 Grimy lantadyme 1 Rare 6,809 Grimy dwarf weed 1 Rare 6,930
Item Quantity Rarity GE market price Air rune 5–17 Common 115–391 Fire rune 18–45 Common 1,044–2,610 Chaos rune 4 Uncommon 192 Nature rune 1 Common 361 Steam rune 2 Uncommon 516 Death rune 2 Uncommon 700
Item Quantity Rarity GE market price Coins 11–200 Common Not sold Cannonball 3 Uncommon 1,164 Fire orb 2 Uncommon 3,552 Soda ash 4 Uncommon 972 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,092 Uncut emerald 1 Common 2,076 Uncut ruby 1 Common 2,928 Uncut diamond 1 Uncommon 5,062 Loop half of a key 1 Uncommon 27,134 Tooth half of a key 1 Uncommon 30,293 Uncut dragonstone 1 Rare 13,198 Dragonstone 1 Rare 10,011 Dragon dagger 1 Uncommon 16,480 Rune battleaxe 1 Rare 24,213 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,288 Rune spear 1 Very rare 11,434 Dragon spear 1 Very rare 36,909 Battlestaff 200 (noted) Rare 1,572,400 Rune sq shield 1 Very rare 21,958 Rune kiteshield 1 Very rare 31,619 Shield left half 1 Very rare 64,586 Dragon helm 1 Very rare 59,231 Adamant bolts 200 Uncommon 11,800 Onyx bolts 150 Rare 1,257,600 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 94,419 Water talisman 1 Uncommon 10,849 Earth talisman 25–35 (noted) Uncommon 65,950–92,330 Fire talisman 25–35 (noted) Uncommon 64,125–89,775 Chaos talisman 1 Uncommon 560 Nature talisman 1 Uncommon 399 Pure essence 1,000–1,500 (noted) Uncommon 14,000–21,000 Nature rune 60–80 Rare 21,660–28,880 Soul rune 20 Rare 4,440 Law rune 45 Rare 19,485 Death rune 50 Rare 17,500 Blood rune 50 Rare 25,000 Raw swordfish 125–250 (noted) Uncommon 55,375–110,750 Raw shark 250 (noted) Uncommon 285,750 Big bones 150–180 (noted) Uncommon 85,050–102,060 Coal 550–700 (noted) Uncommon 149,050–189,700 Adamantite ore 150–250 (noted) Uncommon 203,100–338,500 Silver ore 100 (noted) Rare 8,700 Runite ore 100 (noted) Rare 1,068,600 Rune bar 1 Common 14,177 Rune bar 50 (noted) Very rare 708,850 Clean toadflax 35–45 (noted) Uncommon 118,685–152,595 Clean snapdragon 30–35 (noted) Uncommon 113,640–132,580 Clean torstol 16–34 (noted) Uncommon 89,264–189,686 Snapdragon seed 1 Common 1,401 Torstol seed 1 Uncommon 16,099 Watermelon seed 3 Uncommon 7,458 Magic seed 3–7 Rare 496,065–1,157,485 Palm tree seed 10 Rare 1,565,080 Yew logs 450–550 (noted) Rare 161,100–196,900 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.