Infernal Mage
Discuss18on this wiki
| Release date | 26 January 2005 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 104 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 288 (and 95 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 115/119 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Chaeldar, Vannaka | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Bones | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | An evil magic user. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
Infernal Mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common Death rune drops; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charms rates.
Infernal mages are a good source of death runes, and are the only monster that drops dark mystic hats and boots.
Contents |
Strengths and weaknesses
Edit

Infernal Mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. Also wearing Void Knight equipment is a good option since it has high magic defence. This attack hits a maximum of 208 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food. They are weak to arrows, so it is advisable to bring the best bow available.
If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a Dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.
Suggested outfit
Edit
- Head slot: Full Slayer Helmet (on task) > Armadyl helmet > God Coifs
- Amulet setup: Amulet of fury/Amulet of ranging > Amulet of glory > Amulet of power > Amulet of accuracy
- Torso slot: Armadyl chestplate > Royal d'hide body > Black d'hide body
- Legs slot: Armadyl chainskirt* > Royal d'hide chaps > Black d'hide chaps
- Boots slot: Glaiven boots > Armadyl boots > Ranger boots > Snakeskin boots/Carapace boots
- Cape slot: Completionist cape > Max cape > Ava's device
- 2-handed weapon: Zaryte bow > Crystal bow > Seercull
- Ring slot: Mobilising Armies rings > Archers' ring > Ring of Wealth
Locations
Edit



- Slayer Tower (1st floor[help])
- Chaos Tunnels
- Mobilising Armies (Siege, not attackable)
Drops
Edit
100% drop
Edit
Item Quantity Rarity GE Market Price
Bones 1 Always 90
Charms
Edit
- Represents 90% confidence range, based on a sample of 39,093 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armour
Edit
Item Quantity Rarity GE Market Price
Staff 1 Common 83
Staff of fire 1 Uncommon 792
Lava battlestaff 1 Rare 9,835
Mystic fire staff 1 Rare 24,590
Mystic hat (dark) 1 Rare 15,586
Mystic boots (dark) 1 Rare 34,086
Runes
Edit
Item Quantity Rarity GE Market Price
Earth rune 5, 10, 18, 36 Common 40–288
Fire rune 10, 18 Common 100–180
Death rune 7 Common 651
Blood rune 4, 7 Uncommon 664–1,162
Air rune 10, 18 Uncommon 130–234
Mind rune 18 Uncommon 72
Water rune 10, 18 Uncommon 130–234
Body rune 18 Uncommon 90
Other
Edit
Item Quantity Rarity GE Market Price
Coins 1, 2, 4, 29 Common Not sold
Clue scroll (hard) 1 Very rare Not sold
Starved ancient effigy 1 Very rare Not sold
Spin ticket 1 Very rare Not sold
Trivia
Edit
- They have the same walking and idle animation as pirates.
- Their attacks register about 1.5 seconds after the spell actually hits the player.
- Unlike other monsters, the first letter of the second word is capitalized. This may be an oversight from Jagex.
- They are the only human foe who require a slayer level.
- They appear to be wearing a cross of dark Mystic robes and Dagon 'hai robes.
- If you pay attention to their walking movements, you will notice that after walking around for a little bit, they will stop and look at the ground as if they are out of breath then shake their heads before continuing to move on.