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Ice strykewyrm

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Ice strykewyrms are level 93 slayer monsters. They can only be killed when assigned on a slayer task, with the exception of one kill needed to complete a Fremennik Elite Task, or if the player is participating in the Rush of Blood D&D. Players must complete The Tale of the Muspah quest before Slayer Masters may assign these creatures. The only Slayer masters who can assign Ice strykewyrms are Duradel/Lapalok, Kuradal and Morvran, with Kuradal assigning them more often than Duradel/Lapalok.

When ice strykewyrms were first released, there was also the restriction that they could only be assigned to players who own a fire cape. However, one month after their release, ice strykewyrms became available to slayers who wished to purchase the ability to fight them by using 2,000 Slayer reward points (level 93 slayer is still required, and temporary boosts can't be used). Despite this, purchasing the ability does not allow players to kill ice strykewyrms outside of a slayer task; it merely unlocks the ability to be assigned them and to kill them without owning and wearing a fire cape. Because of this, and the fact that most players who have level 93 Slayer will have high enough combat stats to get a fire cape quite easily, it is generally considered a waste of points to purchase this. Nevertheless, it is still an option for players who have particular difficulty in obtaining the fire cape. An update introduced the completionist cape, which can replace the fire cape as an item to kill ice strykewyrms. To obtain it, you will need to have obtained a fire cape at least once, and killed an ice strykewyrm at least once, plus other requirements. An update on 28 February 2012 included the ability to use a TokHaar-Kal to damage Ice Strykewyrms.

It's not possible to damage an ice strykewyrm unless the player is either wearing a fire cape or has paid the 2,000 slayer reward points. Otherwise a message will appear in chat "The strykewyrm numbs your hands and freezes your attack" and no damage will be dealt. This includes means such as Deflect Curses, Vengeance, rings of recoil, and poison. Players wearing a fire cape deal 2.0x damage to ice strykewyrms with fire-based spells. Additionally, players wearing a fire cape deal 200 extra damage with fire spells, 40 with other combat styles. For players not wearing a fire cape, the strykewyrm's maximum hit is slightly increased.

Like all strykewyrms, ice strykewyrms reside underground beneath mounds until provoked by a player with the necessary Slayer task. Slayer Masters claim that only those who have been assigned to hunt them may surface the strykewyrms due to the strykewyrm being able to smell the intent of the slayer. By investigating the mounds, the strykewyrm will surface and attack the player. However, the strykewyrm will not attack for about two to three seconds, so players may take advantage of this time to change their position or to get a few good hits in. Players without the necessary task to kill strykewyrms will not be able to surface the strykewyrm and will instead perform the think emote.

Getting thereEdit

Ice Wyrm Cave

The cave is east of the entrance.

The quickest way to get to the ice strykewyrms is to use fairy ring code D•K•S, which is just south of the cave they're located in. Players can also use the Rellekka lodestone and run northeast.

Once inside the cave, the ice strykewyrms are behind the cave mouth to the east of the entrance. If there is water coming through the mouth, the player must block the eastern stream in the cave north of where you entered, where Jhallan was frozen during The Tale of the Muspah.

To block the stream, hop across the flat rocks just north of the entrance, enter the cave opening to the northwest, jump across the flat rocks to the east (ignore this ice mound), jump across the flat rocks to the northeast, and click on the ice mound beside you to block the stream. Then head back to the entrance cave, hop back across the flat rocks, and head east into the ice strykewyrm cave.

Blocking the other streams in the middle cave are not necessary, but can be used to remove all water streams in the entrance cave.

Attack stylesEdit

Ice strykewyrms have four types of attacks: melee, magic, freezing spell and burrow. If the player is within one square of a strykewyrm, it will use any of the four attack types. At a distance, the strykewyrm mostly uses its magic attack but will occasionally use its freezing spell (which looks like Ice Barrage), which renders the player unable to move for around three seconds and cancels the player's next attack. Simply clicking the strykewyrm will resume attacking immediately.

The ice strykewyrm's strongest attack is when it burrows underground during battle and then pops back up, dealing up to 2000+ life points to the person it is fighting. There was an update to prevent other players from getting hit by someone else's ice strykewyrm, but it does show an animation of that getting thrown out of the way, but not losing life points. The strykewyrm becomes invulnerable during this time, so attempting to attack it while it is burrowed is futile. This attack can be easily avoided by quickly moving two steps away in any direction. The further away the player is from the strykewyrm when it burrows (such as when maging from a distance), the easier it is to avoid this attack. It can also use the burrow attack if a player walks into its square and stays there for a couple of seconds, so it is recommended not to do this. The strykewyrm will not use the burrow attack if the player is standing next to an obstacle, such as the cave wall or a stalagmite. Some players believe moving away from the burrow is easier than trying to stand by an obstacle, while other players believe it is easier to use obstacles.

StrategiesEdit

Despite requiring level 93 Slayer, these creatures have low defence and may be killed effectively by several different methods. Ice strykewyrms are weak against fire. Wearing a fire cape increases all damage dealt to a wyrm by 40, 200 if using fire spells. Furthermore, all fire spells hit for 1.5x damage, 2x damage if the player is wearing a fire cape or TokHaar-Kal. Because they are non-aggressive, there is always opportunity after a kill to use the regenerate ability to heal, the drawback being the extra time that requires. A combination of regeneration, shark drops, Excalibur in the off-hand, the Soul Split prayer or a healing familiar can eliminate the need to bring any food.

In some circumstances, a single magic spell cast may appear as two hit markers simultaneously. This seems to be a side effect of using abilities that score bonus damage. Items that raise the chances of critical hits will make this more common.

Casting ice spells from the Ancient Magicks spellbook will heal the ice strykewyrms instead of damaging them.[1]

DropsEdit

CharmsEdit

Charm drop numbers
No charmGold charmGreen charmCrimson charmBlue charm
79–80%5–6%3%2–3%9–10%
Represents a 90% confidence range.
Based on a sample of 19,873 kills.
1 charm is dropped at a time.
Please add to the log.
(Only if 50 or more creatures are killed)

WeaponsEdit

Item Quantity Rarity GE market price
Mithril battleaxeMithril battleaxe1Common628
Rune battleaxeRune battleaxe1Rare24,287
Staff of lightStaff of light1Rare [2]138,391

Runes and talismansEdit

Item Quantity Rarity GE market price
Blood runeBlood rune15Uncommon [3]7,665
Death runeDeath rune20Uncommon6,960
Water talismanWater talisman3 (noted)Uncommon35,355
Water talismanWater talisman1Rare11,785
Earth talismanEarth talisman1Rare2,964
Mind talismanMind talisman1–2Rare265–530
Fire talismanFire talisman1Rare2,956
Body talismanBody talisman1–2Rare153–306
Air talismanAir talisman1Rare172
Cosmic talismanCosmic talisman1Rare383
Chaos talismanChaos talisman1Rare823

HerbsEdit

All herb drops are noted.

Item Quantity Rarity GE market price
Grimy guamGrimy guam1–4Common333–1,332
Grimy marrentillGrimy marrentill1–4Common181–724
Grimy tarrominGrimy tarromin1–4Common35–140
Grimy harralanderGrimy harralander1–4Common81–324
Grimy ranarrGrimy ranarr1–4Common2,318–9,272
Grimy iritGrimy irit1–4Common1,929–7,716
Grimy avantoeGrimy avantoe1–4Common3,945–15,780
Grimy kwuarmGrimy kwuarm1–4Common4,781–19,124
Grimy cadantineGrimy cadantine1–4Uncommon3,492–13,968
Grimy lantadymeGrimy lantadyme1–4Uncommon6,078–24,312
Grimy dwarf weedGrimy dwarf weed1–4Uncommon6,444–25,776

SeedsEdit

Item Quantity Rarity GE market price
Herb seed 5Irit seed1Unknown79
Herb seed 5Tarromin seed1Common17
Watermelon seed 5Watermelon seed1–3Common1,711–5,133
Cactus seed 5Cactus seed1Common112
Herb seed 5Ranarr seed1Common871
Poison ivy seed 5Poison ivy seed1Common13
Herb seed 5Kwuarm seed1Common657
Herb seed 5Toadflax seed1Common1,451
Jangerberry seed 5Jangerberry seed1Common1
Wildblood seed 5Wildblood seed1Common121
Belladonna seed 5Belladonna seed1Common117
Whiteberry seed 5Whiteberry seed1Common12
Bittercap mushroom spore 5Bittercap mushroom spore1Common20
Strawberry seed 5Strawberry seed1Common321
Limpwurt seed 5Limpwurt seed1Uncommon822
Maple seed 5Maple seed1Rare24,133
Spirit weed seed 5Spirit weed seed1Rare549
Herb seed 5Dwarf weed seed1Rare12,138
Yew seed 5Yew seed1–2Rare57,551–115,102

OtherEdit

Item Quantity Rarity GE market price
Coins 1000Coins200–8,168Common [4]Not sold
SharkShark1–6Common729–4,374
Crushed nestCrushed nest5–9 (noted)Common23,385–42,093
Super defence (3)Super defence (3)1Common2,683
Pure essencePure essence200 (noted)Common4,000
Magic logsMagic logs5 (noted)Common [4]4,910
Rune barRune bar1 (noted)Uncommon14,223
Anagogic ortAnagogic ort20UncommonNot sold
Clue scroll (hard)Clue scroll (hard)1RareNot sold
Clue scroll (elite)Clue scroll (elite)1RareNot sold
Spirit sapphireSpirit sapphire1RareNot sold
Spirit emeraldSpirit emerald1RareNot sold
Spirit rubySpirit ruby1RareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold
Court summonsCourt summons1Very rareNot sold
  1. ^ Mod Emilee. "Game Update FAQ - 08/02/10". 11-Feb-2010 10:05:02. Recent Updates Forums.
  2. ^ As quoted by Jagex on the official update FAQ, the staff of light's drop rate was the same as that of the abyssal whip. During Runefest's big question sessions, at the time, the drop rate of the abyssal whip was revealed to be 1/512. Therefore the drop rate of the staff of light must also be 1/512.
  3. ^ Always dropped with a seed
  4. ^ a b 200 coins and magic logs will always be dropped together

Rare drop table dropsEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000Coins250–500; 3,000CommonNot sold
Uncut sapphireUncut sapphire1Common785
Uncut emeraldUncut emerald1Common1,343
Uncut rubyUncut ruby1Common2,296
Uncut diamondUncut diamond1Common3,874
Uncut diamondUncut diamond45–55 (noted)Rare174,330–213,070
Loop half of a keyLoop half of a key1Uncommon18,220
Tooth half of a keyTooth half of a key1Uncommon35,709
Uncut dragonstoneUncut dragonstone1Uncommon12,699
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare571,455–698,445
Dragon longswordDragon longsword1Common58,181
Dragon spearDragon spear1Uncommon35,846
BattlestaffBattlestaff180–220 (noted)Uncommon1,303,200–1,592,800
Rune javelinRune javelin5Rare915
Rune platebodyRune platebody1Uncommon38,315
Rune platebodyRune platebody15–25 (noted)Rare574,725–957,875
Shield left halfShield left half1Uncommon64,127
Dragon helmDragon helm1Uncommon59,133
Rune arrowheads 5Rune arrowheads113–137Common22,487–27,263
Onyx bolts 5Onyx bolts135–165Rare1,143,450–1,397,550
Vecna skullVecna skull1Uncommon39,787
Chaos talismanChaos talisman1Uncommon823
Nature talismanNature talisman1Uncommon213
Water talismanWater talisman65–82 (noted)Rare766,025–966,370
Earth talismanEarth talisman65–82 (noted)Rare192,660–243,048
Fire talismanFire talisman25–35 (noted)Rare73,900–103,460
Raw lobsterRaw lobster135–165 (noted)Uncommon26,055–31,845
Raw sharkRaw shark225–275 (noted)Uncommon182,925–223,575
Big bonesBig bones80–90 (noted)Uncommon32,400–36,450
Dragon bonesDragon bones180–220 (noted)Uncommon364,140–445,060
CoalCoal200–1,100 (noted)Uncommon69,600–382,800
Gold oreGold ore90–110 (noted)Common15,480–18,920
Adamantite oreAdamantite ore180–220 (noted)Uncommon243,720–297,880
Adamant barAdamant bar15 (noted)Common41,655
Adamant barAdamant bar135–165 (noted)Rare374,895–458,205
Runite oreRunite ore90–110 (noted)Rare946,620–1,156,980
Rune barRune bar3 (noted)Common42,669
Rune barRune bar45–55 (noted)Rare640,035–782,265
Grimy torstolGrimy torstol90–110 (noted)Uncommon433,080–529,320
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon322,560–394,240
Super restore (4)Super restore (4)45–55 (noted)Uncommon150,750–184,250
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon119,295–145,805
Herb seed 5Lantadyme seed14–16Uncommon133,700–152,800
Herb seed 5Dwarf weed seed14–16Uncommon169,932–194,208
Magic seed 5Magic seed4Uncommon593,692
Palm tree seed 5Palm tree seed10Rare1,476,440
FlaxFlax450–550 (noted)Common12,600–15,400
Molten glassMolten glass45–55 (noted)Common6,795–8,305
Soft claySoft clay450–550 (noted)Uncommon94,950–116,050
Yew logsYew logs68–82Uncommon18,292–22,058
Yew logsYew logs675–825 (noted)Rare181,575–221,925
Teak plankTeak plank45–55 (noted)Uncommon33,210–40,590
Mahogany plankMahogany plank270–330 (noted)Rare601,020–734,580
Brawling gloves (Melee)Brawling gloves (Melee)1RareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1RareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1RareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1RareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1RareNot sold
Brawling gloves (FM)Brawling gloves (FM)1RareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1RareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1RareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1RareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1RareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1RareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1RareNot sold
Brawling gloves (WC)Brawling gloves (WC)1RareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE market price
Key tokenKey token1RareNot sold

TriviaEdit

  • Ice strykewyrms, along with the other strykewyrms, were the first monsters to incorporate particle effects.
  • If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This does not count as a kill for the player. This glitch has not been fixed.
  • When attacking an ice strykewyrm for the Fremennik Province Tasks, the goliath gloves' special effect is able to deal damage to it, making it possible to slay it at level 65 (the minimal requirement to obtain the gloves).
  • When frozen by their magic attack, a block of ice will appear, similar to that of Ice barrage. Fortunately, the freeze does not last long.
  • When the TokHaar-Kal was given the ability to count as a fire cape when fighting Ice strykewyrms, it did not give the bonus damage effect, and simply allowed players to deal normal damage the same way as the slayer reward. This was later fixed with an update on 13 March 2012.
  • When using a steel titan, using scrolls may cause the ice strykewyrm to target your steel titan. This may not be noticeable, and then when it burrows to attack, it seems to disappear. This seems to only happen when using scrolls. 
  • This is the only strykewyrm other than the wildywyrm to not drop any of the components for the full slayer helmet. Jungle strykewyrms drop the hexcrest and the desert strykewyrms drop focus sights.
  • The increased damage when wearing the fire cape was apparently implemented on 3 March 2010.
  • Ice strykewyrms deal ranged damage to familiars.

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