For the elite version, see Infernal Mage (elite).
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Infernal Mage icon

Infernal mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common death rune drops and various staves; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charm rates.

Infernal mages are the only monster that drops dark mystic hats and boots

Strengths and weaknessesEdit

Infernal mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. This attack hits a maximum of 220 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food. They are weak to arrows, so it is advisable to bring the best bow available.

If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.


Infernal mages

Infernal mages in the Chaos Tunnels

Infernal mages2

Infernal mages in the Slayer Tower

Infernal mage concept art

Concept art for the mages


100% dropEdit

Item Quantity Rarity GE price


No charmGold charmGreen charmCrimson charmBlue charm
Represents a 90% confidence range based on a sample of 59,523 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Main dropsEdit

Item Quantity Rarity GE price
Staff of fireStaff of fire1Uncommon2,459
Lava battlestaffLava battlestaff1Rare9,559
Mystic fire staffMystic fire staff1Rare24,738
Dark mystic hatDark mystic hat1Rare72,030
Dark mystic bootsDark mystic boots1Rare103,103
Earth runeEarth rune5; 10; 18; 36Common100–720
Fire runeFire rune10; 18Common870–1,566
Death runeDeath rune7Common1,141
Blood runeBlood rune4; 7Uncommon2,460–4,305
Air runeAir rune10; 18Uncommon440–792
Mind runeMind rune18Uncommon306
Water runeWater rune10; 18Uncommon220–396
Body runeBody rune18Uncommon486
Coins 25Coins1; 2; 4; 29Common1–29

Tertiary dropsEdit

Item Quantity Rarity GE price
Spirit sapphireSpirit sapphire1RareNot sold
Spirit emeraldSpirit emerald1RareNot sold
Spirit rubySpirit ruby1RareNot sold
Clue scroll (hard)Clue scroll (hard)1Very rareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold


  • They have the same walking and idle animation as pirates.
  • Their attacks register about 1.5 seconds after the spell actually hits the player.
  • They are the only human foes who require a Slayer level to attack.
  • Four mages can be found on the turrets of the castle in Mobilising Armies, firing spells at adjacent squads.

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