|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest ways to reach Jungle strykewyrms are by using the Mobilising Armies teleport spell, a ring of duelling's Mobilising Armies teleport option, the Mask of The Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms have 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
- A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
Jungle strykewyrms are capable of inflicting poison. However, the damage dealt from it is insignificant compared to its other attacks. Therefore, bringing an antipoison is not necessary nor recommended, as the inventory slot would be better used on another piece of food.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 30,272 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 4,230 Death rune 5,10 Common 695–1,390 Law rune 10 Common 2,640 Air talisman 1 Rare 115 Body talisman 1 Rare 199 Cosmic talisman 1 Rare 2,042 Earth talisman 1 Rare 3,489 Fire talisman 1 Rare 3,755 Mind talisman 1 Rare 207 Nature talisman 1 Rare 303 Water talisman 1 Rare 12,984
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 (noted) Common 2,179–8,716 Grimy guam 1–4 (noted) Uncommon 937–3,748 Grimy marrentill 1–4 (noted) Uncommon 81–324 Grimy tarromin 1–4 (noted) Uncommon 34–136 Grimy irit 1–4 (noted) Uncommon 3,087–12,348 Grimy harralander 1–4 (noted) Uncommon 208–832 Grimy dwarf weed 1–4 (noted) Uncommon 10,809–43,236 Grimy avantoe 1–4 (noted) Rare 4,798–19,192 Grimy lantadyme 1–4 (noted) Rare 9,093–36,372 Grimy ranarr 1–4 (noted) Rare 3,179–12,716 Grimy kwuarm 1–4 (noted) Rare 4,778–19,112
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 2,278 Limpwurt seed 1 Common 1,046 Marrentill seed 1 Uncommon 5 Tarromin seed 1 Uncommon 4 Whiteberry seed 1 Uncommon 1 Watermelon seed 1 Uncommon 2,208 Harralander seed 1 Uncommon 10 Irit seed 1 Uncommon 335 Cadantine seed 1 Uncommon 839 Wildblood seed 1 Uncommon 150 Bittercap mushroom spore 1 Uncommon 19 Cactus seed 1 Uncommon 20 Poison ivy seed 1 Uncommon 4 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,764 Spirit weed seed 1 Rare 344 Strawberry seed 1 Rare 422 Kwuarm seed 1 Rare 903 Dwarf weed seed 1 Rare 49,171 Avantoe seed 1 Rare 2,771 Maple seed 1 Rare 37,606 Lantadyme seed 1 Very rare 34,066
Armour and weaponsEdit
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 460 Mithril battleaxe 1 Uncommon 591 Hexcrest 1 Rare 684,801
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 9,216–49,152 Pure essence 40 (noted) Common 600 Lobster 1, 2 Common 151–302 Super defence (1) 1 Common 78 Mithril bar 5 (noted) Uncommon 9,220 Teak logs 20 (noted) Uncommon 8,100 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,434 Uncut emerald 1 Common 2,772 Uncut ruby 1 Common 3,643 Uncut diamond 1 Uncommon 6,590 Loop half of a key 1 Uncommon 19,005 Tooth half of a key 1 Uncommon 40,326 Uncut dragonstone 1 Rare 15,867 Dragonstone 1 Rare 10,237 Dragon dagger 1 Uncommon 16,300 Rune battleaxe 1 Rare 24,098 Rune javelin 5 Rare 900 Adamant javelin 20 Very rare 1,200 Rune 2h sword 1 Very rare 37,522 Rune spear 1 Very rare 11,433 Dragon spear 1 Very rare 36,336 Dragon dagger 50 (noted) Very rare 815,000 Rune sq shield 1 Very rare 22,348 Rune kiteshield 1 Very rare 31,840 Shield left half 1 Very rare 63,812 Dragon helm 1 Very rare 59,386 Adamant bolts 200 Uncommon 20,600 Onyx bolts 150 Rare 1,264,050 Rune arrow 150–200, 500 Rare 21,600–72,000 Battlestaff 200 (noted) Rare 1,635,800 Vecna skull 1 Very rare 90,593 Water talisman 1 Uncommon 12,984 Earth talisman 25–35 (noted) Uncommon 87,225–122,115 Fire talisman 25–35 (noted) Uncommon 93,875–131,425 Chaos talisman 1 Uncommon 984 Nature talisman 1 Uncommon 303 Pure essence 500–15,000 (noted) Uncommon 7,500–225,000 Nature rune 20–80 Rare 5,640–22,560 Soul rune 20 Rare 3,020 Law rune 45 Rare 11,880 Death rune 50, 121 Rare 6,950–16,819 Blood rune 50 Rare 12,500 Raw swordfish 125–250, 1,000 (noted) Uncommon 52,750–422,000 Raw shark 250–500 (noted) Uncommon 441,000–882,000 Big bones 150–500 (noted) Uncommon 98,550–328,500 Coal 150–7,500 (noted) Uncommon 34,200–1,710,000 Adamantite ore 150–800 (noted) Uncommon 302,850–1,615,200 Silver ore 100 (noted) Rare 10,600 Runite ore 100 (noted) Rare 1,130,700 Adamant bar 1,000–7,000 (noted) Rare 3,215,000–22,505,000 Rune bar 1, 50 (noted) Rare 14,190–709,500 Clean toadflax 25–250 (noted) Uncommon 129,700–1,297,000 Clean snapdragon 30–120 (noted) Uncommon 127,020–508,080 Clean torstol 10–100 (noted) Uncommon 73,460–734,600 Watermelon seed 3 Uncommon 6,624 Yew seed 1–50 Rare 66,914–3,345,700 Magic seed 1–7 Rare 133,460–934,220 Palm tree seed 10 Rare 1,045,090 Snapdragon seed 1 Rare 2,045 Yew logs 50–20,000 (noted) Rare 20,000–8,000,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.