Invasion plans
This article is a strategy guide for Kalphite Queen.
Information on mechanics, setups, and tactics is on this page.

This guide has strategies for both the regular and exiled version of the Queen, as there is no significant difference in the fight other than increased stats and minions.

Players who wish to fight her should not take her lightly. She is level 333/356 (regular and exiled respectively) and therefore very difficult to kill and can hit very high and rapidly. Recommended stats would be 70+ Attack, 70+ Strength, 70+ Defence and 70+ Ranged. 37 Prayer is a must, although 43 is recommended. 

It is recommended to bring a summoning familiar with you. This can potentially be a fighting familiar (iron/steel titan) to aid you in the battle or a beast of burden (spirit terrorbird/war tortoise) to carry extra supplies. However a healing familiar such as the unicorn stallion is said to be more useful.

Suggested itemsEdit

20DreadnipSuper antipoison (4)RopeRope
Super attack (4)Super strength (4)Super defence (4)Prayer renewal (4)
Prayer potion (4)Prayer potion (4)SharkShark
SharkSharkShark1Teleport to house

If you have completed As a First Resort..., then using the spa pool at Oo'glog before going to the hive can be very useful, as the spas boost both Prayer and life points and give unlimited amount of run energy for a time.

The battleEdit

Both Queens have similar attacking styles like Dagannoth Supreme, where their attacks can reach several players depending on where they are facing. In a team, spread apart evenly so she is forced to turn around and miss game ticks that would have been used for attacking. Their attacks also do not hit hard but have very high accuracy compared to other high leveled bosses so be wary of consistent hits when fighting them. Note that both queens can attack players standing under them.

Regular QueenEdit

On the way to the Kalphite Queen, the player(s) may get poisoned from the two Kalphite guardians outside the entrance to her hive and the ones in the hive. The poison does not do much damage, but it would be best to either kill them or slip past them to avoid any damage. The two guardians inside the queen's room do not spawn in the boss instance.

The regular Queen has 40,000 life points for each form. On her first form, she is immune to magic and ranged attacks, so attack her with melee. Once her first form's health depletes to 0, she will shed into her second form. The second form is immune to melee attacks, and must be attacked with ranged or magic.

For both forms, if she is near the cocoons on the sides they will burst and release one Kalphite worker; they will try to attack you if possible. Although weak, she will spawn an immense amount of workers which will swarm the player. The workers will disappear after a while but can be used for heals via Blood spells, Sacrifice and Soul Split.

Exiled QueenEdit

On the way to the Exiled Kalphite Queen, the player(s) will get attacked by an initial room containing Exiled kalphite soldiers and Exiled kalphite paragons, then when transferring to the next room which contains the entrance, be attacked by Exiled kalphite guardians and Exiled kalphite marauders. Using Protect/Deflect Magic is recommended to reduce some damage.

Once inside, the fight is very similar to the regular Queen, but with a few differences. First, the Exiled Kalphite Queen's stats are slightly higher than the regular Queen; all of her combat stats are 5 levels higher than hers, so her damage output will be a bit higher. She also has 10,000 more life points for each form, resulting in a slightly longer kill. Like the regular Queen, she also has assistance, although in the form of two guardians and marauders, which deal extra damage against you as the fight progresses. To reduce some of the damage, lure the guardians to an area where you can still attack her, but avoid damage from them.

Note: In an instance the Exiled Queen is capable of spawning regular workers and the normal minions seem to disappear after several spawns.

Solo methodEdit

The Kalphite Queen can be soloed with 70+ stats and gear. Players with near-maxed stats will require little to no food. Bring at least super potions (overload and extreme potions highly recommended), and Piety/Turmoil. Bring melee and one other combat style. Void armour is also very effective, as a maxed player using Overload potions, Turmoil/Anguish/Torment, and Soul Split with tier 80+ weaponry can easily heal off of her.

As always when attempting dangerous battles, bring a one-click teleport like a teletab.

A typical high-levelled player might bring the following equipment:

Both forms:

Recommended equipment - Hybrid (Range and Melee)Edit

  • As previously stated, Void Armour can be used for both forms as long as you feel you can outhit the attacks with Soul Split on.
  • Warpriest armour is also a good hybrid alternative if you wish to have more defence than with Void armour.
Recommended equipment for hybrid - range and melee
Slot Item (most effective → least effective)
Head slot Warpriest helm N/A N/A N/A N/A
Neck slot Amulet of souls/Blood amulet of fury Dragon Rider amulet Amulet of Fury Amulet of Glory N/A
Cape slot Completionist cape Max cape Skill cape Warpriest cape N/A
Torso slot Warpriest cuirass N/A N/A N/A N/A
Legs slot Warpriest greaves N/A N/A N/A N/A
Weapon slot Drygore weaponry & Ascension crossbow Chaotic equipment N/A N/A N/A
2h slot Noxious scythe & Noxious longbow Royal crossbow / Zaryte bow / Attuned crystal bow Chaotic equipment N/A N/A
Off-hand weapon slot Drygore weaponry & Ascension crossbow Chaotic equipment N/A N/A N/A
Gloves slot Warpriest gauntlets N/A N/A N/A N/A
Feet slot Warpriest boots N/A N/A N/A N/A
Ring slot Ring of death Asylum surgeon's ring Sixth-Age circuit Berserker ring (i)/Onyx ring (i) Berserker ring
Aura slot Penance aura Vampyrism aura N/A N/A N/A
Pocket slot Scrimshaw of vampyrism Scrimshaw of cruelty N/A N/A N/A


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