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Hunter

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A detailed image of the Hunter icon.
Hunter
A player catching kebbits.
A player catching kebbits.

Hunter is a non-combat skill that allows players to track and trap animals and beasts all over RuneScape. Using hunting equipment bought from hunter stores, players are able to hunt specific creatures, obtaining rewards such as bones, butterflies, animal parts, or even imps to do your bidding. It was released in the "HUNTER SKILL!" update on the 21 November 2006[1]. It is a members-only skill.

Contents

[edit] Hunter Shops

Aleck's Hunter Emporium sells Hunter items.
Aleck's Hunter Emporium sells Hunter items.

There are two shops selling hunter equipment: Aleck's Hunter Emporium in Yanille, and another shop in Nardah. The shop carries from left to right:

Level Equipment Cost Uses
1 Noose wand 4 Tracking
1 Bird snare 6Bird snaring
15 Butterfly net 24 Butterfly netting
15 Butterfly jar 1Butterfly netting
27 Box trap 38Box trapping
27 Rabbit snare 18 Rabbit snareing
31 Teasing stick 1 Pitfall trapping
39 Torch 4Smoking traps to remove player's scent
71 Magic box 720Magic imp boxes

Other useful items are:

Level Item Uses
1Iron spit Must be used to cook beast or bird meat, and can cook rabbit meat
5Waterskin Protection in Al Kharid Desert
23Knife and logs (and/or axe to cut them) Deadfall and Pitfall Trapping
27Rope to fly eagles Eagle transport system
29Rope and fishing net Net Trapping
29Bait - 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar Net Trapping
39Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it. To light the torch
39Coins for renting a falcon Falconry (see below)
51Bait - Raw meat Deadfalls
53Bait - spicy chopped tomato or spicy minced meat Box Trapping
71 Bait - beads (Imp Catcher quest) Magical imp boxes

[edit] Crossbows and bolts

Leon at the Hunter shop in Yanille sells a Hunter's crossbow for 1300 coins and makes bolts:

(Note: You can make your own bolts by using a chisel on the kebbit spikes.) The Hunter's crossbow is an extremely fast but still powerful crossbow requiring 50 Ranged to wield.

[edit] Fancy Dress Shop

Main article: Fancy Dress Shop

You receive many types of furs whilst training hunting, all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.

Select Talk-to Fancy Dress Shop Owner, not Trade option. Then select the option that includes hunting (different if player has furs in the inventory "Could you make anything out of this fur that I got from hunting?" or not "Can you make clothing suitable for hunting?").

The kebbit, weasel, and devil gear is what makes camoflage clothing. Kyatt, Graahk, and Larupia are an improved form of camoflage for the area(s) the clothing's fur came from. Wearing camouflage improves your chances of capturing your prey.

Prices for the clothes range from 20 to 200 coins. For capes, you need two furs to make a single cape.

[edit] Other rewards

Other rewards include coloured feathers, spikes for vambraces and bolts, wieldable harpoon, ingredients for Hunter potions, creature ranged weapons, and butterflies which raises another player's combat bonuses. See below for more information.

[edit] Hunter areas

The Hunter areas are where players can hunt monsters. The in-game names in the Hunter guide (Interface Statistics screen) are different from RuneScape's Knowledge Base. The in-game Hunter guide location names are used in this article because they:

  • are simple to remember
  • describe the type of environment
  • match the type of camouflage outfit for the training area terrain

Most of the hunter areas, including the hunter shops, are close to a Fairy ring. The central ring in Zanaris is close to a bank which can be used to bank some of the hunted drops. Other methods of transportation are listed in the area articles.

After completing the Eagles' Peak quest, a player can use the Eagle transport system to fly an eagle from Eagles' Peak in the woodland to the other 3 training areas: snow, jungle, and desert.


Hunter locations
Area typePrey levelHunter guide Knowledge Base name Fairy ring
Training areas
- many species
1JungleFeldip Hunter area AKS
1Snow Trollweiss and Rellekka Hunter area (polar)DKS
3Woodland Piscatoris Hunter areaAKQ
5DesertUzer Hunter areaDLQ
Hunting areas
- 1 species
29SwampSwamp lizard area (Canifis)CKS
41KaramjaHorned graahk areaCKR
43Woodland (Falconer) Falconry area (3 types of kebbits) AKQ
59Altar*Red salamander area (chaos temple, south-west of West Ardougne)
67Lava*Black salamander area (level 20 Wilderness)
Hunter shops
Yanille CIQ
Nardah DLQ

[edit] Training areas

There are five training areas with many Hunter creatures. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, snaring and pitfalling.

[edit] Jungle

A Crimson Swift
A Crimson Swift

The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits, and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Fairy central use code AKS. Also, gnome gliders bring players just north of the hunting area.

[edit] Snow

Sabretooth Kebbit
Sabretooth Kebbit

The Trollweiss Hunter area is located North of Rellekka. The hunter's targets here are Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Rellekka also is a good option as there are several teleports to Rellekka. Also Hunting Polar Kebbits for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit Fur can sell up to 2000 gp meaning a full inventory could be up to 53000 gp. The closest bank is in Keldagrim, or Zanaris if the player uses the nearby fairy ring.

[edit] Woodland

The Piscatoris Hunter area area is located west of the Gnome Stronghold. It is a long walk from the entrance of the Stronghold. The Northern part of the area is close to the Piscatoris region which has a boat trip to shorten the trip. This hunter region also can be conveniently reached using the Fairy ring transport system with access code AKQ.

[edit] Desert

The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from Al Kharid Bank to Shantay Pass and walk South East to the bridge across River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, knife, and either waterskins or an Enchanted water tiara to survive in the desert.

[edit] Puro-Puro

Puro-Puro the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent crop circle resides in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest "Fairytale part 2" may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris' rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either northeast (if you came by rings), southwest (if you came by the shed), or follow the winding path to the rings and then head northeast (if you took the abyssal route). Once in Puro-Puro, you can chat with either ther Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable minigame for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).

[edit] Other Hunting Areas

There are 4 other hunting areas outside of the Hunter Training Areas. There is only one type of creature found in these locations. The Falconry has 3 types of kebbits.

While the Hunter skill may be non-combat, in some of these areas you may receive damage from some of the beasts or other dangerous monsters in the areas, especially the Bounty Hunter area. So be careful!

[edit] Swamp

Swamp lizards are located south-east of Canifis.

[edit] Lava

There are 2 Lava locations:

(Note:Orange salamanders are found in the Desert Training Area.)

[edit] Falconer

Note: World map label is Falconer and the Hunter activity Falconry

The Falconer area is east of the Woodland Training Area near Piscatoris. The area where Falconry is used to catch Spotted kebbits, Dark kebbits, and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced Falconry area has its entrance on the northern side of the fence. The fee for using the falcons is 500 coins, a player cannot take the falcons outside this area.

[edit] Karamja

The Horned Graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code CKR.

[edit] Isafdar

Pawyas and Grenwalls can be hunted in this area. These are not recommended for Hunter training because they will not come to an un-baited box trap.

[edit] Hunting Styles

There are several methods that a Hunter can use to catch prey. More advanced hunting styles are only available to more exprienced hunters. They are described in more detail in the sections below.

Level Method
1 Tracking
1 Bird Snaring
15 Butterfly Netting
23 Deadfall Trapping
27 Box trapping (ferrets)
27 Rabbit Snaring
29 Net Trapping
31 Pitfall Trapping
43 Falconry
53 Box Trapping
71 Magical Imp Boxes

It is possible to set more than one Bird snare, Rabbit snare, Box trap, Magic box or Pit-fall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single Deadfall trap.

LevelNumber of concurrent traps
11
202
403
604
805


[edit] Tracking

Level 1+ Bring Noose wand
Tracking Kebbits
Tracking Kebbits

Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.

Some Kebbits live in burrows, what you do is search one of the burrows and you should see some tracks leading away from the burrow. Search nearby bushes, snow drifts, logs, tunnels, etc nearby to the end of the track. This will extend the track 4-5 times, at the end of it you will receive a message suggesting a kebbit is inside. Attack the object concerned whilst wielding a noosing wand to receive experience.

Each player follows a unique track and does not compete with other players to get kebbits.

The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You also get bones and raw beast meat.

LevelImageCreatureLocationExperienceDrops
1Image:Polar kebbit.PNGPolar KebbitN Snow30Fur for Polar camouflage gear
3Image:Common kebbit.PNGCommon KebbitWoodland S of icon36Fur for Wood camouflage gear
7Image:Feldip weasel.PNGFeldip WeaselSW Jungle48Fur for Jungle camouflage gear
13Image:Desertdevil.gifDesert DevilDesert66Fur for Desert camouflage gear
49Image:Razorbacked kebbit.PNGRazor-backed KebbitNE Woodland348Long kebbit spike for bolts

[edit] Bird Snaring

Level 1+
Catching birds
Catching birds

Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and lands on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again or just right click lay trap again. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.

Right click Investigate trap - "This trap is not smoked." Level 39 hunter is needed to be able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops.

A player needs to set the snare where the birds will fly over it and wait for one to come. Only one snare can be placed in any one spot, so players compete with each other to get a spot. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps cannot be left unattended as they may fall over and become dropped items visible to other player a short period after falling over.

LevelImageCreatureLocationExperienceFeathers
1Image:Crimson swift.PNGCrimson SwiftJungle34Red feathers
5Image:Golden warbler.PNGGolden WarblerDesert48Orange feathers
9Image:Copper longtail.PNGCopper LongtailWoodland61Brown feathers
11Image:Cerulean twitch.PNGCerulean TwitchSnow64.67Blue feathers
19Image:Tropical wagtail.PNGTropical WagtailJungle95.2Striped feathers
39Image:Wimpy bird.PNGWimpy bird Oo'glog 167Wimpy feather

[edit] Butterfly Netting

Level 15+
Catching a butterfly
Catching a butterfly

All you need for butterfly netting, is a butterfly jar and a wielded butterfly net. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another. They are low experience and best combined with some form of trapping. They have a more practical use than just gaining experience, they can be used on another players in multiple combat areas to enhance the "Warrior Combat Skills" ie. Hitpoints, Strength, Attack, Defence but only certain types increase the said skill.

LevelImageCreatureLocationExperienceEffect
15Image:Ruby harvest.PNGRuby HarvestWoodland24Raises another's Attack
25Image:Sapphire glacialis.PNGSapphire GlacialisSnow34Raises another's Defence
35Image:Snowy knight.PNGSnowy KnightSnow44Restores another's Hitpoints
45Image:Black warlock.PNGBlack WarlockJungle54Raises another's Strength

[edit] Impling Netting

Level 17+

Impling netting is quite similar to butterfly netting. However players are hunting implings and require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a seive, mixing it with flowers such as Rosemary or Marigold, then refining it at Rimmington lamp oil distillery.

See Impetuous Impulses.

[edit] Deadfall Trapping

A set-up Deadfall trap in the Woodlands.
A set-up Deadfall trap in the Woodlands.
Level 23+

Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and set up a trap in the appropriate location. These seem to be excellent experience, and taking a woodcutting axe with you to the locations is recommended.

LevelImageCreatureLocationExpBaitDrops (bones plus)Drop use
23Image:Wild kebbit.PNGWild KebbitW Woodland128Raw meatKebbit clawsSpiky vambraces
33Image:Barbtailed kebbit.PNGBarb-tailed KebbitJungle168Raw rainbow fishBarb-tail harpoonEquipable harpoon
37Image:Prickly kebbit.PNGPrickly KebbitNW Woodland204BarleyKebbit spikeHunter's crossbow bolts
44Diseased kebbitOo'glog200Fever grassDiseased kebbit furDavy kebbit hat
51Image:Sabretooth kebbit.PNGSabre-toothed KebbitSW Snow200Raw meatKebbit teethHunting potion

It is not yet clear if baiting a deadfall trap actually increases the success rate of the trap. If it does increase the success rate, it seems to be with a very small percentage. The bait is not returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires skill level of 39).

[edit] Rabbit Snaring

Level 27+
Woodland rabbit holes
Woodland rabbit holes

As a reward from the Eagles' Peak quest, hunters can use a Rabbit snare to catch Rabbits. Also bring box traps to capture ferrets to chase rabbits from their burrows.

Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.

To be able to catch Rabbits, a hunter needs as many Rabbit snares as the Hunter level permits. Perhaps a little more as Rabbit snares disappear quite rapidly. Bring about 3 or 4 box traps for the ferrets to capture 3 or 4 ferrets.

Rabbit meat
Rabbit meat
Rabbit foot
Rabbit foot

Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a Ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.

Messages: You place a ferret down the rabbit hole. A second later, a rabbit runs out from the other side of the warren. A ferret can be used several times until it runs away. There is no sign of your ferret. It seems to have run away. No ferret: I'm too big to get in there to scare the rabbits out myself. When trapped: You've caught a white rabbit.

From the snare a hunter obtains bones, Raw rabbit meat and a Rabbit foot. A campfire is available to cook the raw rabbit.

Stringing a Rabbit foot gives 4 Crafting experience. The Strung Rabbit foot provides a small increase in probablity to get a Bird's nest drop if it is worn during Woodcutting.

Level ImageCreature Location Exp
27 Image:White Rabbit.PNGWhite Rabbit Woodland 144

[edit] Net Trapping

Level 29+

Net trapping is used to trap lizards and salamanders. With a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught. Bait may increase the catch rate and is made by using the herb with 15 swamp tar with a pestle and mortar. A torch at level 39 Hunter removes the player scent from the trap to increase the catch rate.

A player setting up a net trap to catch a Red Salamander.
A player setting up a net trap to catch a Red Salamander.
Level Image Creature Location Bait Exp
29 Image:Swamp lizard.PNGSwamp Lizard Swamp Guam Tar 152
29 Image:Squirrel (summoning).png Squirrel East of Taverley Nuts 152
47 Image:Orange Salamander.PNGOrange Salamander Desert Marrentill Tar 224
59 Image:Red Salamander.PNGRed Salamander Lava - Chaos temple Tarromin Tar 272
67 Image:Black Salamander.PNGBlack Salamander Lava - Wilderness Harralander Tar 304

[edit] Creature ranged weapon reward

The caught creature can be turned into a 2-handed ranged weapon which is loaded with 15 lots of herb tar.

Creature Magic, Range and Attack Level Slash / Range / Strength Combat Bonuses Herb
Swamp lizard 30 +10 / +20 / +22 Guam leaf
Orange salamander 50 +19 / +29 / +31 Marrentill
Red salamander 60 +37 / +47 / +49 Tarromin
Black salamander 70 +59 / +69 / +71 Harralander

Attack style will increase selected skill experience.

Attack style Skill exp
Scorch Strength
Flare Ranged
Blaze Magic

[edit] Ammunition for Salamander range weapons

The production of the various type of ammunition for the Salamander ranged weapons is done using the Herblore skill. The required herblore levels and associated experience are:

Herb Tar Herblore level Herblore Experience
Guam Tar 19 30
Marrentill Tar 31 42.5
Tarromin Tar 39 55
Harralander Tar 44 67.5

[edit] Pitfall Trapping

Level 31+

Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Jungle, near Cairn Isle and Trollweiss Hunting Area. Build the pit-fall trap, and then tease the relevant monster with a teasing stick. Then run back to the pit and jump over it. The creature will occasionally jump over the pit and attack you. Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food is a good idea. Since creatures will not jump the same pit twice in a row, you must move to another nearby hotspot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap which can be made into hunter gear in the Varrock fancy-dress shop. You can buy them from the grand Exchange for a fine price too. The furs may be tattered or "perfect", tattered is only suitable for bodies or legs, but perfect is suitable for head, bodies and legs. It takes 3 furs plus coins to make a set, alternatively you may sell the furs in Ardougne.

LevelImageCreatureLocationExpOutfitSuitable forTop/leg costHat cost
31Image:Spined larupia.PNGSpined LarupiaJungle180Larupia hunter gearJungle Woodland100500
41Image:Horned graahk.PNGHorned GraahkCairn Island240Graahk hunter gearDesert150750
55Image:Sabretooth kyatt.PNGSabre-toothed kyattSnow300Kyatt hunter gearSnow2001000

[edit] Falconry

Level 43+
Hunter with Falcon
Hunter with Falcon

At the northern part of the Falconer area Hunter Players can borrow a Gyr Falcon and a Falconer's glove from the Falcon expert Matthias for a small fee of 500 coins. Random events can result in loss of the Falcon and Glove, so additional coins might be useful. With the Falcon, players can hunt for Spotted kebbits, Dark kebbits, and Dashing kebbits. During the flight of the falcon, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. During the falcon flight, hunters cannot move. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drop. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message: "Your falcon has left its prey. You see it heading back toward the falconer." A player can talk with the falcon expert Matthias to get the falcon back without cost, however, no experience is given as the prey has gone and it takes extra time.

A Falcon catching a Dark kebbit.
A Falcon catching a Dark kebbit.

The kebbits have a relatively fast respawn, which gives impressive training speed. However, competition from other falcon hunters can substantially reduce the hunter speed and adversely impact training. Although the success rate is supposedly not affected by proximity running up to the target before catching it may improve success rate. This is because success is strongly affected by whether or not the target is moving. Falcons travel at a definite speed so if it is further away it is harder to predict when the target will be moving or not. Another reason is that if it fail it takes much less time to return to the hunter which can seriously affect training time. Of course, the success rate is also based on the player's hunter level.


LevelImageCreatureExperienceFur
43Image:Spotted_kebbit.PNGSpotted Kebbit104Spotted fur
57Image:Dark_kebbit.PNGDark Kebbit132Dark fur
69Image:Dashing_kebbit.PNGDashing Kebbit156Dashing kebbit fur


The hides from the kebbits can be converted into fancy clothing items in the Varrock fancy clothing store. Level 40 Hunter is able to make all 3 sets. However, a higher level is required for wearing some of the clothing. With the boots of lightness coupled with the Spottier cape and Penance gloves players can reduce their weight by 10-13 kg.


HideLevel to wearClothing itemCost: 2 furs +Effect
Spotted fur40Spotted cape400reduces weight of wearer by 2.5 kg.
Dark fur54Gloves of silence600 increased success during thieving
Dashing kebbit fur66Spottier Cape800reduces weight of wearer by 5 kg

A level 60 hunter can expect to catch 20 Dark Kebbits in approximately 4 minutes, targeting a single respawn location. Using multiple respawns is possible but leaves almost no time to drop the bones and furs. Adding the time to drop all items yields, adds a further 20 seconds. Hence the average experience per hour is around 35,000.

[edit] Box Trapping

Level 53+ (27+ after completing Eagles' Peak quest or with 10+ Summoning)
Catching red chinchompas.
Catching red chinchompas.

Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for chinchompas to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped chinchompa.

Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas(although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. The bait for Ferrets is raw meat. The bait disappears after a successful trap. When using four box traps, a Hunter has just enough time to set all the traps.

LevelImageCreatureLocationExperienceReward
27Image:Ferret.PNGFerretWoodland115Ferret
27Image:Gecko.gifGeckoWoodland100Gecko
27Image:Raccoon.png RaccoonBarbarian Village 100 Raccoon
27 Image:Monkey.PNGMonkeyShilo Village 100 Monkey
48 PlatypusBeach south of Oo'glog Platypus
53Image:Chinchompa.PNGChinchompa Woodland198Chinchompa (item)
63Image:Red chinchompa.PNGCarnivorous ChinchompaJungle265Red Chinchompa
66 Image:Pawya.pngPawyaIsafdar400Raw pawya meat
77 Image:Grenwall.pngGrenwallIsafdar1100Grenwall spikes

The trapped Ferrets appear in your inventory. They can used be during Rabbit Snaring. Left clicking the Ferret in the inventory will release the trapped animal. Trapped Chinchompa's are stackable and can be used as a multi-target ranged weapon.

[edit] Magical Imp Boxes

Level 71+

Place a magic box trap where imps are found:

  • Edgeville, south
  • Falador, south and west
  • Karamja
  • Lumbridge
  • Varrock
  • Yanille
  • On the path between Lumbridge and Draynor

Optional beads from killing imps (Imp Catcher quest) may be used for bait. Beads may be taken by the imp without getting trapped requiring the trap to be reset.

Level ImageCreature Location Bait Exp
71 Image:Hunt_Imp.PNGImp Worldwide Magical bead 450

Boxed imps can take 1-2 items from the inventory to the bank in exchanged for being released. Imps will not bank for you once you're past level 30 Wilderness. Players can have more than 1 boxed imp.

[edit] Creatures

Creatures by level needed to hunt.

LevelImageCreatureAreaMethodExp
1Image:Polar kebbit.PNGPolar KebbitSnowTrack30
1Image:Crimson swift.PNGCrimson SwiftJungleBird Snare34
3Image:Common kebbit.PNGCommon KebbitWoodlandTrack36
5Image:Golden warbler.PNGGolden WarblerDesertBird Snare48
7Image:Feldip weasel.PNGFeldip WeaselJungleTrack48
9Image:Copper longtail.PNGCopper LongtailWoodlandBird Snare61
11Image:Cerulean twitch.PNGCerulean TwitchSnowBird Snare64.67
13Image:Desertdevil.gifDesert DevilDesertTrack66
15Image:Ruby harvest.PNGRuby harvestWoodlandButterfly24
17Image:Baby impling jar.PNGBaby implingWorldwide/MazeButterfly20/18
19Image:Tropical wagtail.PNGTropical WagtailJungleBird Snare95
22Image:Young_impling_jar1.PNGYoung implingWorldwide/MazeButterfly22/20
23Image:Wild kebbit.PNGWild KebbitWoodlandDeadfall128
25Image:Sapphire glacialis.PNGSapphire GlacialisSnowButterfly34
27Image:Ferret.PNGFerretWoodlandBox Trap115
27Image:White_Rabbit.PNGWhite RabbitWoodlandRabbit Snare144
27Image:Giant_Eagle.PNGGiant Eagle Eagle's PeakLasso0
28Image:Gourm'_impling_jar.PNGGourmet implingWorldwide/MazeButterfly24/22
29Image:Swamp lizard.PNGSwamp LizardSwampNet152
31Image:Spined larupia.PNGSpined LarupiaJunglePit Trap180
33Image:Barbtailed kebbit.PNGBarbtailed KebbitJungleDeadfall168
35Image:Snowy knight.PNGSnowy KnightSnowButterfly44
36Image:Earth_impling_jar.PNGEarth implingWorldwide/MazeButterfly27/25
37Image:Prickly kebbit.PNGPrickly KebbitWoodlandDeadfall204
39Image:Wimpy bird.PNGWimpy bird Oo'glog Bird Snare167
41Image:Horned graahk.PNGHorned GraahkKaramjaPitfall240
42Image:Essence_impling.PNGEssence implingWorldwide/MazeButterfly29/27
43Image:Spotted kebbit.PNGSpotted KebbitFalconerFalconry104
45Image:Black warlock.PNGBlack WarlockJungleButterfly54
47Image:Orange Salamander.PNGOrange SalamanderDesertNet224
49Image:Razorbacked kebbit.PNGRazor-backed KebbitWoodlandTrack348
50Image:Eclectic_impling_jar.PNGEclectic implingWorldwide/MazeButterfly32/30
51Image:Sabretooth kebbit.PNGSabre-toothed KebbitSnowDeadfall200
53Image:Chinchompa.PNGChinchompaWoodlandBox Trap198.5
55Image:Sabretooth kyatt.PNGSabre-toothed KyattSnowPitfall300
57Image:Dark kebbit.PNGDark KebbitFalconerFalconry132
58Image:Nature impling jar.PNGNature implingWorldwide/MazeButterfly36/34
59Image:Red Salamander.PNGRed SalamanderLava - Chaos TempleNet272
63Image:Red chinchompa.PNGRed ChinchompaJungleBox Trap265
65Image:Magpie impling jar.PNGMagpie implingWorldwide/MazeButterfly54/44
66Image:Pawya.pngPawyaIsafdarBox Trap400
67Image:Black Salamander.PNGBlack SalamanderLava - WildernessNet304
69Image:Dashing kebbit.PNGDashing KebbitFalconerFalconry156
71Image:Hunt Imp.PNGImpWorldwideMagic Box450
73Image:Pirate impling jar.PNGPirate implingWorldwide/MazeButterfly65/75
74Image:Ninja imp jar.PNGNinja implingWorldwide/MazeButterfly60/50
77GrenwallIsafdarBox Trap1100
83Image:Drag imp jar.PNGDragon implingWorldwide/MazeButterfly75/65

[edit] Training

To increase your hunter effectiveness a player needs to consider:

  • Proximity - has no effect (Noted by Jagex)
  • Clothing - wear camouflage outfits
  • Bait - may help attract prey
  • Smoke - at level 39, use a torch so prey will not smell hunter's scent on trap

There are several ways to get experience fast. These are offered as suggestions.

Level MethodNotes
1-7 Snare Crimson Swifts in Jungle Go to Feldip Hills Jungle Hunter area on eastern coast, bring a bird snare. Remember if a bird swoops down on your snare but isn't trapped that you must take the snare down and set it back up or it won't work.
7-19 Track Feldip Weasels in Jungle In Feldip Hills Jungle Hunter area, check all plants and bushes within three spaces of tracks, make sure to have noose wand equipped. You should start from a burrow, in order to follow the tracks of a Feldip Weasel.
19-33 Snare Tropical Wagtails in Jungle In Feldip Hills Jungle Hunter area, on the southern border of RuneScape, use same method as before. Remember at level 20 Hunter, you may use two traps.
33-37 Deadfall trap (also known as "Boulder Trap") Barb-tailed Kebbits in Jungle In centre of Feldip Hills Jungle Hunter area, make sure to bring knife and axe.
37-43 Deadfall trap Prickly Kebbits in Woodland. One of the deadfall spots is right next the spot for bird-snaring copper longtails, and another one is next to 4 rabbit nests, as well as a Fairy Ring. Directly South of the Rare Tree icon, or by a Fairy Ring. At level 39 you can smoke traps, and at level 40 you can set up an extra bird snare. Bring an axe and a chisel to save inventory space by cutting the wood and chiseling the spikes the kebbits drop. If you are catching birds as well, it is possible to work on fletching at the same time by using the feathers on arrowshafts made with the knife and logs, though this may not be possible if hunting rabbits.
43-57 Falconry - capture Spotted Kebbits in Falconry area In the Falconry area of the Piscatoris Woodlands Hunter area in the northwesternmost corner of RuneScape, try and get an empty world and memorise spawn positions of the kebbits. Groups of Spotted kebbits spawn in the central spawning areas, and single Spotted kebbits spawn on the side areas. Bring 500 gold pieces to rent the falcon. It will not fly away if you log out but it will if you teleport. In order to equip a falcon you must have your weapon, shield, and glove spots free. During this training, the more room the better for holding the pesky bones and fur that you get when you capture them. Bury the bones and drop the fur as you hunt, as fast as you can.
Alternative 53-80 Chinchompa - boxing Bring at least 10-12 boxes, player may lose them during random events. These are west of the falconry area of the piscatoris woodlands hunter area. At the beginning players will get round 30kxp/hour then 40kxp/h at level 60. If a player wishes to train his or her range as well, chinchompa are a good choice as they can be used as a range weapon.
57-69 Falconry - capture Dark Kebbits in Falconry area In Piscatoris Woodlands Hunter area, you've moved on to Dark kebbits, two of which spawn in the side spawn areas and the spawn area to the south. Follow the same guidelines as before.
69-75 Falconry - capture Dashing Kebbits in Falconry area In Piscatoris Woodlands Hunter area, now it's Dashing kebbits. One of these spawns in the central spawn area as well as two in the spawn area to the south and one in the side areas. Follow the regular Falconry guidelines.
Alternative 59-80 Red Salamander - Net Trapping Equipment: 4 Small Fishing Nets and 4 Ropes. Head to the Red Salamander hunter area, located West of the spirit tree near the Battlefield of Khazard. To get there, use the Lunar Magic spell Ourania Teleport, travel using the spirit trees, or teleport to Castle Wars Arena and walk North. Go to the western spot, (west of altar), located at the edge of the road where the graveyard is, and use the trees there. If you cannot afford super energy pots, or do not wish to run, use the three trees that are really close together. If you do have super energies, bring around 8, keep your weight at a minimum, wear spotted/spottier cape, and boots of lightness. Any camouflage equipment is desirable, although not necessary. This is faster than falconry after level 65. At level 70 player will get 50k/hour and later 60kxp/hour.
75-99 Red Chinchompa-Boxing Bring about 10-15 boxes, as some you may lose during random events (although Jagex has changed random events while hunting so you are not teleported, due to complaints from players). These are west/southwest of the crimson swifts (level one birds). Set the box traps around the chinchompa respawns, and try to find a relatively empty world. The best area in the Jungle Hunter area to hunt Carnivorous Chinchompas is in the western area near the lake. The chinchompas stay in a limited area there. On an average, past level 80 hunter you will get 60k + exp per hour, increasing to upwards of 100k exp or more when you reach the high 90's. When in the 90's you'll be catching Red Chinchompas at about 350 cph(Chins per hour) And almost up to 100k exp an hour.

[edit] Power Training

Note: You should only use this way if you have access to at least 50,000 GP in cash resources. You should/must be able to use fairy rings, because it will be a pain to reach the training spots without them. You should obtain the various camouflage suits to assist in your hunting.

You must buy: at least 5 box traps (around 15~ is recommended), 2+ bird snares, a poking stick, 5 butterfly jars, a butterfly net, 4 nets+, 4 ropes +. Ropes can be bought at the Shantay Pass located in Al-Kharid, and Fishing Nets can be bought in Catherby Fishing Shop or Port Sarim.

This is a Power leveling style guide, not a moneymaking style guide.

Level MethodNotes
1-9 Snare 29 Crimson Swifts in Jungle Go to Feldip Hills Jungle Hunter area on eastern coast, bring a bird snare. Remember if a bird swoops down on your snare but isn't trapped that you must take the snare down and set it back up or it won't work. FAIRY RING: AKS
9-15 Snare 24 Copper Longtails in Piscatoris Fishing Colony's Hunter Area Go to the Hunter area located near the Piscatoris Fishing Colony, right next to the falconry area. Find a spot where there are copper longtails, and snare them. FAIRY RING: AKQ
15-20 Butterfly Netting Ruby Harvests (86) South of the Copper Longtails It is strongly recommended that you put the camera to the top, as they are really hard to click on. If you get frustrated, stick with the longtails until 20, but these are fast experience when you get used to it. FAIRY RING: AKQ
20-29 Snare 80 Tropical Wagtails in Feldip Jungle West edge of the map, south of a Red Chinchompa area. Same principles as above. FAIRY RING: AKS
29-43 Net Trapping 253 Green Lizards in Canifis Swamp. Bring about 3 Ropes and 3 Nets, and go to the western area where there are 3 young trees. It is strongly suggested staying here until a good level until you feel comfortable with Falconry. Using guam tar as bait also significantly reduces training time. Use the trapdoor behind the Canifis bar to reach the Hollows, the three trees are slightly northeast. FAIRY RING: BKR
43-57 Falconry - capture 1,471 Spotted Kebbits in Falconry area In the Falconry area of the Piscatoris Woodlands Hunter area in the northwesternmost corner of RuneScape, try and get an empty world and memorise spawn positions of the kebbits. Groups of Spotted kebbits spawn in the central spawning areas, and single Spotted kebbits spawn on the side areas. Bring 500 gold pieces to rent the falcon. It will not fly away if you log out but it will if you teleport. In order to equip a falcon you must have your weapon, shield, and glove spots free. During this training, the more room the better for holding the pesky bones and fur that you get when you capture them. Bury the bones and drop the fur as you hunt, as fast as you can. FAIRY RING: AKQ
57-60 Falconry - capture 534 Dark Kebbits in Falconry area In Piscatoris Woodlands Hunter area, you've moved on to Dark kebbits, two of which spawn in the side spawn areas and the spawn area to the south. Follow the same guidelines as before. FAIRY RING: AKQ
60-80 Red Salamander - Net Trapping (6,296) Equipment: 4 Small Fishing Nets and 4 Ropes. Head to the Red Salamander hunter area, located West of the spirit tree near the Battlefield of Khazard, or you can walk there by teleporting to Castle Wars Arena and walking North. Go to the western spot, (west of altar), located at the edge of the road where the graveyard is, and use the trees there. If you cannot afford super energy pots, or do not wish to run, use the three trees that are really close together. If you do have super energies, bring around 8, keep your weight at a minimum, wear spotted/spottier cape, and boots of lightness. Any camouflage equipment is desirable, although not necessary. This is usually faster than falconry after level 65, guaranteeing 60k exp per hour. FAIRY RING: UNAVAILABLE. Use the Khazard Spirit tree if possible
80-99 Red Chinchompa - Box Trapping (41,725) Bring about 10-15 boxes, as you may lose some due to losing connection, as well as random events. These are west/southwest of the crimson swifts (level one birds). Set the box traps around the chinchompa respawns, and try to find a relatively empty world. On an average, past level 80 hunter you will get 60k + exp per hour, increasing to upwards of 100k exp or more when you reach the high 90's. FAIRY RING: AKS

[edit] Eagle transport system

After completing the Eagle's Peak quest, a player has access to use the eagle transport system from Eagles' Peak to the other 3 Hunter training areas - snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.

[edit] Temporary Boosts

  • Hunter potion - level 53 Herblore is required. It is made with Avantoe and Kebbit teeth dust (from Sabre-tooth kebbit, Hunter level 51) with 120 herblore experience, temporarily raises hunter level by 3 levels.
  • Yellow Spicy stews
  • Using the Mud Bath in Oo'glog after completing As a First Resort will give you a large temporary Hunter boost. At level 50, it will give +8.
  • The spirit graahk, spirit kyatt, and spirit larupia familiars (57 Summoning) all provide an invisible +5 to your hunter level.
  • The Arctic bear familiar (71 summoning) gives an invisible +7 boost to your hunter level.

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