Jungle strykewyrm
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| Release date | 8 February 2010 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 134 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 554.6 (and 183 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 73 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 185.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | Who said worms were small and harmless? | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Moblising Armies teleport option.

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Attacks
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Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunneling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1641 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.
Healing On Site
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There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. A player with a harpoon or lobster pot, hatchet, and tinderbox in their tool belt has access to an unlimited food supply by utilising this, as does a player with a bunyip familiar summoned and swallow whole scrolls in their backpack.
As a last resort, there is a bank in Mobilising Armies that's just a short run away, and can also be accessed with a ring of duelling.
Weaknesses
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Jungle strykewyrms are generally weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the jungle strykewyrm will only perform its 1641-damage tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. The basic ability Havoc is an extremely effective first hit.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring super defence potions because they drop them quite frequently.
Drops
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Charms
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- Represents 90% confidence range, based on a sample of 22,985 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes/Talismans
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Item Quantity Rarity GE Market Price
Nature rune 15 Common [1] 1,740
Death rune 5,10 Common 835–1,670
Law rune 10 Common 1,900
Air talisman 1 Rare 118
Body talisman 1 Rare 191
Cosmic talisman 1 Rare 208
Earth talisman 1 Rare 761
Fire talisman 1 Rare 1,918
Mind talisman 1 Rare 66
Nature talisman 1 Rare 193
- ^ always dropped with a seed
Herbs
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NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price
Grimy cadantine 1–4 Common 2,015–8,060
Grimy guam 1–4 Uncommon 332–1,328
Grimy marrentill 1–4 Uncommon 56–224
Grimy tarromin 1–4 Uncommon 157–628
Grimy irit 1–4 Uncommon 1,721–6,884
Grimy harralander 1–4 Uncommon 463–1,852
Grimy dwarf weed 1–4 Uncommon 9,330–37,320
Grimy avantoe 1–4 Rare 3,940–15,760
Grimy lantadyme 1–4 Rare 7,886–31,544
Grimy ranarr 1–4 Rare 2,187–8,748
Grimy kwuarm 1–4 Rare 2,183–8,732
Seeds
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NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price
Toadflax seed 1 Common 833
Limpwurt seed 1 Common 591
Marrentill seed 1 Uncommon 10
Tarromin seed 1 Uncommon 4
Whiteberry seed 1 Uncommon 32
Watermelon seed 1 Uncommon 1,953
Harralander seed 1 Uncommon 8
Cadantine seed 1 Uncommon 1,113
Wildblood seed 1 Uncommon 76
Bittercap mushroom spore 1 Uncommon 13
Cactus seed 1 Uncommon 39
Poison ivy seed 1 Uncommon 51
Jangerberry seed 1 Rare 3
Ranarr seed 1 Rare 871
Spirit weed seed 1 Rare 314
Strawberry seed 1 Rare 434
Kwuarm seed 1 Rare 121
Dwarf weed seed 1 Rare 38,786
Avantoe seed 1 Rare 2,191
Maple seed 1 Rare 24,306
Lantadyme seed 1 Very rare 24,157
Armour/Weapons
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Item Quantity Rarity GE Market Price
Adamant hatchet 1 Uncommon 609
Mithril battleaxe 1 Uncommon 765
Hexcrest 1 Rare [1] 73,215
- ^ Estimated at 1/518 using gathered Adventurer's Log data as of 18 September 2012.
Other
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Item Quantity Rarity GE Market Price
Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold
Anagogic ort 20,40 Common [1] Not sold
Papaya fruit 3–10 (noted) Common 4,071–13,570
Pure essence 40 (noted) Common 2,720
Lobster 1, 2 Common 87–174
Super defence (1) 1 Common 39
Mithril bar 5 (noted) Uncommon 7,220
Teak logs 20 (noted) Uncommon 2,100
Clue scroll (hard) 1 Rare Not sold
Spin ticket 1 Rare Not sold
Starved ancient effigy 1 Very rare Not sold
Clue scroll (elite) 1 Very rare Not sold
Court Summons 1 Very rare Not sold
- ^ You need to be in a clan to receive this item
Rare drop table drops
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- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price
Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold
Uncut sapphire 1 Common 1,107
Uncut emerald 1 Common 1,903
Uncut ruby 1 Common 3,112
Uncut diamond 1 Uncommon 7,034
Loop half of a key 1 Uncommon 11,742
Tooth half of a key 1 Uncommon 19,052
Uncut dragonstone 1 Rare 12,885
Dragonstone 1 Rare 10,585
Dragon dagger 1 Uncommon 16,976
Rune javelin 5 Rare 1,215
Adamant javelin 20 Very rare 1,320
Rune 2h sword 1 Very rare 37,933
Rune spear 1 Very rare 11,988
Dragon spear 1 Very rare 36,917
Dragon dagger 50 (noted) Very rare 848,800
Rune sq shield 1 Very rare 22,727
Rune kiteshield 1 Very rare 32,404
Shield left half 1 Very rare 65,284
Dragon helm 1 Very rare 59,501
Adamant bolts 200 Uncommon 19,800
Onyx bolts 150 Rare 1,297,050
Rune arrow 150–200; 500 Rare 29,850–199
Battlestaff 200 (noted) Rare 1,680,000
Air orb 1,000 (noted) Rare 1,587,000
Fire orb 1,000 (noted) Rare 1,723,000
Vecna skull 1 Very rare 91,765
Water talisman 1 Uncommon 5,311
Earth talisman 25–35 (noted) Uncommon 19,025–26,635
Fire talisman 25–35 (noted) Uncommon 47,950–67,130
Chaos talisman 1 Uncommon 177
Nature talisman 1 Uncommon 193
Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000
Nature rune 47–77 Rare 5,452–8,932
Soul rune 20 Rare 2,480
Law rune 45 Rare 8,550
Death rune 50; 121 Rare 167
Blood rune 50 Rare 13,900
Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,250–290
Raw shark 250–500 (noted) Uncommon 256,500–513,000
Big bones 150 – 500 (noted) Uncommon 67,350–224,500
Coal 150–7,500 (noted) Uncommon 38,250–1,912,500
Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800
Silver ore 100 (noted) Rare 11,100
Runite ore 100 (noted) Rare 1,056,600
Adamant bar 1,000–7,000 (noted) Rare 2,824,000–19,768,000
Rune bar 1,50,150 (noted) Rare 13,069–1,960,350
Clean ranarr 33 (noted) Uncommon 75,900
Clean toadflax 25–250 (noted) Uncommon 88,175–881,750
Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920
Clean torstol 10–100 (noted) Uncommon 94,140–941,400
Saradomin brew (4) 250 (noted) Very rare 64,750
Watermelon seed 3 Uncommon 5,859
Yew seed 1–50 Rare 60,155–3,007,750
Magic seed 1–6 Rare 164,810–988,860
Palm tree seed 10 Rare 1,043,290
Snapdragon seed 1 Rare 2,127
Torstol seed 1–31 Rare 50,268–1,558,308
Fellstalk seed 2 Rare 1,000
Yew logs 100–20,000 (noted) Rare 53,600–10,720,000
Trivia
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- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
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