Invasion plans
This article is a strategy guide for Kalphite Queen.
Information on mechanics, setups, and tactics is on this page.

This guide has strategies for both the regular and exiled version of the Queen, as there is no significant difference in the fight other than increased stats and minions.

Players who wish to fight her should not take her lightly. She is level 333/356 (regular and exiled respectively) and therefore very difficult to kill and can hit very high and rapidly. Recommended stats would be 70+ Attack, 70+ Strength, 70+ Defence and 70+ Ranged. 37 Prayer is a must, although 43 is recommended. 

It is recommended to bring a summoning familiar with you. This can potentially be a fighting familiar (iron/steel titan) to aid you in the battle or a beast of burden (spirit terrorbird/war tortoise) to carry extra supplies. However a healing familiar such as the unicorn stallion is said to be more useful.

Suggested itemsEdit

20DreadnipSuper antipoison (4)RopeRope
Super attack (4)Super strength (4)Super defence (4)Prayer renewal (4)
Prayer potion (4)Prayer potion (4)SharkShark
SharkSharkShark1Teleport to house

If you have completed As a First Resort, then using the spa pool at Oo'glog before going to the hive can be very useful, as the spas boost both Prayer and life points and give unlimited amount of run energy for a time.

The battleEdit

Both Queens have similar attacking styles like Dagannoth Supreme, where their attacks can reach several players depending on where they are facing. In a team, spread apart evenly so she is forced to turn around and miss game ticks that would have been used for attacking. Their attacks also do not hit hard but have very high accuracy compared to other high leveled bosses so be wary of consistent hits when fighting them. Note that both queens can attack players standing under them.

Regular QueenEdit

On the way to the Kalphite Queen, the player(s) may get poisoned from the two Kalphite guardians outside the entrance to her hive and the ones in the hive. The poison does not do much damage, but it would be best to either kill them or slip past them to avoid any damage. The two guardians inside the queen's room do not spawn in the boss instance.

The regular Queen has 40,000 life points for each form. On her first form, she is immune to magic and ranged attacks, so attack her with melee. Once her first form's health depletes to 0, she will shed into her second form. The second form is immune to melee attacks, and must be attacked with ranged or magic.

For both forms, if she is near the cocoons on the sides they will burst and release one Kalphite worker; they will try to attack you if possible. Although weak, she will spawn an immense amount of workers which will swarm the player. The workers will disappear after a while but can be used for heals via Blood spells, Sacrifice and Soul Split.

Exiled QueenEdit

On the way to the Exiled Kalphite Queen, the player(s) will get attacked by an initial room containing Exiled kalphite soldiers and Exiled kalphite paragons, then when transferring to the next room which contains the entrance, be attacked by Exiled kalphite guardians and Exiled kalphite marauders. Using Protect/Deflect Magic is recommended to reduce some damage.

Once inside, the fight is very similar to the regular Queen, but with a few differences. First, the Exiled Kalphite Queen's stats are slightly higher than the regular Queen; all of her combat stats are 5 levels higher than hers, so her damage output will be a bit higher. She also has 10,000 more life points for each form, resulting in a slightly longer kill. Like the regular Queen, she also has assistance, although in the form of two guardians and marauders, which deal extra damage against you as the fight progresses. To reduce some of the damage, lure the guardians to an area where you can still attack her, but avoid damage from them.

Note: In an instance the Exiled Queen is capable of spawning regular workers and the normal minions seem to disappear after several spawns.

Solo methodEdit

The Kalphite Queen can be soloed with 70+ stats and gear. Players with near-maxed stats will require little to no food. Bring at least super potions (overload and extreme potions highly recommended), and Piety/Turmoil. Bring melee and one other combat style. Void armour is also very effective, as a maxed player using Overload potions, Turmoil/Anguish/Torment, and Soul Split with tier 80+ weaponry can easily heal off of her.

As always when attempting dangerous battles, bring a one-click teleport like a teletab.

A typical high-levelled player might bring the following equipment:

Both forms:

Recommended equipment - Hybrid (Range and Melee)Edit

  • As previously stated, Void Armour can be used for both forms as long as you feel you can outhit the attacks with Soul Split on.
  • Warpriest armour is also a good hybrid alternative if you wish to have more defence than with Void armour.
Recommended equipment for hybrid - range and melee
Slot Item (most effective → least effective)
Head slot Mighty slayer helmet Mighty slayer helmet Anima Core helm of Sliske Anima Core helm of Sliske Warpriest of Zamorak helm (75) Warpriest of Zamorak helm Dragon Rider helm Dragon Rider helm N/A
Neck slot Amulet of souls Amulet of souls Blood amulet of fury Blood amulet of fury Dragon Rider amulet Dragon Rider amulet Amulet of fury Amulet of fury Amulet of glory Amulet of glory
Back slot Completionist cape Completionist cape Max cape Max cape Defence cape Defence cape Warpriest of Zamorak cape (75) Warpriest of Zamorak cape Dragon Rider cape Dragon Rider cape
Torso slot Anima Core body of Sliske Anima Core body of Sliske Warpriest of Zamorak cuirass (75) Warpriest of Zamorak cuirass Dragon Rider body Dragon Rider body N/A N/A
Legs slot Anima Core legs of Sliske Anima Core legs of Sliske Warpriest of Zamorak greaves (75) Warpriest of Zamorak greaves Dragon Rider chaps Dragon Rider chaps N/A N/A
Main hand slot Drygore longsword Drygore weaponry + Ascension crossbow Ascension crossbow Blade of Nymora Blade of Nymora + Shadow glaive Shadow glaive Chaotic rapier Chaotic weaponry Abyssal vine whip Abyssal vine whip / Korasi's sword Korasi's sword + Armadyl crossbow Armadyl crossbow Abyssal whip Abyssal whip + Sagaie Sagaie
2h slot Noxious scythe Noxious scythe + Noxious longbow Noxious longbow Dragon Rider lance Dragon Rider lance + Royal crossbow Royal crossbow / Zaryte bow Zaryte bow / Attuned crystal bow Attuned crystal bow Off-hand chaotic rapier Chaotic weaponry Saradomin godsword Saradomin godsword + Black salamander Black salamander Bandos godsword Bandos godsword + Black salamander Black salamander
Off-hand weapon slot Off-hand drygore longsword Drygore weaponry + Off-hand Ascension crossbow Off-hand Ascension crossbow Blade of Avaryss Blade of Avaryss + Off-hand shadow glaive Off-hand shadow glaive Off-hand chaotic rapier Chaotic equipment Off-hand crystal dagger Off-hand crystal dagger + Off-hand Armadyl crossbow Off-hand Armadyl crossbow Off-hand dragon dagger Off-hand dragon dagger + Off-hand rune crossbow Off-hand rune crossbow
Gloves slot Deathtouch bracelet Deathtouch bracelet Cinderbane gloves Cinderbane gloves Atrocious rogue gloves Atrocious rogue gloves Culinaromancer's gloves 10 Culinaromancer's gloves Warpriest of Zamorak gauntlets (75) Warpriest of Zamorak gauntlets
Feet slot Silverhawk boots (60) Silverhawk boots Warpriest of Zamorak boots (75) Warpriest of Zamorak boots N/A N/A N/A
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit Berserker ring (i) Berserker ring (i)/Onyx ring (i) Onyx ring (i) Berserker ring Berserker ring
Aura slot Vampyrism aura Vampyrism aura Dark magic aura Dark magic aura Penance aura Penance aura Inspiration aura Inspiration aura Knock-out aura Knock-out aura
Pocket slot Illuminated Book of War Illuminated god book Berserk blood essence Blood essence Attacker's insignia Attacker's insignia Spring cleaner 9001 Spring cleaner Scrimshaw of vampyrism Scrimshaw of vampyrism