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Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment.

The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Moblising Armies teleport option.

Junglestrykewyrmlocation
The location of jungle strykewyrms

Contents

AttacksEdit

Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunneling.

It has 3 attack types:

  1. A fairly weak and inaccurate melee attack.
  2. A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1641 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
  3. A magic attack that looks like a large purple ball which explodes upon impact.

Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.

Healing On SiteEdit

There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. A player with a harpoon or lobster pot, hatchet, and tinderbox in their tool belt has access to an unlimited food supply by utilising this, as does a player with a bunyip familiar summoned and swallow whole scrolls in their backpack.

As a last resort, there is a bank in Mobilising Armies that's just a short run away, and can also be accessed with a ring of duelling.

WeaknessesEdit

Jungle strykewyrms are generally weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.

Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.

As with all strykewyrms, the jungle strykewyrm will only perform its 1641-damage tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. The basic ability Havoc is an extremely effective first hit.

Since they attack with melee most of the time, melee armour is suggested for killing them. Using attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring super defence potions because they drop them quite frequently.

DropsEdit

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

75–76%

6%

15%

3%

1–1.2%

Represents 90% confidence range, based on a sample of 22,985 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Runes/TalismansEdit

  Item Quantity Rarity GE Market Price
Nature rune Nature rune 15 2 Common [1] 1,740
Death rune Death rune 5,10 2 Common 835–1,670
Law rune Law rune 10 2 Common 1,900
Air talisman Air talisman 1 4 Rare 118
Body talisman Body talisman 1 4 Rare 191
Cosmic talisman Cosmic talisman 1 4 Rare 208
Earth talisman Earth talisman 1 4 Rare 761
Fire talisman Fire talisman 1 4 Rare 1,918
Mind talisman Mind talisman 1 4 Rare 66
Nature talisman Nature talisman 1 4 Rare 193
  1. ^ always dropped with a seed

HerbsEdit

NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.

  Item Quantity Rarity GE Market Price
Grimy cadantine Grimy cadantine 1–4 2 Common 2,015–8,060
Grimy guam Grimy guam 1–4 3 Uncommon 332–1,328
Grimy marrentill Grimy marrentill 1–4 3 Uncommon 56–224
Grimy tarromin Grimy tarromin 1–4 3 Uncommon 157–628
Grimy irit Grimy irit 1–4 3 Uncommon 1,721–6,884
Grimy harralander Grimy harralander 1–4 3 Uncommon 463–1,852
Grimy dwarf weed Grimy dwarf weed 1–4 3 Uncommon 9,330–37,320
Grimy avantoe Grimy avantoe 1–4 4 Rare 3,940–15,760
Grimy lantadyme Grimy lantadyme 1–4 4 Rare 7,886–31,544
Grimy ranarr Grimy ranarr 1–4 4 Rare 2,187–8,748
Grimy kwuarm Grimy kwuarm 1–4 4 Rare 2,183–8,732

SeedsEdit

NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.

  Item Quantity Rarity GE Market Price
Herb seed 5 Toadflax seed 1 2 Common 833
Limpwurt seed 5 Limpwurt seed 1 2 Common 591
Herb seed 5 Marrentill seed 1 3 Uncommon 10
Herb seed 5 Tarromin seed 1 3 Uncommon 4
Whiteberry seed 5 Whiteberry seed 1 3 Uncommon 32
Watermelon seed 5 Watermelon seed 1 3 Uncommon 1,953
Herb seed 5 Harralander seed 1 3 Uncommon 8
Herb seed 5 Cadantine seed 1 3 Uncommon 1,113
Wildblood seed 5 Wildblood seed 1 3 Uncommon 76
Bittercap mushroom spore 5 Bittercap mushroom spore 1 3 Uncommon 13
Cactus seed 5 Cactus seed 1 3 Uncommon 39
Poison ivy seed 5 Poison ivy seed 1 3 Uncommon 51
Jangerberry seed 5 Jangerberry seed 1 4 Rare 3
Herb seed 5 Ranarr seed 1 4 Rare 871
Spirit weed seed 5 Spirit weed seed 1 4 Rare 314
Strawberry seed 5 Strawberry seed 1 4 Rare 434
Herb seed 5 Kwuarm seed 1 4 Rare 121
Herb seed 5 Dwarf weed seed 1 4 Rare 38,786
Herb seed 5 Avantoe seed 1 4 Rare 2,191
Maple seed 5 Maple seed 1 4 Rare 24,306
Herb seed 5 Lantadyme seed 1 5 Very rare 24,157

Armour/WeaponsEdit

  Item Quantity Rarity GE Market Price
Adamant hatchet Adamant hatchet 1 3 Uncommon 609
Mithril battleaxe Mithril battleaxe 1 3 Uncommon 765
Hexcrest Hexcrest 1 4 Rare [1] 73,215
  1. ^ Estimated at 1/518 using gathered Adventurer's Log data as of 18 September 2012.

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 250 Coins 200–7,844 (200 drops with 20 teak logs) 2 Common Not sold
Anagogic ort Anagogic ort 20,40 2 Common [1] Not sold
Papaya fruit Papaya fruit 3–10 (noted) 2 Common 4,071–13,570
Pure essence Pure essence 40 (noted) 2 Common 2,720
Lobster Lobster 1, 2 2 Common 87–174
Super defence (1) Super defence (1) 1 2 Common 39
Mithril bar Mithril bar 5 (noted) 3 Uncommon 7,220
Teak logs Teak logs 20 (noted) 3 Uncommon 2,100
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Spin ticket Spin ticket 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Clue scroll Clue scroll (elite) 1 5 Very rare Not sold
Court summons Court Summons 1 5 Very rare Not sold
  1. ^ You need to be in a clan to receive this item

Rare drop table dropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

TriviaEdit

  • Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
  • The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.


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