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Ice strykewyrm

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This article is about the slayer monster. For the pet unlocked through the Co-op Slayer rewards system, see Freezy.
This article has a related strategy guide here.
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Ice strykewyrm icon

Ice strykewyrms have the third highest slayer requirement of slayer monsters outside of Daemonheim (after Ganodermic beasts and Legiones), requiring a Slayer level of 93 to kill. They were introduced into the game along with jungle and desert strykewyrms, and they are the only monster that drops the staff of light.

They can only be killed when assigned on a slayer task, with the exception of one kill needed to complete a Fremennik Elite Task. Players must complete The Tale of the Muspah quest before Slayer Masters may assign these creatures. The only Slayer masters who can assign Ice strykewyrms are Duradel/Lapalok and Kuradal, with Kuradal assigning them more often than Duradel/Lapalok.

When ice strykewyrms were first released, there was also the restriction that they could only be assigned to players who own a fire cape. However, one month after their release, ice strykewyrms became available to slayers who wished to purchase the ability to fight them by using 2,000 Slayer reward points (level 93 slayer is still required, and temporary boosts can't be used). Despite this, purchasing the ability does not allow players to kill ice strykewyrms outside of a slayer task; it merely unlocks the ability to be assigned them and to kill them without owning and wearing a fire cape. Because of this, and the fact that most players who have level 93 Slayer will have high enough combat stats to get a fire cape quite easily, it is generally considered a waste of points to purchase this. Nevertheless, it is still an option for players who have particular difficulty in obtaining the fire cape. An update introduced the completionist cape, which can replace the fire cape as an item to kill ice strykewyrms. To obtain it, you will need to have obtained a fire cape at least once, and killed an ice strykewyrm at least once, plus other requirements. An update on 28 February 2012 included the ability to use a TokHaar-Kal to damage Ice Strykewyrms.

It's not possible to damage an ice strykewyrm unless the player is either wearing a fire cape or has paid the 2,000 slayer reward points. Otherwise a message will appear in chat "The strykewyrm numbs your hands and freezes your attack" and no damage will be dealt. This includes means such as Deflect Curses, Vengeance, rings of recoil, and poison. Players wearing a fire cape deal 2.0x damage to ice strykewyrms with fire-based spells. Additionally, players wearing a fire cape deal 200 extra damage with fire spells, 40 with other combat styles. For players not wearing a fire cape, the strykewyrm's maximum hit is slightly increased.

Killing one ice strykewyrm is one of the elite Fremennik Province Tasks. Players can make an ice strykewyrm surface even if they are not assigned them as a Slayer task, to complete this elite task. However, this cannot be done using a boosted slayer level.[1] After killing an ice strykewyrm for the Fremennik Tasks, players will no longer be able to surface an ice strykewyrm without having them assigned as a current slayer task.

Like all strykewyrms, ice strykewyrms reside underground beneath mounds until provoked by a player with the necessary Slayer task. Slayer Masters claim that only those who have been assigned to hunt them may surface the strykewyrms due to the strykewyrm being able to smell the intent of the slayer. By investigating the mounds, the strykewyrm will surface and attack the player. However, the strykewyrm will not attack for about two to three seconds, so players may take advantage of this time to change their position or to get a few good hits in. Players without the necessary task to kill strykewyrms will not be able to surface the strykewyrm and will instead perform the think emote.

Getting thereEdit

Ice Wyrm Cave

The cave is east of the entrance.

The quickest way to get to the ice strykewyrms is to use fairy ring code D•K•S, which is just south of the cave they're located in. Players can also use the Rellekka lodestone and run northeast.

Once inside the cave, the ice strykewyrms are behind the cave mouth to the east of the entrance. If there is water coming through the mouth, the player must block the eastern stream in the cave north of where you entered, where Jhallan was frozen during The Tale of the Muspah.

To block the stream, hop across the flat rocks just north of the entrance, enter the cave opening to the northwest, jump across the flat rocks to the east (ignore this ice mound), jump across the flat rocks to the northeast, and click on the ice mound beside you to block the stream. Then head back to the entrance cave, hop back across the flat rocks, and head east into the ice strykewyrm cave.

Blocking the other streams in the middle cave are not necessary, but can be used to remove all water streams in the entrance cave.

Attack stylesEdit

Ice strykewyrms have four types of attacks: melee, magic, freezing spell and burrow. If the player is within one square of a strykewyrm, it will use any of the four attack types. At a distance, the strykewyrm mostly uses its magic attack but will occasionally use its freezing spell (which looks like Ice Barrage), which renders the player unable to move for around three seconds and cancels the player's next attack. Simply clicking the strykewyrm will resume attacking immediately.

The ice strykewyrm's strongest attack is when it burrows underground during battle and then pops back up, dealing up to 2000+ life points to the person it is fighting. There was an update to prevent other players from getting hit by someone else's ice strykewyrm, but it does show an animation of that getting thrown out of the way, but not losing life points. The strykewyrm becomes invulnerable during this time, so attempting to attack it while it is burrowed is futile. This attack can be easily avoided by quickly moving two steps away in any direction. The further away the player is from the strykewyrm when it burrows (such as when maging from a distance), the easier it is to avoid this attack. It can also use the burrow attack if a player walks into its square and stays there for a couple of seconds, so it is recommended not to do this. The strykewyrm will not use the burrow attack if the player is standing next to an obstacle, such as the cave wall or a stalagmite. Some players believe moving away from the burrow is easier than trying to stand by an obstacle, while other players believe it is easier to use obstacles.

StrategiesEdit

Despite requiring level 93 Slayer, these creatures have low defence and may be killed effectively by several different methods. Ice strykewyrms are weak against fire. Wearing a fire cape increases all damage dealt to a wyrm by 40, 200 if using fire spells. Furthermore, all fire spells hit for 1.5x damage, 2x damage if the player is wearing a fire cape or TokHaar-Kal. Because they are non-aggressive, there is always opportunity after a kill to use the regenerate ability to heal, the drawback being the extra time that requires. A combination of regeneration, shark drops, Excalibur in the off-hand, the Soul Split prayer or a healing familiar can eliminate the need to bring any food.

In some circumstances, a single magic spell cast may appear as two hit markers simultaneously. This seems to be a side effect of using abilities that score bonus damage. Items that raise the chances of critical hits will make this more common.

Casting ice spells from the Ancient Magicks spellbook will heal the ice strykewyrms instead of damaging them.[2]

A prayer-costlier though safer method is to use Protect from Magic or Deflect Magic, as they stop most damage from the strykewyrm's magic and freezing attacks, although the freezing attack still immobilises the player. When using prayer, players should consider wearing armour with good prayer bonus, such as the dagon'hai robes set.

DropsEdit

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

79–80%

5–6%

3%

2–3%

9–10%

Represents 90% confidence range, based on a sample of 15,239 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


WeaponsEdit

  Item Quantity Rarity GE Market Price
Mithril battleaxe Mithril battleaxe 1 2 Common 579
Rune battleaxe Rune battleaxe 1 4 Rare 24,236
Staff of light Staff of light 1 4 Rare [3] 189,410

Runes and talismansEdit

  Item Quantity Rarity GE Market Price
Blood rune Blood rune 15 3 Uncommon [4] 4,665
Law rune Law rune 20 3 Uncommon 6,420
Death rune Death rune 20 3 Uncommon 3,160
Water talisman Water talisman 3 (noted) 3 Uncommon 40,110
Water talisman Water talisman 1 4 Rare 13,370
Earth talisman Earth talisman 1 4 Rare 3,313
Mind talisman Mind talisman 1 4 Rare 246
Fire talisman Fire talisman 1 4 Rare 3,274
Body talisman Body talisman 1 4 Rare 213
Air talisman Air talisman 1 4 Rare 118
Cosmic talisman Cosmic talisman 1 4 Rare 1,397

HerbsEdit

All herb drops are noted.

  Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1–4 2 Common 713–2,852
Grimy marrentill Grimy marrentill 1–4 2 Common 73–292
Grimy tarromin Grimy tarromin 1–4 2 Common 36–144
Grimy harralander Grimy harralander 1–4 2 Common 194–776
Grimy ranarr Grimy ranarr 1–4 2 Common 3,111–12,444
Grimy irit Grimy irit 1–4 2 Common 2,811–11,244
Grimy avantoe Grimy avantoe 1–4 2 Common 4,998–19,992
Grimy kwuarm Grimy kwuarm 1–4 2 Common 4,892–19,568
Grimy cadantine Grimy cadantine 1–4 3 Uncommon 1,753–7,012
Grimy lantadyme Grimy lantadyme 1–4 3 Uncommon 10,171–40,684
Grimy dwarf weed Grimy dwarf weed 1–4 3 Uncommon 12,626–50,504

SeedsEdit

  Item Quantity Rarity GE Market Price
Herb seed 5 Irit seed 1 8 Unknown 339
Herb seed 5 Tarromin seed 1 2 Common 5
Watermelon seed 5 Watermelon seed 1–3 2 Common 2,263–6,789
Cactus seed 5 Cactus seed 1 2 Common 34
Herb seed 5 Ranarr seed 1 2 Common 1,536
Poison ivy seed 5 Poison ivy seed 1 2 Common 3
Herb seed 5 Kwuarm seed 1 2 Common 1,321
Herb seed 5 Toadflax seed 1 2 Common 1,842
Jangerberry seed 5 Jangerberry seed 1 2 Common 1
Wildblood seed 5 Wildblood seed 1 2 Common 119
Belladonna seed 5 Belladonna seed 1 2 Common 99
Whiteberry seed 5 Whiteberry seed 1 2 Common 3
Bittercap mushroom spore 5 Bittercap mushroom spore 1 2 Common 30
Strawberry seed 5 Strawberry seed 1 2 Common 570
Limpwurt seed 5 Limpwurt seed 1 3 Uncommon 1,437
Maple seed 5 Maple seed 1 4 Rare 37,198
Spirit weed seed 5 Spirit weed seed 1 4 Rare 300
Herb seed 5 Dwarf weed seed 1 4 Rare 66,195
Yew seed 5 Yew seed 1 4 Rare 67,026

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 1000 Coins 200–8,168 2 Common [5] Not sold
Shark Shark 1–6 2 Common 1,331–7,986
Crushed nest Crushed nest 5–9 (noted) 2 Common 6,765–12,177
Super defence (3) Super defence (3) 1 2 Common 414
Pure essence Pure essence 200 (noted) 2 Common 4,000
Magic logs Magic logs 5 (noted) 2 Common [5] 6,475
Rune bar Rune bar 1 (noted) 3 Uncommon 14,426
Anagogic ort Anagogic ort 20 3 Uncommon Not sold
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Clue scroll Clue scroll (elite) 1 4 Rare Not sold
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Court summons Court Summons 1 5 Very rare Not sold
  1. ^ Jagex. Ice Stryke issues confirmed.*
  2. ^ Mod Emilee. "Game Update FAQ - 08/02/10". 11-Feb-2010 10:05:02. Recent Updates Forums.
  3. ^ As quoted by Jagex on the official update FAQ, the staff of light's drop rate was the same as that of the abyssal whip. During Runefest's big question sessions, at the time, the drop rate of the abyssal whip was revealed to be 1/512. Therefore the drop rate of the staff of light must also be 1/512.
  4. ^ Always dropped with a seed
  5. ^ a b 200 coins and magic logs will always be dropped together

Rare drop table dropsEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,532
Uncut emerald Uncut emerald 1 2 Common 3,097
Uncut ruby Uncut ruby 1 2 Common 3,742
Uncut diamond Uncut diamond 1 3 Uncommon 7,345
Loop half of a key Loop half of a key 1 3 Uncommon 18,233
Tooth half of a key Tooth half of a key 1 3 Uncommon 41,955
Uncut dragonstone Uncut dragonstone 1 4 Rare 15,529
Dragonstone Dragonstone 1 4 Rare 10,834
Dragon dagger Dragon dagger 1 3 Uncommon 15,618
Rune battleaxe Rune battleaxe 1 4 Rare 24,236
Rune javelin Rune javelin 5 4 Rare 885
Adamant javelin Adamant javelin 20 5 Very rare 1,220
Rune 2h sword Rune 2h sword 1 5 Very rare 37,385
Rune spear Rune spear 1 5 Very rare 11,317
Dragon spear Dragon spear 1 5 Very rare 36,385
Dragon dagger Dragon dagger 50 (noted) 5 Very rare 780,900
Rune sq shield Rune sq shield 1 5 Very rare 22,208
Rune kiteshield Rune kiteshield 1 5 Very rare 30,926
Shield left half Shield left half 1 5 Very rare 64,390
Dragon helm Dragon helm 1 5 Very rare 59,477
Adamant bolts 5 Adamant bolts 200 3 Uncommon 18,000
Onyx bolts 5 Onyx bolts 150 4 Rare 1,263,000
Rune arrow 5 Rune arrow 150–200, 500 4 Rare 21,450–71,500
Battlestaff Battlestaff 200 (noted) 4 Rare 1,620,600
Air orb Air orb 1,000 (noted) 4 Rare 2,774,000
Fire orb Fire orb 1,000 (noted) 4 Rare 2,361,000
Vecna skull Vecna skull 1 5 Very rare 99,273
Water talisman Water talisman 1 3 Uncommon 13,370
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 82,825–115,955
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 81,850–114,590
Chaos talisman Chaos talisman 1 3 Uncommon 981
Nature talisman Nature talisman 1 3 Uncommon 409
Pure essence Pure essence 500–15,000 (noted) 3 Uncommon 10,000–300,000
Nature rune Nature rune 20–80 4 Rare 6,120–24,480
Soul rune Soul rune 20 4 Rare 3,040
Law rune Law rune 45 4 Rare 14,445
Death rune Death rune 50, 121 4 Rare 7,900–19,118
Blood rune Blood rune 50 4 Rare 15,550
Raw swordfish Raw swordfish 125–250, 1,000 (noted) 3 Uncommon 49,250–394,000
Raw shark Raw shark 250–500 (noted) 3 Uncommon 385,000–770,000
Big bones Big bones 150–500 (noted) 3 Uncommon 92,100–307,000
Coal Coal 150–7,500 (noted) 3 Uncommon 33,300–1,665,000
Adamantite ore Adamantite ore 150–800 (noted) 3 Uncommon 376,050–2,005,600
Silver ore Silver ore 100 (noted) 4 Rare 9,800
Runite ore Runite ore 100 (noted) 4 Rare 1,160,600
Adamant bar Adamant bar 1,000–7,000 (noted) 4 Rare 3,516,000–24,612,000
Rune bar Rune bar 1, 50, 150 (noted) 4 Rare 14,426–2,163,900
Clean ranarr Clean ranarr 33 (noted) 3 Uncommon 106,128
Clean toadflax Clean toadflax 25–250 (noted) 3 Uncommon 122,075–1,220,750
Clean snapdragon Clean snapdragon 30–120 (noted) 3 Uncommon 145,590–582,360
Clean torstol Clean torstol 10–100 (noted) 3 Uncommon 75,440–754,400
Saradomin brew (4) Saradomin brew (4) 250 (noted) 5 Very rare 230,500
Watermelon seed 5 Watermelon seed 3 3 Uncommon 6,789
Yew seed 5 Yew seed 1–50 4 Rare 67,026–3,351,300
Magic seed 5 Magic seed 1–7 4 Rare 157,923–1,105,461
Palm tree seed 5 Palm tree seed 10 4 Rare 1,067,760
Herb seed 5 Snapdragon seed 1 4 Rare 2,451
Herb seed 5 Torstol seed 1–31 4 Rare 24,543–760,833
Fellstalk seed 5 Fellstalk seed 2 4 Rare 2,464
Yew logs Yew logs 50–20,000 (noted) 4 Rare 25,200–10,080,000
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Brawling gloves (Melee) Brawling gloves (Melee) 1 5 Very rare Not sold
Brawling gloves (Magic) Brawling gloves (Magic) 1 5 Very rare Not sold
Brawling gloves (Ranged) Brawling gloves (Ranged) 1 5 Very rare Not sold
Brawling gloves (Agility) Brawling gloves (Agility) 1 5 Very rare Not sold
Brawling gloves (Cooking) Brawling gloves (Cooking) 1 5 Very rare Not sold
Brawling gloves (FM) Brawling gloves (FM) 1 5 Very rare Not sold
Brawling gloves (Fishing) Brawling gloves (Fishing) 1 5 Very rare Not sold
Brawling gloves (Hunter) Brawling gloves (Hunter) 1 5 Very rare Not sold
Brawling gloves (Mining) Brawling gloves (Mining) 1 5 Very rare Not sold
Brawling gloves (Prayer) Brawling gloves (Prayer) 1 5 Very rare Not sold
Brawling gloves (Smithing) Brawling gloves (Smithing) 1 5 Very rare Not sold
Brawling gloves (Thieving) Brawling gloves (Thieving) 1 5 Very rare Not sold
Brawling gloves (WC) Brawling gloves (WC) 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE Market Price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • Ice strykewyrms, along with the other strykewyrms, were the first monsters to incorporate particle effects.
  • If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This does not count as a kill for the player. This glitch has not been fixed.
  • When attacking an Ice strykewyrm for the Fremennik Province Tasks, the goliath gloves' special effect is able to deal damage to it, making it possible to slay it at level 65 (the minimal requirement to obtain the gloves).
  • When frozen by their magic attack, a block of ice will appear, similar to that of Ice barrage. Fortunately, the freeze does not last long.
  • When the TokHaar-Kal was given the ability to count as a fire cape when fighting Ice strykewyrms, it did not give the bonus damage effect, and simply allowed players to deal normal damage the same way as the slayer reward. This was later fixed with an update on March 13.
  • When using a steel titan, using scrolls may cause the ice strykewyrm to target your steel titan. This may not be noticeable, and then when it burrows to attack, it seems to disappear. This seems to only happen when using scrolls. 
  • This is the only strykewyrm other than the wildywyrm to not drop any of the components for the full slayer helmet. Jungle strykewyrms drop the hexcrest and the desert strykewyrms drop focus sights.
  • The increased damage when wearing the fire cape was apparently implemented on 3 March 2010.

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