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Jewellery is any item worn in the neck or ring slots, and additionally bracelets which are worn in the glove slot. Many pieces of jewellery have unique traits or can be enchanted, while some are purely decorative.
Many types of jewellery can be made with the Crafting skill. Non-members may only craft, enchant or use standard amulets up to diamond, and cannot use any functional necklaces or rings other than the explorer's ring, ring of kinship, and ring of devotion.
Charges on partially-charged enchanted jewellery can be combined to make one fully charged item and one item that contains left over charges. No charges are lost in the process. For example, combining the charges of two 5-charge Games necklaces results in one 8-charge (fully charged) necklace and one 2-charge necklace. All types of enchanted jewellery can have their charges combined, except for the forinthry brace.
Unlike the somewhat similar process of decanting, players cannot combine charges by themselves. Instead, Murky Matt at the Grand Exchange can combine charges for players. When a player right-clicks Murky Matt and selects 'Charge', all applicable items in the player's inventory have their charges combined.
If an item normally disintegrates into dust when its last charge is used, the item also disintegrates when its charges are reduced to 0 through combining charges. For example, combining the charges of two 4-charge games necklaces results in just one 8-charge necklace. If an item does not disintegrate when discharged, like enchanted dragonstone jewellery, then it does not when its charges are reduced to 0 through combining charges. However, if the option to destroy empty vials when decanting potions is enabled the items with 0 charges will be destroyed.
Players can use the Crafting skill to cast gold bars into moulds at a furnace, creating gold rings, necklaces, or amulets. Gems can be used during this process to create gem jewellery, which may be enchanted to bestow combat bonuses and traits.
- After releasing the rogue from the Rogue's Castle in High-levelled Wilderness (after Summer's End), you can sell unenchanted jewellery to him, south of Varrock east bank, for low alchemy price.
- Silver can be crafted into plain tiaras which can be made into replacements for Runecrafting talismans by using the tiara with its corresponding talisman at a Runecrafting altar.
Enchanted amulets with gems offer combat bonuses, and a few have unique traits.
|Amulet of magic||Sapphire||0||0||0||0||0||18||A good magic bonus for a low-level amulet.|
|Amulet of defence||Emerald||6||0||0||8||8||8||One of the only amulets that has an armour bonus.|
|Amulet of nature||Emerald (strung with magic string)||0||0||0||0||0||0||This can be used to monitor the state of a farming patch.|
|Amulet of strength||Ruby||0||0||0||18||0||0||An amulet for warriors.|
|Amulet of power||Diamond||0||0||1||15||15||15||The top free-to-play amulet, with good bonuses for all classes.|
|Amulet of glory||Dragonstone||0||0||2||26||26||26||Better than the amulet of power, though for members only. When charged, it increases the chance of finding gems while mining and it can teleport the player to four locations, though this costs a charge. The amulet can be recharged by dipping it in the Fountain of Heroes.|
|Amulet of fury||Onyx||0||0||3||32||32||32||Highest-level craftable amulet that does not degrade. Can be combined with a blood necklace shard to make a blood amulet of fury.|
|Blood amulet of fury||Onyx (and a blood necklace shard)||0||0||3||32||32||32||An amulet of fury combined with a blood necklace shard. It damages adjacent enemies every 15 seconds and heals the wearer for the same amount. It loses charge in combat, and is recharged by using blood runes on it or by repairing it at an armour stand.|
|Amulet of souls||Hydrix||0||0||5||46||46||46||Highest-level craftable amulet, with the best combat bonuses. It has a half chance to increase healing from Soul Split by 25% to 50%, and raises the damage reduction from prayers and curses by 10%. It degrades in combat, and can be recharged by 50% by using a cut onyx on it.|
At one time, necklaces were the most limited category of enchantable items, but the full range are now enchantable by members.
|Games necklace||Sapphire||8 uses||Can teleport to Burthorpe Troll Invasion, Barbarian Assault, Gamers' Grotto and the Corporeal Beast's cave.|
|Binding necklace||Emerald||15 uses||100% success in making combination runes.|
|Digsite pendant||Ruby||5 uses||Teleport to the Digsite. The spell to enchant it is learned during the Varrock Museum miniquest.|
|Phoenix necklace||Diamond||1 use||Automatically restores 30% of the wearer's maximum life points if their life points drop below 20%. Has priority over the ring of life.|
|Skills necklace||Dragonstone||4 teleports (rechargeable)||Can teleport to the Fishing Guild, Mining Guild, Crafting Guild and Cooking Guild. Slightly increases chance of getting a casket when big net fishing. Can be recharged at totem in Legends' Guild.|
|Berserker necklace||Onyx||Non-degradeable||Has a 30 Strength bonus and 3 Prayer bonus. Increases the damage dealt when wielding an obsidian melee weapon by 5%.|
|Reaper necklace||Hydrix||10 hours of combat (rechargeable)||Has a 36 Strength bonus in all styles and a 3 Prayer bonus. Every hit temporarily raises accuracy by 0.1%, stacking up to 3%. Can be recharged by 50% by using a cut onyx on it.|
Some rings have a limited number of uses before they are destroyed. Charges (uses) are stored on the player, not the item, so if you have only one charge left on a ring and you buy another ring, that new ring will still disappear after one use. All enchanted rings are members only.
|Ring of recoil||Sapphire||400 life points||Recoils 10% of damage taken.|
|Ring of duelling||Emerald||8 teleports||Offers teleports to the Duel Arena, Castle Wars, Mobilising Armies, and Fist of Guthix.|
|Ring of forging||Ruby||140 bars||Smelt iron with 100% success.|
|Ring of life||Diamond||1 use||Automatically teleports the wearer to their respawn point if their life points fall below 10%. Does not activate if the wearer dies from the hit. Works up to level 30 Wilderness as does dragonstone jewellery.|
|Ring of wealth||Dragonstone||4 teleports (rechargeable)||Slightly raises the drop rate of certain drops, and offers teleports to the Grand Exchange and Miscellania.|
|Ring of stone||Onyx||Infinite||Can turn the wearer into a rock.|
|Ring of death||Hydrix||10 hours of combat (rechargeable)||Has a 25 Strength bonus in all styles and a 3 Prayer bonus. Has a 50% chance to grant adrenaline according to a target's maximum life points when it dies, from 1% to 5% adrenaline. Additionally, if the wearer dies they bypass Death and keep their items at the cost of 15% of the ring's charge. Can be recharged by 50% by using a cut onyx on it.|
Bracelets are worn in place of gloves. All enchanted bracelets are members only.
|Bracelet of clay||Sapphire||28 clay||Mine soft clay instead of hard clay from clay rocks.|
|Castle wars brace||Emerald||3 uses||Deal 20% extra damage in Castle Wars against players carrying the flag, and heal 50% more from bandages.|
|Inoculation brace||Ruby||500 damage||Protects from poison damage.|
|Forinthry brace||Diamond||5 uses||Nullify damage from revenants for 1 minute, and render them non-aggressive for 1 hour.|
|Combat bracelet||Dragonstone||4 teleports (rechargeable)||Offers teleports to the Warriors' Guild, Champions' Guild, Ranging Guild and the Monastery. Tells Slayer task progress with every tenth kill. Can be recharged at the totem in the Legends' Guild.|
|Regen bracelet||Onyx||Infinite||Doubles the natural life points recovery.|
|Deathtouch bracelet||Hydrix||10 hours of combat (rechargeable)||Has a 14 Strength bonus in all styles and a 3 Prayer bonus. Has a 20% chance to deflect 25-50% of incoming damage back toward the attacker. Can be recharged by 50% by using a cut onyx on it.|
|Amulet of accuracy||0||0||0||0||15||0||A reward from the Imp Catcher quest.|
|Amulet of potency||2||0||0||2||0||0||Rewarded from completing the paths.|
|Amulet of ranging||0||0||0||0||32||0||Dropped by aquanites.|
|Amulet of zealots||0||0||0||0||0||0||Increases the effect of single-stat prayers by 10%. Bought for 40,000 Dungeoneering tokens.|
|Desert amulet 1||0||0||0||0||0||0||Earned from the easy Desert Tasks.|
|Desert amulet 2||0||0||1||15||15||15||Earned from the medium Desert Tasks.|
|Desert amulet 3||0||0||2||24||24||24||Earned from the hard Desert Tasks.|
|Desert amulet 4||0||0||3||30||30||30||Earned from the elite Desert Tasks.|
|Dragon Rider amulet||0||0||10||30||30||30||A reward from the One of a Kind quest.|
|Holy symbol||0||0||8||0||0||0||High prayer bonus for a low-level amulet. Can be crafted.|
|Lunar amulet||0||0||0||0||0||8||Earned during the Lunar Diplomacy quest.|
|Salve amulet||0||0||0||0||0||0||Raises damage and accuracy when fighting the undead. A reward from the Haunted Mine quest.|
|Salve amulet (e)||0||0||3||4||4||4||An upgraded version of the salve amulet, rewarded from the Lair of Tarn Razorlor miniquest.|
|Saradomin's hiss||0||0||0||0||0||36||Dropped by Commander Zilyana and her bodyguards.|
|Saradomin's murmur||0||0||0||0||36||0||Dropped by Commander Zilyana and her bodyguards.|
|Saradomin's whisper||0||0||0||36||0||0||Dropped by Commander Zilyana and her bodyguards.|
|Third-age amulet||0||0||0||0||0||32||A rare reward from Treasure Trails.|
|Unholy symbol||0||0||8||0||0||0||High prayer bonus for a low-level amulet. Can be crafted.|
Non-combat, specialized amulets:
- Ghostspeak amulet: Obtained during The Restless Ghost, it lets the wearer speak with ghosts
- Catspeak amulet: Earned during Icthlarin's Little Helper, it lets the wearer speak with cats
- Monkeyspeak amulet: Made during Monkey Madness, it lets the wearer speak with monkeys
- Camulet: Given in Enakhra's Lament, it lets the wearer speak with camels and teleport outside Enakhra's Temple.
- Cramulet: Created during the Do No Evil quest, this amulet combines a ghostspeak amulet with a monkeyspeak amulet as the default configuration, with the possibility to add a camulet and catspeak amulet/catspeak amulet (e). This allows a player to speak with all the races whose respective amulets are contained within the cramulet and can save up to three spaces in the bank.
|Archers' ring||0||0||0||0||17||0||Dropped by Dagannoth Supreme.|
|Asylum doctor's ring||0||0||0||7||7||7||A reward from the Broken Home quest. While wearing it, certain monsters may drop undercooked mystery meat when killed.|
|Asylum surgeon's ring||0||0||0||23||23||23||Rewarded upon completing the post-quest challenges in Broken Home. It has a 40% chance to save a quarter of a special attack's cost.|
|Beacon ring||3||0||0||0||0||2||Obtained during the What Lies Below quest.|
|Berserker ring||5||0||0||12||12||12||Dropped by Dagannoth Rex.|
|Explorer's ring 1||0||0||1||1||1||1||Earned from the easy Lumbridge and Draynor Tasks.|
|Explorer's ring 2||0||0||1||2||2||2||Earned from the medium Lumbridge and Draynor Tasks.|
|Explorer's ring 3||0||0||1||5||5||5||Earned from the hard Lumbridge and Draynor Tasks.|
|Explorer's ring 4||0||0||1||10||10||10||Earned from the elite Lumbridge and Draynor Tasks.|
|Ferocious ring||0||0||0||0||0||0||Increases damage dealt in Kuradal's Dungeon by 4%. Dropped by the monsters in that dungeon.|
|Leviathan ring||41||0||0||13||13||13||Has a 2% chance to lower damage taken by 50%. Earned from the player-owned port.|
|Lunar ring||12||0||0||0||0||12||Made during the Lunar Diplomacy quest.|
|Ring of potency||3||0||0||1||1||1||Rewarded from completing the paths.|
|Ring of vigour||0||0||0||0||0||0||Reduces the cost of an ultimate ability or special attack by 10%. Bought from the Dungeoneering rewards trader for 50,000 tokens.|
|Seers' ring||0||0||0||0||0||17||Dropped by Dagannoth Prime.|
|Sixth-Age circuit||12||0||0||21||21||21||A reward from the World Wakes quest. Can teleport to Guthix's Cave, and the World Gate after Fate of the Gods.|
|Superior leviathan ring||43||0||0||15||15||15||Has a 5% chance to lower damage taken by 50%. Earned from the player-owned port.|
|TokKul-Zo||2||0||0||2||2||2||A reward from the Elder Kiln quest. Increases damage dealt in TzHaar City by 10% and offers teleports around the city.|
|Warrior ring||0||0||0||17||0||0||Dropped by Dagannoth Rex.|
Non-combat, specialized rings:
- Jennica's ring: A reward from the Spirit of Summer quest. It is used to access portals to the Spirit Realm.
- Ring of charos: A reward from the Creature of Fenkenstrain quest. It allows the wearer to speak persuasively to certain NPCs.
- Ring of fire: A reward from the All Fired Up minigame. Increases Firemaking experience earned by 2%.
- Ring of kinship: Obtained from the Dungeoneering tutor. Teleports the wearer to Daemonheim and is required to enter a dungeon.
- Ring of visibility: Obtained during the Desert Treasure quest. It allows the wearer to see into the Shadow Realm.
Many combat necklaces can be bought from the Dungeoneering rewards trader.
|Twisted bird skull necklace||0||0||3||0||0||0||8,500||Restores 50 Prayer points for every bone buried.|
|Split dragontooth necklace||0||0||4||0||0||0||17,000||Restores 50 or 100 Prayer points for every bone buried, depending on the bone.|
|Demon horn necklace||0||0||5||0||0||0||35,000||Restores 50, 100, or 150 Prayer points for every bone buried, depending on the bone.|
|Arcane pulse necklace||0||0||0||0||0||13||6,500|
|Arcane blast necklace||0||0||0||0||0||24||15,500|
|Arcane stream necklace||0||0||0||0||0||44||100,000 and Saradomin's hiss||Can be combined with a blood necklace shard.|
|Farsight quick shot necklace||0||0||0||0||13||0||6,500|
|Farsight snap shot necklace||0||0||0||0||24||0||15,500|
|Farsight sniper necklace||0||0||0||0||44||0||100,000 and Saradomin's murmur||Can be combined with a blood necklace shard.|
|Brawler's jab necklace||0||0||0||13||0||0||6,500|
|Brawler's hook necklace||0||0||0||24||0||0||15,500|
|Brawler's knockout necklace||0||0||0||44||0||0||100,000 and Saradomin's whisper||Can be combined with a blood necklace shard.|