|Release date||8 February 2010 (Update)|
|XP per kill||527.9 (and 174.2 experience)|
|Examine text||Who said worms were small and harmless?|
|Assigned by||Chaeldar, Sumona, Duradel or Lapalok, Kuradal|
Jungle strykewyrms are Slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a Slayer assignment. When asking for tips from your slayer master they will inform you that they will sense your "ill-intent" and will come to the surface themselves to fight you. This, however, is untrue. In the area containing the strykewyrms there are "mounds" moving across the jungle floor. You must go up to one and "Investigate" the mound in order to actually fight a strykewyrm. Your character will do an animation in which you stomp on the ground. Only once you have done this will the strykewyrm come to the surface to fight.
The quickest ways to reach Jungle strykewyrms are by using the Mobilising Armies teleport spell, a ring of duelling's Mobilising Armies teleport option, the Mask of The Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to Mobilising Armies.
Jungle strykewyrms have 3 attack types:
- A fairly weak and inaccurate melee attack which can hit diagonally.
- A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
- A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 1,900 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
Jungle strykewyrms are capable of inflicting poison. However, the damage dealt from it is insignificant compared to its other attacks. Therefore, bringing an antipoison is not necessary nor recommended, as the inventory slot would be better used on another piece of food.
Healing on siteEdit
There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the Toolbelt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and swallow whole scrolls make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.
The Mobilising armies bank is also a very short run away, which is even more accessible with a ring of duelling.
Jungle strykewyrms are weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their venomous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using Attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring Super defence potions because they drop them quite frequently.
- Represents 90% confidence range, based on a sample of 31,155 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Nature rune 15 Common 4,350 Death rune 5,10 Common 1,110–2,220 Law rune 10 Common 3,910 Air talisman 1 Rare 140 Body talisman 1 Rare 230 Cosmic talisman 1 Rare 1,049 Earth talisman 1 Rare 5,834 Fire talisman 1 Rare 5,713 Mind talisman 1 Rare 195 Nature talisman 1 Rare 514 Water talisman 1 Rare 16,593
NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE market price Grimy cadantine 1–4 (noted) Common 2,405–9,620 Grimy guam 1–4 (noted) Uncommon 495–1,980 Grimy marrentill 1–4 (noted) Uncommon 95–380 Grimy tarromin 1–4 (noted) Uncommon 37–148 Grimy irit 1–4 (noted) Uncommon 2,943–11,772 Grimy harralander 1–4 (noted) Uncommon 134–536 Grimy dwarf weed 1–4 (noted) Uncommon 9,042–36,168 Grimy avantoe 1–4 (noted) Rare 4,594–18,376 Grimy lantadyme 1–4 (noted) Rare 8,967–35,868 Grimy ranarr 1–4 (noted) Rare 3,357–13,428 Grimy kwuarm 1–4 (noted) Rare 3,790–15,160
NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE market price Toadflax seed 1 Common 960 Limpwurt seed 1 Common 1,430 Marrentill seed 1 Uncommon 29 Tarromin seed 1 Uncommon 18 Whiteberry seed 1 Uncommon 6 Watermelon seed 1 Uncommon 1,850 Harralander seed 1 Uncommon 11 Irit seed 1 Uncommon 191 Cadantine seed 1 Uncommon 747 Wildblood seed 1 Uncommon 211 Bittercap mushroom spore 1 Uncommon 13 Cactus seed 1 Uncommon 37 Poison ivy seed 1 Uncommon 10 Jangerberry seed 1 Rare 1 Ranarr seed 1 Rare 1,186 Spirit weed seed 1 Rare 420 Strawberry seed 1 Rare 351 Kwuarm seed 1 Rare 126 Dwarf weed seed 1 Rare 37,873 Avantoe seed 1 Rare 2,595 Maple seed 1 Rare 27,323 Lantadyme seed 1 Very rare 30,994
Armour and weaponsEdit
Item Quantity Rarity GE market price Adamant hatchet 1 Uncommon 441 Mithril battleaxe 1 Uncommon 577 Hexcrest 1 Rare 274,806
Item Quantity Rarity GE market price Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold Papaya fruit 3–16 (noted) Common 10,542–56,224 Pure essence 40 (noted) Common 640 Lobster 1, 2 Common 244–488 Super defence (1) 1 Common 154 Mithril ore 2 (noted) Uncommon 1,062 Mithril bar 5 (noted) Uncommon 9,770 Teak logs 20 (noted) Uncommon 14,000 Clue scroll (hard) 1 Rare Not sold Spirit Sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Rare Not sold Court Summons 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,365 Uncut emerald 1 Common 2,872 Uncut ruby 1 Common 3,404 Uncut diamond 1 Uncommon 5,655 Loop half of a key 1 Uncommon 30,596 Tooth half of a key 1 Uncommon 36,191 Uncut dragonstone 1 Rare 14,893 Dragonstone 1 Rare 10,151 Dragon dagger 1 Uncommon 16,150 Rune battleaxe 1 Rare 24,244 Rune javelin 5 Rare 885 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,376 Rune spear 1 Very rare 11,199 Dragon spear 1 Very rare 36,181 Battlestaff 200 (noted) Rare 1,456,000 Rune sq shield 1 Very rare 22,401 Rune kiteshield 1 Very rare 31,624 Shield left half 1 Very rare 64,211 Dragon helm 1 Very rare 58,935 Adamant bolts 200 Uncommon 12,400 Onyx bolts 150 Rare 1,276,950 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 111,748 Water talisman 1 Uncommon 16,593 Earth talisman 25–35 (noted) Uncommon 145,850–204,190 Fire talisman 25–35 (noted) Uncommon 142,825–199,955 Chaos talisman 1 Uncommon 809 Nature talisman 1 Uncommon 514 Pure essence 1,000–1,500 (noted) Uncommon 16,000–24,000 Nature rune 60–80 Rare 17,400–23,200 Soul rune 20 Rare 3,840 Law rune 45 Rare 17,595 Death rune 50 Rare 11,100 Blood rune 50 Rare 22,050 Raw swordfish 125–250 (noted) Uncommon 56,750–113,500 Raw shark 250 (noted) Uncommon 352,000 Big bones 150–180 (noted) Uncommon 81,600–97,920 Coal 550–700 (noted) Uncommon 139,150–177,100 Adamantite ore 150–250 (noted) Uncommon 263,100–438,500 Silver ore 100 (noted) Rare 8,700 Runite ore 100 (noted) Rare 1,044,100 Rune bar 1 Common 14,355 Rune bar 50 (noted) Very rare 717,750 Clean toadflax 35–45 (noted) Uncommon 152,880–196,560 Clean snapdragon 30–35 (noted) Uncommon 156,600–182,700 Clean torstol 16–34 (noted) Uncommon 125,552–266,798 Snapdragon seed 1 Common 2,335 Torstol seed 1 Uncommon 26,997 Watermelon seed 3 Uncommon 5,550 Magic seed 3–7 Rare 416,295–971,355 Palm tree seed 10 Rare 1,234,780 Yew logs 450–550 (noted) Rare 164,700–201,300 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.