|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Mobilising Armies teleport option, via the Oo'glog lodestone or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunnelling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem or one of the various poison purge auras) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 27,892 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 4,860 Death rune 5,10 Common 565–1,130 Law rune 10 Common 2,930 Air talisman 1 Rare 119 Body talisman 1 Rare 318 Cosmic talisman 1 Rare 650 Earth talisman 1 Rare 1,402 Fire talisman 1 Rare 1,674 Mind talisman 1 Rare 316 Nature talisman 1 Rare 447
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 (noted) Common 1,992–7,968 Grimy guam 1–4 (noted) Uncommon 497–1,988 Grimy marrentill 1–4 (noted) Uncommon 74–296 Grimy tarromin 1–4 (noted) Uncommon 40–160 Grimy irit 1–4 (noted) Uncommon 2,821–11,284 Grimy harralander 1–4 (noted) Uncommon 205–820 Grimy dwarf weed 1–4 (noted) Uncommon 10,592–42,368 Grimy avantoe 1–4 (noted) Rare 4,750–19,000 Grimy lantadyme 1–4 (noted) Rare 9,209–36,836 Grimy ranarr 1–4 (noted) Rare 3,010–12,040 Grimy kwuarm 1–4 (noted) Rare 2,974–11,896
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 1,862 Limpwurt seed 1 Common 1,517 Marrentill seed 1 Uncommon 5 Tarromin seed 1 Uncommon 6 Whiteberry seed 1 Uncommon 1 Watermelon seed 1 Uncommon 2,868 Harralander seed 1 Uncommon 11 Irit seed 1 Uncommon 258 Cadantine seed 1 Uncommon 1,805 Wildblood seed 1 Uncommon 682 Bittercap mushroom spore 1 Uncommon 35 Cactus seed 1 Uncommon 36 Poison ivy seed 1 Uncommon 1 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,296 Spirit weed seed 1 Rare 386 Strawberry seed 1 Rare 647 Kwuarm seed 1 Rare 322 Dwarf weed seed 1 Rare 49,323 Avantoe seed 1 Rare 3,376 Maple seed 1 Rare 31,183 Lantadyme seed 1 Very rare 37,454
Armour and weaponsEdit
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 407 Mithril battleaxe 1 Uncommon 525 Hexcrest 1 Rare 183,211
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 7,683–40,976 Pure essence 40 (noted) Common 520 Lobster 1, 2 Common 82–164 Super defence (1) 1 Common 46 Mithril bar 5 (noted) Uncommon 9,450 Teak logs 20 (noted) Uncommon 2,180 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,379 Uncut emerald 1 Common 3,184 Uncut ruby 1 Common 3,240 Uncut diamond 1 Uncommon 6,722 Loop half of a key 1 Uncommon 19,784 Tooth half of a key 1 Uncommon 41,520 Uncut dragonstone 1 Rare 14,664 Dragonstone 1 Rare 10,352 Dragon dagger 1 Uncommon 16,556 Rune battleaxe 1 Rare 24,054 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,120 Rune 2h sword 1 Very rare 37,543 Rune spear 1 Very rare 11,312 Dragon spear 1 Very rare 35,908 Dragon dagger 50 (noted) Very rare 827,800 Rune sq shield 1 Very rare 22,403 Rune kiteshield 1 Very rare 31,832 Shield left half 1 Very rare 64,166 Dragon helm 1 Very rare 59,911 Adamant bolts 200 Uncommon 12,200 Onyx bolts 150 Rare 1,260,300 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,596,400 Air orb 1,000 (noted) Rare 2,908,000 Fire orb 1,000 (noted) Rare 2,097,000 Vecna skull 1 Very rare 140,908 Water talisman 1 Uncommon 11,536 Earth talisman 25–35 (noted) Uncommon 35,050–49,070 Fire talisman 25–35 (noted) Uncommon 41,850–58,590 Chaos talisman 1 Uncommon 665 Nature talisman 1 Uncommon 447 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,480–25,920 Soul rune 20 Rare 2,840 Law rune 45 Rare 13,185 Death rune 50, 121 Rare 5,650–13,673 Blood rune 50 Rare 10,400 Raw swordfish 125–250, 1,000 (noted) Uncommon 39,375–315,000 Raw shark 250–500 (noted) Uncommon 417,500–835,000 Big bones 150–500 (noted) Uncommon 86,250–287,500 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 373,350–1,991,200 Silver ore 100 (noted) Rare 10,300 Runite ore 100 (noted) Rare 1,054,800 Adamant bar 1,000–7,000 (noted) Rare 3,365,000–23,555,000 Rune bar 1, 50, 150 (noted) Rare 13,124–1,968,600 Clean ranarr 33 (noted) Uncommon 102,531 Clean toadflax 25–250 (noted) Uncommon 108,925–1,089,250 Clean snapdragon 30–120 (noted) Uncommon 128,490–513,960 Clean torstol 10–100 (noted) Uncommon 64,540–645,400 Saradomin brew (4) 250 (noted) Very rare 99,000 Watermelon seed 3 Uncommon 8,604 Yew seed 1–50 Rare 67,803–3,390,150 Magic seed 1–7 Rare 155,959–1,091,713 Palm tree seed 10 Rare 989,510 Snapdragon seed 1 Rare 1,406 Torstol seed 1–31 Rare 16,418–508,958 Fellstalk seed 2 Rare 1,858 Yew logs 50–20,000 (noted) Rare 26,350–10,540,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
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Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm • Airut