|State Religion||Church of Saradomin and Zamorakinism in the South|
|No. of Banks||11|
|No. of Altars||5|
|Guilds||Legends' Guild, Fishing Guild, Wizards' Guild, Ranging Guild|
|Peaks||Galarpos Mountains (bordering Tirannwn), White Wolf Mountain (bordering Asgarnia), Eagles' Peak|
|Inhabitants/Race||Humans, Dwarves, Gnomes, Goblins|
|Click to enlarge|
Kandarin is the youngest but largest known province of Gielinor, founded less than a century ago and currently ruled by King Thoros of East Ardougne. There is, unlike any other human nation, a democratic government in Ardougne, the Ardougne city council. The council, however, is weak compared to the monarchy. It encompasses most of the lands west of White Wolf Mountain. Kandarin is bordered by another mighty kingdom, Asgarnia, to the east, the Fremennik Province to the north, the forests of Tirannwn to the west and the Feldip Hills to the south. Kandarin is the largest kingdom in RuneScape.
Kandarin is a wealthy kingdom, and nearly as powerful as the Kingdom of Misthalin. It gathers much of its wealth through industries in places such as Seers' Village and Yanille. It also trades with many of its bordering nations. It is even claimed that Kandarin has connections to lands far to the west where not many humans have ventured to.
Despite this, Kandarin faces many problems; in 136 of the Fifth Age the former king, King Ulthas, died in a hunting accident without stating who his heir would be. His two sons, Lathas and Tyras split the city between them. The division in leadership left the city weakened, and threats of ogres in the south increased crime in East Ardougne. Even sea trolls on the northwest coast, are causing problems for King Lathas. Even more disastrously, King Tyras has abandoned his city to a terrible plague after leaving for a crusade in the Elven lands of Tirannwn. West Ardougne is now under quarantine, and many of its citizens believe King Tyras caused the plague somehow.
Pre-history of KandarinEdit
In the Second Age, the known inhabitants of Kandarin areas were elves, gnomes and humans. The resident elves worshipped Seren and humans followed Saradomin and Armadyl, while the gnomes were devout to Guthix. Zaros, whose empire was centred in the modern-day Wilderness likely had no influence in ancient Kandarin. It is also known that in Second Age, there was a huge temple of "one of the Saradomin's patriots" built below the ground. The temple was abandoned for unknown reasons, but a Saradominist explorer called Valdez rediscovered it with the Staff of Armadyl hidden within. This lead to a series of events causing the fall of Zaros and the beginning of God Wars.
During the God Wars, the settlements in Kandarin were destroyed and elves retreated to Tirannwn. Gnomes were forced to live underground.
During the beginning of Fourth Age, gnomes emerged from the underground, only to find out that majority of Kandarin's human populations were barbaric tribes, some of who hunted down gnomes, forcing them to live in hidden settlements. Compared to the two other large human kingdoms, Kandarin is the most recently founded one, and it took a while for tribes to settle down.
In the late Fourth Age, modern Kandarin was mainly inhabited by Elves, under the rule of King Baxtorian. In the year 1930, word reached Baxtorian of the Iorwerth Clan's treachery at Prifddinas; he abandoned his Kingdom to help the city. He saw there was no hope for Prifddinas, but when he returned, he found his Kingdom in ruins. It is said that he buried himself under Baxtorian Falls. No Elves aside from the members of A.R.M.S. have dwelt east of the Arandar pass since.
Goblin migration took place somewhere in the mid-fourth age who were chased away from Feldip Hills by ogres who wanted to get rid of the goblins once and for all. A large portion of the goblins escaped but they came to conflict with gnomes. Gnomes, with the help of illusions, managed to force the goblins even further north.
At the mid to late Fourth Age, there was a major battle between the goblin tribes: Battle of Plain of Mud. At that point in time, there were few resources available to the goblins, who, having grown weaker since the end of God Wars, lacked the might to wage war on the ever-strengthening settlements of humans and gnomes. This caused the goblins to fight among themselves culminating into that major battle which took place near the modern Fishing Guild. After the battle, ended by Hopespear of the Narogoshuun's vision, a temple was built there, which sank into a mud, thus keeping its location secret to other races.
Founding and History of KandarinEdit
Ardougne's early history is written in the article on East Ardougne. This section explains the history of Kandarin. Before the founding of Kandarin, a ruined outpost north of the city was inhabited by Zamorakian mages, who raided the then still small town of Ardougne, which had been established shortly after the Mahjarrat Hazeel's, who rules the area, defeat in 7 of the Fifth Age, often. This period of time, which started in the nineties of the first century, was known locally as the Dreaded Years of Tragedy. Eventually a Saradominist army left Ardougne to fight them in 98. The battle was particularly blood-thirsty, and eventually only two mages, one from each party, who had been friends at some point years before this period, were left alive. Though this is possibly a romanticism and seems improbable; it is certain, however, that there were very few survivors. The battle was known as The Great Battle.
It happened to be that these two ex-friends had separated at some point of their childhood because of an argument over religious beliefs; one supported Saradomin while the other supported Zamorak. Years later, they met again in the battle, only to find they were the only survivors, and decided not to ever argue again, both fulfilling this compromise by becoming supporters of Guthix and trying to start following his ways of balance. After the fight, one of the two friends founded the Ardougne market, where people could trade goods in equality of value, while the other created the Kandarin Kingdom, so as to rule the land while listening to their people's problems and solving them in a fair and balanced way and became the first king of the current Ardignas line, thus putting the founding of Kandarin in 98 of the Fifth Age. Its capital became Ardougne, which had been established after a group of Saradominists lead by Sir Ceril Carnillean's ancestor removed "evil influences" from the Ardougne area, which included the banishment of Hazeel. Some say that this marked the foundation of the Kingdom of Kandarin rather than the Great Battle, although most sources dispute this.
Possibly after a few years or so since Kandarin's founding, the rule of the kingdom passed to King Narras when the first king of Ardignas died. Narras was, sadly, insane and was known to randomly execute citizens for his own amusement in a game he called "Hangman."
After he died, Narras was succeeded by King Ulthas, who was known a wise and fair king. It is believed that it was Ulthas who founded the Ardougne City Council to take some of the strain of running the kingdom from the monarch, and to take action if a king like Narras ever sat on the throne again. In the year 132, King Arthur arrived from another dimension he called Britain, along with the Knights of the Round Table. Ulthas gave them a large castle near Seers' Village called Camelot. Lord Sinclair, the previous landowner and a friend of King Ulthas, agreed to move to a smaller manor, Sinclair Mansion in the north of the Kingdom, much to the complaints of his spoiled children.
In the year 136, King Ulthas died in a hunting accident, before stating who would be the new king. His two sons, Lathas and Tyras, decided to split the city of Ardougne between them. King Lathas, protector of East Ardougne, was a successful man, despite dark rumours surrounding him; whereas King Tyras, protector of West Ardougne, was negligent of his half of the city. In the year 168, Tyras left on a crusade to the lands beyond the Galarpos Mountains through the Underground Pass, and came back after discovering the Elven Lands of Tirannwn. Soon after that, he took some troops and returned to Tirannwn to help the rebel elves in their fight against the Iorwerth Clan, abandoning West Ardougne to an infamous and terrible plague brought by Tyras from Tirannwn, according to Lathas, causing the poor people of West Ardougne to hate him. Lathas hired the mourners to contain the Plague of West Ardougne. West Ardougne is still under quarantine today.
This turned out to be a ruse, however, for the plague was fake, the mourners were really cruel Dark Elves of the Iorwerth Clan and Lathas secretly worked with Lord Iorwerth himself to return a Dark Lord of divine origin to the world. In return, he was promised the full rule of Ardougne as well as the eradication of King Arthur and the fall of Camelot. Citizens from both halves of Ardougne are, however, largely oblivious to this conspiracy.
In year 1 of the Sixth Age, the Adventurer, along with a number of citizens of West Ardougne started a revolt, and with the support of the Ardougne City council, Knights, and Heroes of Ardougne, they fought a brief battle that resulted in the expulsion of the Mourners and the overthrow of Lathas. His fate was left to the Adventurer, while Thoros (cousin to Lathas and Tyras) was made the new King of Ardougne.
Politics and government in KandarinEdit
The capital city of Kandarin is Ardougne, and the current monarch is King Thoros. But there are several other political leaders that live in the nation of Kandarin, such as King Arthur, General Khazard, and even the gnomish Kings Narnode Shareen and Bolren. Kandarin is one of the few, if not the only, human kingdom that houses more than one race and a variety of leaders. It is a definite possibility that unlike the much more fixed federal governments of Misthalin and Asgarnia, where cities and regions are dependent of their nation and its leader, Kandarin is a more flexible and perhaps confederate kingdom, comprising semi-independent sub nations. There is substantial evidence to back this ideal: for example, while Ardougne and most likely Yanille, and perhaps a few other settlements such as Witchaven, are under direct control of the Kandarin government (i.e. King Lathas), the northern area of Kandarin, which include Seers' Village and Catherby, may be under a sort of provincial government of King Arthur and the knights of Camelot. The same applies for the people of General Khazard; they are a part of Kandarin, but they also function as their own sort of dependent state. Also, the Tree Gnome Stronghold and Village are often seen as more of an independent Gnome nation, which is plausible because of their difference in race and the fact that the gnomes have several monarchs of their own.
In most of Asgarnia, Saradominism is the one and only major practised religion, and Zamorakianism is stigmatised, if not outright illegal. In Kandarin, Zamorkianism is apparently legal or their policies are far less strict in comparison to Misthalin and Asgarnia's because the people of Port Khazard are Zamorakian. There are also two groups of Zamorakians near Ourania: the astrological followers of Scorpius, and the Zamorak Magical Institute, which is currently investigating the Ourania altar. There are only a few people who worship Guthix in the region, as seen during Meeting History. Most of Guthix's followers are concentrated in the Gnomish Empire's possessions in Kandarin, which may be considered an entirely different entity to that of Kandarin.
Cities and townsEdit
- Ardougne (Capital)
- Seers' Village
- Fight Arena (Khazard Headquarters)
- Port Khazard
- Tree Gnome Stronghold
- Tree Gnome Village
Other notable locationsEdit
- Legends' Guild
- Ranging Guild
- Fishing Guild
- Magic Guild
- Sinclair Mansion
- Coal truck mining site
- Baxtorian Falls
- Khazard Battlefield
- Castle Wars
Quests in KandarinEdit
- Fishing Contest
- Merlin's Crystal
- Holy Grail
- Murder Mystery
- Elemental Workshop I
- Legends Quest
- Dwarf Cannon
- Waterfall Quest
- The Grand Tree
- Making History
- Eagles' Peak
- Swan Song
- Plague City
- Hazeel Cult
- Sheep Herder
- Underground Pass
- Sea Slug Quest
- Scorpion Catcher
- Temple of Ikov
- Clock Tower
- Tower of Life
- Cold War
- Monk's Friend
- Fight Arena
- Tree Gnome Village
- Watch Tower
- The Eyes of Glouphrie
- Hand in the Sand
- Monkey Madness
- Observatory Quest
- The Chosen Commander
- The World Wakes
- Plague's End
- The Fairy ring network lists codes D•K•S as 'Kandarin: Snowy Hunter Area' and A•J•R as 'Kandarin: Slayer cave south-east of Rellekka'. Both locations are in the Fremennik Province, which is believed to be a separate country. (Jagex's Game Guide, for example, lists the Fremennik Province and Kandarin separately when covering the human race and human lands.) It is not known if these Fairy ring listings are a mistake, if the province was once part of olden Kandarin before the Fremennik settled there, or if modern Kandarin claims sovereignty over the province.
- If you have reached Ardougne (or completed any of the Ardougne quests), even if you are logged on a free world, Clive in Varrock will recognise you from Ardougne.
- Kandarin is one of the regions from which the player character may hail from; this is decided randomly upon the creation of an account and currently affects only your family crest.