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Jungle strykewyrm

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Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.

The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Mobilising Armies teleport option, via the Oo'glog lodestone or using a Spirit Tree to get to Mobilising Armies.

Junglestrykewyrmlocation
The location of jungle strykewyrms

AttacksEdit

Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunnelling.

It has 3 attack types:

  1. A fairly weak and inaccurate melee attack which can hit diagonally.
  2. A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
  3. A magic attack that looks like a large purple ball which explodes upon impact.

Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem or one of the various poison purge auras) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.

Healing on siteEdit

There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.

The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.

WeaknessesEdit

Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.

Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.

As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel.

Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.

DropsEdit

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

75–76%

6%

14–15%

3%

1–1.2%

Represents 90% confidence range, based on a sample of 27,892 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Runes/TalismansEdit

  Item Quantity Rarity GE Market Price
Nature rune Nature rune 15 2 Common [1] 4,770
Death rune Death rune 5,10 2 Common 585–1,170
Law rune Law rune 10 2 Common 2,880
Air talisman Air talisman 1 4 Rare 132
Body talisman Body talisman 1 4 Rare 330
Cosmic talisman Cosmic talisman 1 4 Rare 619
Earth talisman Earth talisman 1 4 Rare 1,432
Fire talisman Fire talisman 1 4 Rare 1,882
Mind talisman Mind talisman 1 4 Rare 316
Nature talisman Nature talisman 1 4 Rare 464

HerbsEdit

NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.

  Item Quantity Rarity GE Market Price
Grimy cadantine Grimy cadantine 1–4 (noted) 2 Common 1,973–7,892
Grimy guam Grimy guam 1–4 (noted) 3 Uncommon 516–2,064
Grimy marrentill Grimy marrentill 1–4 (noted) 3 Uncommon 78–312
Grimy tarromin Grimy tarromin 1–4 (noted) 3 Uncommon 39–156
Grimy irit Grimy irit 1–4 (noted) 3 Uncommon 2,736–10,944
Grimy harralander Grimy harralander 1–4 (noted) 3 Uncommon 210–840
Grimy dwarf weed Grimy dwarf weed 1–4 (noted) 3 Uncommon 10,471–41,884
Grimy avantoe Grimy avantoe 1–4 (noted) 4 Rare 4,713–18,852
Grimy lantadyme Grimy lantadyme 1–4 (noted) 4 Rare 9,177–36,708
Grimy ranarr Grimy ranarr 1–4 (noted) 4 Rare 2,994–11,976
Grimy kwuarm Grimy kwuarm 1–4 (noted) 4 Rare 2,909–11,636

SeedsEdit

NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.

  Item Quantity Rarity GE Market Price
Herb seed 5 Toadflax seed 1 2 Common 1,945
Limpwurt seed 5 Limpwurt seed 1 2 Common 1,468
Herb seed 5 Marrentill seed 1 3 Uncommon 5
Herb seed 5 Tarromin seed 1 3 Uncommon 7
Whiteberry seed 5 Whiteberry seed 1 3 Uncommon 1
Watermelon seed 5 Watermelon seed 1 3 Uncommon 2,839
Herb seed 5 Harralander seed 1 3 Uncommon 11
Herb seed 5 Irit seed 1 3 Uncommon 243
Herb seed 5 Cadantine seed 1 3 Uncommon 1,829
Wildblood seed 5 Wildblood seed 1 3 Uncommon 700
Bittercap mushroom spore 5 Bittercap mushroom spore 1 3 Uncommon 35
Cactus seed 5 Cactus seed 1 3 Uncommon 35
Poison ivy seed 5 Poison ivy seed 1 3 Uncommon 1
Jangerberry seed 5 Jangerberry seed 1 4 Rare 1
Herb seed 5 Ranarr seed 1 4 Rare 1,266
Spirit weed seed 5 Spirit weed seed 1 4 Rare 397
Strawberry seed 5 Strawberry seed 1 4 Rare 649
Herb seed 5 Kwuarm seed 1 4 Rare 328
Herb seed 5 Dwarf weed seed 1 4 Rare 48,365
Herb seed 5 Avantoe seed 1 4 Rare 3,253
Maple seed 5 Maple seed 1 4 Rare 32,957
Herb seed 5 Lantadyme seed 1 5 Very rare 37,959

Armour and weaponsEdit

  Item Quantity Rarity GE Market Price
Adamant hatchet Adamant hatchet 1 3 Uncommon 394
Mithril battleaxe Mithril battleaxe 1 3 Uncommon 525
Hexcrest Hexcrest 1 4 Rare [2] 199,592

NotesEdit

  1. ^ always dropped with a seed
  2. ^ Estimated at 1/518 using gathered Adventurer's Log data as of 18 September 2012.

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 250 Coins 200–7,844 (200 drops with 20 teak logs) 2 Common Not sold
Papaya fruit Papaya fruit 3–16 (noted) 2 Common 7,572–40,384
Pure essence Pure essence 40 (noted) 2 Common 520
Lobster Lobster 1, 2 2 Common 83–166
Super defence (1) Super defence (1) 1 2 Common 46
Mithril bar Mithril bar 5 (noted) 3 Uncommon 9,600
Teak logs Teak logs 20 (noted) 3 Uncommon 2,280
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Spirit sapphire Spirit Sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Clue scroll Clue scroll (elite) 1 5 Very rare Not sold
Court summons Court Summons 1 5 Very rare Not sold

Rare drop table dropsEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,338
Uncut emerald Uncut emerald 1 2 Common 3,129
Uncut ruby Uncut ruby 1 2 Common 3,288
Uncut diamond Uncut diamond 1 3 Uncommon 6,912
Loop half of a key Loop half of a key 1 3 Uncommon 19,344
Tooth half of a key Tooth half of a key 1 3 Uncommon 40,944
Uncut dragonstone Uncut dragonstone 1 4 Rare 14,721
Dragonstone Dragonstone 1 4 Rare 9,683
Dragon dagger Dragon dagger 1 3 Uncommon 16,619
Rune battleaxe Rune battleaxe 1 4 Rare 24,166
Rune javelin Rune javelin 5 4 Rare 880
Adamant javelin Adamant javelin 20 5 Very rare 1,140
Rune 2h sword Rune 2h sword 1 5 Very rare 37,607
Rune spear Rune spear 1 5 Very rare 11,317
Dragon spear Dragon spear 1 5 Very rare 36,111
Dragon dagger Dragon dagger 50 (noted) 5 Very rare 830,950
Rune sq shield Rune sq shield 1 5 Very rare 22,283
Rune kiteshield Rune kiteshield 1 5 Very rare 31,599
Shield left half Shield left half 1 5 Very rare 64,558
Dragon helm Dragon helm 1 5 Very rare 60,114
Adamant bolts 5 Adamant bolts 200 3 Uncommon 11,800
Onyx bolts 5 Onyx bolts 150 4 Rare 1,260,300
Rune arrow 5 Rune arrow 150–200, 500 4 Rare 22,650–75,500
Battlestaff Battlestaff 200 (noted) 4 Rare 1,607,600
Air orb Air orb 1,000 (noted) 4 Rare 2,913,000
Fire orb Fire orb 1,000 (noted) 4 Rare 2,086,000
Vecna skull Vecna skull 1 5 Very rare 140,908
Water talisman Water talisman 1 3 Uncommon 11,495
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 35,800–50,120
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 47,050–65,870
Chaos talisman Chaos talisman 1 3 Uncommon 602
Nature talisman Nature talisman 1 3 Uncommon 464
Pure essence Pure essence 500–15,000 (noted) 3 Uncommon 6,500–195,000
Nature rune Nature rune 20–80 4 Rare 6,360–25,440
Soul rune Soul rune 20 4 Rare 2,880
Law rune Law rune 45 4 Rare 12,960
Death rune Death rune 50, 121 4 Rare 5,850–14,157
Blood rune Blood rune 50 4 Rare 10,150
Raw swordfish Raw swordfish 125–250, 1,000 (noted) 3 Uncommon 40,875–327,000
Raw shark Raw shark 250–500 (noted) 3 Uncommon 419,750–839,500
Big bones Big bones 150–500 (noted) 3 Uncommon 88,950–296,500
Coal Coal 150–7,500 (noted) 3 Uncommon 28,800–1,440,000
Adamantite ore Adamantite ore 150–800 (noted) 3 Uncommon 376,200–2,006,400
Silver ore Silver ore 100 (noted) 4 Rare 10,100
Runite ore Runite ore 100 (noted) 4 Rare 1,059,900
Adamant bar Adamant bar 1,000–7,000 (noted) 4 Rare 3,406,000–23,842,000
Rune bar Rune bar 1, 50, 150 (noted) 4 Rare 13,067–1,960,050
Clean ranarr Clean ranarr 33 (noted) 3 Uncommon 103,059
Clean toadflax Clean toadflax 25–250 (noted) 3 Uncommon 107,425–1,074,250
Clean snapdragon Clean snapdragon 30–120 (noted) 3 Uncommon 128,760–515,040
Clean torstol Clean torstol 10–100 (noted) 3 Uncommon 65,930–659,300
Saradomin brew (4) Saradomin brew (4) 250 (noted) 5 Very rare 99,250
Watermelon seed 5 Watermelon seed 3 3 Uncommon 8,517
Yew seed 5 Yew seed 1–50 4 Rare 69,712–3,485,600
Magic seed 5 Magic seed 1–7 4 Rare 156,652–1,096,564
Palm tree seed 5 Palm tree seed 10 4 Rare 1,019,270
Herb seed 5 Snapdragon seed 1 4 Rare 1,394
Herb seed 5 Torstol seed 1–31 4 Rare 17,547–543,957
Fellstalk seed 5 Fellstalk seed 2 4 Rare 1,796
Yew logs Yew logs 50–20,000 (noted) 4 Rare 27,300–10,920,000
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE Market Price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
  • The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.


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