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Kalphite King

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Kalphite King Head Detail

The Kalphite King, formerly dubbed the "Toughest Boss in RuneScape history", is a boss monster who can be found in the Exiled Kalphite Hive. At a combat level of 2500, it is currently the third strongest monster outside Dungeoneering, after Vorago, Araxxi, and is tied with Araxxor.

The Kalphite King was first mentioned at RuneFest 2011 in Mod Mark's RuneScape 2012 speech. The Kalphite King is the only monster in the game that can drop the Drygore longsword, mace and rapier, along with their offhand versions, powerful melee weapons that require 90 attack in order to wield.

The fight with the Kalphite King is a challenge that requires players to be adept with the action bar system and changes with the introduction of the Evolution of Combat.

As well as being able to use all three attack types, it has a special attack that causes a player to turn green and temporarily disable that player's abilities. If the player’s team members do not activate the Defence ability Provoke in time, the targeted player will be hit for more than 24,000 damage, even up to 37,000 damage, always resulting in a one-hit kill. When the teammates use Provoke, they will in turn take the damage. The only way to avoid this is to quickly use the Resonance, Barricade or Immortality abilities. Devotion may also be used in tandem with Protect/Deflect Melee.

The Kalphite King is also able to summon marauders upon nearing the 75% and 25% life point values. This is signified also with a two second stun on players within two squares from the King. These marauders burst from the ground, dealing melee damage and attack with magic. Although they do not need to be killed, it is recommended for players to kill them because of their highly accurate magic attacks which may be fatal when the King uses its special attack.

The Kalphite King will not allow dwarf multicannons to be set up. Dreadnips and dominion mines can be used, however the latter will not do any damage. Players may leave any time they wish, by teleporting, dying or leaving by the slope they used to enter the lair.

Getting thereEdit

The Exiled Kalphite Hive is located south of the Jaldraocht Pyramid in the Kharidian Desert. The easiest way of getting there is via the Bandit Camp lodestone and run south. Alternatively, players can use the magic carpet to travel to Bedabin Camp, and simply run south from there. A third option is to use a pharaoh's sceptre to teleport to the pyramid and run a short distance south.

Kalphite King's chamber entrance

The entrance to the Kalphite King's Chamber.

Upon first entering the hive, there will be a blocked tunnel that can be cleared to create a shortcut (that required level 23 Agility to use). This tunnel only needs to be cleared once. When entering the Kalphite King tunnel, three messages appear; create an instance, join an instance or rejoin an instance the player was in. If players pick the first option, they will be sent into an instance shard where they may choose the party size, combat level requirement, a key and the King's spawn rate. Regardless of the three initial options, the final option allows players to go into the instance, leave the instance or to stay in the instance, but not go into the lair.

After players decide to go into the lair, it will be empty. Afterwards, the King will spawn and the fight will begin.

Kalphite King fight

A group of players against the Kalphite King and his marauders

StrategiesEdit

DropsEdit

100% dropEdit

Item Quantity Rarity GE market price
Damaged chitinDamaged chitin1AlwaysNot sold

CharmsEdit

Charm drop numbers
No charmGold charmGreen charmCrimson charmBlue charm
1–2%7–9%4–6%29–33%19–22%
Represents a 90% confidence range.
Based on a sample of 1,536 kills.
20 charms are dropped at a time.
Please add to the log.
(Only if 50 or more creatures are killed)

Armour and weaponsEdit

Item Quantity Rarity GE market price
Drygore rapierDrygore rapier1Rare36,001,249
Drygore longswordDrygore longsword1Rare38,908,319
Drygore maceDrygore mace1Rare36,127,186
Off-hand drygore longswordOff-hand drygore longsword1Rare27,555,089
Off-hand drygore rapierOff-hand drygore rapier1Rare27,008,353
Off-hand drygore maceOff-hand drygore mace1Rare17,890,525

Herbs and seedsEdit

Note: All drops are split amongst a selection of players when using CoinShare/LootShare. Grimy herbs in groups of 6, of 2. Tree seeds are split into groups of 1 or 2.

Item Quantity Rarity GE market price
Grimy torstolGrimy torstol30 (noted)Uncommon160,410
Grimy dwarf weedGrimy dwarf weed30 (noted)Uncommon200,580
Grimy lantadymeGrimy lantadyme30 (noted)Uncommon188,280
Grimy snapdragonGrimy snapdragon30 (noted)Uncommon130,590
Grimy kwuarmGrimy kwuarm30 (noted)Uncommon115,410
Herb seed 5Torstol seed10Uncommon125,490
Herb seed 5Lantadyme seed10Uncommon169,890
Herb seed 5Dwarf weed seed10Uncommon218,460
Herb seed 5Snapdragon seed10Uncommon10,670
Magic seed 5Magic seed5Uncommon891,055
Palm tree seed 5Palm tree seed5Uncommon860,610
Yew seed 5Yew seed10Uncommon714,580

OtherEdit

Note: All drops are split amongst a selection of players when using CoinShare/LootShare. Sharks are split into groups of 5, rune bars split into groups of 8, onyx bolts split into groups of 40, black dragonhide split into groups of 20, super restores being split into groups of 4, and earth talismans split into groups of 10.

Item Quantity Rarity GE market price
SharkShark50Common54,950
Rune barRune bar40 (noted)Uncommon571,280
Onyx bolts (e) 5Onyx bolts (e)200Uncommon1,705,000
Black dragonhideBlack dragonhide100 (noted)Uncommon388,400
Super restore (4)Super restore (4)40Uncommon172,720
Earth talismanEarth talisman50 (noted)Uncommon130,600
Clue scroll (elite)Clue scroll (elite)1RareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold
Kalphite clawKalphite claw1Very rare [1]Not sold
  1. ^ Has a base drop rate of 1/2,000 with a threshold of 400.

Rare drop table dropsEdit

Items are taken from the rare drop table in sets of 3. Getting a drop from the rare drop table is Uncommon.

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000Coins250–500; 3,000CommonNot sold
Uncut sapphireUncut sapphire1Common894
Uncut emeraldUncut emerald1Common1,850
Uncut rubyUncut ruby1Common2,623
Uncut diamondUncut diamond1Common4,046
Uncut diamondUncut diamond45–55 (noted)Rare182,070–222,530
Loop half of a keyLoop half of a key1Uncommon19,108
Tooth half of a keyTooth half of a key1Uncommon40,377
Uncut dragonstoneUncut dragonstone1Uncommon12,070
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare543,150–663,850
Dragon longswordDragon longsword1Common58,041
Dragon spearDragon spear1Uncommon35,728
BattlestaffBattlestaff180–220 (noted)Uncommon1,278,720–1,562,880
Rune javelinRune javelin5Rare895
Rune platebodyRune platebody1Uncommon38,075
Rune platebodyRune platebody15–25 (noted)Rare571,125–951,875
Shield left halfShield left half1Uncommon64,429
Dragon helmDragon helm1Uncommon59,112
Rune arrowheads 5Rune arrowheads113–137Common19,775–23,975
Onyx bolts 5Onyx bolts135–165Rare1,134,000–1,386,000
Vecna skullVecna skull1Uncommon56,857
Chaos talismanChaos talisman1Uncommon636
Nature talismanNature talisman1Uncommon222
Water talismanWater talisman65–82 (noted)Rare705,965–890,602
Earth talismanEarth talisman65–82 (noted)Rare169,780–214,184
Fire talismanFire talisman25–35 (noted)Rare67,625–94,675
Raw lobsterRaw lobster135–165 (noted)Uncommon29,835–36,465
Raw sharkRaw shark225–275 (noted)Uncommon277,650–339,350
Big bonesBig bones80–90 (noted)Uncommon32,080–36,090
Dragon bonesDragon bones180–220 (noted)Uncommon512,460–626,340
CoalCoal200–1,100 (noted)Uncommon64,800–356,400
Gold oreGold ore90–110 (noted)Common17,280–21,120
Adamantite oreAdamantite ore180–220 (noted)Uncommon224,100–273,900
Adamant barAdamant bar15 (noted)Common43,755
Adamant barAdamant bar135–165 (noted)Rare393,795–481,305
Runite oreRunite ore90–110 (noted)Rare972,540–1,188,660
Rune barRune bar3 (noted)Common42,846
Rune barRune bar45–55 (noted)Rare642,690–785,510
Grimy torstolGrimy torstol90–110 (noted)Uncommon481,230–588,170
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon391,770–478,830
Super restore (4)Super restore (4)45–55 (noted)Uncommon194,310–237,490
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon139,320–170,280
Herb seed 5Lantadyme seed14–16Uncommon237,846–271,824
Herb seed 5Dwarf weed seed14–16Uncommon305,844–349,536
Magic seed 5Magic seed4Uncommon712,844
Palm tree seed 5Palm tree seed10Rare1,721,220
FlaxFlax450–550 (noted)Common18,000–22,000
Molten glassMolten glass45–55 (noted)Common10,485–12,815
Soft claySoft clay450–550 (noted)Uncommon105,300–128,700
Yew logsYew logs68–82Uncommon20,332–24,518
Yew logsYew logs675–825 (noted)Rare201,825–246,675
Teak plankTeak plank45–55 (noted)Uncommon35,595–43,505
Mahogany plankMahogany plank270–330 (noted)Rare545,400–666,600
Brawling gloves (Melee)Brawling gloves (Melee)1RareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1RareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1RareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1RareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1RareNot sold
Brawling gloves (FM)Brawling gloves (FM)1RareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1RareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1RareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1RareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1RareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1RareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1RareNot sold
Brawling gloves (WC)Brawling gloves (WC)1RareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE market price
Key tokenKey token1RareNot sold

GalleryEdit

TriviaEdit

  • The Kalphite King is the first boss to use player abilities against players, especially damage-over-time abilities such as Slaughter, Fragmentation Shot, CombustIncendiary Shot and Quake, along with various stuns.
  • The Kalphite King is the first boss to be able to land critical hits on players, although the chances of this are very low.
  • The Kalphite King was heavily patched with the patch notes of 19 June 2013. The King, after the patch notes which affected weapon accuracy, has had his Defence lowered drastically so players could hit him more. However, the King is also able to hit much harder than before on players, and his minions that spawn are stronger and more accurate than before.
    • There is currently a glitch where the spawning minions deal damage prior to the update on 19 June 2013.
  • Although the Kalphite King uses its instant-kill attack within melee range, if the King's attention is shifted from the provoker to another player, it is possible for the King to use the attack from a distance without even moving at all. It is unknown if this is intended or not.
  • When the Kalphite King uses its instant-kill attack, if Anticipate is used before this attack it will not be removed, although players will still be stunned. This does not work with other abilities as they are removed by the attack.
  • For a short time after the Kalphite King was released, using binds and stuns constantly prevented the King from changing combat styles, attacking, and summoning marauders. This was quickly fixed in a hidden update.
  • With the release of Legacy Mode, the Kalphite King will spawn in any combat style. Prior to this, it always spawned in melee form. The same update also reduced the slayer experience given upon death; prior to Legacy Mode the King gave 15,853 slayer experience rather than 3,963 slayer experience.
  • A hidden update to the King turned the instance to last for 60 minutes, after which no more Kalphite Kings will spawn. Players who leave the King's lair (manually leaving), will also have to wait a few seconds before they can make or enter another instance.
  • Even though the abilities Destroy and Asphyxiate do not stun and instead bind the target, the King will still classify them as a stun attack, causing it to skip attacks. This is a glitch that has yet to be fixed.
Preceded by Title Succeeded by
Nex Strongest attackable monster outside Daemonheim Vorago

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