Jungle strykewyrm
Discuss57on this wiki
| Release date | 8 February 2010 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 134 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 554.6 (and 183 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 73 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 185.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | Who said worms were small and harmless? | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Moblising Armies teleport option.



Contents |
Attacks
Edit
Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunneling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1641 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem) is advised.
Healing On Site
Edit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. A player with a harpoon or lobster pot, hatchet, and tinderbox in their tool belt has access to an unlimited food supply by utilising this, as does a player with a bunyip familiar summoned and swallow whole scrolls in their backpack.
As a last resort, there is a bank in Mobilising Armies that's just a short run away, and can also be accessed with a ring of duelling.
Weaknesses
Edit
Jungle strykewyrms are generally weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the jungle strykewyrm will only perform its 1641-damage tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. The basic ability Havoc is an extremely effective first hit.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring super defence potions because they drop them quite frequently.
Drops
Edit
Charms
Edit
- Represents 90% confidence range, based on a sample of 22,520 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes/Talismans
Edit
Item Quantity Rarity GE Market Price 


Nature rune 15 Common 1,665 


Death rune 5,10 Common 465–930 


Law rune 10 Common 1,750 


Air talisman 1 Rare 152 


Body talisman 1 Rare 197 


Cosmic talisman 1 Rare 200 


Earth talisman 1 Rare 817 


Fire talisman 1 Rare 2,039 


Mind talisman 1 Rare 78 


Nature talisman 1 Rare 260
Herbs
Edit
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price 


Grimy cadantine 1–4 Common 2,563–10,252 


Grimy guam 1–4 Uncommon 568–2,272 


Grimy marrentill 1–4 Uncommon 44–176 


Grimy tarromin 1–4 Uncommon 258–1,032 


Grimy irit 1–4 Uncommon 1,750–7,000 


Grimy harralander 1–4 Uncommon 684–2,736 


Grimy dwarf weed 1–4 Uncommon 7,998–31,992 


Grimy avantoe 1–4 Rare 4,033–16,132 


Grimy lantadyme 1–4 Rare 8,349–33,396 


Grimy ranarr 1–4 Rare 2,322–9,288 


Grimy kwuarm 1–4 Rare 2,518–10,072
Seeds
Edit
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price 


Toadflax seed 1 Common 706 


Limpwurt seed 1 Common 1,043 


Marrentill seed 1 Uncommon 12 


Tarromin seed 1 Uncommon 4 


Whiteberry seed 1 Uncommon 27 


Watermelon seed 1 Uncommon 2,092 


Harralander seed 1 Uncommon 9 


Cadantine seed 1 Uncommon 2,431 


Wildblood seed 1 Uncommon 34 


Bittercap mushroom spore 1 Uncommon 10 


Cactus seed 1 Uncommon 25 


Poison ivy seed 1 Uncommon 53 


Jangerberry seed 1 Rare 3 


Ranarr seed 1 Rare 992 


Spirit weed seed 1 Rare 367 


Strawberry seed 1 Rare 362 


Kwuarm seed 1 Rare 379 


Dwarf weed seed 1 Rare 42,382 


Avantoe seed 1 Rare 1,981 


Maple seed 1 Rare 29,823 


Lantadyme seed 1 Very rare 35,611
Armour/Weapons
Edit
Item Quantity Rarity GE Market Price 


Adamant hatchet 1 Uncommon 612 


Mithril battleaxe 1 Uncommon 793 


Hexcrest 1 Rare [1] 73,518
- ^ Estimated at 1/518 using gathered Adventurer's Log data as of 18 September 2012.
Other
Edit
Item Quantity Rarity GE Market Price 


Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold 


Anagogic ort 20,40 Common [1] Not sold 


Papaya fruit 3–10 (noted) Common 4,062–13,540 


Pure essence 40 (noted) Common 3,600 


Lobster 1, 2 Common 90–180 


Super defence (1) 1 Common 42 


Mithril bar 5 (noted) Uncommon 7,830 


Teak logs 20 (noted) Uncommon 2,540 


Clue scroll (hard) 1 Rare Not sold 


Spin ticket 1 Rare Not sold 


Starved ancient effigy 1 Very rare Not sold 


Clue scroll (elite) 1 Very rare Not sold 


Court Summons 1 Very rare Not sold
- ^ You need to be in a clan to receive this item
Rare drop table drops
Edit
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
| Show/hide rare drop table | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trivia
Edit
- Jungle strykewyrms used to be the only strykewyrm which inflict poison, and one of the few poisonous monsters that required a Slayer level to kill, the others being cave crawlers, cave slimes and night spiders.
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
- As of 11 February, 2010, Jungle strykewyrms can be assigned by Kuradal, Duradel, Lapalok (with While Guthix Sleeps complete), Chaeldar, and Sumona.
- Strykewyrms can attack diagonally with melee. This trait is shared with certain monsters that use both melee and a long-range attack (such as metal dragons), and is not a glitch.
- In mid-October 2010, strykewyrms experienced a graphical error, which caused the textures on their bodies to become similar in appearance to wood. This glitch was fixed on 2 November 2010. This glitch reappeared later on and was fixed by 26 July 2011.
- When wearing a ring of wealth, after killing a jungle strykewyrm, it will always say "Your ring of wealth shines more brightly." This is because, like many creatures, such as cave horrors, the ring of wealth's effect applies to all drops from a jungle strykewyrm.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops, nor count as a kill for the player. This also occurs when the Strykewyrm burrows at a familiar. This glitch has not been fixed.
|
|