- This article has a strategy guide here.
|Release date||17 January 2005 (Update)|
|XP per kill||693.9 (and 229 experience)|
|Assigned by||Sumona, Duradel or Lapalok, Kuradal|
|Always drops||Dragon bones, 5 iron bars|
|Examine text||Its scales seem to be made of iron.|
Iron dragons are one of the four types of metal dragons. They are the only metal dragon to be found inside Daemonheim. Their appearance is like that of a "normal" dragon with scales composed of iron. Their crimson eyes stand out against the rest of their dull grey body. As with all adult dragons, iron dragons have the ability to breathe fire. Thus, protection such as an anti-dragon shield, dragonfire shield or super antifire potion is essential. The combination of praying against magic and an antifire potion does *not* work against metal dragons. They can be found deep in the Brimhaven Dungeon, outside the fortress of Ghorrock just out of the Wilderness, and in Kuradal's Dungeon. As with all metal dragons except for the bronze dragon, they have a chance of dropping the famous draconic visage, which is one of the main reasons that metal dragons are hunted. They can be placed in a dungeon pit with level 97 construction after the completion of the Love Story quest, costing 7,500,000 coins. However, the pit iron dragon would be level 204, not 148.
Iron dragons commonly drop adamant items and blood runes, and can also occasionally drop rune items. They are also a viable source of Green charms.
Brimhaven Dungeon Edit
Brimhaven Dungeon is a very good location as rangers and mages will find it easy to safespot. However, players can be attacked by steel dragons in the same location. Players using melee will be more affected by this, but this can be combated by standing at one of the four corners. Usually, a couple of iron dragons will gather at the south-eastern corner. A one-click teleport is recommended in case of dire need. A good strategy is to teleport to Camelot (or directly to Catherby if on the Lunar spellbook), and from there, a player should run south to the Catherby bank, withdraw 2,000 coins, Camelot Teleport runes, and antifire potions (meleers should also bring prayer potions). A boat may then be chartered to Brimhaven, and players may run south to find the Brimhaven Dungeon. There is an entrance fee of 875 coins to gain entrance into this dungeon (free if completed the hard Karamja Tasks). The Amulet of Glory's teleport to Karamja may also be used, and players may walk to West, through the gates, and then walk South West to find the entrance. Kill the dragons and teleport back to Camelot when out of antifires or inventory space. Repeat the cycle. When exiting the dungeon, it is recommended that a player has a fair amount of life points remaining as various monsters in the dungeon may hit for large amounts of damage, possibly resulting in death, unless you have a generally high defence level. Guthan's set may be helpful, but it is generally recommended to teleport out of the dungeon when done.
If a player has Karamja Gloves 3, they may teleport to the Shilo Village mining site with the gloves, run to the Hapmore bank, withdraw 10 coins, take the cart north to Brimhaven, and walk east to the dungeon from there.
Another good method to get there is to use a chipped Brimhaven house tele-tab, or a house teleport tablet (with your house at Brimhaven), then run southwest to the entrance. Alternatively, if the player has high farming and has grown a Spirit Tree in Brimhaven, this can also be a convenient method of accessing the dungeon after banking at the GE.
If you have 80 dungeoneering, you can use the resource dungeon to teleport away (no dragons are near the entrance of the resource room). However, if you go back out, there's a small chance that the close Steel dragon will attack you with melee or dragonfire as soon as you get out.
Brimhaven Resource DungeonEdit
Set within the Brimhaven Dungeon, the Brimhaven Resource Dungeon requires a Dungeoneering level of 80 to access. Despite this high requirement, it is a very good place to hunt and slay metal dragons. The dungeon is separated into two halves; one with iron dragons, one with steel dragons. There's a hammer and a few anvils to smith the bars you obtain from killing the dragons into stackable items, assuming the player has the Smithing level to do so. Players may be interested in smithing the iron bar drops into high demand low level ranged ammo, such as iron knives, to be later used or sold. If you're making items from the bars and get attacked by an iron dragon, you can use the anvil to block it off until you are done. If you die you might lose your items, unless you have someone with a high enough dungeoneering level to go with you, so they can bless your grave. You can also go on a popular world for killing them (w27 is a good example), in hopes that someone will bless your grave in case you die. A cannon can be used here, though if placed in the wrong spot, you can end up attacking a Steel dragon by accident.
Ghorrock is great for those that have compeleted the required quest, more so for a player who has 89 Magic and is on the Lunar spellbook or has 96 Magic and is on the Ancient Magicks spellbook. However, if a player meets these requirements, this spot becomes an excellent place to kill iron dragons as the Ice Plateau Teleport and Ghorrock Teleport take the player very close to the fortress. This is very helpful, especially if the player is planning on banking all the bones without a pack yak. What makes this spot attractive to some players without access to Kuradal's dungeon is that the iron and steel dragons are separated, precluding the possibility of a player being attacked by the other undesired type of dragon. With 43 prayer and prayer potions (if meleeing), a dragonfire or anti-dragon shield and a couple of antifire potions or super antifire potions, a player can attack them and take minimal damage. Once a player's prayer points have been depleted, they may either drink a dose of prayer potion or run south to find an altar and recharge their prayer points there. When a player is out of antifires, he/she may either run to the Mage Arena or teleport out. If banking in the Mage Arena, be sure to have extra food in case of player killer attacks. However, it is recommended to teleport out to avoid this risk.
A Dwarf Cannon can be set up here to help kill dragons faster. This may be an attractive option if the player wants to pay less attention to RuneScape and continue killing with auto-retaliate toggled on, as the cannon would attack dragons for the player. This is, however, hindered by the limit of 30 cannonballs being used as ammunition in a cannon at any given time.
Contrary to popular belief this area is not in the wilderness; the fortress itself is completely safe from player killers (although running through the wilderness from the mage arena may expose a player prior to entering the fortress).
This is a very attractive place to kill Iron and Steel dragons after Ritual of the Mahjarrat due to fact that the player gains increased damage from the Stone of Jas.
Kuradal's Dungeon may only be accessed if Kuradal assigns a player iron dragons as a slayer task. This is an excellent location as it is generally less busy than the Brimhaven Dungeon, and it is slightly less risky to reach than Ghorrock. The iron dragons here may drop the ferocious ring, a bonus drop only available in this dungeon. The ring increases all damaging hits by 40, provides ring of life functions (teleports to Kuradal at less than 10% life points), and has teleports to Kuradal; it is recommended to wear this ring if received as a drop. The recommended inventory here is the same as the other locations (dragonfire/anti-dragon shield with antifire potions or super antifires; prayer potions for meleers).
Iron Dragons are sometimes encountered in Daemonheim while Dungeoneering on the Furnished Floors. See Iron dragon (Daemonheim). These dragons have different loot and also use magic attacks in addition to their usual attacks.
- Represents 90% confidence range, based on a sample of 23,276 kills.
2 charms are dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Adamant 2h sword 1 Uncommon 3,404 Adamant battleaxe 1 Uncommon 2,253 Adamant hatchet 1 Uncommon 595 Rune hatchet 1 Rare 7,417 Rune mace 1 Rare 8,095 Rune longsword 1 Rare 18,488 Rune battleaxe 1 Common 24,627 Rune 2h sword 1 Very rare 37,952
Item Quantity Rarity GE Market Price Adamant sq shield 1 Uncommon 1,797 Rune helm 1 Rare 10,893 Rune full helm 1 Rare 20,681 Rune sq shield 1 Rare 22,731 Rune kiteshield 1 Rare 32,145 Dragon plateskirt 1 Very rare 162,265 Dragon platelegs 1 Very rare 164,970
Item Quantity Rarity GE Market Price Rune javelin 4–8 Common 1,016–2,032 Adamant bolts 2–12 Uncommon 174–1,044 Rune dart 9 Uncommon 909 Rune knife 1–7 Uncommon 105–735 Steel arrow 150 Rare 1,800 Runite bolts 2, 4, 8 Rare 800–3,200
Item Quantity Rarity GE Market Price Blood rune 15 Common 2,445 Soul rune 3–5 Uncommon 363–605 Death rune 15, 45 Rare 1,395–4,185 Chaos rune 25, 50 Rare 1,025–2,050 Nature rune 60–79 Rare 6,660–8,769 Law rune 45, 90 Rare 8,100–16,200
Item Quantity Rarity GE Market Price Super strength (1) 1 Common 318 Super attack (3) 1 Rare 351 Super defence (4) 1 Rare 143
Item Quantity Rarity GE Market Price Coins 270, 550, 3,000 Common Not sold Iron dragon tail-bone 1 Common Not sold Curry 1–2 Uncommon 467–934 Runite limbs 1 Uncommon 9,215 Ferocious ring 1 Uncommon Not sold Court summons 1 Rare Not sold Clue scroll (hard) 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold Draconic visage 1 Very rare 1,232,961
- ^ Estimated at 1/1,105 using gathered Adventurer's Log data as of 18 September 2012.
- ^ Estimated at 1/1,054 using gathered Adventurer's Log data as of 18 September 2012.
- ^ Only during the Fur 'n' Seek wish list.
- ^ Only in Kuradal's dungeon
- ^ Estimated at 1/10,275 using gathered Adventurer's Log data as of 18 September 2012.
Rare drop table dropsEdit
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Dragons and dragon-like races