|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest ways to reach Jungle strykewyrms are by using the Mobilising Armies teleport spell, a ring of duelling's Mobilising Armies teleport option, the Mask of The Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms have 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
- A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
Jungle strykewyrms are capable of inflicting poison. However, the damage dealt from it is insignificant compared to its other attacks. Therefore, bringing an antipoison is not necessary nor recommended, as the inventory slot would be better used on another piece of food.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their venomous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 30,804 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 4,440 Death rune 5,10 Common 1,005–2,010 Law rune 10 Common 3,740 Air talisman 1 Rare 136 Body talisman 1 Rare 233 Cosmic talisman 1 Rare 2,788 Earth talisman 1 Rare 3,209 Fire talisman 1 Rare 3,217 Mind talisman 1 Rare 283 Nature talisman 1 Rare 373 Water talisman 1 Rare 14,606
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 (noted) Common 2,305–9,220 Grimy guam 1–4 (noted) Uncommon 734–2,936 Grimy marrentill 1–4 (noted) Uncommon 116–464 Grimy tarromin 1–4 (noted) Uncommon 41–164 Grimy irit 1–4 (noted) Uncommon 3,011–12,044 Grimy harralander 1–4 (noted) Uncommon 162–648 Grimy dwarf weed 1–4 (noted) Uncommon 9,404–37,616 Grimy avantoe 1–4 (noted) Rare 4,697–18,788 Grimy lantadyme 1–4 (noted) Rare 9,100–36,400 Grimy ranarr 1–4 (noted) Rare 3,089–12,356 Grimy kwuarm 1–4 (noted) Rare 4,544–18,176
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 3,297 Limpwurt seed 1 Common 1,119 Marrentill seed 1 Uncommon 18 Tarromin seed 1 Uncommon 12 Whiteberry seed 1 Uncommon 4 Watermelon seed 1 Uncommon 2,660 Harralander seed 1 Uncommon 9 Irit seed 1 Uncommon 245 Cadantine seed 1 Uncommon 945 Wildblood seed 1 Uncommon 293 Bittercap mushroom spore 1 Uncommon 14 Cactus seed 1 Uncommon 22 Poison ivy seed 1 Uncommon 6 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,551 Spirit weed seed 1 Rare 393 Strawberry seed 1 Rare 373 Kwuarm seed 1 Rare 1,098 Dwarf weed seed 1 Rare 44,185 Avantoe seed 1 Rare 2,488 Maple seed 1 Rare 35,150 Lantadyme seed 1 Very rare 37,794
Armour and weaponsEdit
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 443 Mithril battleaxe 1 Uncommon 535 Hexcrest 1 Rare 207,717
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 10,164–54,208 Pure essence 40 (noted) Common 840 Lobster 1, 2 Common 194–388 Super defence (1) 1 Common 99 Mithril ore 2 (noted) Uncommon 1,454 Mithril bar 5 (noted) Uncommon 10,580 Teak logs 20 (noted) Uncommon 9,400 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,630 Uncut emerald 1 Common 2,850 Uncut ruby 1 Common 4,277 Uncut diamond 1 Uncommon 6,385 Loop half of a key 1 Uncommon 18,922 Tooth half of a key 1 Uncommon 41,268 Uncut dragonstone 1 Rare 15,408 Dragonstone 1 Rare 10,629 Dragon dagger 1 Uncommon 16,624 Rune battleaxe 1 Rare 24,226 Rune javelin 5 Rare 870 Adamant javelin 20 Very rare 1,220 Rune 2h sword 1 Very rare 37,495 Rune spear 1 Very rare 11,537 Dragon spear 1 Very rare 36,913 Dragon dagger 50 (noted) Very rare 831,200 Rune sq shield 1 Very rare 22,333 Rune kiteshield 1 Very rare 31,933 Shield left half 1 Very rare 64,320 Dragon helm 1 Very rare 59,209 Adamant bolts 200 Uncommon 14,400 Onyx bolts 150 Rare 1,266,300 Rune arrow 150–200, 500 Rare 22,800–76,000 Battlestaff 200 (noted) Rare 1,599,200 Vecna skull 1 Very rare 105,870 Water talisman 1 Uncommon 14,606 Earth talisman 25–35 (noted) Uncommon 80,225–112,315 Fire talisman 25–35 (noted) Uncommon 80,425–112,595 Chaos talisman 1 Uncommon 972 Nature talisman 1 Uncommon 373 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,920–23,680 Soul rune 20 Rare 4,960 Law rune 45 Rare 16,830 Death rune 50, 121 Rare 10,050–24,321 Blood rune 50 Rare 15,650 Raw swordfish 125–250, 1,000 (noted) Uncommon 52,000–416,000 Raw shark 250–500 (noted) Uncommon 456,500–913,000 Big bones 150–500 (noted) Uncommon 106,800–356,000 Coal 150–7,500 (noted) Uncommon 38,250–1,912,500 Adamantite ore 150–800 (noted) Uncommon 350,250–1,868,000 Silver ore 100 (noted) Rare 9,500 Runite ore 100 (noted) Rare 1,122,600 Adamant bar 1,000–7,000 (noted) Rare 3,625,000–25,375,000 Rune bar 1, 50 (noted) Rare 14,305–715,250 Clean toadflax 25–250 (noted) Uncommon 126,650–1,266,500 Clean snapdragon 30–120 (noted) Uncommon 151,680–606,720 Clean torstol 10–100 (noted) Uncommon 101,620–1,016,200 Watermelon seed 3 Uncommon 7,980 Yew seed 1–50 Rare 70,730–3,536,500 Magic seed 1–7 Rare 133,805–936,635 Palm tree seed 10 Rare 1,329,300 Snapdragon seed 1 Rare 1,617 Yew logs 50–20,000 (noted) Rare 20,950–8,380,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.