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Due to an update, this article may be out of date.
Reason: Hunter received numerous changes in the 8 July 2019 update.
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This article is about the hunter skill. For information on training hunter, see hunter training.
Hunter
Hunter
Release date 21 November 2006 (Update)
Members only Yes
Minimum level
for Hiscores
15
as of 12 Dec 2017
Players with
99
102,010
as of 4 Feb 2023
Players with 120 3,808
as of 4 Feb 2023
Players with
200M XP
1,107
as of 4 Feb 2023
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Hunter
Audio options icon
Hunter level up jingle (50-99)

Hunter is a members-only gathering skill that allows players to catch animals all over RuneScape. Hunter was released on 21 November 2006. Although Hunter is a non-combat skill, players can still be damaged while hunting.

Using hunting equipment bought from hunter stores, players can hunt specific creatures, obtaining rewards such as bones, butterflies, animal furs, etc. At higher levels, players could even hunt for unorthodox crossbows, valuable potion ingredients, charm slices, and more.

Hunter is classified as a Gatherer Skill.

The current minimum requirement to be ranked (at approximately rank 694,329) on the hiscores for Hunter is level 15. As of 04 February 2023, there are 102,010 current members that have achieved level 99 in Hunter. There are 3,808 current members that have achieved level 120 in Hunter.

Hunter items[]

Only three Hunter stores exist: Aleck's Hunter Emporium in Yanille; Ayleth Beaststalker's small store in Taverley; another one in Nardah.

Noose wands and torches can also be purchased on the island of Karamja from Papa Mambo in the Herblore Habitat. Alternatively, players may wish to purchase hunter gear from the Grand Exchange. A hunter kit; containing various items, can be made using Hunter Kit (spell), a Lunar spell.

Aleck's Hunter Emporium exterior

Aleck's Hunter Emporium sells Hunter items.

HunterLevel Equipment Cost Uses
1 Noose wand Noose wand 4 coins Tracking
1 Bird snare Bird snare 6 coins Bird Snaring
15 Butterfly net Butterfly net 24 coins Butterfly netting
15 Butterfly jar Butterfly jar 1 coin Butterfly netting
27 Box trap Box trap 38 coins Box trapping
27 Rabbit snare Rabbit snare 18 coins Rabbit Snaring
31 Teasing stick Teasing stick 1 coins Pitfall trapping
39 Torch Torch 4 coins Smoking traps to remove player's scent
71 Magic box Magic box 788 coins Magic imp hunting

Other useful items are as follows:

HunterLevel Image Item Uses
1 Iron spit Iron spit Must be used to cook beast or bird meat, and can cook rabbit meat
5 Waterskin Desert top Desert legs Desert boots Waterskin and Desert clothing Protection in Kharidian Desert
23 Knife Logs Knife and logs (and/or axe to cut them) Deadfall and Pitfall Trapping
27 Rope Rope to fly eagles Eagle transport system
29 Rope Small fishing net Rope and small fishing net Net Trapping
29 Swamp tar Clean guam Pestle and mortar Bait - 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar Net Trapping
39 Tinderbox Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it. To light the torch
43 Coins 100 500 coins for renting a falcon Falconry (see below)
51 Cowhide Bait - Cowhide Deadfalls
53 Spicy tomato Spicy minced meat Bait - tomato or spicy minced meat Box Trapping
66 Papaya fruit Bait - papaya Box Trapping
71 White bead Red bead Yellow bead Black bead Bait - beads (Imp Catcher quest) Magical imp boxes

Hunter equipment[]

Crossbows and bolts[]

Leon inside the Hunter shop in Yanille sells a Hunter's crossbow for 1,300 coins and makes bolts for a small fee.

Note: You can make your own bolts by using a chisel on a kebbit spike. The Hunter's crossbow is a fast crossbow (as fast as any shortbow) requiring 50 Ranged to wield.

Fancy Dress Shop[]

Main article: Fancy Dress Shop

You receive many types of fur while hunting and all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.

The kebbit, weasel and devil gear is used to make camouflage clothing. Kyatt, graahk and larupia hunter gear are an improved form of camouflage for the area(s) the clothing's fur came from. Wearing camouflage improves your chances of capturing your prey.

Prices for the clothes range from 20 to 1,000 coins. You need 2 furs per cape made, and 1 or 2 furs for every item of camouflage clothing made.

Other[]

Other equipment include coloured feathers, spikes for vambraces and bolts, wieldable harpoons, ingredients for Hunter potions, creature ranged weapons, and butterflies which raise other players' combat bonuses.

Hunter areas[]

Hunter areas are places where players can hunt. Most of the hunter areas, including the hunter shops, are close to fairy rings. The central ring in Zanaris is close to a bank which can be used to deposit rewards. Other methods of transportation are listed below.

After completing the Eagles' Peak quest, a player can use the eagle transport system to fly an eagle from Eagles' Peak in the woodland area to 3 of the other training areas: snow, jungle and desert.

Hunter locations
Area type Prey level Hunter guide Knowledge Base name Fairy ring
Training areas with multiple species 1 Jungle Feldip Hunter area AKS
1 Snow Rellekka Hunter area (polar) DKS
3 Woodland Piscatoris Hunter area AKQ
5 Desert Uzer Hunter area DLQ
Hunting areas with a single species 29 Swamp Swamp lizard area (east of Canifis) CKS
41 Karamja Horned graahk area (Karamja) CKR
43 Woodland (Falconer) Falconry area (3 types of kebbits) AKQ
59 Altar *Red salamander area, Ourania altar south-west of West Ardougne)
67 Lava *Black salamander area (level 20 Wilderness)
Hunter shops
Yanille CIQ
Nardah DLQ
Taverley

Training areas[]

There are five main training areas with many creatures to hunt. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, box trapping, snaring and pit-falling.

Jungle[]

A Crimson Swift

The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Zanaris, use the code AKS. Also, gnome gliders bring players just north of the hunting area after completing One Small Favour, or with level 10 Magic you can use the Mobilising Armies Teleport and walk north. One can also reach Mobilising Armies by way of a Ring of Dueling. Alternatively, a Spirit Tree is located just north of Mobilising Armies; players can teleport there using other Spirit Trees and then walk north. this can be dangerous for lower-levelled players, as there are level 69 ogresses and wolves there.

Snow[]

Sabretooth Kebbit

The Rellekka Hunter area is located north of Rellekka. A hunter's targets here are Azure Skillchompas, Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Rellekka is also is a good option as there are several teleports to Rellekka.

Hunting Polar Kebbits here for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit fur sells for around 8,785 coins on the Grand Exchange, meaning a full inventory of the fur is worth about 245,980 coins. The closest bank is in Keldagrim, or Peer the Seer during The Fremennik Trials (or before/after with Fremennik Sea Boots), or Zanaris if the player uses the nearby fairy ring.

Woodland[]

The Piscatoris Hunter area area is located northwest of the Tree Gnome Stronghold. The northern part of the area is close to the Piscatoris fishing colony. It can be reached via the lodestone teleport to Eagles' Peak, or by taking the boat east of Eagles' Peak. This hunter region also can be conveniently reached using the Fairy ring transport system with access code AKQ. You can also interact and teleport with a spirit kyatt near to the Piscatoris Hunter area.

The falconry area is east of the Piscatoris Hunter area, used to catch Spotted kebbits, Dark kebbits and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced falconry area has its entrance on the northern side of the fence. The fee for using a falcon is 500 coins; a player cannot take falcons outside this area. Players may not wield a weapon or gloves, so it may be worth banking these.

Desert[]

The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from the Al Kharid Bank to Shantay Pass, then walking southeast to the bridge across the River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, a knife, and either waterskins or an Enchanted water tiara to survive in the desert.

Puro-Puro[]

Puro-Puro, the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent one is located in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest "Fairytale part 2,"They may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris' rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either northeast (if you came by rings), southwest (if you came by the shed), or follow the winding path to the rings and then head northeast (if you took the abyssal route). Once in Puro-Puro, you can chat with either the Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable activity for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).

As of the Impetuous Impulses Improvements update on 22 February 2010, players who enter Puro-Puro via wheat fields other than Zanaris will get up to 30 minutes of faster travel through the wheat. (The "Farmer's Affinity" bonus.) Those who enter Puro-Puro via Zanaris will not get this bonus. The Farmer's Affinity activates each and every time a player enters a crop circle not located in Zanaris.

Swamp[]

Swamp lizards are located southeast of Canifis. They are a good choice for making money until hunters can hunt Carnivorous Chinchompas at level 63 Hunter. As swamp lizards are oftentimes bought, they sell at 7,233 coins each. The banks in Canifis and Port Phasmatys are the only banks that are fairly close to the lizards. However, they are still a quite effective way of making money nonetheless.

Lava[]

There are 2 Lava locations:

Karamja[]

A Pawya

The Horned Graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code CKR. They can be hunted for Graahk fur, which is used in the creation of Spirit graahk pouches.

Isafdar[]

There are several hunter locations to be found in Isafdar. Two of these are southwest of Lletya and east of Tyras Camp, respectively. Pawyas and Grenwalls can be hunted in this area.

Hunting techniques[]

There are several methods that a Hunter can use to catch prey. More advanced hunting techniques are only available to more experienced hunters. They are described in more detail in the sections below.

Level Method
1 Tracking
1 Bird snaring
15 Butterfly Netting
23 Deadfall Trapping
27 Box trapping (ferrets)
27 Rabbit Snaring
29 Net Trapping
31 Pitfall Trapping
43 Falconry
53 Box Trapping
70 Marasamaw plant
71 Magical Imp Boxes
72 Charm sprites

It is possible to set more than one bird snare, rabbit snare, box trap, magic box, net trap, or pitfall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single deadfall trap. With a recent update, players can now also catch butterflies with their bare hands if they have the right Agility level.

Hunter level Number of concurrent traps
1 1
20 2
40 3
60 4
80 5

Tracking[]

Main article: Tracking

Tracking requires level 1 Hunter and a noose wand, which is included on your tool belt. Some kebbits and jadinkos live in burrows. To hunt them, search their burrows to find some tracks, which will lead away from the burrows. Search the nearby bushes, snow drifts, logs, tunnels, etc., until you discover more tracks.

At the end of the track, which can extend for 4-5 successful searches, you will receive a message suggesting that a kebbit or jadinko is inside the object. Right-click 'Attack' while wielding a noosing wand to receive loot and experience. Each player follows a unique track and does not compete with other players to get kebbits.

Catching a kebbit gives the player bones, raw beast meat, and kebbit fur. The hides obtained from Kebbit Tracking can be used to make camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You can also use polar kebbit fur for Summoning. Catching a jadinko gives the player a type of vine specific to that jadinko, and a chance at a seed used in Herblore Habitat.

Bird snaring[]

Main article: Bird snaring
Hunter catching birds

Catching birds

Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and attempts to perch on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again; or, you can just right-click 'Lay bird snare' to reset the trap. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.

At Level 39 Hunter, a player is able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops and can be lit with a Tinderbox.

Butterfly netting[]

Main article: Butterfly netting
Hunting butterfly

Catching a butterfly.

Players with 15 Hunter and wielding a butterfly net and carrying a butterfly jar may catch a butterfly by clicking on it. In fact, with a horizontal camera angle, players may click on the space below the butterfly; this may be easier as the butterflies are quite small. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another.

With high Hunter and Agility levels, butterflies can be caught barehanded, without a butterfly jar or butterfly net. While this rewards you with significantly higher Hunter experience, as well as some Agility experience, the butterfly is released immediately afterwards and cannot be kept for personal use.

Impling netting[]

Main article: Impling netting
Catching an imp barehanded

A player attempts to catch a gourmet impling.

Requiring 17 Hunter, impling netting is quite similar to butterfly netting. However, players are hunting implings and therefore require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a sieve, mixing it with flowers such as Rosemary or Marigold, then refining it at the Rimmington lamp oil distillery.

Deadfall trapping[]

Main article: Deadfall trapping
Deadfall trap

A set-up Deadfall trap in the Woodlands.

Some kebbits need to be trapped using a deadfall trap. You will need a knife and any log (lower level logs will be used first) in your inventory, and you will need to set up a trap in the appropriate, specified locations (click around the boulders). Baiting a deadfall trap does increase the chances of catching prey slightly. The bait is not returned to the inventory after catching an animal. It is, however, returned upon the trap failing before any animal trips it.

Box trapping[]

Main article: Box trapping

Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for your prey to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped animal or monster.

Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas (although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. A new update in 2014 introduced skillchompa in RuneScape, similar to chinchompas (but used in skilling instead of ranging), they can be caught by using a box trap.

Rabbit snaring[]

Main article: Rabbit snaring
Rabbit holes

Woodland rabbit holes

Rabbit snaring requires 27 Hunter and completion of Eagles' Peak. Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.

When catching Rabbits, a hunter should bring as many Rabbit snares as their Hunter level permits. A few extras are handy to bring as Rabbit snares disappear quite rapidly. On top of the Rabbit snares, a hunter should also bring a few box traps to catch ferrets with.

Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.

Net trapping[]

Main article: Net trapping

Net trapping requires 29 Hunter and is used to trap lizards, salamanders, penguins and baby squirrels. With a rope and small fishing net in the inventory (the tool belt doesn't count), clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught.

If the prey is successfully caught, the net will close in around the animal and you will have the option to "Check" the net trap. If not successful, the tree will snap back to its original position, and your small fishing net and rope will appear on the ground, which you must pick up or it will eventually disappear. Bait may increase the catch rate for lizards and salamanders and is made by using the herb with 15 swamp tar and a pestle and mortar, though they can be decently caught without any bait.

Pitfall trapping[]

Main article: Pitfall trapping
Empty Collapsed trap

A collapsed pitfall trap.

Pitfall trapping involves building a pit, using logs and a knife in special spots in the jungle, near Cairn Isle and Rellekka Hunter area. Build the pit-fall trap, then tease the relevant monster with a teasing stick. Now run back to the pit and jump over it. The creature will often jump over the pit and attack you.

Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food may be a good idea. If hunting Spined Larupia for experience, it is more convenient and faster to catch Swamp Lizard via Net Trapping. Some may prefer to bring a bird snare, iron spit, and tinderbox as well as the pitfall trapping items to catch birds, and cook the bird meat for food instead of bringing food of their own.

Falconry[]

Main article: Falconry

At the northern part of the Falconer area, hunters can borrow a Gyr Falcon and a Falconer's glove from the falcon expert Matthias for a fee of 500 coins. Both hands must be free for falconry (weapons, shield and gloves). With a falcon, players can hunt for Spotted kebbits, Dark kebbits and Dashing kebbits.

While the falcon is in flight, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message, "Your falcon has left its prey. You see it heading back toward the falconer." As long as the player is inside the falconry area, they may talk with the Matthias to get their falcon back without cost; however, no experience is given for the lost prey.

Marasamaw plant[]

Jadinkos are reptile-like plant creatures native to Karamja, and can be trapped with Marasamaw plants as part of Herblore Habitat. Their vines are primarily used to make Juju Potions. Their seed drops are limited to those used within the habitat.

Jadinko Image Hunter level Exp. Vine drop Seed types
Common Common jadinko 70 350 Withered vine Any type of seed
Igneous Igneous jadinko 74 465 Marble vine Vine bush seeds
Cannibal Cannibal jadinko 75 475 Plant teeth Vine bush seeds
Aquatic Aquatic jadinko 76 475 Aquatic vine Vine flower seeds
Amphibious Amphibious jadinko 77 485 Oily vine Fruit tree seeds
Carrion Carrion jadinko 78 505 Pungent vine Vine herb seeds
Draconic Draconic jadinko 80 525 Draconic vine Vine herb seeds
Saradomin Saradomin jadinko 81 600 Saradomin vine Any type of seed
Guthix Guthix jadinko 81 600 Guthix vine Any type of seed
Zamorak Zamorak jadinko 81 600 Zamorak vine Any type of seed

Magic boxes[]

Main article: Magic box

Magic boxes are used to capture imps using the Hunter skill, requiring 71 Hunter to place. The boxes can be baited with Beads, which makes them slightly more attractive to imps. If, while deployed to catch an imp, a magic box fails to catch one, it will be labelled Magic box failed until it deactivates or is picked up.

When an imp is caught, the magic box will become an Imp-in-a-box (2). The imp will agree to take two items or stacks from the player to the bank in exchange for its freedom. However, they can randomly refuse and will always refuse to do so past level 30 Wilderness or in dangerous Red Clan Wars Portal. You will also be unable to bank any items using the Magic box if you have been teleblocked.

Charm sprites[]

Main article: Charm sprite

Charm sprites can be hunted south of Tree Gnome Stronghold using equipment sold by Yaktwee Swinmari Cianta. They require 72 Hunter to be caught. There are 3 different versions of charm sprites:

  • Gleaelg (130 experience), yellow smoke trail
  • Tranart (200 experience), orange smoke trail
  • Slithtils (400 experience), purple smoke trail

To start hunting the sprites, you must first buy a yaktwee stick and Sprite lure from Yaktwee Swinmari Cianta who sells both items for 2000 coins each. He can also store the player's stick and lure, along with a supply of charm slices (up to 15 of the regular slices, and 255 of the mystical ones).

When you reveal the charm sprites, one, two, or three will appear. A Gleaelg will always appear; if two charm sprites appear, then it will be both a Gleaelg and Tranart; and if three appear, it will be one of each charm sprite. It is not hard to catch all three if you have quick reactions.

Charming moths[]

Main article: Charming moth

Charming moths can be caught barehanded in the Wilderness with level 88 Hunter and level 83 Agility. Upon catching a charming moth the player will receive a gold, crimson, green, or blue charm.

Tortle trapping[]

Main article: Tortle
Main article: Ornate tortle

Tortle traps can be used to catch tortles in The Arc and Uncharted Isles.

Tortle Image Hunter level Loot HunterExperience
Tortle Tortle 90 Shell chippings Shell chippings 575.5
Ornate tortle Ornate tortle 96 Shiny shell chippings Shiny shell chippings 1585

Kami[]

Main article: Kami

Bakami[]

Bakami, "mischievous spirits of sea monsters", are lower-level kami that live on named islands in the Arc. They require 90 Hunter to catch.

Name Jar HunterExperience
Oily bakami Oily bakami Oily bakami jar Oily bakami jar 500
Bundling bakami Bundling bakami Bundling bakami jar Bundling bakami jar 525
Salty bakami Salty bakami Salty bakami jar Salty bakami jar 550
Stalking bakami Stalking bakami Stalking bakami jar Stalking bakami jar 575
Foraging bakami Foraging bakami Foraging bakami jar Foraging bakami jar 600
Ancestral bakami Ancestral bakami Ancestral bakami jar Ancestral bakami jar 625
Murderous bakami Murderous bakami Murderous bakami jar Murderous bakami jar 650
Fortunate bakami Fortunate bakami Fortunate bakami jar Fortunate bakami jar 675

Orokami[]

Orokami are higher level kami that may only be found on Uncharted Isles. They require 95 Hunter to catch and have a rare chance to drop orokami masks.

Name Jar HunterExperience
Oily orokami Oily orokami Oily orokami jar Oily orokami jar 1000
Bundling orokami Bundling orokami Bundling orokami jar Bundling orokami jar 1050
Salty orokami Salty orokami Salty orokami jar Salty orokami jar 1100
Stalking orokami Stalking orokami Stalking orokami jar Stalking orokami jar 1150
Foraging orokami Foraging orokami Foraging orokami jar Foraging orokami jar 1200
Ancestral orokami Ancestral orokami Ancestral orokami jar Ancestral orokami jar 1250
Murderous orokami Murderous orokami Murderous orokami jar Murderous orokami jar 1300
Fortunate orokami Fortunate orokami Fortunate orokami jar Fortunate orokami jar 1350

Herblore Habitat[]

Main articles: Jadinko and Herblore Habitat

Hunter plays a role in Herblore Habitat. The creatures are called Jadinkos, and catching them is vital to the activity. Ten of them are caught by trapping with a Marasamaw plant, with a withered vine as the preferred bait. Three of them are tracked with a noose wand. All of the jadinkos have certain preferences that allow them to be caught. Three of the jadinkos are named after gods and their preferences change every week, and are different for every player.

Creatures[]

Main article: Hunter creatures

Eagle transport system[]

After completing the Eagles' Peak quest, a player has access to use the eagle transport system from Eagles' Peak to the other three Hunter training areas - snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.

The bonecrusher[]

Obtained via Dungeoneering, the Bonecrusher is an extremely useful item for certain hunting situations, since with many creatures, bones are automatically deposited into the inventory, and then have to be dropped or buried, which can be time-consuming or just plain irritating. The Bonecrusher eliminates this by simply converting the bones directly into Prayer experience. Here's a list of some methods that can benefit from this item:

  • Tracking
  • Falconry hunting
  • Pitfall hunting (especially nice with the big bones)
  • Pawya/Grenwall hunting
  • Deadfall hunting
  • Bird snaring
  • Rabbit snaring

Temporary boosts[]

Main article: Temporary skill boost
  • Hunter potions require level 53 Herblore to make using avantoe and kebbit teeth dust (from Sabre-tooth kebbit) for 120 Herblore experience; they temporarily raise the player's Hunter level by 3.
  • Yellow spicy stews can alter your level by up to +6, but also to -6. There is only a 1/60 chance of receiving a +6 bonus, whilst a 1/20 chance of a +5 bonus.
  • Using the mud bath in Oo'glog after completing As a First Resort will give you a temporary Hunter boost, of 1/10th of your level, rounded down. The mud bath also eliminates your scent, saving you from using a torch.
  • Operating the Hunter skillcape will temporarily boost the hunter's level to 100.
  • The God banner can be used once per day for a +2 boost to Hunter for 30 minutes. It doesn't need to be wielded, which allows wielding the Enhanced yaktwee stick for that item's experience bonus.
  • A Mournberry can be used to temporarily boost the hunter level by 2, but will also decrease defence level by 1. These can stack in the player's inventory, but require level 86 Farming to grow.

The following boosts do not affect what you can catch. They only affect the rate at which you catch.

Useful items[]

Hunter items used in other skills[]

Cape of Accomplishment[]

For players with level 99 Hunter, a Hunter cape can be bought from the Hunting expert in the Jungle Training Area. The cape will cost 99,000 coins, like all other Capes of Achievement.

History[]

Date Update Description
21 November 2006 HUNTER SKILL! The Hunter skill is released.
28 November 2006 Eagles' Peak The quest Eagles' Peak is released, the first quest with a Hunter level requirement.
15 May 2007 Dream Mentor The Hunter kit and Hunter kit spell are released.
11 June 2007 Impetuous Impulses Impetuous Impulses is released.
7 May 2008 Pawya and Grenwall Hunter Creatures The pawya and grenwall are added.
7 May 2008 Fist of Guthix Different variations for Hunter pets have been added
11 June 2008 Rocking Out Pirate impling have been added to Impetuous Impulses
3 March 2009 The Hunt for Red Raktuber Added the ability of hunting penguins.
19 January 2010 Agility Benefits for Fishing, Hunter and Thieving Added the ability to catch butterflies bare-handed.
22 February 2010 Impetuous Impulses Improvements Spirit implings, zombie implings, kingly implings, and ability to catch implings bare-handed have been added to Impetuous Impulses.
12 October 2010 Charm Sprite Hunting Charm sprites are added.
24 November 2010 Herblore Habitat Herblore Habitat is released.
22 September 2014 Prifddinas - Lost City of the Elves Crystal impling are added.
25 July 2016 The Arc & Uncharted Isles - Invention XP - Flourishing Fairy Outfit Tortle, Ornate tortle, and Tortle trap are added.

Skilling pet[]

Ace chathead
Main article: Ace

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Hunter skill is called Ace.

Trivia[]

  • The falconer mentions that some noblemen consider falconry a suitably refined sport for them. Hunting and falconry in particular was indeed an extremely popular sport among European nobility during the Middle Ages.
  • On 1 April 2009 (April Fools' Day), "Seagulls have now been added to the Hunter skill and can be found along some coastlines. You'll need to wave your butterfly net in a gullible fashion to catch these birds", was added to the patch notes. This resulted in a team of players searching for gulls to catch, only to realise how gullible they had been.
  • The Hunter skill was developed by Ian Gower.

Main page changes[]

Hunter mainpage

RuneScape main page

On the day of the skill's release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits. A few pawprints were also scattered around the tiled background.

Login screen changes[]

Login server old5

RuneScape login screen

The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange salamanders clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with paw prints, dinosaurs, kebbits, and butterflies. It has now been changed back to its normal screen. There was a supposed hidden monster.

In-game changes[]

Polar eagle eyrie

An eagle's eyrie at the Trollheim hunter area.

A cave was placed in three of the hunting grounds, where those who have completed the Eagles' Peak quest may fly to and from the Eagles' Peak mountain.

See also[]

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