Infernal Mage
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| Release date | 26 January 2005 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 66 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | Unknown edit | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Vannaka | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Bones | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | An evil magic user. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
Infernal Mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common Death rune drops; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charms rates.
Contents |
Strengths and weaknesses

Infernal Mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. Also wearing Void Knight equipment is a good option since it has high magic defence. This attack hits a maximum of 89 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food.
In a multi-combat area like the Chaos Tunnels, when a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a Dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.
Suggested outfit
Head slot: Full Slayer Helmet > Slayer Helmet > God halo > Helmet of neitiznot/Archer helm or Armadyl helm*
Amulet setup: Amulet of fury/Amulet of ranging > Amulet of glory > Amulet of power > Amulet of accuracy
Torso slot: Armadyl chestplate* > Royal d'hide body > Black d'hide body > Other d'hide armour > Mystic robe top
Legs slot: Armadyl chainskirt* > Royal d'hide chaps > Elite void knight robe > Black d'hide chaps > Red and blue d'hide armour > Mystic robe bottom > Green d'hide chaps
Boots slot: Bandos boots > Dragon boots > Rune boots > Ranger boots > Snakeskin boots > Silly jester boots/Infinity boots > Magic boots > Mystic boots > Lunar boots
Cape slot: Tok-haar cape > Fire cape > God capes > Cape of Accomplishment > Soul Wars cape/Obsidian cape > Cape of legends, Ava's accumulator (if using Ranged)
Weapon slot: Chaotic longsword/chaotic rapier > Korasi's Sword > Godswords > Dragon scimitar
Ranged weapon slot: Rune crossbow > Magic shortbow > Zanik's c'bow > Magic longbow (sighted) > Magic longbow > Dark Bow
Shield slot (if using a one-handed weapon): Spectral spirit shield > Mages' book > Dragonfire shield > Chaos shield/Tome of frost > Body shield/Mind shield/Cosmic shield > Illuminated Holy Book > Holy book > Book of balance > Void Knight deflector > Dragon Defender
Ring slot: Berserker ring (i) > Berserker ring > Warrior ring (i) > Warrior ring > Archers' ring* > Explorer's ring/Lunar ring > Ring of Wealth
* only if ranging
Locations
- Slayer Tower (1st floor[help])
- Chaos Tunnels
- Mobilising Armies (Siege, not attackable)
Drops
100% drop
Item Quantity Rarity GE Market Price
Bones 1 Always 83
Charms
- Represents 90% confidence range, based on a sample of 39,093 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armour
Item Quantity Rarity GE Market Price
Staff 1 Common 80
Staff of fire 1 Common 809
Lava battlestaff 1 Rare 9,878
Mystic fire staff 1 Rare 25,119
Mystic hat (dark) 1 Rare 15,501
Mystic boots (dark) 1 Rare 33,049
Runes
Item Quantity Rarity GE Market Price
Earth rune 5, 10, 18, 36 Common 45–324
Fire rune 10, 18 Common 100–180
Death rune 7 Common 651
Blood rune 4, 7 Uncommon 652–1,141
Air rune 10, 18 Uncommon 130–234
Mind rune 18 Uncommon 72
Water rune 10, 18 Uncommon 130–234
Body rune 18 Uncommon 72
Other
Item Quantity Rarity GE Market Price
Coins 1, 2, 4, 29 Common Not sold
Clue scroll (hard) 1 Very rare Not sold
Starved ancient effigy 1 Very rare Not sold
Spin Ticket 1 Very rare Not sold
Trivia
- They have the same walking and idle animation as pirates.
- Their attacks register about 1.5 seconds after the spell actually hits the player.
- Their spell appears to set the player's torso alight as it hits.
- They are the only human foe who require a slayer level.
- They appear to be wearing a cross of dark Mystic robes and Dagon 'hai robes.