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Items

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A stack of coins, a stackable item and the most common form of currency.

In RuneScape, items are physical objects that a player may have equipped, in his or her inventory, bank, or Grand Exchange box. Items are distinguished by players by their names and graphics. Items appear to be distinguished by the game by item ID numbers that are not visible to players in-game.

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[edit] Characteristics

Items can be described by a number of characteristics:

  • Graphics: All items have graphics. There are three different sets of graphics items may have. All items may be held in the inventory and therefore have inventory pictures. This inventory picture also appears in the Grand Exchange box and the equipment screen. The inventory picture is 2-D. Items also have a different set of graphics for their image when they are on the ground (for items that can be dropped). The third kind of item graphics is equipment that is equipped on the player. These second and third types of item graphics are 3-D. Of course, all three types of graphics for one item will look similar.
  • Name: All items have a unique name for that particular kind of item.
  • Tradeability: Many items may be traded between players; however, many quest-related, holiday, and miscellaneous items cannot be traded (and cannot be transferred in any other way such as the Party Room) and therefore are often called untradeable items or non-tradeables. Almost all tradeable items may be traded on the Grand Exchange and therefore are associated with a certain price range of numbers of coins, which can change when the Grand Exchange updates its prices. The only tradeable items that cannot be traded on the Grand Exchange are a very small number of useless items such as burnt fish. Naturally, coins are an item that cannot be bought on the Grand Exchange either as they are the main currency in RuneScape.
  • Weight: All unstackable items have weight which affects the player's ability to run. The higher a player's weight, the faster he/she loses energy while running.
  • Item stacking (Stackability): Some items such as runes or coins will pile up in a single spot in the inventory. Other items such as buckets will take one spot per item and therefore are non-stackable. All items that are "stackable" have zero weight. Most non-stackable items may be converted to a stackable form using a bank note, but bank noted items lose most of their properties as they just become a piece of paper. Bank noted items may deposited in the bank and then withdrawn back as usable, unnoted, non-stackable items.
  • Equippability: Some items, such as weapons or armour, can be worn, giving bonuses or penalties to combat statistics. Many equipped items also have other effects.
  • The High Alchemy or Low Level Alchemy spells may be cast on most items to convert them into coins. The number of coins obtained per item is specific for each item. All tradeable items may be "alched", and items may be "alched" one by one while in banknote form. Even if an item is untradeable, it sometimes may still be converted into coins via the High Alchemy or Low Level Alchemy spell. An example of an item falling under this category is a partially degraded piece of barrows equipment.

[edit] Item Collecting

Some players have a fascination with collecting items, with many of these collected items being considered useless or obscure (e.g. burnt fish, buckets, and beer mugs). In the early days of the Grand Exchange, some completely useless items such as burnt fish rose in price partly because of item collectors. This may have led to their removal from the Grand Exchange, as Jagex might have felt the increasing prices go against the primary intentions of the Grand Exchange. Some players collect thousands of useless items (such as cabbages), sometimes worth millions, to drop in the Falador Party Room.

[edit] Dropping and Destroying

Many items may be dropped on the ground. There is no limit to the number of items that can fit in one place on the ground. However, items dropped on the ground disappear after a certain time. Tradeable items that are worth 3000 coins or less appear to other players 30 seconds after being dropped, and disappear after another 150 seconds if not picked up. Untradeable items or those worth more than 3000 coins simply disappear 180 seconds after being dropped.

If Ranged projectiles are dropped on the ground as a result of their usage, they appear to other players one at a time if they are worth less than 3,000 coins, and correspondingly disappear one at a time.

Some items may not be dropped on the ground; they have no "Drop" option in their right-click menu. Instead, they have a "Destroy" option, which allows the player to remove the item from their possession. There is usually a warning screen that appears when this option is selected that asks if the player is sure they want to destroy the item, and also explains how to get the item again (or that it cannot be gotten back).

[edit] Discontinuation

Some items are discontinued, meaning no more can be created. Some discontinued items are tradeable; these items are worth millions of coins because of their rarity. Some discontinued items are non-tradeable; this includes non-tradeable "fun" holiday items as well as obscure items that many people do not know about, such as the War ship.

There are no discontinued items that have practical uses; some are used for showing off or for fun, and some you cannot even show to other players without sending them a screenshot.

The option to sell tradeable discontinued items to General stores was removed from the game because there is no reason to do so.

There are also many items that are, in a way, partially discontinued; they can only be created a certain number of times for one player, often just once, but can be brought into the game by new accounts. These items may be nontradeable or tradeable. An example of a tradeable item in this category is the Amulet of Accuracy.

[edit] Categories