|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Mobilising Armies teleport option, via the Oo'glog lodestone or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunneling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1800 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem or one of the various poison purge auras) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunneling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 26,814 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Nature rune 15 Common 4,950 Death rune 5,10 Common 560–1,120 Law rune 10 Common 2,980 Air talisman 1 Rare 327 Body talisman 1 Rare 431 Cosmic talisman 1 Rare 278 Earth talisman 1 Rare 1,406 Fire talisman 1 Rare 2,784 Mind talisman 1 Rare 329 Nature talisman 1 Rare 395
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price Grimy cadantine 1–4 (noted) Common 1,993–7,972 Grimy guam 1–4 (noted) Uncommon 622–2,488 Grimy marrentill 1–4 (noted) Uncommon 87–348 Grimy tarromin 1–4 (noted) Uncommon 44–176 Grimy irit 1–4 (noted) Uncommon 2,461–9,844 Grimy harralander 1–4 (noted) Uncommon 194–776 Grimy dwarf weed 1–4 (noted) Uncommon 10,847–43,388 Grimy avantoe 1–4 (noted) Rare 4,355–17,420 Grimy lantadyme 1–4 (noted) Rare 9,139–36,556 Grimy ranarr 1–4 (noted) Rare 2,772–11,088 Grimy kwuarm 1–4 (noted) Rare 2,359–9,436
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price Toadflax seed 1 Common 1,822 Limpwurt seed 1 Common 1,071 Marrentill seed 1 Uncommon 2 Tarromin seed 1 Uncommon 5 Whiteberry seed 1 Uncommon 1 Watermelon seed 1 Uncommon 2,684 Harralander seed 1 Uncommon 9 Irit seed 1 Uncommon 239 Cadantine seed 1 Uncommon 2,658 Wildblood seed 1 Uncommon 523 Bittercap mushroom spore 1 Uncommon 32 Cactus seed 1 Uncommon 19 Poison ivy seed 1 Uncommon 1 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,339 Spirit weed seed 1 Rare 574 Strawberry seed 1 Rare 653 Kwuarm seed 1 Rare 285 Dwarf weed seed 1 Rare 48,557 Avantoe seed 1 Rare 4,518 Maple seed 1 Rare 42,501 Lantadyme seed 1 Very rare 38,546
Armour and weaponsEdit
Item Quantity Rarity GE Market Price Adamant hatchet 1 Uncommon 409 Mithril battleaxe 1 Uncommon 625 Hexcrest 1 Rare 380,510
Item Quantity Rarity GE Market Price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–10 (noted) Common 8,649–28,830 Pure essence 40 (noted) Common 640 Lobster 1, 2 Common 82–164 Super defence (1) 1 Common 48 Mithril bar 5 (noted) Uncommon 10,210 Teak logs 20 (noted) Uncommon 1,400 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,736 Uncut emerald 1 Common 3,018 Uncut ruby 1 Common 4,002 Uncut diamond 1 Uncommon 8,493 Loop half of a key 1 Uncommon 26,385 Tooth half of a key 1 Uncommon 42,768 Uncut dragonstone 1 Rare 17,354 Dragonstone 1 Rare 10,903 Dragon dagger 1 Uncommon 16,714 Rune battleaxe 1 Rare 24,010 Rune javelin 5 Rare 895 Adamant javelin 20 Very rare 1,020 Rune 2h sword 1 Very rare 37,408 Rune spear 1 Very rare 11,186 Dragon spear 1 Very rare 36,596 Dragon dagger 50 (noted) Very rare 835,700 Rune sq shield 1 Very rare 22,299 Rune kiteshield 1 Very rare 31,824 Shield left half 1 Very rare 64,933 Dragon helm 1 Very rare 60,581 Adamant bolts 200 Uncommon 16,800 Onyx bolts 150 Rare 1,250,250 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,567,800 Air orb 1,000 (noted) Rare 2,922,000 Fire orb 1,000 (noted) Rare 2,356,000 Vecna skull 1 Very rare 145,761 Water talisman 1 Uncommon 11,282 Earth talisman 25–35 (noted) Uncommon 35,150–49,210 Fire talisman 25–35 (noted) Uncommon 69,600–97,440 Chaos talisman 1 Uncommon 195 Nature talisman 1 Uncommon 395 Pure essence 500–15,000 (noted) Uncommon 8,000–240,000 Nature rune 20–80 Rare 6,600–26,400 Soul rune 20 Rare 3,060 Law rune 45 Rare 13,410 Death rune 50, 121 Rare 5,600–13,552 Blood rune 50 Rare 13,500 Raw swordfish 125–250, 1,000 (noted) Uncommon 48,750–390,000 Raw shark 250–500 (noted) Uncommon 444,750–889,500 Big bones 150–500 (noted) Uncommon 83,700–279,000 Coal 150–7,500 (noted) Uncommon 28,350–1,417,500 Adamantite ore 150–800 (noted) Uncommon 428,550–2,285,600 Silver ore 100 (noted) Rare 11,400 Runite ore 100 (noted) Rare 1,051,200 Adamant bar 1,000–7,000 (noted) Rare 3,882,000–27,174,000 Rune bar 1, 50, 150 (noted) Rare 13,146–1,971,900 Clean ranarr 33 (noted) Uncommon 104,082 Clean toadflax 25–250 (noted) Uncommon 101,400–1,014,000 Clean snapdragon 30–120 (noted) Uncommon 112,860–451,440 Clean torstol 10–100 (noted) Uncommon 49,480–494,800 Saradomin brew (4) 250 (noted) Very rare 118,250 Watermelon seed 3 Uncommon 8,052 Yew seed 1–50 Rare 84,710–4,235,500 Magic seed 1–7 Rare 192,980–1,350,860 Palm tree seed 10 Rare 1,222,540 Snapdragon seed 1 Rare 1,952 Torstol seed 1–31 Rare 18,215–564,665 Fellstalk seed 2 Rare 1,488 Yew logs 50–20,000 (noted) Rare 28,250–11,300,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
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Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever spider • Mutated zygomite • Cave horror • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm • Airut