Jungle strykewyrm
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| Release date | 8 February 2010 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 134 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 554.6 (and 183 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 73 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 185.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | Who said worms were small and harmless? | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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The quickest way to reach Jungle strykewyrms is by using a ring of duelling's Moblising Armies teleport option.

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Attacks
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Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits for over 1500 damage (varies depending on your maximum life points). You can easily avoid this attack by running away as soon as it starts tunneling.
It has 3 attack types:
- A fairly weak and inaccurate melee attack.
- A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 1641 plus. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
- A magic attack that looks like a large purple ball which explodes upon impact.
Jungle strykewyrms are poisonous, so bringing antipoison or super antipoison (or alternatively equipping an anti-poison totem) is advised. Additionally, the Cure Me Lunar spell may be used at level 71 Magic along with 2 astral and cosmic runes to cure the poison.
Healing On Site
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There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. A player with a harpoon or lobster pot, hatchet, and tinderbox in their tool belt has access to an unlimited food supply by utilising this, as does a player with a bunyip familiar summoned and swallow whole scrolls in their backpack.
As a last resort, there is a bank in Mobilising Armies that's just a short run away, and can also be accessed with a ring of duelling.
Weaknesses
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Jungle strykewyrms are generally weak against stab attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.
Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.
As with all strykewyrms, the jungle strykewyrm will only perform its 1641-damage tunnelling attack if the 3x3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. The basic ability Havoc is an extremely effective first hit.
Since they attack with melee most of the time, melee armour is suggested for killing them. Using attack and Strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring super defence potions because they drop them quite frequently.
Drops
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Charms
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- Represents 90% confidence range, based on a sample of 22,520 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Runes/Talismans
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Item Quantity Rarity GE Market Price
Nature rune 15 Common 1,680
Death rune 5,10 Common 465–930
Law rune 10 Common 1,790
Air talisman 1 Rare 141
Body talisman 1 Rare 179
Cosmic talisman 1 Rare 210
Earth talisman 1 Rare 785
Fire talisman 1 Rare 1,899
Mind talisman 1 Rare 76
Nature talisman 1 Rare 255
Herbs
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NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.
Item Quantity Rarity GE Market Price
Grimy cadantine 1–4 Common 2,538–10,152
Grimy guam 1–4 Uncommon 516–2,064
Grimy marrentill 1–4 Uncommon 43–172
Grimy tarromin 1–4 Uncommon 225–900
Grimy irit 1–4 Uncommon 1,772–7,088
Grimy harralander 1–4 Uncommon 612–2,448
Grimy dwarf weed 1–4 Uncommon 8,069–32,276
Grimy avantoe 1–4 Rare 4,171–16,684
Grimy lantadyme 1–4 Rare 7,733–30,932
Grimy ranarr 1–4 Rare 2,169–8,676
Grimy kwuarm 1–4 Rare 2,557–10,228
Seeds
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NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.
Item Quantity Rarity GE Market Price
Toadflax seed 1 Common 623
Limpwurt seed 1 Common 870
Marrentill seed 1 Uncommon 12
Tarromin seed 1 Uncommon 4
Whiteberry seed 1 Uncommon 29
Watermelon seed 1 Uncommon 1,963
Harralander seed 1 Uncommon 9
Cadantine seed 1 Uncommon 2,038
Wildblood seed 1 Uncommon 40
Bittercap mushroom spore 1 Uncommon 10
Cactus seed 1 Uncommon 27
Poison ivy seed 1 Uncommon 52
Jangerberry seed 1 Rare 3
Ranarr seed 1 Rare 877
Spirit weed seed 1 Rare 345
Strawberry seed 1 Rare 335
Kwuarm seed 1 Rare 311
Dwarf weed seed 1 Rare 36,586
Avantoe seed 1 Rare 1,989
Maple seed 1 Rare 28,701
Lantadyme seed 1 Very rare 34,200
Armour/Weapons
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Item Quantity Rarity GE Market Price
Adamant hatchet 1 Uncommon 567
Mithril battleaxe 1 Uncommon 754
Hexcrest 1 Rare [1] 66,594
- ^ Estimated at 1/518 using gathered Adventurer's Log data as of 18 September 2012.
Other
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Item Quantity Rarity GE Market Price
Coins 200–7,844 (200 drops with 20 teak logs) Common Not sold
Anagogic ort 20,40 Common [1] Not sold
Papaya fruit 3–10 (noted) Common 3,708–12,360
Pure essence 40 (noted) Common 3,440
Lobster 1, 2 Common 88–176
Super defence (1) 1 Common 42
Mithril bar 5 (noted) Uncommon 7,460
Teak logs 20 (noted) Uncommon 2,020
Clue scroll (hard) 1 Rare Not sold
Spin ticket 1 Rare Not sold
Starved ancient effigy 1 Very rare Not sold
Clue scroll (elite) 1 Very rare Not sold
Court Summons 1 Very rare Not sold
- ^ You need to be in a clan to receive this item
Rare drop table drops
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This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
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- Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle effects.
- The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
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