Killerwatt
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| Release date | 20 February 2006 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 88 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 175 (and 57.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 34 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Vannaka | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Impious ashes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock! | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Tactics: Killerwatts attack in a manner similar to aviansies; you want to trigger an attack and then let the killerwatt move toward you and take the initiative. This insures that its attack will be in its milder melee mode and not in its much worse ranged mode. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small puffy separate territories once you know what to look for). Once you have triggered a target's response, immediately click the ground near you. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack in melee. There are two potentially serious mistakes you can make; you can select a target that is too close, have it decide that you are the aggressor, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged fire from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane. Reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. As an entertainment bonus, killerbots can appear at random from the clouds, and you may click on a killerbot that appears under your feet. If you are having trouble managing your fights, disable "run" and give yourself more time to plan.
This is a underrated monster, with common Nature rune drops and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and Nature rune drops to turn the other drops into gold. Killerwatts also drop ashes; bring urns for Prayer xp.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their melee attacks are exceptionally accurate. These melee attacks do not take into account what armour you wear, similar to the effect of dragonfire. However, since the release of the Evolution of Combat, their melee attacks only hit 1 lifepoint worth of damage rapidly. This is much less than their ranged and mage attacks would hit. The Evolution of Combat also lessened the protecting ability of the protection prayers to 50% instead of 100% against NPCs, so it is not a good idea to rely on prayer. It is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.

Contents |
Location
Edit

Killerwatts can be found on the Killerwatt plane, by stepping through a portal on the top floor of Draynor Manor.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts also inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknesses
Edit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as Saradomin sword, dual-wielded dragon maces, or a chaotic maul. The best weapons to deal with them are drygore maces. Wear melee armor to meet the ranged attack; full void is also a great option,with its unique accuracy and damage bonuses
Before the evolution of combat, slayers who didn't want to spend the money to consistently pray or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.
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Drops
Edit
100% drops
Edit
Item Quantity Rarity GE Market Price
Impious ashes 1 Always 112
Armour/Weapons
Edit
Item Quantity Rarity GE Market Price
Air battlestaff 1 Uncommon 8,761
Fire battlestaff 1 Uncommon 9,050
Staff of air 1 Uncommon 802
Staff of fire 1 Uncommon 814
Mystic fire staff 1 Uncommon 25,521
Charms
Edit
- Represents 90% confidence range, based on a sample of 21,052 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Herbs
Edit
Item Quantity Rarity GE Market Price
Grimy guam 1 Common 332
Grimy marrentill 1 Common 56
Grimy tarromin 1 Common 157
Grimy harralander 1 Common 463
Grimy ranarr 1 Uncommon 2,187
Grimy irit 1 Uncommon 1,721
Grimy avantoe 1 Uncommon 3,940
Grimy kwuarm 1 Uncommon 2,148
Grimy cadantine 1 Uncommon 2,015
Grimy lantadyme 1 Rare 7,886
Grimy dwarf weed 1 Rare 9,330
Runes
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Item Quantity Rarity GE Market Price
Air rune 5,17 Common 65–221
Fire rune 18,45 Common 216–540
Chaos rune 4 Uncommon 164
Nature rune 4,8,16,37 Common 464–4,292
Steam rune 2 Uncommon 34
Death rune 2 Uncommon 334
Other
Edit
Item Quantity Rarity GE Market Price
Coins 11–21, 44, 127, 156, 200 Common Not sold
Cannonball 3 Uncommon 780
Fire orb 2 Uncommon 3,446
Soda ash 4 Uncommon 1,844
Starved ancient effigy 1 Very rare Not sold
Rare drop table drops
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- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price
Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold
Uncut sapphire 1 Common 1,082
Uncut emerald 1 Common 1,903
Uncut ruby 1 Common 3,112
Uncut diamond 1 Uncommon 7,034
Loop half of a key 1 Uncommon 11,742
Tooth half of a key 1 Uncommon 19,052
Uncut dragonstone 1 Rare 12,885
Dragonstone 1 Rare 10,585
Dragon dagger 1 Uncommon 16,976
Rune javelin 5 Rare 1,215
Adamant javelin 20 Very rare 1,260
Rune 2h sword 1 Very rare 37,933
Rune spear 1 Very rare 11,988
Dragon spear 1 Very rare 36,917
Dragon dagger 50 (noted) Very rare 848,800
Rune sq shield 1 Very rare 22,727
Rune kiteshield 1 Very rare 32,404
Shield left half 1 Very rare 65,284
Dragon helm 1 Very rare 59,501
Adamant bolts 200 Uncommon 19,800
Onyx bolts 150 Rare 1,305,000
Rune arrow 150–200; 500 Rare 29,850–199
Battlestaff 200 (noted) Rare 1,680,000
Air orb 1,000 (noted) Rare 1,587,000
Fire orb 1,000 (noted) Rare 1,723,000
Vecna skull 1 Very rare 92,454
Water talisman 1 Uncommon 5,311
Earth talisman 25–35 (noted) Uncommon 19,025–26,635
Fire talisman 25–35 (noted) Uncommon 47,950–67,130
Chaos talisman 1 Uncommon 177
Nature talisman 1 Uncommon 193
Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000
Nature rune 47–77 Rare 5,452–8,932
Soul rune 20 Rare 2,480
Law rune 45 Rare 8,550
Death rune 50; 121 Rare 167
Blood rune 50 Rare 13,900
Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,000–288
Raw shark 250–500 (noted) Uncommon 257,000–514,000
Big bones 150 – 500 (noted) Uncommon 67,350–224,500
Coal 150–7,500 (noted) Uncommon 38,250–1,912,500
Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800
Silver ore 100 (noted) Rare 11,100
Runite ore 100 (noted) Rare 1,056,000
Adamant bar 1,000–7,000 (noted) Rare 2,876,000–20,132,000
Rune bar 1,50,150 (noted) Rare 13,069–1,960,350
Clean ranarr 33 (noted) Uncommon 75,900
Clean toadflax 25–250 (noted) Uncommon 88,175–881,750
Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920
Clean torstol 10–100 (noted) Uncommon 94,140–941,400
Saradomin brew (4) 250 (noted) Very rare 64,750
Watermelon seed 3 Uncommon 5,859
Yew seed 1–50 Rare 60,155–3,007,750
Magic seed 1–6 Rare 164,810–988,860
Palm tree seed 10 Rare 1,058,660
Snapdragon seed 1 Rare 2,127
Torstol seed 1–31 Rare 50,268–1,558,308
Fellstalk seed 2 Rare 1,000
Yew logs 100–20,000 (noted) Rare 53,600–10,720,000
Trivia
Edit
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply its hostility. Or that they may give a deadly amount of watts.
- If a storm cloud moves onto the square of a Killerwatt you are fighting, the Killerwatt will disappear into the storm cloud, and your character will appear to be fighting empty space.
- When you attack Killerwatts they change (just like Werewolves) and show a pair of arms and a little tail, and also become aggressive (like Aviansies). Their examine texts also change.
- If you attack the first form you will stop after moving 2 squares. The second form acts like every other monster in the game.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor
- "Killerwatt" is a super villain that harnesses electricity in MARVEL comics 2 (The time of Spider-girl).
- Occasionally when the Killerwatt casts its ranged attack its arms stretch in odd directions.
- Killerwatts can move from one cloud to another in some occasions.
- Sometimes when killed, their drops appear to be under the ground.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- There is currently a glitch that when ranging Killerwatts, you can switch targets in the middle of a fight even though the area is not multi-combat; also, if you switched targets in the middle of a fight, you can not go back and attack the one you originally attacked until you finished killing the second.
- Like the Pyrefiend, killerwatts sometimes appear to be attacking from a distance even with their melee attack, possibly due to their fast attack speed.
- Although its Ranged attack looks like the Magic spell Wind Strike, it still counts as Ranged damage.
- Killerwatt is the name of an electricity based ghost in The Real Ghostbusters.