|Release date||8 February 2010 (Update)|
|XP per kill||554.6 (and 183 experience)|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
|Examine text||Who said worms were small and harmless?|
The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Moblising Armies teleport option.
Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunneling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1641 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.
Healing On SiteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. A player with a harpoon or lobster pot, hatchet, and tinderbox in their tool belt has access to an unlimited food supply by utilising this, as does a player with a bunyip familiar summoned and swallow whole scrolls in their backpack.
As a last resort, there is a bank in Mobilising Armies that's just a short run away, and can also be accessed with a ring of duelling.
Jungle strykewyrms are generally weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the jungle strykewyrm will only perform its 1641-damage tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. The basic ability Havoc is an extremely effective first hit.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 22,985 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 1,740 Death rune 5,10 Common 835–1,670 Law rune 10 Common 1,900 Air talisman 1 Rare 118 Body talisman 1 Rare 191 Cosmic talisman 1 Rare 208 Earth talisman 1 Rare 761 Fire talisman 1 Rare 1,918 Mind talisman 1 Rare 66 Nature talisman 1 Rare 193
- ^ always dropped with a seed
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 Common 2,015–8,060 Grimy guam 1–4 Uncommon 332–1,328 Grimy marrentill 1–4 Uncommon 56–224 Grimy tarromin 1–4 Uncommon 157–628 Grimy irit 1–4 Uncommon 1,721–6,884 Grimy harralander 1–4 Uncommon 463–1,852 Grimy dwarf weed 1–4 Uncommon 9,330–37,320 Grimy avantoe 1–4 Rare 3,940–15,760 Grimy lantadyme 1–4 Rare 7,886–31,544 Grimy ranarr 1–4 Rare 2,187–8,748 Grimy kwuarm 1–4 Rare 2,183–8,732
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 833 Limpwurt seed 1 Common 591 Marrentill seed 1 Uncommon 10 Tarromin seed 1 Uncommon 4 Whiteberry seed 1 Uncommon 32 Watermelon seed 1 Uncommon 1,953 Harralander seed 1 Uncommon 8 Cadantine seed 1 Uncommon 1,113 Wildblood seed 1 Uncommon 76 Bittercap mushroom spore 1 Uncommon 13 Cactus seed 1 Uncommon 39 Poison ivy seed 1 Uncommon 51 Jangerberry seed 1 Rare 3 Ranarr seed 1 Rare 871 Spirit weed seed 1 Rare 314 Strawberry seed 1 Rare 434 Kwuarm seed 1 Rare 121 Dwarf weed seed 1 Rare 38,786 Avantoe seed 1 Rare 2,191 Maple seed 1 Rare 24,306 Lantadyme seed 1 Very rare 24,157
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 609 Mithril battleaxe 1 Uncommon 765 Hexcrest 1 Rare 73,215
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Anagogic ort 20,40 Common Not sold Papaya fruit 3–10 (noted) Common 4,071–13,570 Pure essence 40 (noted) Common 2,720 Lobster 1, 2 Common 87–174 Super defence (1) 1 Common 39 Mithril bar 5 (noted) Uncommon 7,220 Teak logs 20 (noted) Uncommon 2,100 Clue scroll (hard) 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Court Summons 1 Very rare Not sold
- ^ You need to be in a clan to receive this item
Rare drop table dropsEdit
- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold Uncut sapphire 1 Common 1,107 Uncut emerald 1 Common 1,903 Uncut ruby 1 Common 3,112 Uncut diamond 1 Uncommon 7,034 Loop half of a key 1 Uncommon 11,742 Tooth half of a key 1 Uncommon 19,052 Uncut dragonstone 1 Rare 12,885 Dragonstone 1 Rare 10,585 Dragon dagger 1 Uncommon 16,976 Rune javelin 5 Rare 1,215 Adamant javelin 20 Very rare 1,320 Rune 2h sword 1 Very rare 37,933 Rune spear 1 Very rare 11,988 Dragon spear 1 Very rare 36,917 Dragon dagger 50 (noted) Very rare 848,800 Rune sq shield 1 Very rare 22,727 Rune kiteshield 1 Very rare 32,404 Shield left half 1 Very rare 65,284 Dragon helm 1 Very rare 59,501 Adamant bolts 200 Uncommon 19,800 Onyx bolts 150 Rare 1,297,050 Rune arrow 150–200; 500 Rare 29,850–199 Battlestaff 200 (noted) Rare 1,680,000 Air orb 1,000 (noted) Rare 1,587,000 Fire orb 1,000 (noted) Rare 1,723,000 Vecna skull 1 Very rare 91,765 Water talisman 1 Uncommon 5,311 Earth talisman 25–35 (noted) Uncommon 19,025–26,635 Fire talisman 25–35 (noted) Uncommon 47,950–67,130 Chaos talisman 1 Uncommon 177 Nature talisman 1 Uncommon 193 Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000 Nature rune 47–77 Rare 5,452–8,932 Soul rune 20 Rare 2,480 Law rune 45 Rare 8,550 Death rune 50; 121 Rare 167 Blood rune 50 Rare 13,900 Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,250–290 Raw shark 250–500 (noted) Uncommon 256,500–513,000 Big bones 150 – 500 (noted) Uncommon 67,350–224,500 Coal 150–7,500 (noted) Uncommon 38,250–1,912,500 Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,056,600 Adamant bar 1,000–7,000 (noted) Rare 2,824,000–19,768,000 Rune bar 1,50,150 (noted) Rare 13,069–1,960,350 Clean ranarr 33 (noted) Uncommon 75,900 Clean toadflax 25–250 (noted) Uncommon 88,175–881,750 Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920 Clean torstol 10–100 (noted) Uncommon 94,140–941,400 Saradomin brew (4) 250 (noted) Very rare 64,750 Watermelon seed 3 Uncommon 5,859 Yew seed 1–50 Rare 60,155–3,007,750 Magic seed 1–6 Rare 164,810–988,860 Palm tree seed 10 Rare 1,043,290 Snapdragon seed 1 Rare 2,127 Torstol seed 1–31 Rare 50,268–1,558,308 Fellstalk seed 2 Rare 1,000 Yew logs 100–20,000 (noted) Rare 53,600–10,720,000
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
|Fremennik Slayer Dungeon|
|Lumbridge Swamp Caves|
|Poison Waste Slayer Dungeon|
|Pollnivneach Slayer Dungeon|
|God Wars Dungeon|
|Monastery of Ascension|
Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm