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Ice strykewyrm

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This article is about the slayer monster. For the pet unlocked through the Co-op Slayer rewards system, see Freezy.
This article has a related strategy guide here.
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Ice strykewyrm icon

Ice strykewyrms have the third highest slayer requirement of slayer monsters outside of Daemonheim (after Ganodermic beasts and Legiones), requiring a Slayer level of 93 to kill. They were introduced into the game along with jungle and desert strykewyrms, and they are the only monster that drops the staff of light.

They can only be killed when assigned on a slayer task, with the exception of one kill needed to complete a Fremennik Elite Task, or if the player is participating in the Rush of Blood D&D. Players must complete The Tale of the Muspah quest before Slayer Masters may assign these creatures. The only Slayer masters who can assign Ice strykewyrms are Duradel/Lapalok, Kuradal and Morvran, with Kuradal assigning them more often than Duradel/Lapalok.

When ice strykewyrms were first released, there was also the restriction that they could only be assigned to players who own a fire cape. However, one month after their release, ice strykewyrms became available to slayers who wished to purchase the ability to fight them by using 2,000 Slayer reward points (level 93 slayer is still required, and temporary boosts can't be used). Despite this, purchasing the ability does not allow players to kill ice strykewyrms outside of a slayer task; it merely unlocks the ability to be assigned them and to kill them without owning and wearing a fire cape. Because of this, and the fact that most players who have level 93 Slayer will have high enough combat stats to get a fire cape quite easily, it is generally considered a waste of points to purchase this. Nevertheless, it is still an option for players who have particular difficulty in obtaining the fire cape. An update introduced the completionist cape, which can replace the fire cape as an item to kill ice strykewyrms. To obtain it, you will need to have obtained a fire cape at least once, and killed an ice strykewyrm at least once, plus other requirements. An update on 28 February 2012 included the ability to use a TokHaar-Kal to damage Ice Strykewyrms.

It's not possible to damage an ice strykewyrm unless the player is either wearing a fire cape or has paid the 2,000 slayer reward points. Otherwise a message will appear in chat "The strykewyrm numbs your hands and freezes your attack" and no damage will be dealt. This includes means such as Deflect Curses, Vengeance, rings of recoil, and poison. Players wearing a fire cape deal 2.0x damage to ice strykewyrms with fire-based spells. Additionally, players wearing a fire cape deal 200 extra damage with fire spells, 40 with other combat styles. For players not wearing a fire cape, the strykewyrm's maximum hit is slightly increased.

Killing one ice strykewyrm is one of the elite Fremennik Province Tasks. Players can make an ice strykewyrm surface even if they are not assigned them as a Slayer task, to complete this elite task. However, this cannot be done using a boosted slayer level.[1] After killing an ice strykewyrm for the Fremennik Tasks, players will no longer be able to surface an ice strykewyrm without having them assigned as a current slayer task.

Like all strykewyrms, ice strykewyrms reside underground beneath mounds until provoked by a player with the necessary Slayer task. Slayer Masters claim that only those who have been assigned to hunt them may surface the strykewyrms due to the strykewyrm being able to smell the intent of the slayer. By investigating the mounds, the strykewyrm will surface and attack the player. However, the strykewyrm will not attack for about two to three seconds, so players may take advantage of this time to change their position or to get a few good hits in. Players without the necessary task to kill strykewyrms will not be able to surface the strykewyrm and will instead perform the think emote.

Getting thereEdit

Ice Wyrm Cave

The cave is east of the entrance.

The quickest way to get to the ice strykewyrms is to use fairy ring code D•K•S, which is just south of the cave they're located in. Players can also use the Rellekka lodestone and run northeast.

Once inside the cave, the ice strykewyrms are behind the cave mouth to the east of the entrance. If there is water coming through the mouth, the player must block the eastern stream in the cave north of where you entered, where Jhallan was frozen during The Tale of the Muspah.

To block the stream, hop across the flat rocks just north of the entrance, enter the cave opening to the northwest, jump across the flat rocks to the east (ignore this ice mound), jump across the flat rocks to the northeast, and click on the ice mound beside you to block the stream. Then head back to the entrance cave, hop back across the flat rocks, and head east into the ice strykewyrm cave.

Blocking the other streams in the middle cave are not necessary, but can be used to remove all water streams in the entrance cave.

Attack stylesEdit

Ice strykewyrms have four types of attacks: melee, magic, freezing spell and burrow. If the player is within one square of a strykewyrm, it will use any of the four attack types. At a distance, the strykewyrm mostly uses its magic attack but will occasionally use its freezing spell (which looks like Ice Barrage), which renders the player unable to move for around three seconds and cancels the player's next attack. Simply clicking the strykewyrm will resume attacking immediately.

The ice strykewyrm's strongest attack is when it burrows underground during battle and then pops back up, dealing up to 2000+ life points to the person it is fighting. There was an update to prevent other players from getting hit by someone else's ice strykewyrm, but it does show an animation of that getting thrown out of the way, but not losing life points. The strykewyrm becomes invulnerable during this time, so attempting to attack it while it is burrowed is futile. This attack can be easily avoided by quickly moving two steps away in any direction. The further away the player is from the strykewyrm when it burrows (such as when maging from a distance), the easier it is to avoid this attack. It can also use the burrow attack if a player walks into its square and stays there for a couple of seconds, so it is recommended not to do this. The strykewyrm will not use the burrow attack if the player is standing next to an obstacle, such as the cave wall or a stalagmite. Some players believe moving away from the burrow is easier than trying to stand by an obstacle, while other players believe it is easier to use obstacles.

StrategiesEdit

Despite requiring level 93 Slayer, these creatures have low defence and may be killed effectively by several different methods. Ice strykewyrms are weak against fire. Wearing a fire cape increases all damage dealt to a wyrm by 40, 200 if using fire spells. Furthermore, all fire spells hit for 1.5x damage, 2x damage if the player is wearing a fire cape or TokHaar-Kal. Because they are non-aggressive, there is always opportunity after a kill to use the regenerate ability to heal, the drawback being the extra time that requires. A combination of regeneration, shark drops, Excalibur in the off-hand, the Soul Split prayer or a healing familiar can eliminate the need to bring any food.

In some circumstances, a single magic spell cast may appear as two hit markers simultaneously. This seems to be a side effect of using abilities that score bonus damage. Items that raise the chances of critical hits will make this more common.

Casting ice spells from the Ancient Magicks spellbook will heal the ice strykewyrms instead of damaging them.[2]

A prayer-costlier though safer method is to use Protect from Magic or Deflect Magic, as they stop most damage from the strykewyrm's magic and freezing attacks, although the freezing attack still immobilises the player. When using prayer, players should consider wearing armour with good prayer bonus, such as the dagon'hai robes set.

DropsEdit

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

79–80%

5–6%

3%

2–3%

9–10%

Represents 90% confidence range, based on a sample of 16,145 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


WeaponsEdit

  Item Quantity Rarity GE market price
Mithril battleaxe Mithril battleaxe 1 2 Common 537
Rune battleaxe Rune battleaxe 1 4 Rare 24,260
Staff of light Staff of light 1 4 Rare [3] 327,081

Runes and talismansEdit

  Item Quantity Rarity GE market price
Blood rune Blood rune 15 3 Uncommon [4] 7,515
Law rune Law rune 20 3 Uncommon 8,500
Death rune Death rune 20 3 Uncommon 7,080
Water talisman Water talisman 3 (noted) 3 Uncommon 32,574
Water talisman Water talisman 1 4 Rare 10,858
Earth talisman Earth talisman 1 4 Rare 2,662
Mind talisman Mind talisman 1 4 Rare 269
Fire talisman Fire talisman 1 4 Rare 2,593
Body talisman Body talisman 1 4 Rare 259
Air talisman Air talisman 1 4 Rare 169
Cosmic talisman Cosmic talisman 1 4 Rare 570

HerbsEdit

All herb drops are noted.

  Item Quantity Rarity GE market price
Grimy guam Grimy guam 1–4 2 Common 421–1,684
Grimy marrentill Grimy marrentill 1–4 2 Common 136–544
Grimy tarromin Grimy tarromin 1–4 2 Common 34–136
Grimy harralander Grimy harralander 1–4 2 Common 86–344
Grimy ranarr Grimy ranarr 1–4 2 Common 2,667–10,668
Grimy irit Grimy irit 1–4 2 Common 2,077–8,308
Grimy avantoe Grimy avantoe 1–4 2 Common 3,990–15,960
Grimy kwuarm Grimy kwuarm 1–4 2 Common 3,790–15,160
Grimy cadantine Grimy cadantine 1–4 3 Uncommon 1,921–7,684
Grimy lantadyme Grimy lantadyme 1–4 3 Uncommon 6,711–26,844
Grimy dwarf weed Grimy dwarf weed 1–4 3 Uncommon 6,899–27,596

SeedsEdit

  Item Quantity Rarity GE market price
Herb seed 5 Irit seed 1 8 Unknown 157
Herb seed 5 Tarromin seed 1 2 Common 7
Watermelon seed 5 Watermelon seed 1–3 2 Common 2,432–7,296
Cactus seed 5 Cactus seed 1 2 Common 43
Herb seed 5 Ranarr seed 1 2 Common 1,217
Poison ivy seed 5 Poison ivy seed 1 2 Common 10
Herb seed 5 Kwuarm seed 1 2 Common 118
Herb seed 5 Toadflax seed 1 2 Common 636
Jangerberry seed 5 Jangerberry seed 1 2 Common 1
Wildblood seed 5 Wildblood seed 1 2 Common 159
Belladonna seed 5 Belladonna seed 1 2 Common 100
Whiteberry seed 5 Whiteberry seed 1 2 Common 8
Bittercap mushroom spore 5 Bittercap mushroom spore 1 2 Common 12
Strawberry seed 5 Strawberry seed 1 2 Common 400
Limpwurt seed 5 Limpwurt seed 1 3 Uncommon 984
Maple seed 5 Maple seed 1 4 Rare 39,131
Spirit weed seed 5 Spirit weed seed 1 4 Rare 328
Herb seed 5 Dwarf weed seed 1 4 Rare 26,298
Yew seed 5 Yew seed 1 4 Rare 77,555

OtherEdit

  Item Quantity Rarity GE market price
Coins 1000 Coins 200–8,168 2 Common [5] Not sold
Shark Shark 1–6 2 Common 993–5,958
Crushed nest Crushed nest 5–9 (noted) 2 Common 7,330–13,194
Super defence (3) Super defence (3) 1 2 Common 778
Pure essence Pure essence 200 (noted) 2 Common 3,000
Magic logs Magic logs 5 (noted) 2 Common [5] 4,915
Rune bar Rune bar 1 (noted) 3 Uncommon 14,228
Anagogic ort Anagogic ort 20 3 Uncommon Not sold
Clue scroll (hard) Clue scroll (hard) 1 4 Rare Not sold
Clue scroll (elite) Clue scroll (elite) 1 4 Rare Not sold
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Starved ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Court summons Court Summons 1 5 Very rare Not sold
  1. ^ Jagex. Ice Stryke issues confirmed.*
  2. ^ Mod Emilee. "Game Update FAQ - 08/02/10". 11-Feb-2010 10:05:02. Recent Updates Forums.
  3. ^ As quoted by Jagex on the official update FAQ, the staff of light's drop rate was the same as that of the abyssal whip. During Runefest's big question sessions, at the time, the drop rate of the abyssal whip was revealed to be 1/512. Therefore the drop rate of the staff of light must also be 1/512.
  4. ^ Always dropped with a seed
  5. ^ a b 200 coins and magic logs will always be dropped together

Rare drop table dropsEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 200–350,3,000 2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,119
Uncut emerald Uncut emerald 1 2 Common 2,054
Uncut ruby Uncut ruby 1 2 Common 2,984
Uncut diamond Uncut diamond 1 3 Uncommon 5,025
Loop half of a key Loop half of a key 1 3 Uncommon 27,582
Tooth half of a key Tooth half of a key 1 3 Uncommon 30,335
Uncut dragonstone Uncut dragonstone 1 4 Rare 13,129
Dragonstone Dragonstone 1 4 Rare 9,687
Dragon dagger Dragon dagger 1 3 Uncommon 16,666
Rune battleaxe Rune battleaxe 1 4 Rare 24,260
Rune javelin Rune javelin 5 4 Rare 890
Adamant javelin Adamant javelin 20 5 Very rare 1,220
Rune 2h sword Rune 2h sword 1 5 Very rare 37,048
Rune spear Rune spear 1 5 Very rare 11,487
Dragon spear Dragon spear 1 5 Very rare 37,213
Battlestaff Battlestaff 200 (noted) 4 Rare 1,575,200
Rune sq shield Rune sq shield 1 5 Very rare 22,169
Rune kiteshield Rune kiteshield 1 5 Very rare 31,952
Shield left half Shield left half 1 5 Very rare 63,953
Dragon helm Dragon helm 1 5 Very rare 59,255
Adamant bolts 5 Adamant bolts 200 3 Uncommon 12,200
Onyx bolts 5 Onyx bolts 150 4 Rare 1,258,500
Rune arrow 5 Rune arrow 150 4 Rare 22,650
Vecna skull Vecna skull 1 5 Very rare 94,419
Water talisman Water talisman 1 3 Uncommon 10,858
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 66,550–93,170
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 64,825–90,755
Chaos talisman Chaos talisman 1 3 Uncommon 555
Nature talisman Nature talisman 1 3 Uncommon 372
Pure essence Pure essence 1,000–1,500 (noted) 3 Uncommon 15,000–22,500
Nature rune Nature rune 60–80 4 Rare 21,360–28,480
Soul rune Soul rune 20 4 Rare 3,980
Law rune Law rune 45 4 Rare 19,125
Death rune Death rune 50 4 Rare 17,700
Blood rune Blood rune 50 4 Rare 25,050
Raw swordfish Raw swordfish 125–250 (noted) 3 Uncommon 54,750–109,500
Raw shark Raw shark 250 (noted) 3 Uncommon 288,500
Big bones Big bones 150–180 (noted) 3 Uncommon 78,450–94,140
Coal Coal 550–700 (noted) 3 Uncommon 146,850–186,900
Adamantite ore Adamantite ore 150–250 (noted) 3 Uncommon 197,550–329,250
Silver ore Silver ore 100 (noted) 4 Rare 9,200
Runite ore Runite ore 100 (noted) 4 Rare 1,075,400
Rune bar Rune bar 1 2 Common 14,228
Rune bar Rune bar 50 (noted) 5 Very rare 711,400
Clean toadflax Clean toadflax 35–45 (noted) 3 Uncommon 118,195–151,965
Clean snapdragon Clean snapdragon 30–35 (noted) 3 Uncommon 112,980–131,810
Clean torstol Clean torstol 16–34 (noted) 3 Uncommon 91,520–194,480
Herb seed 5 Snapdragon seed 1 2 Common 1,349
Herb seed 5 Torstol seed 1 3 Uncommon 16,604
Watermelon seed 5 Watermelon seed 3 3 Uncommon 7,296
Magic seed 5 Magic seed 3–7 4 Rare 495,387–1,155,903
Palm tree seed 5 Palm tree seed 10 4 Rare 1,595,420
Yew logs Yew logs 450–550 (noted) 4 Rare 162,450–198,550
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Brawling gloves (Melee) Brawling gloves (Melee) 1 5 Very rare Not sold
Brawling gloves (Magic) Brawling gloves (Magic) 1 5 Very rare Not sold
Brawling gloves (Ranged) Brawling gloves (Ranged) 1 5 Very rare Not sold
Brawling gloves (Agility) Brawling gloves (Agility) 1 5 Very rare Not sold
Brawling gloves (Cooking) Brawling gloves (Cooking) 1 5 Very rare Not sold
Brawling gloves (FM) Brawling gloves (FM) 1 5 Very rare Not sold
Brawling gloves (Fishing) Brawling gloves (Fishing) 1 5 Very rare Not sold
Brawling gloves (Hunter) Brawling gloves (Hunter) 1 5 Very rare Not sold
Brawling gloves (Mining) Brawling gloves (Mining) 1 5 Very rare Not sold
Brawling gloves (Prayer) Brawling gloves (Prayer) 1 5 Very rare Not sold
Brawling gloves (Smithing) Brawling gloves (Smithing) 1 5 Very rare Not sold
Brawling gloves (Thieving) Brawling gloves (Thieving) 1 5 Very rare Not sold
Brawling gloves (WC) Brawling gloves (WC) 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE market price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • Ice strykewyrms, along with the other strykewyrms, were the first monsters to incorporate particle effects.
  • If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This does not count as a kill for the player. This glitch has not been fixed.
  • When attacking an Ice strykewyrm for the Fremennik Province Tasks, the goliath gloves' special effect is able to deal damage to it, making it possible to slay it at level 65 (the minimal requirement to obtain the gloves).
  • When frozen by their magic attack, a block of ice will appear, similar to that of Ice barrage. Fortunately, the freeze does not last long.
  • When the TokHaar-Kal was given the ability to count as a fire cape when fighting Ice strykewyrms, it did not give the bonus damage effect, and simply allowed players to deal normal damage the same way as the slayer reward. This was later fixed with an update on 13 March 2012.
  • When using a steel titan, using scrolls may cause the ice strykewyrm to target your steel titan. This may not be noticeable, and then when it burrows to attack, it seems to disappear. This seems to only happen when using scrolls. 
  • This is the only strykewyrm other than the wildywyrm to not drop any of the components for the full slayer helmet. Jungle strykewyrms drop the hexcrest and the desert strykewyrms drop focus sights.
  • The increased damage when wearing the fire cape was apparently implemented on 3 March 2010.

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