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Infernal Mage

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For the elite version, see Infernal Mage (elite).
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Infernal magi are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common death rune drops; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charms rates.

Infernal magi are a good source of death runes, and are the only monster that drops dark mystic hats and boots. 

Strengths and weaknessesEdit

Infernal magi use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. This attack hits a maximum of 220 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food. They are weak to arrows, so it is advisable to bring the best bow available.

If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a Dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.

LocationsEdit

Infernal mages

Infernal mages in the Chaos Tunnels

Infernal mages2

Infernal mages in the Slayer Tower

Infernal mage concept art

Concept art for the mages

DropsEdit

100% dropEdit

Item Quantity Rarity GE price
BonesBones1Always146

CharmsEdit

No charmGold charmGreen charmCrimson charmBlue charm
61–62%32–33%3%2–3%0.6–0.7%
Represents a 90% confidence range.
Based on a sample of 56,833 kills.
1 charm is dropped at a time.
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Weapons and armourEdit

Item Quantity Rarity GE price
StaffStaff1Common125
Staff of fireStaff of fire1Uncommon1,439
Lava battlestaffLava battlestaff1Rare10,402
Mystic fire staffMystic fire staff1Rare24,528
Mystic hat (dark)Mystic hat (dark)1Rare38,165
Mystic boots (dark)Mystic boots (dark)1Rare48,397

RunesEdit

Item Quantity Rarity GE price
Earth runeEarth rune5; 10; 18; 36Common90–648
Fire runeFire rune10; 18Common1,350–2,430
Death runeDeath rune7Common1,799
Blood runeBlood rune4; 7Uncommon2,340–4,095
Air runeAir rune10; 18Uncommon390–702
Mind runeMind rune18Uncommon270
Water runeWater rune10; 18Uncommon180–324
Body runeBody rune18Uncommon738

OtherEdit

Item Quantity Rarity GE price
Coins 25Coins1; 2; 4; 29Common1–29
Spirit sapphireSpirit sapphire1RareNot sold
Spirit emeraldSpirit emerald1RareNot sold
Spirit rubySpirit ruby1RareNot sold
Clue scroll (hard)Clue scroll (hard)1Very rareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold

TriviaEdit

  • They have the same walking and idle animation as pirates.
  • Their attacks register about 1.5 seconds after the spell actually hits the player.
  • They are the only human foes who require a slayer level to attack.

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