|Release||6 June 2005 (Update)|
|High alch||38 coins|
|Low alch||25 coins|
|Exchange||1,121 coins (info)|
|Examine||An irit seed - plant in a herb patch.|
Planting irit seeds are very profitable, so therefore players are advised to make sure that the herb does not die. Supercompost (or Fertile Soil spell) is strongly recommended, as this is the best way of preventing your herbs from getting disease, as it is not possible to water the patch, or ask a farmer to tend the herbs.
|Time||80 minutes (4x20 minutes)|
|Seeds per||1 seed|
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose -1,121 coins.
|Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)||Herb yield||Profit/loss (Grimy)||Profit/loss (Clean)|
Note: Supercompost yields a minimum of 5 herbs.
|Healthy Irit plant|
|1||The seed has only just been planted.|
|2||The herb is now ankle height.|
|3||The herb is now knee height.|
|4||The herb is now mid-thigh height.|
|5||The herb is fully grown and ready to harvest.|
|Item quantity required||1|
|Base junk chance||51.6%|
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