Hunter
From the RuneScape Wiki, the wiki for all things RuneScape
Hunter is a non-combat skill that allows players to track and trap animals and beasts all over RuneScape. Using hunting equipment bought from hunter stores, players are able to hunt specific creatures, obtaining rewards such as bones, butterflies, animal parts, or even imps to do your bidding. It was released in the "HUNTER SKILL!" update on the 21 November 2006[1]. It is a members-only skill.
Contents |
[edit] Hunter Shops
There are two shops selling hunter equipment: Aleck's Hunter Emporium in Yanille, and another shop in Nardah. The shop carries from left to right:
| Level | Equipment | Cost | Uses |
|---|---|---|---|
| 1 | Noose wand | 4 | Tracking |
| 1 | Bird snare | 6 | Bird snaring |
| 15 | Butterfly net | 24 | Butterfly netting |
| 15 | Butterfly jar | 1 | Butterfly netting |
| 27 | Box trap | 38 | Box trapping |
| 27 | Rabbit snare | 18 | Rabbit snareing |
| 31 | Teasing stick | 1 | Pitfall trapping |
| 39 | Torch | 4 | Smoking traps to remove player's scent |
| 71 | Magic box | 720 | Magic imp boxes |
Other useful items are:
| Level | Item | Uses |
|---|---|---|
| 1 | Iron spit | Must be used to cook beast or bird meat, and can cook rabbit meat |
| 5 | Waterskin | Protection in Al Kharid Desert |
| 23 | Knife and logs (and/or axe to cut them) | Deadfall and Pitfall Trapping |
| 27 | Rope to fly eagles | Eagle transport system |
| 29 | Rope and fishing net | Net Trapping |
| 29 | Bait - 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar | Net Trapping |
| 39 | Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it. | To light the torch |
| 39 | Coins for renting a falcon | Falconry (see below) |
| 51 | Bait - Raw meat | Deadfalls |
| 53 | Bait - spicy chopped tomato or spicy minced meat | Box Trapping |
| 71 | Bait - beads (Imp Catcher quest) | Magical imp boxes |
[edit] Crossbows and bolts
Leon at the Hunter shop in Yanille sells a Hunter's crossbow for 1300 coins and makes bolts:
- 6 Kebbit bolts: 1 spike (Prickly Kebbit) + 20 coins
- 6 Long bolts: 1 long spike (Razor-backed Kebbit) + 40 coins
(Note: You can make your own bolts by using a chisel on the kebbit spikes.) The Hunter's crossbow is an extremely fast but still powerful crossbow requiring 50 Ranged to wield.
[edit] Fancy Dress Shop
You receive many types of furs whilst training hunting, all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.
Select Talk-to Fancy Dress Shop Owner, not Trade option. Then select the option that includes hunting (different if player has furs in the inventory "Could you make anything out of this fur that I got from hunting?" or not "Can you make clothing suitable for hunting?").
The kebbit, weasel, and devil gear is what makes camoflage clothing. Kyatt, Graahk, and Larupia are an improved form of camoflage for the area(s) the clothing's fur came from. Wearing camouflage improves your chances of capturing your prey.
Prices for the clothes range from 20 to 200 coins. For capes, you need two furs to make a single cape.
[edit] Other rewards
Other rewards include coloured feathers, spikes for vambraces and bolts, wieldable harpoon, ingredients for Hunter potions, creature ranged weapons, and butterflies which raises another player's combat bonuses. See below for more information.
[edit] Hunter areas
The Hunter areas are where players can hunt monsters. The in-game names in the Hunter guide (Interface Statistics screen) are different from RuneScape's Knowledge Base. The in-game Hunter guide location names are used in this article because they:
- are simple to remember
- describe the type of environment
- match the type of camouflage outfit for the training area terrain
Most of the hunter areas, including the hunter shops, are close to a Fairy ring. The central ring in Zanaris is close to a bank which can be used to bank some of the hunted drops. Other methods of transportation are listed in the area articles.
After completing the Eagles' Peak quest, a player can use the Eagle transport system to fly an eagle from Eagles' Peak in the woodland to the other 3 training areas: snow, jungle, and desert.
| Hunter locations | ||||
|---|---|---|---|---|
| Area type | Prey level | Hunter guide | Knowledge Base name | Fairy ring |
| Training areas - many species | 1 | Jungle | Feldip Hunter area | AKS |
| 1 | Snow | Trollweiss and Rellekka Hunter area (polar) | DKS | |
| 3 | Woodland | Piscatoris Hunter area | AKQ | |
| 5 | Desert | Uzer Hunter area | DLQ | |
| Hunting areas - 1 species | 29 | Swamp | Swamp lizard area (Canifis) | CKS |
| 41 | Karamja | Horned graahk area | CKR | |
| 43 | Woodland (Falconer) | Falconry area (3 types of kebbits) | AKQ | |
| 59 | Altar | *Red salamander area (chaos temple, south-west of West Ardougne) | ||
| 67 | Lava | *Black salamander area (level 20 Wilderness) | ||
| Hunter shops | ||||
| Yanille | CIQ | |||
| Nardah | DLQ | |||
[edit] Training areas
There are five training areas with many Hunter creatures. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, snaring and pitfalling.
[edit] Jungle
The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits, and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Fairy central use code AKS. Also, gnome gliders bring players just north of the hunting area.
[edit] Snow
The Trollweiss Hunter area is located North of Rellekka. The hunter's targets here are Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Rellekka also is a good option as there are several teleports to Rellekka. Also Hunting Polar Kebbits for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit Fur can sell up to 2000 gp meaning a full inventory could be up to 53000 gp. The closest bank is in Keldagrim, or Zanaris if the player uses the nearby fairy ring.
[edit] Woodland
The Piscatoris Hunter area area is located west of the Gnome Stronghold. It is a long walk from the entrance of the Stronghold. The Northern part of the area is close to the Piscatoris region which has a boat trip to shorten the trip. This hunter region also can be conveniently reached using the Fairy ring transport system with access code AKQ.
[edit] Desert
The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from Al Kharid Bank to Shantay Pass and walk South East to the bridge across River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, knife, and either waterskins or an Enchanted water tiara to survive in the desert.
[edit] Puro-Puro
Puro-Puro the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent crop circle resides in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest "Fairytale part 2" may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris' rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either northeast (if you came by rings), southwest (if you came by the shed), or follow the winding path to the rings and then head northeast (if you took the abyssal route). Once in Puro-Puro, you can chat with either ther Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable minigame for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).
[edit] Other Hunting Areas
There are 4 other hunting areas outside of the Hunter Training Areas. There is only one type of creature found in these locations. The Falconry has 3 types of kebbits.
While the Hunter skill may be non-combat, in some of these areas you may receive damage from some of the beasts or other dangerous monsters in the areas, especially the Bounty Hunter area. So be careful!
[edit] Swamp
Swamp lizards are located south-east of Canifis.
[edit] Lava
There are 2 Lava locations:
- Red Salamanders are located near the Chaos Temple which is south-west of West Ardougne. Reasonably close to the Khazard Battlefield Spirit Tree.
- Black salamanders are located in level 20 Wilderness north of the Varrock lumber yard. The Varrock Balloon transport system location is just south of the lumber yard.
- (Note:Orange salamanders are found in the Desert Training Area.)
[edit] Falconer
- Note: World map label is Falconer and the Hunter activity Falconry
The Falconer area is east of the Woodland Training Area near Piscatoris. The area where Falconry is used to catch Spotted kebbits, Dark kebbits, and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced Falconry area has its entrance on the northern side of the fence. The fee for using the falcons is 500 coins, a player cannot take the falcons outside this area.
[edit] Karamja
The Horned Graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code CKR.
[edit] Isafdar
Pawyas and Grenwalls can be hunted in this area. These are not recommended for Hunter training because they will not come to an un-baited box trap.
[edit] Hunting Styles
There are several methods that a Hunter can use to catch prey. More advanced hunting styles are only available to more exprienced hunters. They are described in more detail in the sections below.
| Level | Method |
|---|---|
| 1 | Tracking |
| 1 | Bird Snaring |
| 15 | Butterfly Netting |
| 23 | Deadfall Trapping |
| 27 | Box trapping (ferrets) |
| 27 | Rabbit Snaring |
| 29 | Net Trapping |
| 31 | Pitfall Trapping |
| 43 | Falconry |
| 53 | Box Trapping |
| 71 | Magical Imp Boxes |
It is possible to set more than one Bird snare, Rabbit snare, Box trap, Magic box or Pit-fall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single Deadfall trap.
| Level | Number of concurrent traps |
|---|---|
| 1 | 1 |
| 20 | 2 |
| 40 | 3 |
| 60 | 4 |
| 80 | 5 |
[edit] Tracking
- Level 1+ Bring Noose wand
Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.
Some Kebbits live in burrows, what you do is search one of the burrows and you should see some tracks leading away from the burrow. Search nearby bushes, snow drifts, logs, tunnels, etc nearby to the end of the track. This will extend the track 4-5 times, at the end of it you will receive a message suggesting a kebbit is inside. Attack the object concerned whilst wielding a noosing wand to receive experience.
Each player follows a unique track and does not compete with other players to get kebbits.
The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You also get bones and raw beast meat.
| Level | Image | Creature | Location | Experience | Drops |
|---|---|---|---|---|---|
| 1 | Polar Kebbit | N Snow | 30 | Fur for Polar camouflage gear | |
| 3 | Common Kebbit | Woodland S of icon | 36 | Fur for Wood camouflage gear | |
| 7 | Feldip Weasel | SW Jungle | 48 | Fur for Jungle camouflage gear | |
| 13 | Desert Devil | Desert | 66 | Fur for Desert camouflage gear | |
| 49 | Razor-backed Kebbit | NE Woodland | 348 | Long kebbit spike for bolts |
[edit] Bird Snaring
- Level 1+
Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and lands on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again or just right click lay trap again. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.
Right click Investigate trap - "This trap is not smoked." Level 39 hunter is needed to be able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops.
A player needs to set the snare where the birds will fly over it and wait for one to come. Only one snare can be placed in any one spot, so players compete with each other to get a spot. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps cannot be left unattended as they may fall over and become dropped items visible to other player a short period after falling over.
| Level | Image | Creature | Location | Experience | Feathers |
|---|---|---|---|---|---|
| 1 | Crimson Swift | Jungle | 34 | Red feathers | |
| 5 | Golden Warbler | Desert | 48 | Orange feathers | |
| 9 | Copper Longtail | Woodland | 61 | Brown feathers | |
| 11 | Cerulean Twitch | Snow | 64.67 | Blue feathers | |
| 19 | Tropical Wagtail | Jungle | 95.2 | Striped feathers | |
| 39 | Wimpy bird | Oo'glog | 167 | Wimpy feather |
[edit] Butterfly Netting
- Level 15+
All you need for butterfly netting, is a butterfly jar and a wielded butterfly net. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another. They are low experience and best combined with some form of trapping. They have a more practical use than just gaining experience, they can be used on another players in multiple combat areas to enhance the "Warrior Combat Skills" ie. Hitpoints, Strength, Attack, Defence but only certain types increase the said skill.
| Level | Image | Creature | Location | Experience | Effect |
|---|---|---|---|---|---|
| 15 | Ruby Harvest | Woodland | 24 | Raises another's Attack | |
| 25 | Sapphire Glacialis | Snow | 34 | Raises another's Defence | |
| 35 | Snowy Knight | Snow | 44 | Restores another's Hitpoints | |
| 45 | Black Warlock | Jungle | 54 | Raises another's Strength |
[edit] Impling Netting
Level 17+
Impling netting is quite similar to butterfly netting. However players are hunting implings and require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a seive, mixing it with flowers such as Rosemary or Marigold, then refining it at Rimmington lamp oil distillery.
See Impetuous Impulses.
[edit] Deadfall Trapping
- Level 23+
Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and set up a trap in the appropriate location. These seem to be excellent experience, and taking a woodcutting axe with you to the locations is recommended.
| Level | Image | Creature | Location | Exp | Bait | Drops (bones plus) | Drop use |
|---|---|---|---|---|---|---|---|
| 23 | Wild Kebbit | W Woodland | 128 | Raw meat | Kebbit claws | Spiky vambraces | |
| 33 | Barb-tailed Kebbit | Jungle | 168 | Raw rainbow fish | Barb-tail harpoon | Equipable harpoon | |
| 37 | Prickly Kebbit | NW Woodland | 204 | Barley | Kebbit spike | Hunter's crossbow bolts | |
| 44 | Diseased kebbit | Oo'glog | 200 | Fever grass | Diseased kebbit fur | Davy kebbit hat | |
| 51 | Sabre-toothed Kebbit | SW Snow | 200 | Raw meat | Kebbit teeth | Hunting potion |
It is not yet clear if baiting a deadfall trap actually increases the success rate of the trap. If it does increase the success rate, it seems to be with a very small percentage. The bait is not returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires skill level of 39).
[edit] Rabbit Snaring
- Level 27+
As a reward from the Eagles' Peak quest, hunters can use a Rabbit snare to catch Rabbits. Also bring box traps to capture ferrets to chase rabbits from their burrows.
Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.
To be able to catch Rabbits, a hunter needs as many Rabbit snares as the Hunter level permits. Perhaps a little more as Rabbit snares disappear quite rapidly. Bring about 3 or 4 box traps for the ferrets to capture 3 or 4 ferrets.
Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a Ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.
Messages: You place a ferret down the rabbit hole. A second later, a rabbit runs out from the other side of the warren. A ferret can be used several times until it runs away. There is no sign of your ferret. It seems to have run away. No ferret: I'm too big to get in there to scare the rabbits out myself. When trapped: You've caught a white rabbit.
From the snare a hunter obtains bones, Raw rabbit meat and a Rabbit foot. A campfire is available to cook the raw rabbit.
Stringing a Rabbit foot gives 4 Crafting experience. The Strung Rabbit foot provides a small increase in probablity to get a Bird's nest drop if it is worn during Woodcutting.
| Level | Image | Creature | Location | Exp |
|---|---|---|---|---|
| 27 | White Rabbit | Woodland | 144 |
[edit] Net Trapping
- Level 29+
Net trapping is used to trap lizards and salamanders. With a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught. Bait may increase the catch rate and is made by using the herb with 15 swamp tar with a pestle and mortar. A torch at level 39 Hunter removes the player scent from the trap to increase the catch rate.
| Level | Image | Creature | Location | Bait | Exp |
|---|---|---|---|---|---|
| 29 | Swamp Lizard | Swamp | Guam Tar | 152 | |
| 29 | | Squirrel | East of Taverley | Nuts | 152 |
| 47 | Orange Salamander | Desert | Marrentill Tar | 224 | |
| 59 | Red Salamander | Lava - Chaos temple | Tarromin Tar | 272 | |
| 67 | Black Salamander | Lava - Wilderness | Harralander Tar | 304 |
[edit] Creature ranged weapon reward
The caught creature can be turned into a 2-handed ranged weapon which is loaded with 15 lots of herb tar.
| Creature | Magic, Range and Attack Level | Slash / Range / Strength Combat Bonuses | Herb |
|---|---|---|---|
| Swamp lizard | 30 | +10 / +20 / +22 | Guam leaf |
| Orange salamander | 50 | +19 / +29 / +31 | Marrentill |
| Red salamander | 60 | +37 / +47 / +49 | Tarromin |
| Black salamander | 70 | +59 / +69 / +71 | Harralander |
Attack style will increase selected skill experience.
| Attack style | Skill exp |
|---|---|
| Scorch | Strength |
| Flare | Ranged |
| Blaze | Magic |
[edit] Ammunition for Salamander range weapons
The production of the various type of ammunition for the Salamander ranged weapons is done using the Herblore skill. The required herblore levels and associated experience are:
| Herb Tar | Herblore level | Herblore Experience |
|---|---|---|
| Guam Tar | 19 | 30 |
| Marrentill Tar | 31 | 42.5 |
| Tarromin Tar | 39 | 55 |
| Harralander Tar | 44 | 67.5 |
[edit] Pitfall Trapping
- Level 31+
Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Jungle, near Cairn Isle and Trollweiss Hunting Area. Build the pit-fall trap, and then tease the relevant monster with a teasing stick. Then run back to the pit and jump over it. The creature will occasionally jump over the pit and attack you. Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food is a good idea. Since creatures will not jump the same pit twice in a row, you must move to another nearby hotspot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap which can be made into hunter gear in the Varrock fancy-dress shop. You can buy them from the grand Exchange for a fine price too. The furs may be tattered or "perfect", tattered is only suitable for bodies or legs, but perfect is suitable for head, bodies and legs. It takes 3 furs plus coins to make a set, alternatively you may sell the furs in Ardougne.
| Level | Image | Creature | Location | Exp | Outfit | Suitable for | Top/leg cost | Hat cost |
|---|---|---|---|---|---|---|---|---|
| 31 | Spined Larupia | Jungle | 180 | Larupia hunter gear | Jungle Woodland | 100 | 500 | |
| 41 | Horned Graahk | Cairn Island | 240 | Graahk hunter gear | Desert | 150 | 750 | |
| 55 | Sabre-toothed kyatt | Snow | 300 | Kyatt hunter gear | Snow | 200 | 1000 |
[edit] Falconry
- Level 43+
At the northern part of the Falconer area Hunter Players can borrow a Gyr Falcon and a Falconer's glove from the Falcon expert Matthias for a small fee of 500 coins. Random events can result in loss of the Falcon and Glove, so additional coins might be useful. With the Falcon, players can hunt for Spotted kebbits, Dark kebbits, and Dashing kebbits. During the flight of the falcon, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. During the falcon flight, hunters cannot move. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drop. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message: "Your falcon has left its prey. You see it heading back toward the falconer." A player can talk with the falcon expert Matthias to get the falcon back without cost, however, no experience is given as the prey has gone and it takes extra time.
The kebbits have a relatively fast respawn, which gives impressive training speed. However, competition from other falcon hunters can substantially reduce the hunter speed and adversely impact training. Although the success rate is supposedly not affected by proximity running up to the target before catching it may improve success rate. This is because success is strongly affected by whether or not the target is moving. Falcons travel at a definite speed so if it is further away it is harder to predict when the target will be moving or not. Another reason is that if it fail it takes much less time to return to the hunter which can seriously affect training time. Of course, the success rate is also based on the player's hunter level.
| Level | Image | Creature | Experience | Fur |
|---|---|---|---|---|
| 43 | Spotted Kebbit | 104 | Spotted fur | |
| 57 | Dark Kebbit | 132 | Dark fur | |
| 69 | Dashing Kebbit | 156 | Dashing kebbit fur |
The hides from the kebbits can be converted into fancy clothing items in the Varrock fancy clothing store. Level 40 Hunter is able to make all 3 sets. However, a higher level is required for wearing some of the clothing. With the boots of lightness coupled with the Spottier cape and Penance gloves players can reduce their weight by 10-13 kg.
| Hide | Level to wear | Clothing item | Cost: 2 furs + | Effect |
|---|---|---|---|---|
| Spotted fur | 40 | Spotted cape | 400 | reduces weight of wearer by 2.5 kg. |
| Dark fur | 54 | Gloves of silence | 600 | increased success during thieving |
| Dashing kebbit fur | 66 | Spottier Cape | 800 | reduces weight of wearer by 5 kg |
A level 60 hunter can expect to catch 20 Dark Kebbits in approximately 4 minutes, targeting a single respawn location. Using multiple respawns is possible but leaves almost no time to drop the bones and furs. Adding the time to drop all items yields, adds a further 20 seconds. Hence the average experience per hour is around 35,000.
[edit] Box Trapping
- Level 53+ (27+ after completing Eagles' Peak quest or with 10+ Summoning)
Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for chinchompas to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped chinchompa.
Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas(although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. The bait for Ferrets is raw meat. The bait disappears after a successful trap. When using four box traps, a Hunter has just enough time to set all the traps.
| Level | Image | Creature | Location | Experience | Reward |
|---|---|---|---|---|---|
| 27 | Ferret | Woodland | 115 | Ferret | |
| 27 | Gecko | Woodland | 100 | Gecko | |
| 27 | Raccoon | Barbarian Village | 100 | Raccoon | |
| 27 | | Monkey | Shilo Village | 100 | Monkey |
| 48 | | Platypus | Beach south of Oo'glog | Platypus | |
| 53 | Chinchompa | Woodland | 198 | Chinchompa (item) | |
| 63 | Carnivorous Chinchompa | Jungle | 265 | Red Chinchompa | |
| 66 | | Pawya | Isafdar | 400 | Raw pawya meat |
| 77 | | Grenwall | Isafdar | 1100 | Grenwall spikes |
The trapped Ferrets appear in your inventory. They can used be during Rabbit Snaring. Left clicking the Ferret in the inventory will release the trapped animal. Trapped Chinchompa's are stackable and can be used as a multi-target ranged weapon.
[edit] Magical Imp Boxes
- Level 71+
Place a magic box trap where imps are found:
- Edgeville, south
- Falador, south and west
- Karamja
- Lumbridge
- Varrock
- Yanille
- On the path between Lumbridge and Draynor
Optional beads from killing imps (Imp Catcher quest) may be used for bait. Beads may be taken by the imp without getting trapped requiring the trap to be reset.
| Level | Image | Creature | Location | Bait | Exp |
|---|---|---|---|---|---|
| 71 | Imp | Worldwide | Magical bead | 450 |
Boxed imps can take 1-2 items from the inventory to the bank in exchanged for being released. Imps will not bank for you once you're past level 30 Wilderness. Players can have more than 1 boxed imp.
[edit] Creatures
Creatures by level needed to hunt.
| Level | Image | Creature | Area | Method | Exp |
|---|---|---|---|---|---|
| 1 | Polar Kebbit | Snow | Track | 30 | |
| 1 | Crimson Swift | Jungle | Bird Snare | 34 | |
| 3 | Common Kebbit | Woodland | Track | 36 | |
| 5 | Golden Warbler | Desert | Bird Snare | 48 | |
| 7 | Feldip Weasel | Jungle | Track | 48 | |
| 9 | Copper Longtail | Woodland | Bird Snare | 61 | |
| 11 | Cerulean Twitch | Snow | Bird Snare | 64.67 | |
| 13 | Desert Devil | Desert | Track | 66 | |
| 15 | Ruby harvest | Woodland | Butterfly | 24 | |
| 17 | Baby impling | Worldwide/Maze | Butterfly | 20/18 | |
| 19 | Tropical Wagtail | Jungle | Bird Snare | 95 | |
| 22 | Young impling | Worldwide/Maze | Butterfly | 22/20 | |
| 23 | Wild Kebbit | Woodland | Deadfall | 128 | |
| 25 | Sapphire Glacialis | Snow | Butterfly | 34 | |
| 27 | Ferret | Woodland | Box Trap | 115 | |
| 27 | White Rabbit | Woodland | Rabbit Snare | 144 | |
| 27 | Giant Eagle | Eagle's Peak | Lasso | 0 | |
| 28 | Gourmet impling | Worldwide/Maze | Butterfly | 24/22 | |
| 29 | Swamp Lizard | Swamp | Net | 152 | |
| 31 | Spined Larupia | Jungle | Pit Trap | 180 | |
| 33 | Barbtailed Kebbit | Jungle | Deadfall | 168 | |
| 35 | Snowy Knight | Snow | Butterfly | 44 | |
| 36 | Earth impling | Worldwide/Maze | Butterfly | 27/25 | |
| 37 | Prickly Kebbit | Woodland | Deadfall | 204 | |
| 39 | Wimpy bird | Oo'glog | Bird Snare | 167 | |
| 41 | Horned Graahk | Karamja | Pitfall | 240 | |
| 42 | Essence impling | Worldwide/Maze | Butterfly | 29/27 | |
| 43 | Spotted Kebbit | Falconer | Falconry | 104 | |
| 45 | Black Warlock | Jungle | Butterfly | 54 | |
| 47 | Orange Salamander | Desert | Net | 224 | |
| 49 | Razor-backed Kebbit | Woodland | Track | 348 | |
| 50 | Eclectic impling | Worldwide/Maze | Butterfly | 32/30 | |
| 51 | Sabre-toothed Kebbit | Snow | Deadfall | 200 | |
| 53 | Chinchompa | Woodland | Box Trap | 198.5 | |
| 55 | Sabre-toothed Kyatt | Snow | Pitfall | 300 | |
| 57 | Dark Kebbit | Falconer | Falconry | 132 | |
| 58 | Nature impling | Worldwide/Maze | Butterfly | 36/34 | |
| 59 | Red Salamander | Lava - Chaos Temple | Net | 272 | |
| 63 | Red Chinchompa | Jungle | Box Trap | 265 | |
| 65 | Magpie impling | Worldwide/Maze | Butterfly | 54/44 | |
| 66 | Pawya | Isafdar | Box Trap | 400 | |
| 67 | Black Salamander | Lava - Wilderness | Net | 304 | |
| 69 | Dashing Kebbit | Falconer | Falconry | 156 | |
| 71 | Imp | Worldwide | Magic Box | 450 | |
| 73 | Pirate impling | Worldwide/Maze | Butterfly | 65/75 | |
| 74 | Ninja impling | Worldwide/Maze | Butterfly | 60/50 | |
| 77 | Grenwall | Isafdar | Box Trap | 1100 | |
| 83 | Dragon impling | Worldwide/Maze | Butterfly | 75/65 |
[edit] Training
To increase your hunter effectiveness a player needs to consider:
- Proximity - has no effect (Noted by Jagex)
- Clothing - wear camouflage outfits
- Bait - may help attract prey
- Smoke - at level 39, use a torch so prey will not smell hunter's scent on trap
There are several ways to get experience fast. These are offered as suggestions.
| Level | Method | Notes |
|---|---|---|
| 1-7 | Snare Crimson Swifts in Jungle | Go to Feldip Hills Jungle Hunter area on eastern coast, bring a bird snare. Remember if a bird swoops down on your snare but isn't trapped that you must take the snare down and set it back up or it won't work. |
| 7-19 | Track Feldip Weasels in Jungle | In Feldip Hills Jungle Hunter area, check all plants and bushes within three spaces of tracks, make sure to have noose wand equipped. You should start from a burrow, in order to follow the tracks of a Feldip Weasel. |
| 19-33 | Snare Tropical Wagtails in Jungle | In Feldip Hills Jungle Hunter area, on the southern border of RuneScape, use same method as before. Remember at level 20 Hunter, you may use two traps. |
| 33-37 | Deadfall trap (also known as "Boulder Trap") Barb-tailed Kebbits in Jungle | In centre of Feldip Hills Jungle Hunter area, make sure to bring knife and axe. |
| 37-43 | Deadfall trap Prickly Kebbits in Woodland. One of the deadfall spots is right next the spot for bird-snaring copper longtails, and another one is next to 4 rabbit nests, as well as a Fairy Ring. | Directly South of the Rare Tree icon, or by a Fairy Ring. At level 39 you can smoke traps, and at level 40 you can set up an extra bird snare. Bring an axe and a chisel to save inventory space by cutting the wood and chiseling the spikes the kebbits drop. If you are catching birds as well, it is possible to work on fletching at the same time by using the feathers on arrowshafts made with the knife and logs, though this may not be possible if hunting rabbits. |
| 43-57 | Falconry - capture Spotted Kebbits in Falconry area | In the Falconry area of the Piscatoris Woodlands Hunter area in the northwesternmost corner of RuneScape, try and get an empty world and memorise spawn positions of the kebbits. Groups of Spotted kebbits spawn in the central spawning areas, and single Spotted kebbits spawn on the side areas. Bring 500 gold pieces to rent the falcon. It will not fly away if you log out but it will if you teleport. In order to equip a falcon you must have your weapon, shield, and glove spots free. During this training, the more room the better for holding the pesky bones and fur that you get when you capture them. Bury the bones and drop the fur as you hunt, as fast as you can. |
| Alternative 53-80 | Chinchompa - boxing | Bring at least 10-12 boxes, player may lose them during random events. These are west of the falconry area of the piscatoris woodlands hunter area. At the beginning players will get round 30kxp/hour then 40kxp/h at level 60. If a player wishes to train his or her range as well, chinchompa are a good choice as they can be used as a range weapon. |
| 57-69 | Falconry - capture Dark Kebbits in Falconry area | In Piscatoris Woodlands Hunter area, you've moved on to Dark kebbits, two of which spawn in the side spawn areas and the spawn area to the south. Follow the same guidelines as before. |
| 69-75 | Falconry - capture Dashing Kebbits in Falconry area | In Piscatoris Woodlands Hunter area, now it's Dashing kebbits. One of these spawns in the central spawn area as well as two in the spawn area to the south and one in the side areas. Follow the regular Falconry guidelines. |
| Alternative 59-80 | Red Salamander - Net Trapping | Equipment: 4 Small Fishing Nets and 4 Ropes. Head to the Red Salamander hunter area, located West of the spirit tree near the Battlefield of Khazard. To get there, use the Lunar Magic spell Ourania Teleport, travel using the spirit trees, or teleport to Castle Wars Arena and walk North. Go to the western spot, (west of altar), located at the edge of the road where the graveyard is, and use the trees there. If you cannot afford super energy pots, or do not wish to run, use the three trees that are really close together. If you do have super energies, bring around 8, keep your weight at a minimum, wear spotted/spottier cape, and boots of lightness. Any camouflage equipment is desirable, although not necessary. This is faster than falconry after level 65. At level 70 player will get 50k/hour and later 60kxp/hour. |
| 75-99 | Red Chinchompa-Boxing | Bring about 10-15 boxes, as some you may lose during random events (although Jagex has changed random events while hunting so you are not teleported, due to complaints from players). These are west/southwest of the crimson swifts (level one birds). Set the box traps around the chinchompa respawns, and try to find a relatively empty world. The best area in the Jungle Hunter area to hunt Carnivorous Chinchompas is in the western area near the lake. The chinchompas stay in a limited area there. On an average, past level 80 hunter you will get 60k + exp per hour, increasing to upwards of 100k exp or more when you reach the high 90's. When in the 90's you'll be catching Red Chinchompas at about 350 cph(Chins per hour) And almost up to 100k exp an hour. |
[edit] Power Training
Note: You should only use this way if you have access to at least 50,000 GP in cash resources. You should/must be able to use fairy rings, because it will be a pain to reach the training spots without them. You should obtain the various camouflage suits to assist in your hunting.
You must buy: at least 5 box traps (around 15~ is recommended), 2+ bird snares, a poking stick, 5 butterfly jars, a butterfly net, 4 nets+, 4 ropes +. Ropes can be bought at the Shantay Pass located in Al-Kharid, and Fishing Nets can be bought in Catherby Fishing Shop or Port Sarim.
This is a Power leveling style guide, not a moneymaking style guide.
| Level | Method | Notes |
|---|---|---|
| 1-9 | Snare 29 Crimson Swifts in Jungle | Go to Feldip Hills Jungle Hunter area on eastern coast, bring a bird snare. Remember if a bird swoops down on your snare but isn't trapped that you must take the snare down and set it back up or it won't work. FAIRY RING: AKS |
| 9-15 | Snare 24 Copper Longtails in Piscatoris Fishing Colony's Hunter Area | Go to the Hunter area located near the Piscatoris Fishing Colony, right next to the falconry area. Find a spot where there are copper longtails, and snare them. FAIRY RING: AKQ |
| 15-20 | Butterfly Netting Ruby Harvests (86) South of the Copper Longtails | It is strongly recommended that you put the camera to the top, as they are really hard to click on. If you get frustrated, stick with the longtails until 20, but these are fast experience when you get used to it. FAIRY RING: AKQ |
| 20-29 | Snare 80 Tropical Wagtails in Feldip Jungle | West edge of the map, south of a Red Chinchompa area. Same principles as above. FAIRY RING: AKS |
| 29-43 | Net Trapping 253 Green Lizards in Canifis Swamp. | Bring about 3 Ropes and 3 Nets, and go to the western area where there are 3 young trees. It is strongly suggested staying here until a good level until you feel comfortable with Falconry. Using guam tar as bait also significantly reduces training time. Use the trapdoor behind the Canifis bar to reach the Hollows, the three trees are slightly northeast. FAIRY RING: BKR |
| 43-57 | Falconry - capture 1,471 Spotted Kebbits in Falconry area | In the Falconry area of the Piscatoris Woodlands Hunter area in the northwesternmost corner of RuneScape, try and get an empty world and memorise spawn positions of the kebbits. Groups of Spotted kebbits spawn in the central spawning areas, and single Spotted kebbits spawn on the side areas. Bring 500 gold pieces to rent the falcon. It will not fly away if you log out but it will if you teleport. In order to equip a falcon you must have your weapon, shield, and glove spots free. During this training, the more room the better for holding the pesky bones and fur that you get when you capture them. Bury the bones and drop the fur as you hunt, as fast as you can. FAIRY RING: AKQ |
| 57-60 | Falconry - capture 534 Dark Kebbits in Falconry area | In Piscatoris Woodlands Hunter area, you've moved on to Dark kebbits, two of which spawn in the side spawn areas and the spawn area to the south. Follow the same guidelines as before. FAIRY RING: AKQ |
| 60-80 | Red Salamander - Net Trapping (6,296) | Equipment: 4 Small Fishing Nets and 4 Ropes. Head to the Red Salamander hunter area, located West of the spirit tree near the Battlefield of Khazard, or you can walk there by teleporting to Castle Wars Arena and walking North. Go to the western spot, (west of altar), located at the edge of the road where the graveyard is, and use the trees there. If you cannot afford super energy pots, or do not wish to run, use the three trees that are really close together. If you do have super energies, bring around 8, keep your weight at a minimum, wear spotted/spottier cape, and boots of lightness. Any camouflage equipment is desirable, although not necessary. This is usually faster than falconry after level 65, guaranteeing 60k exp per hour. FAIRY RING: UNAVAILABLE. Use the Khazard Spirit tree if possible |
| 80-99 | Red Chinchompa - Box Trapping (41,725) | Bring about 10-15 boxes, as you may lose some due to losing connection, as well as random events. These are west/southwest of the crimson swifts (level one birds). Set the box traps around the chinchompa respawns, and try to find a relatively empty world. On an average, past level 80 hunter you will get 60k + exp per hour, increasing to upwards of 100k exp or more when you reach the high 90's. FAIRY RING: AKS |
[edit] Eagle transport system
After completing the Eagle's Peak quest, a player has access to use the eagle transport system from Eagles' Peak to the other 3 Hunter training areas - snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.
[edit] Temporary Boosts
- Hunter potion - level 53 Herblore is required. It is made with Avantoe and Kebbit teeth dust (from Sabre-tooth kebbit, Hunter level 51) with 120 herblore experience, temporarily raises hunter level by 3 levels.
- Yellow Spicy stews
- Using the Mud Bath in Oo'glog after completing As a First Resort will give you a large temporary Hunter boost. At level 50, it will give +8.
- The spirit graahk, spirit kyatt, and spirit larupia familiars (57 Summoning) all provide an invisible +5 to your hunter level.
- The Arctic bear familiar (71 summoning) gives an invisible +7 boost to your hunter level.





