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Hunter

From the RuneScape Wiki, the wiki for all things RuneScape

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A detailed image of the Hunter icon.
Hunter
A player catching Penguins.

Hunter is a non-combat skill that allows players to track and trap animals and beasts all over RuneScape. Using hunting equipment bought from hunter stores, players are able to hunt specific creatures, obtaining rewards such as bones, butterflies, animal parts, Chinchompas, or even imps to do your bidding. The only two hunter stores on the game are located in the city of Yanille and Nardah. It was released in the "HUNTER SKILL!" update on the 21 November 2006[1]. It is a members-only skill. The current minimum requirement to be ranked (at approximately rank 763,155) on the hiscores for Hunter is level 30.


Contents

[edit] Hunter Shops

Aleck's Hunter Emporium sells Hunter items.

There are two shops selling hunter equipment: Aleck's Hunter Emporium in Yanille, and another shop in Nardah. The shop carries from left to right:

Level Equipment Cost Uses
1 Noose wand 4 gold Tracking
1 Bird snare 6 gold Bird snaring
15 Butterfly net 24 gold Butterfly netting
15 Butterfly jar 1 gold Butterfly netting
27 Box trap 38 gold Box trapping
27 Rabbit snare 18 gold Rabbit snaring
31 Teasing stick 1 gold Pitfall trapping
39 Torch 4 gold Smoking traps to remove player's scent
71 Magic box 720 gold Magic imp boxes

Other useful items are:

Level Item Uses
1 Iron spit Must be used to cook beast or bird meat, and can cook rabbit meat
5 Waterskin Protection in Al Kharid Desert
23 Knife and logs (and/or axe to cut them) Deadfall and Pitfall Trapping
27 Rope to fly eagles Eagle transport system
29 Rope and fishing net Net Trapping
29 Bait - 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar Net Trapping
39 Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it. To light the torch
43 Coins for renting a falcon Falconry (see below)
51 Bait - Raw meat Deadfalls
53 Bait - spicy chopped tomato or spicy minced meat Box Trapping
71 Bait - beads (Imp Catcher quest) Magical imp boxes


[edit] Crossbows and bolts

Leon at the Hunter shop in Yanille sells a Hunter's crossbow for 1300 coins and makes bolts:

(Note: You can make your own bolts by using a chisel on the kebbit spikes.) The Hunter's crossbow is an extremely fast crossbow requiring 50 Ranged to wield.

[edit] Fancy Dress Shop

Main article: Fancy Dress Shop

You receive many types of furs whilst training hunting, all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.

Select Talk-to Fancy Dress Shop Owner, not Trade option. Then select the option that includes hunting (different if player has furs in the inventory "Could you make anything out of this fur that I got from hunting?" or not "Can you make clothing suitable for hunting?").

The kebbit, weasel, and devil gear is what makes camouflage clothing. Kyatt, Graahk, and Larupia are an improved form of camouflage for the area(s) the clothing's fur came from. Wearing camouflage improves your chances of capturing your prey.

Prices for the clothes range from 20 to 200 coins. For capes, you need two furs to make a single cape.

[edit] Other rewards

Other rewards include coloured feathers, spikes for vambraces and bolts, wieldable harpoon, ingredients for Hunter potions, creature ranged weapons, and butterflies which raises another player's combat bonuses. See below for more information.

[edit] Hunter areas

The Hunter areas are where players can hunt monsters. The in-game names in the Hunter guide (Interface Statistics screen) are different from RuneScape's Knowledge Base. The in-game Hunter guide location names are used in this article because they:

  • are simple to remember
  • describe the type of environment
  • match the type of camouflage outfit for the training area terrain

Most of the hunter areas, including the hunter shops, are close to a Fairy ring. The central ring in Zanaris is close to a bank which can be used to bank some of the hunted drops. Other methods of transportation are listed in the area articles.

After completing the Eagles' Peak quest, a player can use the Eagle transport system to fly an eagle from Eagles' Peak in the woodland to the other 3 training areas: snow, jungle, and desert.


Hunter locations
Area typePrey levelHunter guide Knowledge Base name Fairy ring
Training areas
- many species
1Jungle Feldip Hunter area AKS
1Snow Trollweiss and Rellekka Hunter area (polar) DKS
3Woodland Piscatoris Hunter area AKQ
5Desert Uzer Hunter area DLQ
Hunting areas
- 1 species
29SwampSwamp lizard area (east of Canifis)CKS
41Karamja Horned graahk area (Karamja) CKR
43Woodland (Falconer) Falconry area (3 types of kebbits) AKQ
59Altar*Red salamander area (Chaos temple, south-west of West Ardougne)
67Lava*Black salamander area (level 20 Wilderness)
Hunter shops
Yanille CIQ
Nardah DLQ

[edit] Training areas

There are five training areas with many Hunter creatures. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, snaring and pitfalling.

[edit] Jungle

A Crimson Swift

The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits, and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Fairy central use the code AKS. Also, gnome gliders bring players just north of the hunting area after completing One Small Favour.

[edit] Snow

Sabretooth Kebbit

The Trollweiss Hunter area is located North of Rellekka. The hunter's targets here are Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Rellekka also is a good option as there are several teleports to Rellekka. Also Hunting Polar Kebbits for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit Fur can sell up to 2000 gp meaning a full inventory could be up to 56000 gp. The closest bank is in Keldagrim, or Zanaris if the player uses the nearby fairy ring.

[edit] Woodland

The Piscatoris Hunter area area is located west of the Tree Gnome Stronghold. It is a long walk from the entrance of the Stronghold. The Northern part of the area is close to the Piscatoris region which has a boat trip to shorten the trip. This hunter region also can be conveniently reached using the Fairy ring transport system with access code AKQ.

[edit] Desert

The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from Al Kharid Bank to Shantay Pass and walk South East to the bridge across River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, knife, and either waterskins or an Enchanted water tiara to survive in the desert.

[edit] Puro-Puro

Puro-Puro, the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent one is located in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest "Fairytale part 2" may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris' rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either north-east (if you came by rings), south west (if you came by the shed), or follow the winding path to the rings and then head north-east (if you took the abyssal route). Once in Puro-Puro, you can chat with either the Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable minigame for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).

[edit] Other Hunting Areas

There are 4 other hunting areas outside of the Hunter Training Areas. There is only one type of creature found in these locations. The Falconry has 3 types of kebbits.

While the Hunter skill may be non-combat, in some of these areas you may receive damage from some of the beasts or other dangerous monsters in the areas, especially the Bounty Hunter area. So be careful!

[edit] Swamp

Swamp lizards are located south-east of Canifis. They are probably the best choice to make money off for low level Hunters before going on to Carnivourious Chinchompas at level 63 hunter. As swamp lizards are oftentimes bought for "Merching" and combat uses, they sell on average 760gp-1873gp.

[edit] Lava

There are 2 Lava locations:

(Note:Orange salamanders are found in the Desert Training Area.)

[edit] Falconer

Note: World map label is Falconer and the Hunter activity Falconry

The Falconer area is east of the Woodland Training Area near Piscatoris. The area where Falconry is used to catch Spotted kebbits, Dark kebbits, and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced Falconry area has its entrance on the northern side of the fence. The fee for using the falcons is 500 coins, a player cannot take the falcons outside this area.

[edit] Karamja

The Horned Graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code CKR.

[edit] Isafdar

Pawyas and Grenwalls can be hunted in this area. These are not recommended for Hunter training because they will not come to an un-baited box trap.

[edit] Hunting Styles

There are several methods that a Hunter can use to catch prey. More advanced hunting styles are only available to more experienced hunters. They are described in more detail in the sections below.

Level Method
1 Tracking
1 Bird Snaring
15 Butterfly Netting
23 Deadfall Trapping
27 Box trapping (ferrets)
27 Rabbit Snaring
29 Net Trapping
31 Pitfall Trapping
43 Falconry
53 Box Trapping
71 Magical Imp Boxes

It is possible to set more than one Bird snare, Rabbit snare, Box trap, Magic box or Pit-fall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single Deadfall trap.

LevelNumber of concurrent traps
11
202
403
604
805


[edit] Tracking

Level 1+ Bring Noose wand
Tracking Kebbits

Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.

Some Kebbits live in burrows and what you have to do is search one of the burrows and you should see some tracks leading away from the burrow. Search nearby bushes, snow drifts, logs, tunnels, etc. nearby to the end of the track. This will extend the track 4-5 times, at the end of it, you will receive a message suggesting a Kebbit is inside. Attack the object concerned whilst wielding a noosing wand to receive experience.

Each player follows a unique track and does not compete with other players to get kebbits.

Catching a Kebbit gives the player Bones, raw beast meat,and kebbit fur. The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You can also use polar kebbit fur for summoning.

LevelImageCreatureLocationExperienceDrops
1Image:Polar kebbit.PNGPolar KebbitN Snow30Fur for Polar camouflage gear
3Image:Common kebbit.PNGCommon KebbitWoodland S of icon36Fur for Wood camouflage gear
7Image:Feldip weasel.PNGFeldip WeaselSW Jungle48Fur for Jungle camouflage gear
13Image:Desertdevil.gifDesert DevilDesert66Fur for Desert camouflage gear
45Image:penguinhunt.pngPenguinSnow250
49Image:Razorbacked kebbit.PNGRazor-backed KebbitNE Woodland348Long kebbit spike for bolts

[edit] Bird Snaring

Level 1+
Catching birds

Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and lands on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again or just right click lay trap again. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.

At Level 39 Hunter, a player is able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops.

A player needs to set the snare where the birds will fly over it and wait for one to come. Only one snare can be placed on one tile, so players compete with each other to get a spot. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps cannot be left unattended as they may fall over and become dropped items visible to other player a short period after falling over.

LevelImageCreatureLocationExperienceFeathers
1Image:Crimson swift.PNGCrimson SwiftJungle34Red feathers
5Image:Golden warbler.PNGGolden WarblerDesert48Yellow feathers
9Image:Copper longtail sm.PNGCopper LongtailWoodland61Orange feathers
11Image:Cerulean twitch sm.PNGCerulean TwitchSnow64.67Blue feathers
19Image:Tropical wagtail.PNGTropical WagtailJungle95.2Striped feathers
39Image:Wimpy bird.PNGWimpy bird Oo'glog 167Wimpy feather

[edit] Butterfly Netting

Level 15+
Catching a butterfly

A player wielding a butterfly net and carrying a butterfly jar may catch a butterfly by clicking on it. In fact, with a horizontal camera angle, players may click on the space below the butterfly; this may be easier as the butterflies are quite small. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another. They are low experience and best combined with some form of trapping. Although players can't move while releasing a butterfly, they can perform other actions at the same time, such as laying a box trap. Butterflies have a more practical use than just gaining experience; they can be released on other players in multiple combat areas to enhance the Warrior Combat Skills Attack, Strength, Defence, or Hitpoints.

LevelImageCreatureLocationExperienceEffect
15Image:Ruby harvest.PNGRuby HarvestWoodland24Raises Attack
25Image:Sapphire glacialis.PNGSapphire GlacialisSnow34Raises Defence
35Image:Snowy knight.PNGSnowy KnightSnow44Restores Hitpoints
45Image:Black warlock.PNGBlack WarlockJungle54Raises Strength

[edit] Seagull Netting

On 1 April 2009, "Seagulls have now been added to the Hunter skill and can be found along some coastlines. You'll need to wave your butterfly net in a gullible fashion to catch these birds," was added to the patch notes. This resulted in a team of players searching for gulls to catch, only to realise how gullible they had been! April Fools!

[edit] Impling Netting

Level 17+

Impling netting is quite similar to butterfly netting. However players are hunting implings and require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a sieve, mixing it with flowers such as Rosemary or Marigold, then refining it at Rimmington lamp oil distillery.

See Impetuous Impulses.

[edit] Deadfall Trapping

A set-up Deadfall trap in the Woodlands.
Level 23+

Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and set up a trap in the appropriate location. These seem to be excellent experience, and taking a woodcutting axe with you to the locations is recommended.

LevelImageCreatureLocationExpBaitDrops (bones plus)Drop use
23Image:Wild kebbit.PNGWild KebbitW Woodland128Raw meatKebbit clawsSpiky vambraces
33Image:Barbtailed kebbit.PNGBarb-tailed KebbitJungle168Raw rainbow fishBarb-tail harpoonEquipable harpoon
37Image:Prickly kebbit.PNGPrickly KebbitNW Woodland204BarleyKebbit spikeHunter's crossbow bolts
44File:Diseased_kebbit.pngDiseased kebbitOo'glog200Fever grassDiseased kebbit furDavy kebbit hat
51Image:Sabretooth kebbit.PNGSabre-toothed KebbitSW Snow200Raw meatKebbit teethHunting potion
51Image:Penguinhunt.pngPenguinSnow150PenguinnothingTurn in to PBJ agent, in order to get extra Hunter experience

It is not yet clear if baiting a deadfall trap actually increases the success rate of the trap. If it does increase the success rate, it seems to be with a very small percentage. The bait is not returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires skill level of 39).

[edit] Box Trapping

Level 53+ (27+ after completing Eagles' Peak quest or with 10+ Summoning)
Catching red chinchompas.

Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for your prey to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped animal or monster.

Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas(although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. The bait for Ferrets is raw meat. The bait disappears after a successful trap. When using four box traps, a Hunter has just enough time to set all the traps.

LevelImageCreatureLocationExperienceReward
27Image:Ferret.PNGFerretWoodland115Ferret
27Image:Gecko.gifGeckoNorthwest of the Shipyard100Gecko
27File:Raccoon.jpg RaccoonBarbarian Village 100 Raccoon
27 Image:Monkey.gifMonkeyShilo Village 100 Monkey
48 Image:Platypus.pngPlatypusBeach south of Oo'glog Platypus
53Image:Chinchompa.PNGChinchompa Woodland198Chinchompa
56Image:Penguinhunt.pngPenguinSnow150Penguin
63Image:Red chinchompa.PNGCarnivorous ChinchompaJungle265Red Chinchompa
66 File:Pawya_icon.pngPawyaIsafdar400Raw pawya meat
77 File:Grenwall_icon.pngGrenwallIsafdar1100Grenwall spikes

The trapped Ferrets appear in your inventory. They can used be during Rabbit Snaring. Left clicking the Ferret in the inventory will release the trapped animal. Trapped Chinchompa's are stackable and can be used as a multi-target ranged weapon.

Hunting Red Chinchompas yield 20K Experience per hour at 63. At 80 Hunting Red Chinchompas give about 50k-70k Experience per hour. At 95 Hunting Red Chinchompas will give constant 80k-100k Experience per hour as well as making a fair amount of money. Red chinchompas sell for quite a bit (currently 687 coins each) as well as being stackable, so you won't have to go to and from to the bank, which is a great time saver.

[edit] Rabbit Snaring

Level 27+
Woodland rabbit holes

As a reward from the Eagles' Peak quest, hunters can use a Rabbit snare to catch Rabbits. Also bring box traps to capture ferrets to chase rabbits from their burrows.

Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.

To be able to catch Rabbits, a hunter needs as many Rabbit snares as the Hunter level permits. Perhaps a little more as Rabbit snares disappear quite rapidly. Bring about 3 or 4 box traps for the ferrets to capture 3 or 4 ferrets.


Rabbit foot

Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a Ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.

Messages: You place a ferret down the rabbit hole. A second later, a rabbit runs out from the other side of the warren. A ferret can be used several times until it runs away. There is no sign of your ferret. It seems to have run away. No ferret: I'm too big to get in there to scare the rabbits out myself. When trapped: You've caught a white rabbit.

From the snare a hunter obtains bones, Raw rabbit meat and a Rabbit foot. A camp-fire is available to cook the raw rabbit.

Stringing a Rabbit foot gives 4 Crafting experience. The Strung Rabbit foot provides a small increase in probability to get a Bird's nest drop if it is worn during Woodcutting.

Level ImageCreature Location Exp
27 Image:White Rabbit.PNGWhite Rabbit Woodland 144

[edit] Net Trapping

Level 29+

Net trapping is used to trap lizards, salamanders, and squirrels . With a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught. Bait may increase the catch rate for lizards and salamanders and is made by using the herb with 15 swamp tar with a pestle and mortar. If you do not use bait for a trapping squirrels, they will only trip the trap and you will not catch one. If your Summoning level is 60, you can drop the squirrel and it will remain as a pet. If you do not like its colour, dismiss it and try again because you can only have one squirrel in your possession at a time. A torch at level 39 Hunter removes the player scent from the trap to increase the catch rate.

A player setting up a net trap to catch a Red Salamander.
Level Image Creature Location Bait Exp
29 Image:Swamp lizard.PNGSwamp Lizard Swamp Guam Tar 152
29 Image:Squirrel (summoning).png Squirrel East of Taverley and Varrock, several places north, northeast of Falador, east of Sorcerer's Tower Nuts 152
47 Image:Orange Salamander.PNGOrange Salamander Desert Marrentill Tar 224
50Image:Penguinhunt.pngPenguinSnow Cod 250
59 Image:Red Salamander.PNGRed Salamander Lava - Chaos temple Tarromin Tar 272
67 Image:Black Salamander.PNGBlack Salamander Lava - Wilderness Harralander Tar 304

[edit] Creature ranged weapon reward

The caught creature can be turned into a 2-handed ranged weapon which is loaded with 15 lots of herb tar.

Creature as weapon Magic, Range and Attack Level Slash / Range / Strength Combat Bonuses Herb
Swamp lizard (weapon) 30 +10 / +20 / +22 Guam leaf
Orange salamander (weapon) 50 +19 / +29 / +31 Marrentill
Red salamander (weapon) 60 +37 / +47 / +49 Tarromin
Black salamander (weapon) 70 +59 / +69 / +71 Harralander

Attack style will increase selected skill experience.

Attack style Skill exp
Scorch Strength
Flare Ranged
Blaze Magic

[edit] Ammunition for Salamander range weapons

The production of the various type of ammunition for the Salamander ranged weapons is done using the Herblore skill. The required herblore levels and associated experience are:

Herb Tar Herblore level Herblore Experience
Guam Tar 19 30
Marrentill Tar 31 42.5
Tarromin Tar 39 55
Harralander Tar 44 67.5

[edit] Pitfall Trapping

Level 31+

Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Jungle, near Cairn Isle and Trollweiss Hunting Area. Build the pit-fall trap, and then tease the relevant monster with a teasing stick. Then run back to the pit and jump over it. The creature will often jump over the pit and attack you. Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food is a good idea. Since creatures will not jump the same pit twice in a row, you must move to another nearby hotspot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap which can be made into hunter gear in the Varrock fancy-dress shop. You can buy them from the grand Exchange for a fine price too. The furs may be tattered or "perfect", tattered is only suitable for bodies or legs, but perfect is suitable for head, bodies and legs. One receives perfect fur approximately 25% of the time. It takes 3 furs plus coins to make a set. Alternatively you may sell the furs in Ardougne, or on the Grand Exchange to other players who wish to use them to train Summoning.

LevelImageCreatureLocationExpOutfitSuitable forTop/leg costHat cost
31Image:Spined larupia.PNGSpined LarupiaJungle180Larupia hunter gearJungle Woodland100500
41Image:Horned graahk.PNGHorned GraahkCairn Island240Graahk hunter gearDesert150750
55Image:Sabretooth kyatt.PNGSabre-toothed kyattSnow300Kyatt hunter gearSnow2001000

[edit] Falconry

Level 43+
Hunter with Falcon

At the northern part of the Falconer area Hunter Players can borrow a Gyr Falcon and a Falconer's glove from the Falcon expert Matthias for a small fee of 500 coins. Random events can result in loss of the Falcon and Glove, so additional coins might be useful. With the Falcon, players can hunt for Spotted kebbits, Dark kebbits, and Dashing kebbits. During the flight of the falcon, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. During the falcon flight, hunters cannot move. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drop. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message: "Your falcon has left its prey. You see it heading back toward the falconer." A player can talk with the falcon expert Matthias to get the falcon back without cost, however, no experience is given as the prey has gone and it takes extra time.

A Falcon catching a Dark kebbit.

The kebbits have a relatively fast respawn, which gives impressive training speed. However, competition from other falcon hunters can substantially reduce the hunter speed and adversely impact training. Although the success rate is supposedly not affected by proximity running up to the target before catching it may improve success rate. This is because success is strongly affected by whether or not the target is moving. Falcons travel at a definite speed so if it is further away it is harder to predict when the target will be moving or not. Another reason is that if it fail it takes much less time to return to the hunter which can seriously affect training time. Of course, the success rate is also based on the player's hunter level.


LevelImageCreatureExperienceFur
43Image:Spotted kebbit.PNGSpotted Kebbit104Spotted fur
57Image:Dark kebbit.PNGDark Kebbit132Dark fur
69Image:Dashing kebbit.PNGDashing Kebbit156Dashing kebbit fur


The hides from the kebbits can be converted into fancy clothing items in the Varrock fancy clothing store. Level 40 Hunter is able to make all 3 sets. However, a higher level is required for wearing some of the clothing. With the boots of lightness coupled with the Spottier cape and Penance gloves players can reduce their weight by 10–13 kg.


HideLevel to wearClothing itemCost: 2 furs +Effect
Spotted fur40Spotted cape400reduces weight of wearer by 2.5 kg.
Dark fur54Gloves of silence600 increased success during thieving
Dashing kebbit fur66Spottier Cape800reduces weight of wearer by 5 kg

A level 60 hunter can expect to catch 20 Dark Kebbits in approximately 4 minutes, targeting a single respawn location. Using multiple respawns is possible but leaves almost no time to drop the bones and furs. Adding the time to drop all items yields, adds a further 20 seconds. Hence the average experience per hour is around 35,000.

[edit] Magical Imp Boxes

Level 71+

Place a magic box trap where imps are found:

  • Edgeville, south
  • Falador, south and west
  • Karamja
  • Lumbridge
  • Varrock
  • Yanille
  • On the path between Lumbridge and Draynor

Optional beads from killing imps (Imp Catcher quest) may be used for bait. Beads may be taken by the imp without getting trapped requiring the trap to be reset.

Level ImageCreature Location Bait Exp
71 Image:Hunt Imp.PNGImp Worldwide Magical bead 450

Boxed imps can take 1-2 items from the inventory to the bank in exchange for being released. Imps will not bank for you once you're past level 30 Wilderness. Players can have more than 1 boxed imp.

[edit] Creatures

Creatures by level needed to hunt.

LevelImageCreatureAreaMethodExp
1Image:Polar kebbit.PNGPolar KebbitSnowTrack30
1Image:Crimson swift.PNGCrimson SwiftJungleBird Snare34
3Image:Common kebbit.PNGCommon KebbitWoodlandTrack36
5Image:Golden warbler.PNGGolden WarblerDesertBird Snare48
7Image:Feldip weasel.PNGFeldip WeaselJungleTrack48
9Image:Copper longtail sm.PNGCopper LongtailWoodlandBird Snare61
11Image:Cerulean twitch sm.PNGCerulean TwitchSnowBird Snare64.67
13Image:Desertdevil.gifDesert DevilDesertTrack66
15Image:Ruby harvest.PNGRuby harvestWoodlandButterfly24
17Image:Baby impling jar.PNGBaby implingWorldwide/MazeButterfly20/18
19Image:Tropical wagtail.PNGTropical WagtailJungleBird Snare95
22Image:Young impling jar1.PNGYoung implingWorldwide/MazeButterfly22/20
23Image:Wild kebbit.PNGWild KebbitWoodlandDeadfall128
25Image:Sapphire glacialis.PNGSapphire GlacialisSnowButterfly34
27Image:Ferret.PNGFerretWoodlandBox Trap115
27Image:White Rabbit.PNGWhite RabbitWoodlandRabbit Snare144
27Image:Giant Eagle.PNGGiant Eagle Eagle's PeakLasso0
28Image:Gourm' impling jar.PNGGourmet implingWorldwide/MazeButterfly24/22
29Image:Swamp lizard.PNGSwamp LizardSwampNet152
31Image:Spined larupia.PNGSpined LarupiaJunglePit Trap180
33Image:Barbtailed kebbit.PNGBarbtailed KebbitJungleDeadfall168
35Image:Snowy knight.PNGSnowy KnightSnowButterfly44
36Image:Earth impling jar.PNGEarth implingWorldwide/MazeButterfly27/25
37Image:Prickly kebbit.PNGPrickly KebbitWoodlandDeadfall204
39Image:Wimpy bird.PNGWimpy bird Oo'glog Bird Snare167
41Image:Horned graahk.PNGHorned GraahkKaramjaPitfall240
42Image:Essence impling.PNGEssence implingWorldwide/MazeButterfly29/27
43Image:Spotted kebbit.PNGSpotted KebbitFalconerFalconry104
45Image:Black warlock.PNGBlack WarlockJungleButterfly54
45Image:Penguinhunt.pngPenguinSnowTrack?
47Image:Orange Salamander.PNGOrange SalamanderDesertNet224
49Image:Razorbacked kebbit.PNGRazor-backed KebbitWoodlandTrack348
50Image:Eclectic impling jar.PNGEclectic implingWorldwide/MazeButterfly32/30
50Image:Penguinhunt.pngPenguinSnowNet250
51Image:Sabretooth kebbit.PNGSabre-toothed KebbitSnowDeadfall200
51Image:Penguinhunt.pngPenguinSnowDeadfall150
52Image:Sabretooth kyatt.PNGSabre-toothed KyattSnowPitfall300
53Image:Chinchompa.PNGChinchompaWoodlandBox Trap198.5
56Image:Penguinhunt.pngPenguinSnowBox Trap?
57Image:Dark kebbit.PNGDark KebbitFalconerFalconry132
58Image:Nature impling jar.PNGNature implingWorldwide/MazeButterfly36/34
59Image:Red Salamander.PNGRed SalamanderLava - Chaos TempleNet272
63Image:Red chinchompa.PNGRed ChinchompaJungleBox Trap265
65Image:Magpie impling jar.PNGMagpie implingWorldwide/MazeButterfly54/44
66File:Pawya.jpgPawyaIsafdarBox Trap400
67Image:Black Salamander.PNGBlack SalamanderLava - WildernessNet304
69Image:Dashing kebbit.PNGDashing KebbitFalconerFalconry156
71Image:Hunt Imp.PNGImpWorldwideMagic Box450
74Image:Ninja imp jar.PNGNinja implingWorldwide/MazeButterfly60/50
76Image:Pirate impling jar.PNGPirate implingWorldwide/Maze/Trouble Brewing MinigameButterfly65/75/15
77File:Grenwall.jpgGrenwallIsafdarBox Trap1100
83Image:Drag imp jar.PNGDragon implingWorldwide/MazeButterfly75/65

[edit] Training

Main article: Hunter training

To increase your hunter effectiveness a player needs to consider:

  • Proximity - has no effect (Noted by Jagex)
  • Clothing - wear camouflage outfits
  • Bait - may help attract prey
  • Smoke - at level 39, use a torch so prey will not smell hunter's scent on trap

There are several ways to get experience fast. These are offered as suggestions.

Level MethodNotes
1-19 Snare Crimson Swifts in Jungle Go to Feldip Hills Jungle Hunter area on eastern coast, bring a bird snare. Remember if a bird swoops down on your snare but isn't trapped means that you must take the snare down and set it back up or it won't work, and do not log out without picking your bird snare up, or you will lose it.
19-33 Snare Tropical Wagtails in Jungle In Feldip Hills Jungle Hunter area, on the southern border of RuneScape, use same method as before. Remember at level 20 Hunter, you may use two traps.
33-37 Deadfall trap (also known as "Boulder Trap") Barb-tailed Kebbits in Jungle In centre of Feldip Hills Jungle Hunter area, make sure to bring knife and axe. If you want even more experience then bring a bird snare to catch Tropical Wagtails, and you will get more experience.
37-43 Deadfall trap Prickly Kebbits in Woodland. One of the deadfall spots is right next the spot for bird-snaring copper longtails, and another one is next to 4 rabbit nests, as well as a Fairy Ring. Directly South of the Rare Tree icon, or by a Fairy Ring. At level 39 you can smoke traps, and at level 40 you can set up an extra bird snare. Bring an axe and a chisel to save inventory space by cutting the wood and chiselling the spikes the kebbits drop. If you are catching birds as well, it is possible to work on fletching at the same time by using the feathers on arrowshafts made with the knife and logs, though this may not be possible if hunting rabbits. Also, you can mine iron ore here, and the rocks are right next to a trap. If you have access to the fishing colony bank, you can make quick trips of iron ore. However, you can just power-mine while you wait, as well. Fairy ring: AKQ
43-57 Falconry - capture Spotted Kebbits in Falconry area In the Falconry area of the Piscatoris Woodlands Hunter area in the north westernmost corner of RuneScape, try and get an empty world and memorise spawn positions of the kebbits. Groups of Spotted kebbits spawn in the central spawning areas, and single Spotted kebbits spawn on the side areas. Bring 500 gold pieces to rent the falcon. It will not fly away if you log out but it will if you teleport. In order to equip a falcon you must have your weapon, shield, and glove spots free. During this training, the more room the better for holding the pesky bones and fur that you get when you capture them. Bury the bones and drop the fur as you hunt, as fast as you can. To maximise speed it is recommend turning on the single-button click setting. More info is found here.

Unless you work at maximum speed and/or find it easier to deadfall trap, then it may be faster to catch Prickly Kebbits until level 53/57.

Alternative 53-80 Chinchompa - boxing Bring at least 10-12 boxes, player may lose them during random events. These are west of the falconry area of the piscatoris woodlands hunter area. At the beginning players will get round 30kxp/hour then 40kxp/h at level 60. If a player wishes to train his or her range as well, chinchompas are a good choice as they can be used as a range weapon. No lure required.
57-69 Falconry - capture Dark Kebbits in Falconry area In Piscatoris Woodlands Hunter area, you've moved on to Dark kebbits, two of which spawn in the side spawn areas and the spawn area to the south. Follow the same guidelines as before.
69-75 Falconry - capture Dashing Kebbits in Falconry area In Piscatoris Woodlands Hunter area, now it's Dashing kebbits. One of these spawns in the central spawn area as well as two in the spawn area to the south and one in the side areas. Follow the regular Falconry guidelines.
Alternative 59-80 Red Salamander (Hunter) - Net Trapping Equipment: 4 Small Fishing Nets and 4 Ropes. Head to the Red Salamander hunter area, located West of the spirit tree near the Battlefield of Khazard. To get there, use the Lunar Magic spell Ourania Teleport, travel using the spirit trees, or teleport to Castle Wars Arena and walk North. Go to the western spot, (west of altar), located at the edge of the road where the graveyard is, and use the trees there. If you cannot afford super energy pots, or do not wish to run, use the three trees that are really close together. If you do have super energies, bring around 8, keep your weight at a minimum, wear spotted/spottier cape, and boots of lightness. Any camouflage equipment is desirable, although not necessary. This is faster than falconry after level 65. At level 70 player will get 50k/hour and later 60kxp/hour.
75-99 Carnivorous chinchompa (Red chinchompa)-Boxing Bring about 10-15 boxes, as some you may lose during random events (although Jagex has changed random events while hunting so you are not teleported, due to complaints from players). These are west/south west of the crimson swifts (level one birds). Set the box traps around the chinchompa respawns, and try to find a relatively empty world. The best area in the Jungle Hunter area to hunt Carnivorous Chinchompas is in the western area near the lake. The chinchompas stay in a limited area there. On an average, past level 80 hunter you will get 60k + exp per hour, increasing to upwards of 100k exp or more when you reach the high 90's. When in the 90's you'll be catching Red Chinchompas at about 350 Chins per hour. It is recommended to use a Spirit Larupia familiar (level 57 Summoning required) for its invisible +5 Hunter boost (invisible as in doesn't show as hightened stats in the skills menu, but still helps you catch faster) and free teleport to Feldip Hills, or an Arctic Bear, for its +7 invisible Hunter boost. When you are done you will have a lot of money, so hunter is a profitable skill.

[edit] Power training

Note: You should only use this way if you have access to at least 50,000 GP in cash resources. You should/must be able to use fairy rings, because it will be a pain to reach the training spots without them. You should obtain the various camouflage suits to assist in your hunting.

You must buy: at least 5 box traps (15 is recommended), 2+ bird snares, a teasing stick, 5 butterfly jars, a butterfly net, 4 nets+, 4 ropes +. Ropes can be bought at the Shantay Pass located in Al-Kharid, and Fishing Nets can be bought in Catherby Fishing Shop or Port Sarim.

This is a power levelling style guide, not a moneymaking style guide.

Level MethodEquipmentTime (Hours)Notes
1-9 Snare 29 Crimson Swifts in Jungle 3 Bird Snares1-2 Hours Go to Feldip Hills Jungle Hunter Area on eastern coast. Remember, if a bird swoops down on your snare but isn't trapped, you must take the snare down and set it back up or it won't work. FAIRY RING: AKS
9-15 Snare 24 Copper Longtails in Piscatoris Fishing Colony's Hunter Area 3 Bird Snares 2-3 HoursGo to the Hunter area located near the Piscatoris Fishing Colony, right next to the falconry area. Find a spot where there are copper longtails, and snare them. FAIRY RING: AKQ
15-20 Butterfly Netting Ruby Harvests (86) South of the Copper Longtails It is strongly recommended that you put the camera to the top, as they are really hard to click on. If you get frustrated, stick with the longtails until 20, but these are fast experience when you get used to it. FAIRY RING: AKQ
20-29 Snare 80 Tropical Wagtails in Feldip Jungle 3 Bird Snares1-2 HoursWest edge of the map, south of a Red Chinchompa area. Remember that you can now lay two bird snares. FAIRY RING: AKS
29-43 Net Trapping 253 Green Lizards in Canifis Swamp. 3 Small Fishing Nets
3 Ropes
3-4 HoursGo to the eastern area where there are 3 young trees. It is strongly suggested staying here until a good level and/or until you feel comfortable with Falconry. Using guam tar as bait also significantly reduces training time. Use the trapdoor behind the Canifis bar to reach the Hollows, the three trees are slightly north-east (you can only set 2 traps until you hunter level of 40). FAIRY RING: CKS
43-57 Falconry - capture 1,471 Spotted Kebbits in Falconry area 500 GP4-6 Hours In the Falconry area is in the Piscatoris Woodlands Hunter area in the northwesternmost corner of RuneScape. try to get an empty world and memorize spawn positions of the kebbits. Groups of Spotted kebbits spawn in the central spawning areas, and single Spotted kebbits spawn on the side areas. Bring 500 gold pieces to rent the falcon. It will not fly away if you log out but it will if you teleport. In order to equip a falcon you must have your weapon, shield, and glove spots free. During this training, the more room the better for holding the pesky bones and fur that you get when you capture them. Bury the bones and drop the fur as soon as your inventory is full. FAIRY RING: AKQ
57-60 Falconry - capture 534 Dark Kebbits in Falconry area 500 GP2-3 HoursIn Piscatoris Woodlands Hunter area, you've moved on to Dark kebbits, two of which spawn in the side spawn areas and the spawn area to the south. Follow the same guidelines as before. FAIRY RING: AKQ
60-80 Red Salamander (Hunter) - Net Trapping (6,296) 4 Small Fishing Nets
4 Ropes
27-30 HoursHead to the Red Salamander hunter area, located West of the spirit tree near the Battlefield of Khazard, or you can walk there by teleporting to Castle Wars Arena and walking North. Go to the western spot, (west of altar), located at the edge of the road where the graveyard is, and use the trees there. If you cannot afford super energy pots, or do not wish to run, use the three trees that are really close together. If you do have super energies, bring around 8, keep your weight at a minimum, wear spotted/spottier cape, and boots of lightness. Any camouflage equipment is desirable, although not necessary. This is usually faster than falconry after level 65, guaranteeing 60k exp per hour. FAIRY RING: UNAVAILABLE. Use the Khazard Spirit tree if possible. Alternatively, bring a stack of cheap runes (air, body, etc.) and use the Ourania Runecrafting Altar. Keep in mind that if you do this, you'll be roughly trading 1 rune for 272 hunting xp.
80-99 Carnivorous chinchompa (red chinchompa) - Box Trapping (41,725) 10-15 boxes These are west/southwest of the crimson swifts in Feldip Hills. Set the box traps around the chinchompa respawns, and try to find a relatively high population world as the Chinchompas respawn faster when more people are using that particular server. You can use a bow and arrows or crossbow to shoot the Chinchompas if they run far away, to increase the Hunter xp you get per hour. On an average, if you are diligent, past level 80 hunter you will get 70k + exp per hour, increasing to upwards of 100k exp or more when you reach the high 90's. This will take you about a month for 99 Hunter. FAIRY RING: AKS

[edit] Eagle transport system

After completing the Eagle's Peak quest, a player has access to use the eagle transport system from Eagles' Peak to the other 3 Hunter training areas - snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.

[edit] Temporary Boosts

[edit] Hunter items used in other skills

There are a number of items that only can be obtained by meaning of hunting:

[edit] Cape of Achievement

The Hunter Skillcape emote.

For players with level 99 Hunter, a Hunter cape can be bought from the Hunting expert in the Jungle Training Area. The cape will cost 99,000 coins, like all other Cape of Achievement.


Trimmed and Untrimmed Hunter Capes:

A player attains 99 hunter.

[edit] Trivia

The Hunter skillcape emote resembles the board game 'Mouse Trap'. While doing Falconry, if you pick up your falcon or bury a bone, your glove will temporarily dissappear

[edit] Main Page Changes

On the day of the skill's release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits. A few pawprints were also scattered around the tiled background.

RuneScape main page

[edit] Login Screen Changes

The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange salamanders clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with pawprints, lizards, kebbits, and butterflies. It has now been changed back to its normal screen. There was a supposed hidden monster.

RuneScape login screen


[edit] In-game changes

An eagle's eyrie at the Trollheim hunter area.

A cave was placed in three of the hunting grounds, where those who have completed the Eagle's Peak quest may fly to and from the Eagle's Peak mountain.

Though unconfirmed, the rate at which random event occurs seems to increase while hunting (especially at the red chinchompa's located just south of Yanille.)

[edit] Money

Most hunters who stick with hunting through the end to 99 (not power training) end up with around 32,289,000 coins from selling over 47,000 red chinchompas from level 63 to level 99, less if started at higher point. Right now red chinchompas are varying in price and have recently dropped a pretty decent amount from about 694 coins each to about 585 coins, and is steadily going down further. But, hunter is still a very profitable skill and worst case scenario you will get 27 million coins or so at 99 from 63.

[edit] See also

[edit] References

Wikipedia
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Skills
Free skills Attack.gif Strength.gif Defence.gif Ranged.gif Prayer.gif Magicicon.png Runecrafting.gif Hitpoints.gif Crafting.gif Mining.gif Smithing.gif Fishing.gif Cooking.gif Firemaking.gif Woodcutting.gif
Members skills Agility.gif Herblore.gif Hunter.gif Thieving.gif Fletching.gif Slayer.gif Farming.gif Construction.gif Summoning.gif


Mr. Mordaut

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December 2006

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