Kara-Meir is a young adventurer and co-founder of The Godless, a group of individuals who believe that the gods should be banished from Gielinor, which was founded after the death of the god of balance Guthix and the abolition of his edicts.
She is also the central character in all three of the RuneScape novels, Betrayal at Falador, Return to Canifis and Legacy of Blood, playing a central role in the War of 164 and the conflicts thereafter.
In the novelsEdit
Kara-Meir was born in either year 146 or 147 of the Fifth Age, unto her father, Sir Justrain, who was an exiled White Knight and now posing as a woodcutter, and an unnamed mother in the late Fifth Age in a village on Ice Mountain which is now destroyed. During her childhood, she helped nurse a bear cub back to health, and was taken to the monastery between the mountain and the Ghost Town by her father to be blessed by the monks. However, in 155, while she was still a child, Sir Finistere tipped off the Kinshra, arch nemeses of Falador, of Sir Justrain's presence in the village, causing a raid on the village. Sir Justrain and Kara's mother were killed, but not before the latter gave Kara-Meir supplies and told her to run away, before being dragged by her hair out of the hut. The Kinshra released their dogs to chase after Kara-Meir, but she managed to escape onto a small island in the middle of a lake.
She managed to kill a wolf and crawl inside it to keep warm until she was found by Master Phyllis and his group of dwarves, who came out to help any survivors of the raid. Master Phyllis adopted Kara-Meir and gave her the name "Kara-Meir" which was ancient dwarvish for "Wolf Cub" and showed her how to fight and make weapons. During her nine years under the mountain, Kara-Meir's eyes adjusted to the dark so well that she could see in the darkest of places.
The Siege of FaladorEdit
After her nine years under Ice Mountain, now roughly 17 years old, Kara-Meir set out to find the Kinshra. Before she departed, Master Phyllis gave Kara-Meir an adamant longsword to protect herself. Kara-Meir set out to defeat the Kinshra, but was almost killed in a fall if it wasn't for her father's ring of life her mother had put in the pack so long ago. She was transported to Falador, barely alive.
She was soon found by Squire Theodore during a massive storm and was put in the infirmary of the White Knights' Castle. Over time, she recovered from her ordeal and was strong enough to beat Marius. She later departed for Gunnarsgrunn when she found out that Sir Amik Varze was planning to use her as bait to reveal the traitor. There she met Castimir, Ebenezer and Gar'rth. She then participated in the Battle of the Monastery and the Siege of Falador, in which she severed the hands of Sulla, who was the Kinshra lord of that time.
After the Siege of Falador, Kara-Meir announced that she would go and try to find her mother's name and find her now destroyed village and put a marker. She plans to meet with her friends at Varrock on Midsummer's Eve. Ebenezer named Kara-Meir one of his heirs.
Journey to CanifisEdit
Legacy of BloodEdit
Not much is known of what happened between the events of Legacy of Blood and the beginning of the Sixth Age, although it is known that she continued adventuring and came into contact with a druid known as Biehn, who she corresponded with regularly via letter.
On Biehn's suggestion that she start travelling with others, she started an entourage, the first other member of which was a demon known as Ux. Unlike most demons, Ux had broken free of the Demon Pact that the god of control Zaros had created, and is seemingly friendly by demon standards. It is unknown how the two met, but he ended up travelling with Kara, hoping to take up arms against the gods Zamorak and Zaros.
The Death of GuthixEdit
|“||Biehn, that's just about the worst name I've ever heard. Just call them 'The Godless', for pity's sake.||”|
— Kara-Meir, on Biehn's suggestion of a name for his group.
While Kara was touring Kandarin shortly after the murder of the God of Balance Guthix by the Zarosian Mahjarrat Sliske, Kara received another letter from Biehn. In it, Biehn announced his departure from the druids of Taverley, as he was always skeptical that Guthix would want humans to live as equals, while he was above them in every conceivable way. After being informed of Guthix's dying wish by Kaqemeex, Biehn felt a fog clear over his mind, and left the druids with Kaqemeex's blessing.
Biehn also mentioned that he had a proposal, and asked if Kara was interested in meeting up in person and discussing it. Kara was busy with her adventures however, and at her request Biehn instead posted his proposal to her. He proposed his intention to form a alliance known as the 'Antitheists', a group of like-minded people that wished for Gielinor to be free from the gods and to take up arms against them, and asked if Kara would be interested in helping him form it. Kara agreed that his were ideas progressive, and gave her support, saying she would protect Biehn, remarking that she wouldn't want him getting himself killed over a revolution. However, she also thought that "The Antitheists" was a terrible name, and instead suggested naming it The Godless, the name that Biehn eventually chose.
Kara mentioned that she would meet up with Biehn soon, as she was heading to Misthalin anyway, hearing rumours of a portal in the duchy of Lumbridge, which had given her companion Ux a headache, and he wished to destroy the source of it.
The Battle of LumbridgeEdit
The Battle between Armadyl and BandosEdit
Cabbage Facepunch BonanzaEdit
Upon hearing reports of two gods feuding it out in Lumbridge again, she and Holstein arrived and came upon an absurd party contest between Brassica Prime and Marimbo. Kara-Meir proceeded to give a glorious speech talking about how all races would be liberated from the tyranny of the gods, only to be laughed at and humiliated. Brassica Prime pelted her with cabbages, while Marimbo and her followers pelted her with monkey feces. She left Holstein in her stead while she departed to get herself cleaned up.
Kara-Meir has a very short temper, probably because of experiences as a child. She is willing to risk everything to save her friends, even if it means hurting their point of view.
Kara-Meir's fighting skills rival that to a White Knight squire, an adult werewolf, several Kinshra troops, and a lord of the Kinshra. This probably puts her combat level somewhere in the upper 70's to low 80's range, albeit the fact that she is only wielding an adamant longsword and Heroes being equipped with full rune and not being as strong.
Due to her nine years spent under Ice Mountain, Kara-Meir is able to see in the darkest of places, helping her when she battles Jerrod.
Kara-Meir may have a romantic interest in the werewolf youth, Gar'rth as they are both considered outsiders. Following their return from Morytania, Kara-Meir falsely claimed to have become Gar'rth's lover in an attempt to convince King Roald to have mercy. She also pretended to submit to Gar'rth during the Battle of the Salve, and when Gar'rth was exiled from Misthalin, Kara-Meir followed him into exile.
Ever since Master Phyllis found Kara-Meir on Ice Mountain, he adopted her and treated her as his own. He taught her how to fight and how to smith and teaching her many other things. When he was dying in the year 164, he had a dream about Guthix that led him to making a banner of a ring of life and a White Pearl and a vial with the Tears of Guthix.
Theodore, along with Gar'rth, was hinted to have romantic interest in Kara-Meir, despite his role as white knight which forbids taking a wife. She hints during the second world event that he is "no longer with us."
- Kara-Meir has been mentioned by King Roald Remanis III, Doric, Sir Amik Varze and Reldo Trimmly in dialogue since about a week prior to the release of Return to Canifis due to their interactions in the novels.
- Kara-Meir shares a similar name to the famous Arab-Israeli battle at "Karameh." In this battle the Arabs stood their ground against the Jews, who were viewed as the "superior force." In many ways Kara-Meir, and The Godless, are standing against the Gods, (who are also viewed as a "superior force").
|Exclusive characters||Albertus Black • Arisha • Barbec • Castimir • Ebenezer • Felicity • Gar'rth • Gaunt Herald • Georgi • Gideon Gleeman • Jerrod • Kara-Meir • Karl (Return to Canifis) • Karnac • Lady Anne • Lady Caroline • Lady Elizabeth • Leander • Lord Despaard • Lord Ruthven • Lord Sulla • Lord William de Adlard • Mary (Return to Canifis) • Master Peregrim • Papelford • Pia • Simon (Return to Canifis) • Sir Theodore Kassel • The Black Prince • The Chaos Priest Lungrim • The Charred Folk • The Five Princes of Misthalin • Velko • Wyrd|
|Other||Hope Rock • The Blood Mark • Burning of Canifis|
|Exclusive characters||Albertus Black • Arisha • Barbec • Ben Strainge • Captain Hardinge • Castimir • Delvin • Felicity • Gar'rth • Gaunt Herald • Kara-Meir • Karnac • Kendrick • Lady Anne • Larkin • Leander • Lord Ruthven • Lord William de Adlard • Magnus • Martin (Legacy of Blood) • Mary (Return to Canifis) • Master Peregrim • Papelford • Philip • Rudolph • Sir Theodore Kassel • Tam • Untainted • Krum|
|Exclusive locations||Mountain of Fire|
|Events||Battle of King Botolph's Tower|
|Other||Inquisition of Saradomin • Sunspear|
|Renown • Rewards (Requisitions) • Voting (Microchanges • Escalations) • Army Management • Faction Strategy • Golem Construction • Statistics|
|Wisps||Small energy wisp • Energy wisp • Large energy wisp • Enriched energy wisp|