|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are accessible only at 73+ Slayer and can only be attacked when given as a Slayer assignment. In order to fight them, you must click one to "Investigate" the mound. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest ways to reach Jungle strykewyrms are by using the Mobilising Armies teleport spell, a ring of duelling's Mobilising Armies teleport option, the Mask of The Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms have 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
- A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
Jungle strykewyrms are capable of inflicting poison. However, the damage dealt from it is insignificant compared to its other attacks. Therefore, bringing an antipoison is not necessary nor recommended, as the inventory slot would be better used on another piece of food.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their venomous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 32,547 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Nature rune 15 Common 4,605 Death rune 5,10 Common 1,505–3,010 Law rune 10 Common 4,240 Air talisman 1 Rare 149 Body talisman 1 Rare 205 Cosmic talisman 1 Rare 846 Earth talisman 1 Rare 2,548 Fire talisman 1 Rare 2,581 Mind talisman 1 Rare 258 Nature talisman 1 Rare 463 Water talisman 1 Rare 10,516
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE market price Grimy cadantine 1–4 (noted) Common 1,634–6,536 Grimy guam 1–4 (noted) Uncommon 406–1,624 Grimy marrentill 1–4 (noted) Uncommon 99–396 Grimy tarromin 1–4 (noted) Uncommon 31–124 Grimy irit 1–4 (noted) Uncommon 1,594–6,376 Grimy harralander 1–4 (noted) Uncommon 84–336 Grimy dwarf weed 1–4 (noted) Uncommon 7,353–29,412 Grimy avantoe 1–4 (noted) Rare 3,172–12,688 Grimy lantadyme 1–4 (noted) Rare 6,877–27,508 Grimy ranarr 1–4 (noted) Rare 2,445–9,780 Grimy kwuarm 1–4 (noted) Rare 2,675–10,700
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE market price Toadflax seed 1 Common 964 Limpwurt seed 1 Common 1,123 Marrentill seed 1 Uncommon 20 Tarromin seed 1 Uncommon 11 Whiteberry seed 1 Uncommon 9 Watermelon seed 1 Uncommon 2,849 Harralander seed 1 Uncommon 13 Irit seed 1 Uncommon 178 Cadantine seed 1 Uncommon 692 Wildblood seed 1 Uncommon 148 Bittercap mushroom spore 1 Uncommon 15 Cactus seed 1 Uncommon 37 Poison ivy seed 1 Uncommon 9 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,306 Spirit weed seed 1 Rare 294 Strawberry seed 1 Rare 511 Kwuarm seed 1 Rare 60 Dwarf weed seed 1 Rare 34,150 Avantoe seed 1 Rare 2,493 Maple seed 1 Rare 41,858 Lantadyme seed 1 Very rare 27,201
Armour and weaponsEdit
Item Quantity Rarity GE market price Adamant hatchet 1 Uncommon 409 Mithril battleaxe 1 Uncommon 514 Hexcrest 1 Rare 467,941
Item Quantity Rarity GE market price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 7,845–41,840 Pure essence 40 (noted) Common 680 Lobster 1, 2 Common 269–538 Super defence (1) 1 Common 119 Mithril ore 2 (noted) Uncommon 826 Mithril bar 5 (noted) Uncommon 8,240 Teak logs 20 (noted) Uncommon 7,280 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,282 Uncut emerald 1 Common 2,561 Uncut ruby 1 Common 3,027 Uncut diamond 1 Uncommon 5,572 Loop half of a key 1 Uncommon 34,719 Tooth half of a key 1 Uncommon 34,489 Uncut dragonstone 1 Rare 14,477 Dragonstone 1 Rare 9,933 Dragon dagger 1 Uncommon 16,686 Rune battleaxe 1 Rare 24,170 Rune javelin 5 Rare 915 Adamant javelin 20 Very rare 1,220 Rune 2h sword 1 Very rare 37,468 Rune spear 1 Very rare 11,499 Dragon spear 1 Very rare 36,368 Battlestaff 200 (noted) Rare 1,554,000 Rune sq shield 1 Very rare 22,166 Rune kiteshield 1 Very rare 31,864 Shield left half 1 Very rare 63,182 Dragon helm 1 Very rare 58,770 Adamant bolts 200 Uncommon 13,000 Onyx bolts 150 Rare 1,273,200 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 96,512 Water talisman 1 Uncommon 10,516 Earth talisman 25–35 (noted) Uncommon 63,700–89,180 Fire talisman 25–35 (noted) Uncommon 64,525–90,335 Chaos talisman 1 Uncommon 730 Nature talisman 1 Uncommon 463 Pure essence 1,000–1,500 (noted) Uncommon 17,000–25,500 Nature rune 60–80 Rare 18,420–24,560 Soul rune 20 Rare 4,200 Law rune 45 Rare 19,080 Death rune 50 Rare 15,050 Blood rune 50 Rare 24,500 Raw swordfish 125–250 (noted) Uncommon 59,625–119,250 Raw shark 250 (noted) Uncommon 281,000 Big bones 150–180 (noted) Uncommon 87,300–104,760 Coal 550–700 (noted) Uncommon 134,750–171,500 Adamantite ore 150–250 (noted) Uncommon 195,900–326,500 Silver ore 100 (noted) Rare 9,400 Runite ore 100 (noted) Rare 1,108,200 Rune bar 1 Common 14,165 Rune bar 50 (noted) Very rare 708,250 Clean toadflax 35–45 (noted) Uncommon 119,700–153,900 Clean snapdragon 30–35 (noted) Uncommon 107,460–125,370 Clean torstol 16–34 (noted) Uncommon 91,616–194,684 Snapdragon seed 1 Common 2,533 Torstol seed 1 Uncommon 21,263 Watermelon seed 3 Uncommon 8,547 Magic seed 3–7 Rare 522,369–1,218,861 Palm tree seed 10 Rare 1,349,520 Yew logs 450–550 (noted) Rare 159,750–195,250 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.