A Jungle Gorilla has three stages of growth - baby, adolescent, and adult. It takes roughly 15 hours for a Jungle Gorilla baby to grow into an adolescent Jungle Gorilla when following the player, though this can be sped up by interacting with the pet. Stages can be skipped by using a Growth Surge on the pet, e.g. baby to adolescent or adolescent to adult.
It takes an additional 25 hours to reach the adult stage. This time can be halved by interacting with the pet through the use of its emote. It appears that while the pet is with the player, it generates its own pet points up to a cap of 30 points. When this cap is reached, simply making the pet do an emote will allow the player to retrieve the generated points, making it possible to raise the pet in half the time.
A Jungle Gorilla does not need to be fed like a normal pet. Although feeding it Tasty Treats will increase the rate at which it grows by 50%, and feeding it Jelly Treats will increase it by 100%.
Like all pets and summoning familiars, it cannot enter or use its abilities in some areas of RuneScape.
Legendary pets have several unique abilities, described below. Pets in the baby stage can have one active ability, adolescent pets can have two, and adult pets can have three. Abilities can be switched out at any time unless that ability is on cooldown. Active abilites are switched via the pet interface by clicking on the "Abilities" button at the bottom right corner.
Life saver, slayer finisher, repair item and fertiliser are not available for Ironman accounts.
The pet can randomly forage items when they are summoned. This can also be triggered actively. The foraged item is always one of the following:
The pet is able to take an item to your bank; they can take one item every 10 minutes, and a stack of noted items are banked all at once. The pet's ability to bank does not work beyond level 1 Wilderness. If one just crosses the Wilderness wall (and the Wilderness level display does not actually appear; thus can be considered "Wilderness level 0") and does not walk north, then the pet's banking ability still can be used.
The pet is able to scavenge dropped items from the moment it is obtained. To access the scavenge feature, 'Interact' with the pet and select 'Convenience', then select 'Scavenge'. When scavenge is selected, a menu interface will appear; the pet will automatically collect charms, but is able to pick up other items too. You can make the pet scavenge: Gold, Runes & Talismans, Herbs & Seeds, Weapons, Armour, Metal Bars & Ore, Bones & Ashes, Raw & Cooked food and Miscellaneous.
The pet will only pick up one item from a slain enemy; if an enemy drops two or more items, the pet will only pick up one. The pet will not always pick up items after a kill. There is a chance that the item picked up by the pet will appear in your bank rather than being in your inventory.
To deactivate scavenge, 'interact' with your pet, select 'convenience' and select 'Heel'.
Your pet will save you from death, as per a ring of life. Note that this does not work in PvP areas and has a two-hour cooldown (logged-in time).
Your pet will automatically finish off Slayer monsters that usually require an item, saving you an inventory slot.
Once per hour, you can use a repairable degrading item on your pet to repair it immediately. This works – and costs – the same as using the POH armour stand.
Beast of Burden
Using a Beast of Burdenfamiliar pouch on the pet allows it to act as a version of that beast with the same time limit. Using multiple pouches on the pet lets you extend the time up to two hours. Unlike most Beasts of Burden, legendary pets do not use summoning points. An update on 14 September 2015 established their life points at 10,600. As such, they can be killed in PvM situations.
High Level Alchemy
Once per 10 minutes, use an item on your pet to convert it to coins, as per the High Alchemy spell. This requires 55 Magic, but does not need runes and gives no experience.