|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest ways to reach Jungle strykewyrms are by using the Mobilising Armies teleport spell, a ring of duelling's Mobilising Armies teleport option, the Mask of The Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms have 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
- A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
Jungle strykewyrms are capable of inflicting poison. However, the damage dealt from it is insignificant compared to its other attacks. Therefore, bringing an antipoison is not necessary nor recommended, as the inventory slot would be better used on another piece of food.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 29,540 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 4,590 Death rune 5,10 Common 895–1,790 Law rune 10 Common 2,930 Air talisman 1 Rare 126 Body talisman 1 Rare 207 Cosmic talisman 1 Rare 1,526 Earth talisman 1 Rare 3,372 Fire talisman 1 Rare 3,317 Mind talisman 1 Rare 254 Nature talisman 1 Rare 329
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 (noted) Common 1,845–7,380 Grimy guam 1–4 (noted) Uncommon 870–3,480 Grimy marrentill 1–4 (noted) Uncommon 81–324 Grimy tarromin 1–4 (noted) Uncommon 34–136 Grimy irit 1–4 (noted) Uncommon 2,786–11,144 Grimy harralander 1–4 (noted) Uncommon 180–720 Grimy dwarf weed 1–4 (noted) Uncommon 12,715–50,860 Grimy avantoe 1–4 (noted) Rare 4,837–19,348 Grimy lantadyme 1–4 (noted) Rare 10,895–43,580 Grimy ranarr 1–4 (noted) Rare 3,620–14,480 Grimy kwuarm 1–4 (noted) Rare 4,083–16,332
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 1,808 Limpwurt seed 1 Common 1,211 Marrentill seed 1 Uncommon 4 Tarromin seed 1 Uncommon 1 Whiteberry seed 1 Uncommon 3 Watermelon seed 1 Uncommon 2,068 Harralander seed 1 Uncommon 10 Irit seed 1 Uncommon 364 Cadantine seed 1 Uncommon 853 Wildblood seed 1 Uncommon 110 Bittercap mushroom spore 1 Uncommon 28 Cactus seed 1 Uncommon 32 Poison ivy seed 1 Uncommon 3 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,562 Spirit weed seed 1 Rare 298 Strawberry seed 1 Rare 563 Kwuarm seed 1 Rare 1,444 Dwarf weed seed 1 Rare 65,475 Avantoe seed 1 Rare 3,656 Maple seed 1 Rare 36,104 Lantadyme seed 1 Very rare 46,058
Armour and weaponsEdit
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 458 Mithril battleaxe 1 Uncommon 562 Hexcrest 1 Rare 366,291
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 9,015–48,080 Pure essence 40 (noted) Common 720 Lobster 1, 2 Common 144–288 Super defence (1) 1 Common 77 Mithril bar 5 (noted) Uncommon 10,170 Teak logs 20 (noted) Uncommon 6,920 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,393 Uncut emerald 1 Common 2,879 Uncut ruby 1 Common 3,756 Uncut diamond 1 Uncommon 7,064 Loop half of a key 1 Uncommon 19,914 Tooth half of a key 1 Uncommon 44,316 Uncut dragonstone 1 Rare 16,016 Dragonstone 1 Rare 10,596 Dragon dagger 1 Uncommon 16,377 Rune battleaxe 1 Rare 24,071 Rune javelin 5 Rare 855 Adamant javelin 20 Very rare 1,100 Rune 2h sword 1 Very rare 37,390 Rune spear 1 Very rare 11,457 Dragon spear 1 Very rare 36,554 Dragon dagger 50 (noted) Very rare 818,850 Rune sq shield 1 Very rare 22,467 Rune kiteshield 1 Very rare 32,038 Shield left half 1 Very rare 64,600 Dragon helm 1 Very rare 59,289 Adamant bolts 200 Uncommon 21,800 Onyx bolts 150 Rare 1,274,400 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,624,400 Air orb 1,000 (noted) Rare 2,659,000 Fire orb 1,000 (noted) Rare 2,033,000 Vecna skull 1 Very rare 101,335 Water talisman 1 Uncommon 13,539 Earth talisman 25–35 (noted) Uncommon 84,300–118,020 Fire talisman 25–35 (noted) Uncommon 82,925–116,095 Chaos talisman 1 Uncommon 1,016 Nature talisman 1 Uncommon 329 Pure essence 500–15,000 (noted) Uncommon 9,000–270,000 Nature rune 20–80 Rare 6,120–24,480 Soul rune 20 Rare 3,240 Law rune 45 Rare 13,185 Death rune 50, 121 Rare 8,950–21,659 Blood rune 50 Rare 16,800 Raw swordfish 125–250, 1,000 (noted) Uncommon 49,000–392,000 Raw shark 250–500 (noted) Uncommon 383,000–766,000 Big bones 150–500 (noted) Uncommon 90,150–300,500 Coal 150–7,500 (noted) Uncommon 34,050–1,702,500 Adamantite ore 150–800 (noted) Uncommon 354,300–1,889,600 Silver ore 100 (noted) Rare 10,100 Runite ore 100 (noted) Rare 1,185,600 Adamant bar 1,000–7,000 (noted) Rare 3,356,000–23,492,000 Rune bar 1, 50, 150 (noted) Rare 14,516–2,177,400 Clean ranarr 33 (noted) Uncommon 123,123 Clean toadflax 25–250 (noted) Uncommon 126,025–1,260,250 Clean snapdragon 30–120 (noted) Uncommon 155,220–620,880 Clean torstol 10–100 (noted) Uncommon 79,030–790,300 Saradomin brew (4) 250 (noted) Very rare 179,000 Watermelon seed 3 Uncommon 6,204 Yew seed 1–50 Rare 63,896–3,194,800 Magic seed 1–7 Rare 164,269–1,149,883 Palm tree seed 10 Rare 1,053,740 Snapdragon seed 1 Rare 2,537 Torstol seed 1–31 Rare 24,266–752,246 Fellstalk seed 2 Rare 2,214 Yew logs 50–20,000 (noted) Rare 25,050–10,020,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
|Jungle strykewyrm • Desert strykewyrm • Ice strykewyrm (Freezy pet) • WildyWyrm|