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Irit seed

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Irit seed
Herb seed 1Herb seed 2Herb seed 3Herb seed 4Herb seed 5
Release date 6 June 2005 (Update)
Members Yes
Quest item No
Tradeable Yes
Equipable No
Stackable Yes
High alch 38 coins
Low alch 25 coins
Destroy Drop
Store price Not sold
Exchange price 102 coins (info)
Buy limit 100
Examine An irit seed - plant in a herb patch.
Weight 0 kg
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Herb seed detail

Irit seeds can be planted in a herb patch in order to produce grimy irits. This requires a Farming level of 44. The value of one Irit seed in Mobilising Armies is 13 Investment Credits.

Irit seeds can be obtained as a monster drop, by pickpocketing Master Farmers or Martin the Master Gardener, or from Managing Miscellania if your workers are assigned to Farming.

Planting irit seeds are very profitable, so therefore players are advised to make sure that the herb does not die. Supercompost (or Fertile Soil spell) is strongly recommended, as this is the best way of preventing your herbs from getting disease, as it is not possible to water the patch, or ask a farmer to tend the herbs.

The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose -102 coins.

Herb yield Profit/loss (Grimy) Profit/loss (Clean) Herb yield Profit/loss (Grimy) Profit/loss (Clean)
1 1,895 1,993 7 13,877 14,563
2 3,892 4,088 8 15,874 16,658
3 5,889 6,183 9 17,871 18,753
4 7,886 8,278 10 19,868 20,848
5 9,883 10,373 11 21,865 22,943
6 11,880 12,468 12 23,862 25,038

Note: Supercompost yields a minimum of 5 herbs.

Stage Description Image
Healthy Irit plant
1 The seed has only just been planted. GreenHerb1
2 The herb is now ankle height. GreenHerb2
3 The herb is now knee height. GreenHerb3
4 The herb is now mid-thigh height. GreenHerb4
5 The herb is fully grown and ready to harvest. GreenHerb5

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