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Keris

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Keris
Keris
Release date 10 January 2007 (Update)
Members? Yes
Quest item? Contact!
Tradeable? No
Equipable? Yes
Stackable? No
Value 10,000 coins
High Alch 6,000 coins
Low Alch 4,000 coins
Destroy You can obtain another from Osman.
On death Not reclaimable from gravestone
Store price 20,000 coins
Examine A mystical-feeling dagger.
Weight 0.4 kg
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Keris detail

The keris is a dagger obtained after defeating the Giant Scarab at the end of the Contact! quest. Players will need 50 Attack to wield this item. Its stats are the same as a rune dagger, but with an additional +2 Prayer bonus. If lost, another can be bought from Osman for 20,000 coins.

It was created by worshippers of Elidinis, in order to smite the followers of Scabaras. It has a passive effect that works against scarab creatures (scarab mages and locust riders) and kalphites (see Kalphite Hive): it boosts your accuracy by 15% (25% with Desert amulet 3)[1] and deals 33.3% more damage against these creatures with abilities and auto-attacks, effectively placing it between Dragon and Barrows equipment while only requiring level 50 attack. It also has a small chance to deal triple damage instead of +33%, which is increased while wearing a Desert amulet 3 or higher. These boosts also affect offhand weapons, so Keris can be combined with a high level offhand to greatly improve its damage output.

Keris Hit

The special ability of the Keris dagger

A (full) slayer helm while on a kalphites task helps together with the keris. The special effect is rare, however (even with completion of the Hard Desert Tasks), and the stats of the keris aren't that high. In addition, no kalphites, other than the Kalphite King, are weak to stab (or melee for that matter), making the keris not as useful as one may think. The only non-boss monsters with a melee weakness that the dagger's effect can trigger on are ranged-using scabarites, but those are weak to crush rather than stab. Despite that, the damage and accuracy boosts coupled with a powerful offhand places the Keris on par with the equivalent mainhand.

Keris is lost on death if not protected, and must be retrieved from Osman.

Combat Stats
Skill requirements
50 Attack-icon
Class Slot
Attack Melee Weapon slot
Weapons Main Off
Damage 480 -
Accuracy 850 -
Style Stabbing
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus2
Style bonuses
Strength-icon0 Ranged-icon0 Magic-icon0
Attack speed
Fastest
Interval: 2.4 seconds
Attack speed fastest
Keris equipped
A player wielding a keris
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TriviaEdit

  • The Keris is based on the Malaysian/Indonesian weapon called a "kris" or "keris".
  • Keris displays the aura effect of a sword, extending farther than the dagger itself.

ReferencesEdit

  1. ^ Mod Daze. "Metamorph buff". 21 Oct 2014. Recent Game Updates Forums.

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