|Release date||20 November 2012 (Update)|
|Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life with 40% of your maximum lifepoints. However, the Immortality effect will be consumed.|
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Immortality is an ultimate Defence ability. When activated, non-typeless damage the user receives is reduced by 25% for 30 seconds. If the user dies, they will return to life but the effect will be removed.
When the user dies, an ethereal, blue hand appears and grabs the user, preventing them from falling down, and the player is immediately healed for 40% of their health. While this animation is playing, the user becomes immune to damage, including typeless damage, similar to the effect of a short-lasting Barricade. Immortality has a 30 second timer on the Buffs and debuffs bar.
Upon being revived you get the message: "In a heroic stand you gain a second wind."
If a player is wearing a sign of life or sign of death, or if they have a portent of life or portent of death in their inventory while immortality is active and they die, the ability will be consumed instead of the sign or portent.
Immortality cannot revive the player if they are killed by Telos, the Warden's anima bomb in phase 5 if he is being fought at 1000% enrage or higher.
- Immortality was known as "Heroism" in the beta servers.