|Release date||20 February 2006 (Update)|
|XP per kill||125.7 (and 41.4 experience)|
|Always drops||Impious ashes|
|Examine text|| Before being attacked: A ball of Electrical energy.
While attacking: An angry electrical shock!
Killerwatts are Slayer monsters that require level 37 Slayer to kill. Wear insulated boots to enter the Killerwatt plane; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you. If you enter without them or take them off after you are inside, you will get hit for up to ~1500 life points by the thunderclouds inside the area.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like aviantese, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and Nature runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Warning: Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks are as fast as dual wielded "fastest" weapons, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle here.
Strengths and weaknessesEdit
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armour to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Killerwatts attack in a manner similar to aviantese; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
Item Quantity Rarity GE market price Impious ashes 1 Always 114
Item Quantity Rarity GE market price Air battlestaff 1 Uncommon 8,437 Fire battlestaff 1 Uncommon 8,525 Staff of air 1 Uncommon 564 Staff of fire 1 Uncommon 613 Mystic fire staff 1 Uncommon 24,626
- Represents 90% confidence range, based on a sample of 23,014 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Grimy guam 1 Common 399 Grimy marrentill 1 Common 99 Grimy tarromin 1 Common 31 Grimy harralander 1 Common 84 Grimy ranarr 1 Uncommon 2,445 Grimy irit 1 Uncommon 1,594 Grimy avantoe 1 Uncommon 3,172 Grimy kwuarm 1 Uncommon 2,675 Grimy cadantine 1 Uncommon 1,634 Grimy lantadyme 1 Rare 6,877 Grimy dwarf weed 1 Rare 7,353
Item Quantity Rarity GE market price Air rune 5–17 Common 150–510 Fire rune 18–45 Common 1,062–2,655 Chaos rune 4 Uncommon 228 Nature rune 1 Common 307 Steam rune 2 Uncommon 402 Death rune 2 Uncommon 602
Item Quantity Rarity GE market price Coins 11–200 Common Not sold Cannonball 3 Uncommon 999 Fire orb 2 Uncommon 3,686 Soda ash 4 Uncommon 896 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,282 Uncut emerald 1 Common 2,561 Uncut ruby 1 Common 3,027 Uncut diamond 1 Uncommon 5,572 Loop half of a key 1 Uncommon 34,719 Tooth half of a key 1 Uncommon 34,657 Uncut dragonstone 1 Rare 14,477 Dragonstone 1 Rare 9,933 Dragon dagger 1 Uncommon 16,483 Rune battleaxe 1 Rare 24,195 Rune javelin 5 Rare 910 Adamant javelin 20 Very rare 1,220 Rune 2h sword 1 Very rare 37,468 Rune spear 1 Very rare 11,446 Dragon spear 1 Very rare 36,368 Battlestaff 200 (noted) Rare 1,554,000 Rune sq shield 1 Very rare 22,166 Rune kiteshield 1 Very rare 31,864 Shield left half 1 Very rare 63,182 Dragon helm 1 Very rare 58,770 Adamant bolts 200 Uncommon 13,000 Onyx bolts 150 Rare 1,273,200 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 96,512 Water talisman 1 Uncommon 10,552 Earth talisman 25–35 (noted) Uncommon 62,475–87,465 Fire talisman 25–35 (noted) Uncommon 62,850–87,990 Chaos talisman 1 Uncommon 713 Nature talisman 1 Uncommon 463 Pure essence 1,000–1,500 (noted) Uncommon 17,000–25,500 Nature rune 60–80 Rare 18,420–24,560 Soul rune 20 Rare 4,200 Law rune 45 Rare 19,080 Death rune 50 Rare 15,050 Blood rune 50 Rare 24,500 Raw swordfish 125–250 (noted) Uncommon 59,625–119,250 Raw shark 250 (noted) Uncommon 281,000 Big bones 150–180 (noted) Uncommon 87,300–104,760 Coal 550–700 (noted) Uncommon 133,650–170,100 Adamantite ore 150–250 (noted) Uncommon 195,900–326,500 Silver ore 100 (noted) Rare 9,400 Runite ore 100 (noted) Rare 1,108,200 Rune bar 1 Common 14,132 Rune bar 50 (noted) Very rare 706,600 Clean toadflax 35–45 (noted) Uncommon 119,385–153,495 Clean snapdragon 30–35 (noted) Uncommon 108,240–126,280 Clean torstol 16–34 (noted) Uncommon 91,616–194,684 Snapdragon seed 1 Common 2,480 Torstol seed 1 Uncommon 21,263 Watermelon seed 3 Uncommon 8,547 Magic seed 3–7 Rare 522,369–1,218,861 Palm tree seed 10 Rare 1,349,520 Yew logs 450–550 (noted) Rare 160,200–195,800 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- Before the evolution of combat, slayers who didn't want to spend the money to consistently use prayer or make multiple trips would often change, skip or remove this monster. However, good tactics and the evolution of combat make these monsters relatively easy to kill.