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Irit seed

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Herb seed detail

Irit seeds can be planted in a herb patch in order to produce grimy irits. This requires a Farming level of 44. The value of one Irit seed in Mobilising Armies is 13 Investment Credits.


Planting an Irit seed yields 43 experience and picking the Grimy Irit herbs from it yields 48.5 experience for each herb picked.

A nearby gardener will not watch over your growing irit.

Irit seeds can be obtained as a monster drop, by pickpocketing Master Farmers or Martin the Master Gardener, or from Managing Miscellania if your workers are assigned to Farming.

Planting irit seeds are very profitable, so therefore players are advised to make sure that the herb does not die. Supercompost (or Fertile Soil spell) is strongly recommended, as this is the best way of preventing your herbs from getting disease, as it is not possible to water the patch, or ask a farmer to tend the herbs.

The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose -184 coins.

Herb yield Profit/loss (Grimy) Profit/loss (Clean) Herb yield Profit/loss (Grimy) Profit/loss (Clean)
1 2,000 2,230 7 15,104 16,714
2 4,184 4,644 8 17,288 19,128
3 6,368 7,058 9 19,472 21,542
4 8,552 9,472 10 21,656 23,956
5 10,736 11,886 11 23,840 26,370
6 12,920 14,300 12 26,024 28,784

Note: Supercompost yields a minimum of 5 herbs.

Stage Description Image
Healthy Irit plant
1 The seed has only just been planted. GreenHerb1
2 The herb is now ankle height. GreenHerb2
3 The herb is now knee height. GreenHerb3
4 The herb is now mid-thigh height. GreenHerb4
5 The herb is fully grown and ready to harvest. GreenHerb5

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