|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are accessible only at 73+ Slayer and can only be attacked when given as a Slayer assignment. In order to fight them, you must click one to "Investigate" the mound. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest ways to reach Jungle strykewyrms are by using the Mobilising Armies teleport spell, a ring of duelling's Mobilising Armies teleport option, the Mask of The Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms have 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
- A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
Jungle strykewyrms are capable of inflicting poison. However, the damage dealt from it is insignificant compared to its other attacks. Therefore, bringing an antipoison is not necessary nor recommended, as the inventory slot would be better used on another piece of food.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their venomous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 32,769 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Nature rune 15 Common 5,340 Death rune 5,10 Common 1,770–3,540 Law rune 10 Common 4,250 Air talisman 1 Rare 167 Body talisman 1 Rare 259 Cosmic talisman 1 Rare 570 Earth talisman 1 Rare 2,662 Fire talisman 1 Rare 2,593 Mind talisman 1 Rare 269 Nature talisman 1 Rare 372 Water talisman 1 Rare 10,892
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE market price Grimy cadantine 1–4 (noted) Common 1,921–7,684 Grimy guam 1–4 (noted) Uncommon 421–1,684 Grimy marrentill 1–4 (noted) Uncommon 136–544 Grimy tarromin 1–4 (noted) Uncommon 34–136 Grimy irit 1–4 (noted) Uncommon 2,077–8,308 Grimy harralander 1–4 (noted) Uncommon 86–344 Grimy dwarf weed 1–4 (noted) Uncommon 6,899–27,596 Grimy avantoe 1–4 (noted) Rare 3,990–15,960 Grimy lantadyme 1–4 (noted) Rare 6,711–26,844 Grimy ranarr 1–4 (noted) Rare 2,667–10,668 Grimy kwuarm 1–4 (noted) Rare 3,790–15,160
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE market price Toadflax seed 1 Common 619 Limpwurt seed 1 Common 984 Marrentill seed 1 Uncommon 11 Tarromin seed 1 Uncommon 7 Whiteberry seed 1 Uncommon 8 Watermelon seed 1 Uncommon 2,441 Harralander seed 1 Uncommon 12 Irit seed 1 Uncommon 157 Cadantine seed 1 Uncommon 503 Wildblood seed 1 Uncommon 159 Bittercap mushroom spore 1 Uncommon 12 Cactus seed 1 Uncommon 43 Poison ivy seed 1 Uncommon 10 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,217 Spirit weed seed 1 Rare 328 Strawberry seed 1 Rare 400 Kwuarm seed 1 Rare 118 Dwarf weed seed 1 Rare 26,298 Avantoe seed 1 Rare 1,284 Maple seed 1 Rare 39,131 Lantadyme seed 1 Very rare 23,542
Armour and weaponsEdit
Item Quantity Rarity GE market price Adamant hatchet 1 Uncommon 378 Mithril battleaxe 1 Uncommon 537 Hexcrest 1 Rare 1,410,246
Item Quantity Rarity GE market price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 9,396–50,112 Pure essence 40 (noted) Common 600 Lobster 1, 2 Common 226–452 Super defence (1) 1 Common 139 Mithril ore 2 (noted) Uncommon 686 Mithril bar 5 (noted) Uncommon 8,250 Teak logs 20 (noted) Uncommon 6,780 Clue scroll (hard) 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Rare Not sold Court summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,129 Uncut emerald 1 Common 2,080 Uncut ruby 1 Common 3,015 Uncut diamond 1 Uncommon 4,992 Loop half of a key 1 Uncommon 27,582 Tooth half of a key 1 Uncommon 30,725 Uncut dragonstone 1 Rare 13,166 Dragonstone 1 Rare 9,687 Dragon dagger 1 Uncommon 16,666 Rune battleaxe 1 Rare 24,260 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,200 Rune 2h sword 1 Very rare 37,048 Rune spear 1 Very rare 11,487 Dragon spear 1 Very rare 37,213 Battlestaff 200 (noted) Rare 1,575,200 Rune sq shield 1 Very rare 22,169 Rune kiteshield 1 Very rare 31,952 Shield left half 1 Very rare 63,953 Dragon helm 1 Very rare 59,255 Adamant bolts 200 Uncommon 12,200 Onyx bolts 150 Rare 1,258,500 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 94,419 Water talisman 1 Uncommon 10,892 Earth talisman 25–35 (noted) Uncommon 66,550–93,170 Fire talisman 25–35 (noted) Uncommon 64,825–90,755 Chaos talisman 1 Uncommon 555 Nature talisman 1 Uncommon 372 Pure essence 1,000–1,500 (noted) Uncommon 15,000–22,500 Nature rune 60–80 Rare 21,360–28,480 Soul rune 20 Rare 3,980 Law rune 45 Rare 19,125 Death rune 50 Rare 17,700 Blood rune 50 Rare 25,050 Raw swordfish 125–250 (noted) Uncommon 54,750–109,500 Raw shark 250 (noted) Uncommon 288,500 Big bones 150–180 (noted) Uncommon 78,450–94,140 Coal 550–700 (noted) Uncommon 146,850–186,900 Adamantite ore 150–250 (noted) Uncommon 197,700–329,500 Silver ore 100 (noted) Rare 9,200 Runite ore 100 (noted) Rare 1,075,400 Rune bar 1 Common 14,228 Rune bar 50 (noted) Very rare 711,400 Clean toadflax 35–45 (noted) Uncommon 118,195–151,965 Clean snapdragon 30–35 (noted) Uncommon 112,980–131,810 Clean torstol 16–34 (noted) Uncommon 91,520–194,480 Snapdragon seed 1 Common 1,349 Torstol seed 1 Uncommon 16,965 Watermelon seed 3 Uncommon 7,323 Magic seed 3–7 Rare 495,387–1,155,903 Palm tree seed 10 Rare 1,595,420 Yew logs 450–550 (noted) Rare 162,450–198,550 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.