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Immortality
Immortality
Release date 20 November 2012 (Update)
Members No
Skill Defence
Level 29
Type Ultimate
Adrenaline −100%
Equipment Shield
Cooldown 120 seconds
Description
Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life with 40% of your maximum lifepoints. However, the Immortality effect will be consumed.
Immortality
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Immortality is an ultimate Defence ability that requires a shield to use. When activated, melee, magic, ranged, and soft typeless damage the user receives is reduced by 25% for 30 seconds. If the user dies while the ability is in effect, they are returned to life, immediately cancelling Immortality. Immortality has a 30 second timer on the Buffs and debuffs bar.

When the user dies, an ethereal, blue hand appears and grabs the user, preventing them from falling down, immediately healing them for 40% of their maximum life points. While this animation is playing, the user becomes immune to all damage, similar to the effect of a short-lasting Barricade.

Upon being revived, the player receives the message "In a heroic stand you gain a second wind." 

If a player wears a sign of life or sign of death or their variants while Immortality is active and they die, Immortality is consumed instead of the sign or portent.

Immortality cannot revive the player if they are killed by Telos, the Warden's instant kill anima bomb in phase 5 if he is fought at 1000% enrage or higher.

In PvP, Immortality removes the Teleport Block spell upon resurrecting the player.

TriviaEdit

  • Immortality was known as "Heroism" in the beta servers.[1]

ReferencesEdit