Jewellery is any item worn in the neck or ring slots, and additionally bracelets which are worn in the glove slot. Many pieces of jewellery have unique traits or can be enchanted, while some are purely decorative.
Charges on partially-charged enchanted jewellery can be combined to make one fully charged item and one item that contains left over charges. No charges are lost in the process. For example, combining the charges of two 5-charge Games necklaces results in one 8-charge (fully charged) necklace and one 2-charge necklace. All types of enchanted jewellery can have their charges combined, except for the forinthry brace.
Unlike the somewhat similar process of decanting, players cannot combine charges by themselves. Instead, Murky Matt at the Grand Exchange can combine charges for players. When a player right-clicks Murky Matt and selects 'Charge', all applicable items in the player's inventory have their charges combined.
If an item normally disintegrates into dust when its last charge is used, the item also disintegrates when its charges are reduced to 0 through combining charges. For example, combining the charges of two 4-charge games necklaces results in just one 8-charge necklace. If an item does not disintegrate when discharged, like enchanted dragonstone jewellery, then it does not when its charges are reduced to 0 through combining charges. However, if the option to destroy empty vials when decanting potions is enabled the items with 0 charges will be destroyed.
Players can use the Crafting skill to cast gold bars into moulds at a furnace, creating gold rings, necklaces, or amulets. Amulets and symbols need to be strung with a ball of wool before they can be worn. Gems can be used during this process to create gem jewellery, which may be enchanted to bestow combat bonuses and other traits. Silver bars can also be used for a variety of jewellery.
|Material||Gemstone||Ring||Necklace||Bracelet (m)||Amulet||Holy symbol||Unholy symbol||Tiara|
|Silver bar||Red topaz||N/A||N/A||N/A|
|Gold bar||Dragonstone (m)||N/A||N/A||N/A|
|Gold bar||Onyx (m)||N/A||N/A||N/A|
|Gold bar||Alchemical onyx||N/A||N/A||N/A||N/A||N/A||N/A|
|Gold bar||Hydrix (m)||N/A||N/A||N/A|
- After releasing the rogue from the Rogue's Castle in High-levelled Wilderness (after Summer's End), you can sell unenchanted jewellery to him, south of Varrock east bank, for low alchemy price.
|Holy symbol||0||0||8||0||0||0||High prayer bonus for a low-level amulet.|
|Unholy symbol||0||0||8||0||0||0||High prayer bonus for a low-level amulet.|
A tiara can be combined with a talisman to be able to enter the Runecrafting altar with a worn item.
|Air tiara||Acts as an air talisman.|
|Mind tiara||Acts as a mind talisman.|
|Water tiara||Acts as a water talisman.|
|Earth tiara||Acts as an earth talisman.|
|Fire tiara||Acts as a fire talisman.|
|Body tiara||Acts as a body talisman.|
|Cosmic tiara||Acts as a cosmic talisman.|
|Chaos tiara||Acts as a chaos talisman.|
|Nature tiara||Acts as a nature talisman.|
|Law tiara||Acts as a law talisman.|
|Death tiara||Acts as a death talisman.|
|Blood tiara||Acts as an blood talisman.|
|Soul tiara||Acts as a soul talisman.|
|Omni-tiara||Acts as any talisman.|
Some rings have a limited number of uses before they are destroyed. Charges (uses) are stored on the player, not the item, so if you have only one charge left on a ring and you buy another ring, that new ring will still disappear after one use. All enchanted rings except for the ring of recoil and ring of luck are members only.
|Ring of devotion||None||Infinite||Provides alignment with Saradomin.|
|Ring of luck||Lapis lazuli gem||Infinite||Provides tier 1 luck benefits.|
|Ring of metamorphosis||Opal||10 activations||Chance to receive double experience when catching butterflies barehanded.|
|Ring of respawn||Jade||5 teleports||Teleport to locations where the player can respawn in when having died.|
|Columbarium ring||Red topaz||50 Vyrewatch kills||Increased chance to receive the Sunspear effect when killing Vyrewatch.|
|Ring of recoil||Sapphire||4000 life points||Recoils 10% of damage taken.|
|Ring of duelling||Emerald||8 teleports||Offers teleports to the Duel Arena, Castle Wars, Mobilising Armies, and Fist of Guthix.|
|Ring of forging||Ruby||140 bars||Smelt iron with 100% success.|
|Ring of life||Diamond||1 use||Automatically teleports the wearer to their respawn point if their life points fall below 10%. Does not activate if the wearer dies from the hit. Works up to level 30 Wilderness as does dragonstone jewellery.|
|Ring of wealth||Dragonstone||4 teleports (rechargeable)||Provides tier 2 luck benefits and offers teleports to the Grand Exchange and Miscellania.|
|Ring of stone||Onyx||Infinite||Can turn the wearer into a rock.|
|Ring of fortune||Onyx||Infinite||Provides tier 3 luck benefits and provides infinite teleports to the Grand Exchange and Miscellania.|
|Luck of the dwarves||Alchemical onyx||Infinite||Provides tier 4 luck benefits and provides infinite teleports to the Grand Exchange and Miscellania.|
|Ring of slaying||Enchanted gem||8 teleports||Provides teleports to Pollnivneach, the Slayer Tower, Fremennik Slayer Dungeon, and Tarn's Lair. Also allows communication with Slayer Masters.|
|Ring of death||Hydrix||10 hours of combat (rechargeable)||Has a 25 Strength bonus in all styles and a 3 Prayer bonus. Has a 50% chance to grant adrenaline according to a target's maximum life points when it dies, from 1% to 5% adrenaline. Additionally, if the wearer dies they bypass Death and keep their items at the cost of 15% of the ring's charge. Can be recharged by 50% by using a cut onyx on it.|
At one time, necklaces were the most limited category of enchantable items, but the full range are now enchantable by members.
|Featherfingered necklace||Opal||10 activations||Chance to take no damage and avoid being stunned when caught Thieving.|
|Traveller's necklace||Jade||5 teleports||Teleport to either the Wizards' Tower, the Outpost north of Ardougne, or south of the home of desert eagles, near Uzer.|
|Necklace of gluttony||Red topaz||20 pieces of food||Food eaten grants an additional 100 life points.|
|Games necklace||Sapphire||8 uses||Can teleport to Burthorpe Troll Invasion, Barbarian Assault, Gamers' Grotto and the Corporeal Beast's cave.|
|Binding necklace||Emerald||15 uses||100% success in making combination runes.|
|Digsite pendant||Ruby||5 uses||Teleport to the Digsite. The spell to enchant it is learned during the Varrock Museum miniquest.|
|Phoenix necklace||Diamond||1 use||Automatically restores 30% of the wearer's maximum life points if their life points drop below 20%. Has priority over the ring of life.|
|Skills necklace||Dragonstone||4 teleports (rechargeable)||Can teleport to the Fishing Guild, Mining Guild, Crafting Guild and Cooking Guild. Slightly increases chance of getting a casket when big net fishing. Can be recharged at totem in Legends' Guild.|
|Berserker necklace||Onyx||Non-degradeable||Has a 30 Strength bonus and 3 Prayer bonus. Increases the damage dealt when wielding an obsidian melee weapon by 5%.|
|Reaper necklace||Hydrix||10 hours of combat (rechargeable)||Has a 36 Strength bonus in all styles and a 3 Prayer bonus. Every hit temporarily raises accuracy by 0.1%, stacking up to 3%. Can be recharged by 50% by using a cut onyx on it.|
Bracelets are worn in place of gloves. All enchanted bracelets are members only.
|Headhunter's sacrifice||Opal||25 activations||Chance that a kill on a Slayer assignment counts as two kills, granting no additional experience.|
|Flamtaer bracelet||Jade||2 instant builds||Chance to instantly build a single temple wall in the Shades of Mort'ton minigame.|
|Headhunter's thrill||Red topaz||25 activations||Chance that a kill on a Slayer assignment doesn't count towards the Slayer counter, but experience is granted.|
|Bracelet of clay||Sapphire||28 clay||Mine soft clay instead of hard clay from clay rocks and mine two soft clay instead of one from the soft clay mining site|
|Castle wars brace||Emerald||3 uses||Deal 20% extra damage in Castle Wars against players carrying the flag, and heal 50% more from bandages.|
|Inoculation brace||Ruby||500 damage||Protects from poison damage.|
|Forinthry brace||Diamond||5 uses||Nullify damage from revenants for 1 minute, and render them non-aggressive for 1 hour.|
|Combat bracelet||Dragonstone||4 teleports (rechargeable)||Offers teleports to the Warriors' Guild, Champions' Guild, Ranging Guild and the Monastery. Tells Slayer task progress with every tenth kill. Can be recharged at the totem in the Legends' Guild.|
|Regen bracelet||Onyx||Infinite||Doubles the natural life points recovery.|
|Deathtouch bracelet||Hydrix||10 hours of combat (rechargeable)||Has a 14 Strength bonus in all styles and a 3 Prayer bonus. Has a 20% chance to deflect 25-50% of incoming damage back toward the attacker. Can be recharged by 50% by using a cut onyx on it.|
Enchanted amulets with gems offer combat bonuses, and a few have unique traits.
|Amulet of bountiful harvest||Opal||0||0||0||0||0||0||Chance to conserve seeds when planting in an allotment patch. Degrades to dust after 10 uses.|
|Botanist's amulet||Jade||0||0||0||0||0||0||Chance to brew a 4-dose potion instead of a 3-dose potion while training Herblore. Degrades to dust after 5 uses.|
|Enlightened amulet||Red topaz||0||0||0||0||0||0||Teleport to either The Nexus, south of the Graveyard of Shadows, or to the entrance to the Desert Bandit Camp. Degrades to dust after 5 charges.|
|Amulet of magic||Sapphire||0||0||0||0||0||18||A good magic bonus for a low-level amulet.|
|Amulet of defence||Emerald||6||0||0||8||8||8||One of the only amulets that has an armour bonus.|
|Amulet of nature||Emerald (strung with magic string)||0||0||0||0||0||0||This can be used to monitor the state of a farming patch.|
|Amulet of strength||Ruby||0||0||0||18||0||0||An amulet for warriors.|
|Amulet of power||Diamond||0||0||1||15||15||15||The top free-to-play amulet, with good bonuses for all classes.|
|Amulet of glory||Dragonstone||0||0||2||26||26||26||Better than the amulet of power, though for members only. When charged, it increases the chance of finding gems while mining and it can teleport the player to four locations, though this costs a charge. The amulet can be recharged by dipping it in the Fountain of Heroes.|
|Amulet of fury||Onyx||0||0||3||32||32||32||Highest-level craftable amulet that does not degrade. Can be combined with a blood necklace shard to make a blood amulet of fury.|
|Blood amulet of fury||Onyx (and a blood necklace shard)||0||0||3||32||32||32||An amulet of fury combined with a blood necklace shard. It damages adjacent enemies every 15 seconds and heals the wearer for the same amount. It loses charge in combat, and is recharged by using blood runes on it or by repairing it at an armour stand.|
|Amulet of souls||Hydrix||0||0||5||46||46||46||Highest-level craftable amulet, with the best combat bonuses. It has a half chance to increase healing from Soul Split by 25% to 50%, and raises the damage reduction from prayers and curses by 10%. It degrades in combat, and can be recharged by 50% by using a cut onyx on it.|
|Amulet of accuracy||0||0||0||0||15||0||A reward from the Imp Catcher quest.|
|Amulet of potency||2||0||0||2||0||0||Rewarded from completing the paths.|
|Amulet of ranging||0||0||0||0||32||0||Dropped by aquanites.|
|Amulet of zealots||0||0||0||0||0||0||Increases the effect of single-stat prayers by 10%. Bought for 40,000 Dungeoneering tokens.|
|Desert amulet 1||0||0||0||0||0||0||Earned from the easy Desert Tasks.|
|Desert amulet 2||0||0||1||15||15||15||Earned from the medium Desert Tasks.|
|Desert amulet 3||0||0||2||24||24||24||Earned from the hard Desert Tasks.|
|Desert amulet 4||0||0||3||30||30||30||Earned from the elite Desert Tasks.|
|Dragon Rider amulet||0||0||10||30||30||30||A reward from the One of a Kind quest.|
|Lunar amulet||0||0||0||0||0||8||Earned during the Lunar Diplomacy quest.|
|Saradomin's hiss||0||0||0||0||0||36||Dropped by Commander Zilyana and her bodyguards.|
|Saradomin's murmur||0||0||0||0||36||0||Dropped by Commander Zilyana and her bodyguards.|
|Saradomin's whisper||0||0||0||36||0||0||Dropped by Commander Zilyana and her bodyguards.|
|Third-age amulet||0||0||0||0||0||32||A rare reward from Treasure Trails.|
Non-combat, specialised amulets:
- Ghostspeak amulet: Obtained during The Restless Ghost, it lets the wearer speak with ghosts.
- Catspeak amulet: Earned during Icthlarin's Little Helper, it lets the wearer speak with cats.
- Monkeyspeak amulet: Made during Monkey Madness, it lets the wearer speak with monkeys.
- Camulet: Given in Enakhra's Lament, it lets the wearer speak with camels and teleport outside Enakhra's Temple.
- Cabbagespeak amulet: Made during Gower Quest, it lets the wearer speak with cabbages.
- Cramulet: Created during the Do No Evil quest, this amulet combines a ghostspeak amulet with a monkeyspeak amulet as the default configuration, with the possibility to add a camulet and catspeak amulet/catspeak amulet (e). This allows a player to speak with all the races whose respective amulets are contained within the cramulet and can save up to three spaces in the bank.
|Archers' ring||0||0||0||0||17||0||Dropped by Dagannoth Supreme.|
|Asylum doctor's ring||0||0||0||7||7||7||A reward from the Broken Home quest. While wearing it, certain monsters may drop undercooked mystery meat when killed.|
|Asylum surgeon's ring||0||0||0||21||21||21||Rewarded upon completing the post-quest challenges in Broken Home. It has a 40% chance to save a quarter of a special attack's cost.|
|Beacon ring||3||0||0||0||0||2||Obtained during the What Lies Below quest.|
|Berserker ring||5||0||0||12||12||12||Dropped by Dagannoth Rex.|
|Explorer's ring 1||0||0||1||1||1||1||Earned from the easy Lumbridge and Draynor Tasks.|
|Explorer's ring 2||0||0||1||2||2||2||Earned from the medium Lumbridge and Draynor Tasks.|
|Explorer's ring 3||0||0||1||5||5||5||Earned from the hard Lumbridge and Draynor Tasks.|
|Explorer's ring 4||0||0||1||10||10||10||Earned from the elite Lumbridge and Draynor Tasks.|
|Ferocious ring||0||0||0||0||0||0||Increases damage dealt in Kuradal's Dungeon by 4%. Dropped by the monsters in that dungeon.|
|Hazelmere's signet ring||0||0||0||21||21||21||Hazelmere's signet ring provides tier 4 luck and a small chance of doubling a monster drop. It is obtained from the "Super Rare" section of the rare drop table, requiring players to have tier 4 luck to receive it as a monster drop.|
|Leviathan ring||41||0||0||13||13||13||Has a 2% chance to lower damage taken by 50%. Earned from the player-owned port.|
|Lunar ring||12||0||0||0||0||12||Made during the Lunar Diplomacy quest.|
|Ring of potency||3||0||0||1||1||1||Rewarded from completing the paths.|
|Ring of vigour||0||0||0||12||12||12||Reduces the cost of an ultimate ability or special attack by 10%. Bought from the Dungeoneering rewards trader for 50,000 tokens.|
|Seers' ring||0||0||0||0||0||17||Dropped by Dagannoth Prime.|
|Sixth-Age circuit||12||0||0||21||21||21||A reward from the World Wakes quest. Can teleport to Guthix's Cave, and the World Gate after Fate of the Gods.|
|Superior leviathan ring||43||0||0||15||15||15||Has a 5% chance to lower damage taken by 50%. Earned from the player-owned port.|
|TokKul-Zo||2||0||0||2||2||2||A reward from the Elder Kiln quest. Increases damage dealt in TzHaar City by 10% and offers teleports around the city.|
|Warrior ring||0||0||0||17||0||0||Dropped by Dagannoth Rex.|
Non-combat, specialized rings:
- Jennica's ring: A reward from the Spirit of Summer quest. It is used to access portals to the Spirit Realm.
- Ring of charos: A reward from the Creature of Fenkenstrain quest. It allows the wearer to speak persuasively to certain NPCs.
- Ring of fire: A reward from the All Fired Up minigame. Increases Firemaking experience earned by 2%.
- Ring of kinship: Obtained from the Dungeoneering tutor. Teleports the wearer to Daemonheim and is required to enter a dungeon.
- Ring of visibility: Obtained during the Desert Treasure quest. It allows the wearer to see into the Shadow Realm.
Many combat necklaces can be bought from the Dungeoneering rewards trader.
|Twisted bird skull necklace||0||0||3||0||0||0||8,500||Restores 50 Prayer points for every bone buried.|
|Split dragontooth necklace||0||0||4||0||0||0||17,000||Restores 50 or 100 Prayer points for every bone buried, depending on the bone.|
|Demon horn necklace||0||0||5||0||0||0||35,000||Restores 50, 100, or 150 Prayer points for every bone buried, depending on the bone.|
|Arcane pulse necklace||0||0||0||0||0||13||6,500|
|Arcane blast necklace||0||0||0||0||0||24||15,500|
|Arcane stream necklace||0||0||0||0||0||44||100,000 and Saradomin's hiss||Can be combined with a blood necklace shard.|
|Farsight quick shot necklace||0||0||0||0||13||0||6,500|
|Farsight snap shot necklace||0||0||0||0||24||0||15,500|
|Farsight sniper necklace||0||0||0||0||44||0||100,000 and Saradomin's murmur||Can be combined with a blood necklace shard.|
|Brawler's jab necklace||0||0||0||13||0||0||6,500|
|Brawler's hook necklace||0||0||0||24||0||0||15,500|
|Brawler's knockout necklace||0||0||0||44||0||0||100,000 and Saradomin's whisper||Can be combined with a blood necklace shard.|