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For the elite version, see Infernal Mage (elite).
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Infernal Mage icon

Infernal mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common death rune drops and various staves; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charm rates.

Infernal mages are the only monster that drops dark mystic hats and boots

Strengths and weaknessesEdit

Infernal mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. This attack hits a maximum of 220 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food. They are weak to arrows, so it is advisable to bring the best bow available.

If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.

LocationsEdit

Infernal mages

Infernal mages in the Chaos Tunnels

Infernal mages2

Infernal mages in the Slayer Tower

Infernal mage concept art

Concept art for the mages

DropsEdit

100% dropEdit

Item Quantity Rarity GE price
BonesBones1Always247

CharmsEdit

No charmGold charmGreen charmCrimson charmBlue charm
61–62%33%3%2–3%0.6–0.7%
Represents a 90% confidence range based on a sample of 60,512 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Main dropsEdit

Item Quantity Rarity GE price
StaffStaff1Common1,628
Staff of fireStaff of fire1Uncommon1,900
Lava battlestaffLava battlestaff1Rare9,427
Mystic fire staffMystic fire staff1Rare24,513
Dark mystic hatDark mystic hat1Rare162,832
Dark mystic bootsDark mystic boots1Rare133,880
Earth runeEarth rune5; 10; 18; 36Common100–720
Fire runeFire rune10; 18Common630–1,134
Death runeDeath rune7Common931
Blood runeBlood rune4; 7Uncommon2,252–3,941
Air runeAir rune10; 18Uncommon290–522
Mind runeMind rune18Uncommon324
Water runeWater rune10; 18Uncommon230–414
Body runeBody rune18Uncommon576
Coins 25Coins1; 2; 4; 29Common1–29

Tertiary dropsEdit

Item Quantity Rarity GE price
Spirit sapphireSpirit sapphire1RareNot sold
Spirit emeraldSpirit emerald1RareNot sold
Spirit rubySpirit ruby1RareNot sold
Sealed clue scroll (hard)Sealed clue scroll (hard)1Very rareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare20,937

TriviaEdit

  • They have the same walking and idle animation as pirates.
  • Their attacks register about 1.5 seconds after the spell actually hits the player.
  • Four mages can be found on the turrets of the castle in Mobilising Armies, firing spells at adjacent squads.