|Release date||7 February 2006 (Update)|
|XP per kill||151.8 (and 50 experience)|
|Examine text||A horrible, emaciated ape like creature with beady red/yellow/pink/green/blue eyes.|
|Assigned by||Chaeldar, Sumona, Vannaka|
Jungle horrors live on the island of Mos Le'Harmless, and use melee attacks that inflict a maximum of 84 lifepoints. They appear in three forms - large-sized grey, medium dark green, and small light green ones, possibly a difference between males, females, and younglings. Jungle horrors can be assigned as a Slayer task by Chaeldar, Vannaka, and Sumona.
They have stronger relatives inside the caves on the island, called Cave horrors.
Jungle horrors can be ranged from the platform on the outskirt of the township, and bringing a long-ranged weapon such as a shieldbow helps as they can be scattered around before switching to another weapon such as a crossbow or a shortbow. The various jungle plants can be ranged across, and the jungle trees can be used as safe spots as well. Another good safe spot is the wheat field north-east of Mos Le'Harmless. Standing in the eastern edge of the wheat field is recommended, because they can't attack past the fence.
Melee can also be effective, because of their low lifepoints, they can often be killed in two or three hits, reducing the need for food. In some areas of the jungle, there are three or four Horrors in the same area, which can be quickly killed right after each other.
Although it is reported that jungle horrors use range attacks, they seem to use melee attacks most of the time (and these reports are most likely as a result of a glitch where they appear to attack from a distance, but are in fact using melee). Thus, wearing good metal armour provides the best overall defence, much better than dragonhide armour, which protects against magic.
Players with high Defence do not need to pay much attention while fighting Jungle horrors. Since Jungle horrors are highly aggressive and can spot a player from quite a large distance, those players can simply stand in a spot with many Jungle horrors, with Auto Retaliate on, and kill them without even doing anything. Occasionally, players should check their lifepoints and eat if necessary, which should not happen often as the horrors can easily be killed in two to three hits. Once the Jungle horrors become tolerant, players can leave the jungle and return to make them aggressive again.
Strengths and weaknessesEdit
Jungle horrors have a fairly low number of lifepoints for their combat level, and appear to be fairly weak to Ranged attacks. Slash can be also quite effective against these monsters. However they have a decent max hit for their level, which they hit fairly often.
Item Quantity Rarity GE Market Price Bones 1 Always 337
- Represents 90% confidence range, based on a sample of 16,998 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armourEdit
Item Quantity Rarity GE Market Price Iron warhammer 1 Common 38 Iron javelin 5 Common 85 Iron kiteshield 1 Common 45 Iron spear 1 Uncommon 889
Item Quantity Rarity GE Market Price Grimy guam 1 Uncommon 741 Grimy marrentill 1 Uncommon 72 Grimy tarromin 1 Uncommon 36 Grimy harralander 1 Uncommon 183 Grimy ranarr 1 Rare 3,235 Grimy irit 1 Rare 2,685 Grimy kwuarm 1 Rare 4,476 Grimy avantoe 1 Rare 4,633 Grimy cadantine 1 Rare 1,695 Grimy lantadyme 1 Rare 10,139 Grimy dwarf weed 1 Rare 12,534
Item Quantity Rarity GE Market Price Potato seed 1–4 Common 4–16 Onion seed 1–3 Common 1–3 Cabbage seed 1–3 Rare 3–9 Tomato seed 1–2 Rare 3–6 Sweetcorn seed 1–2 Rare 2–4 Strawberry seed 1 Rare 542 Evil turnip seed 1–4 Rare 494–1,976 Watermelon seed 1 Rare 2,120
Item Quantity Rarity GE Market Price Iron ore 1 (noted) Common 388 Teak logs 1–4 (noted) Common 389–1,556 Mahogany logs 1 Common 743 Pineapple 1–3 (noted) Common 37–111 Bones 1–2 Common 337–674 Big bones 1–3 Uncommon 614–1,842 Foot bone 1 Uncommon Not sold Oak plank 4 Rare 2,480 Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Clue scroll (medium) 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
- ^ Usually dropped with Big bones when not 100% drop.
- ^ Usually dropped with Bones.
- ^ Only dropped during Fur 'n' Seek wishlist.
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,498 Uncut emerald 1 Common 3,035 Uncut ruby 1 Common 3,586 Uncut diamond 1 Uncommon 7,427 Loop half of a key 1 Uncommon 18,544 Tooth half of a key 1 Uncommon 42,254 Uncut dragonstone 1 Rare 15,600 Dragonstone 1 Rare 10,551 Dragon dagger 1 Uncommon 15,835 Rune battleaxe 1 Rare 24,260 Rune javelin 5 Rare 865 Adamant javelin 20 Very rare 1,160 Rune 2h sword 1 Very rare 37,179 Rune spear 1 Very rare 11,439 Dragon spear 1 Very rare 35,969 Dragon dagger 50 (noted) Very rare 791,750 Rune sq shield 1 Very rare 22,275 Rune kiteshield 1 Very rare 31,737 Shield left half 1 Very rare 64,381 Dragon helm 1 Very rare 58,739 Adamant bolts 200 Uncommon 19,400 Onyx bolts 150 Rare 1,268,250 Rune arrow 150–200, 500 Rare 22,200–74,000 Battlestaff 200 (noted) Rare 1,621,800 Air orb 1,000 (noted) Rare 2,565,000 Fire orb 1,000 (noted) Rare 2,135,000 Vecna skull 1 Very rare 100,064 Water talisman 1 Uncommon 13,268 Earth talisman 25–35 (noted) Uncommon 81,725–114,415 Fire talisman 25–35 (noted) Uncommon 80,025–112,035 Chaos talisman 1 Uncommon 1,054 Nature talisman 1 Uncommon 372 Pure essence 500–15,000 (noted) Uncommon 9,500–285,000 Nature rune 20–80 Rare 6,080–24,320 Soul rune 20 Rare 3,200 Law rune 45 Rare 14,535 Death rune 50, 121 Rare 8,450–20,449 Blood rune 50 Rare 15,700 Raw swordfish 125–250, 1,000 (noted) Uncommon 47,500–380,000 Raw shark 250–500 (noted) Uncommon 369,000–738,000 Big bones 150–500 (noted) Uncommon 92,100–307,000 Coal 150–7,500 (noted) Uncommon 33,600–1,680,000 Adamantite ore 150–800 (noted) Uncommon 366,750–1,956,000 Silver ore 100 (noted) Rare 10,500 Runite ore 100 (noted) Rare 1,185,200 Adamant bar 1,000–7,000 (noted) Rare 3,439,000–24,073,000 Rune bar 1, 50, 150 (noted) Rare 14,414–2,162,100 Clean ranarr 33 (noted) Uncommon 110,154 Clean toadflax 25–250 (noted) Uncommon 120,125–1,201,250 Clean snapdragon 30–120 (noted) Uncommon 146,280–585,120 Clean torstol 10–100 (noted) Uncommon 77,020–770,200 Saradomin brew (4) 250 (noted) Very rare 211,750 Watermelon seed 3 Uncommon 6,360 Yew seed 1–50 Rare 68,499–3,424,950 Magic seed 1–7 Rare 161,158–1,128,106 Palm tree seed 10 Rare 1,074,350 Snapdragon seed 1 Rare 2,425 Torstol seed 1–31 Rare 25,317–784,827 Fellstalk seed 2 Rare 2,352 Yew logs 50–20,000 (noted) Rare 24,950–9,980,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- They have two different types of attacks: one where the jungle horror attacks with its fists, and one where it kicks you from between the arms.
|Jungle horror • Cave horror • Skeletal horror|