|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Mobilising Armies teleport option, via the Oo'glog lodestone or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunnelling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem or one of the various poison purge auras) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 27,892 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 4,770 Death rune 5,10 Common 585–1,170 Law rune 10 Common 2,880 Air talisman 1 Rare 132 Body talisman 1 Rare 330 Cosmic talisman 1 Rare 619 Earth talisman 1 Rare 1,432 Fire talisman 1 Rare 1,882 Mind talisman 1 Rare 316 Nature talisman 1 Rare 464
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 (noted) Common 1,973–7,892 Grimy guam 1–4 (noted) Uncommon 516–2,064 Grimy marrentill 1–4 (noted) Uncommon 78–312 Grimy tarromin 1–4 (noted) Uncommon 39–156 Grimy irit 1–4 (noted) Uncommon 2,736–10,944 Grimy harralander 1–4 (noted) Uncommon 210–840 Grimy dwarf weed 1–4 (noted) Uncommon 10,471–41,884 Grimy avantoe 1–4 (noted) Rare 4,713–18,852 Grimy lantadyme 1–4 (noted) Rare 9,177–36,708 Grimy ranarr 1–4 (noted) Rare 2,994–11,976 Grimy kwuarm 1–4 (noted) Rare 2,909–11,636
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 1,945 Limpwurt seed 1 Common 1,468 Marrentill seed 1 Uncommon 5 Tarromin seed 1 Uncommon 7 Whiteberry seed 1 Uncommon 1 Watermelon seed 1 Uncommon 2,839 Harralander seed 1 Uncommon 11 Irit seed 1 Uncommon 243 Cadantine seed 1 Uncommon 1,829 Wildblood seed 1 Uncommon 700 Bittercap mushroom spore 1 Uncommon 35 Cactus seed 1 Uncommon 35 Poison ivy seed 1 Uncommon 1 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,266 Spirit weed seed 1 Rare 397 Strawberry seed 1 Rare 649 Kwuarm seed 1 Rare 328 Dwarf weed seed 1 Rare 48,365 Avantoe seed 1 Rare 3,253 Maple seed 1 Rare 32,957 Lantadyme seed 1 Very rare 37,959
Armour and weaponsEdit
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 394 Mithril battleaxe 1 Uncommon 525 Hexcrest 1 Rare 199,592
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 7,572–40,384 Pure essence 40 (noted) Common 520 Lobster 1, 2 Common 83–166 Super defence (1) 1 Common 46 Mithril bar 5 (noted) Uncommon 9,600 Teak logs 20 (noted) Uncommon 2,280 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,338 Uncut emerald 1 Common 3,129 Uncut ruby 1 Common 3,288 Uncut diamond 1 Uncommon 6,912 Loop half of a key 1 Uncommon 19,344 Tooth half of a key 1 Uncommon 40,944 Uncut dragonstone 1 Rare 14,721 Dragonstone 1 Rare 9,683 Dragon dagger 1 Uncommon 16,619 Rune battleaxe 1 Rare 24,166 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,140 Rune 2h sword 1 Very rare 37,607 Rune spear 1 Very rare 11,317 Dragon spear 1 Very rare 36,111 Dragon dagger 50 (noted) Very rare 830,950 Rune sq shield 1 Very rare 22,283 Rune kiteshield 1 Very rare 31,599 Shield left half 1 Very rare 64,558 Dragon helm 1 Very rare 60,114 Adamant bolts 200 Uncommon 11,800 Onyx bolts 150 Rare 1,260,300 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,607,600 Air orb 1,000 (noted) Rare 2,913,000 Fire orb 1,000 (noted) Rare 2,086,000 Vecna skull 1 Very rare 140,908 Water talisman 1 Uncommon 11,495 Earth talisman 25–35 (noted) Uncommon 35,800–50,120 Fire talisman 25–35 (noted) Uncommon 47,050–65,870 Chaos talisman 1 Uncommon 602 Nature talisman 1 Uncommon 464 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,360–25,440 Soul rune 20 Rare 2,880 Law rune 45 Rare 12,960 Death rune 50, 121 Rare 5,850–14,157 Blood rune 50 Rare 10,150 Raw swordfish 125–250, 1,000 (noted) Uncommon 40,875–327,000 Raw shark 250–500 (noted) Uncommon 419,750–839,500 Big bones 150–500 (noted) Uncommon 88,950–296,500 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 376,200–2,006,400 Silver ore 100 (noted) Rare 10,100 Runite ore 100 (noted) Rare 1,059,900 Adamant bar 1,000–7,000 (noted) Rare 3,406,000–23,842,000 Rune bar 1, 50, 150 (noted) Rare 13,067–1,960,050 Clean ranarr 33 (noted) Uncommon 103,059 Clean toadflax 25–250 (noted) Uncommon 107,425–1,074,250 Clean snapdragon 30–120 (noted) Uncommon 128,760–515,040 Clean torstol 10–100 (noted) Uncommon 65,930–659,300 Saradomin brew (4) 250 (noted) Very rare 99,250 Watermelon seed 3 Uncommon 8,517 Yew seed 1–50 Rare 69,712–3,485,600 Magic seed 1–7 Rare 156,652–1,096,564 Palm tree seed 10 Rare 1,019,270 Snapdragon seed 1 Rare 1,394 Torstol seed 1–31 Rare 17,547–543,957 Fellstalk seed 2 Rare 1,796 Yew logs 50–20,000 (noted) Rare 27,300–10,920,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
|Fremennik Slayer Dungeon|
|Lumbridge Swamp Caves|
|Poison Waste Slayer Dungeon|
|Pollnivneach Slayer Dungeon|
|God Wars Dungeon|
|Monastery of Ascension|
Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm • Airut