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|Release date||21 November 2006 (Update)|
as of 10 Dec 2016
as of 10 Dec 2016
|Players with 120|| 1,146|
as of 10 Dec 2016
as of 10 Dec 2016
Hunter is a members-only skill that allows players to catch animals all over RuneScape. Hunter was released on 21 November 2006. Although Hunter is a non-combat skill, players can still be damaged while hunting.
Using hunting equipment bought from hunter stores, players can hunt specific creatures, obtaining rewards such as bones, butterflies, animal furs, etc. At higher levels, players could even hunt for unorthodox crossbows, valuable potion ingredients, charm slices, and more.
Hunter is classified as a Gatherer Skill.
The current minimum requirement to be ranked (at approximately rank 671,114) on the hiscores for Hunter is level 15. As of 10 December 2016, there are 76,640 current members that have achieved level 99 in Hunter. There are 1,146 current members that have achieved level 120 in Hunter.
Noose wands and torches can also be purchased on the island of Karamja from Papa Mambo in the Herblore Habitat. Alternatively, players may wish to purchase hunter gear from the Grand Exchange. A hunter kit; containing various items, can be made using Hunter Kit (spell), a Lunar spell.
|1||Noose wand||4 coins||Tracking|
|1||Bird snare||6 coins||Bird Snaring|
|15||Butterfly net||24 coins||Butterfly netting|
|15||Butterfly jar||1 coin||Butterfly netting|
|27||Box trap||38 coins||Box trapping|
|27||Rabbit snare||18 coins||Rabbit Snaring|
|31||Teasing stick||1 coins||Pitfall trapping|
|39||Torch||4 coins||Smoking traps to remove player's scent|
|71||Magic box||788 coins||Magic imp hunting|
Other useful items are as follows:
|1||Iron spit||Must be used to cook beast or bird meat, and can cook rabbit meat|
|5||Waterskin and Desert clothing||Protection in Kharidian Desert|
|23||Knife and logs (and/or axe to cut them)||Deadfall and Pitfall Trapping|
|27||Rope to fly eagles||Eagle transport system|
|29||Rope and small fishing net||Net Trapping|
|29||Bait - 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar||Net Trapping|
|39||Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it.||To light the torch|
|43||500 coins for renting a falcon||Falconry (see below)|
|51||Bait - Cowhide||Deadfalls|
|53||Bait - tomato or spicy minced meat||Box Trapping|
|66||Bait - papaya||Box Trapping|
|71||Bait - beads (Imp Catcher quest)||Magical imp boxes|
Crossbows and boltsEdit
- 6 kebbit bolts costs a kebbit spike (Prickly Kebbit) and 20 coins
- 6 long kebbit bolts costs a long kebbit spike (Razor-backed Kebbit) and 40 coins
Fancy Dress ShopEdit
You receive many types of fur while hunting and all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.
The kebbit, weasel and devil gear is used to make camouflage clothing. Kyatt, graahk and larupia hunter gear are an improved form of camouflage for the area(s) the clothing's fur came from. Wearing camouflage improves your chances of capturing your prey.
Prices for the clothes range from 20 to 1,000 coins. You need 2 furs per cape made, and 1 or 2 furs for every item of camouflage clothing made.
Other equipment include coloured feathers, spikes for vambraces and bolts, wieldable harpoons, ingredients for Hunter potions, creature ranged weapons, and butterflies which raise other players' combat bonuses.
Hunter areas are places where players can hunt. Most of the hunter areas, including the hunter shops, are close to fairy rings. The central ring in Zanaris is close to a bank which can be used to deposit rewards. Other methods of transportation are listed below.
|Area type||Prey level||Hunter guide||Knowledge Base name||Fairy ring|
|Training areas with multiple species||1||Jungle||Feldip Hunter area||A•K•S|
|1||Snow||Rellekka Hunter area (polar)||D•K•S|
|3||Woodland||Piscatoris Hunter area||A•K•Q|
|5||Desert||Uzer Hunter area||D•L•Q|
|Hunting areas with a single species||29||Swamp||Swamp lizard area (east of Canifis)||C•K•S|
|41||Karamja||Horned graahk area (Karamja)||C•K•R|
|43||Woodland (Falconer)||Falconry area (3 types of kebbits)||A•K•Q|
|59||Altar||*Red salamander area, Ourania altar south-west of West Ardougne)|
|67||Lava||*Black salamander area (level 20 Wilderness)|
There are five main training areas with many creatures to hunt. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, box trapping, snaring and pit-falling.
The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Zanaris, use the code A•K•S. Also, gnome gliders bring players just north of the hunting area after completing One Small Favour, or with level 10 Magic you can use the Mobilising Armies Teleport and walk north. One can also reach Mobilising Armies by way of a Ring of Dueling. Alternatively, a Spirit Tree is located just north of Mobilising Armies; players can teleport there using other Spirit Trees and then walk north. this can be dangerous for lower-levelled players, as there are level 69 ogresses and wolves there.
The Rellekka Hunter area is located north of Rellekka. A hunter's targets here are Azure Skillchompas, Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code D•K•S and go north to the hunter area. Walking from Rellekka is also is a good option as there are several teleports to Rellekka.
Hunting Polar Kebbits here for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit fur sells for around 2,897 coins on the Grand Exchange, meaning a full inventory of the fur is worth about 81,116 coins. The closest bank is in Keldagrim, or Peer the Seer during The Fremennik Trials (or before/after with Fremennik Sea Boots), or Zanaris if the player uses the nearby fairy ring.
The Piscatoris Hunter area area is located northwest of the Tree Gnome Stronghold. The northern part of the area is close to the Piscatoris fishing colony. It can be reached via the lodestone teleport to Eagles' Peak, or by taking the boat east of Eagles' Peak. This hunter region also can be conveniently reached using the Fairy ring transport system with access code A•K•Q. You can also interact and teleport with a spirit kyatt near to the Piscatoris Hunter area.
The falconry area is east of the Piscatoris Hunter area, used to catch Spotted kebbits, Dark kebbits and Dashing kebbits. From the Fairy ring A•K•Q teleport location, walk east. The fenced falconry area has its entrance on the northern side of the fence. The fee for using a falcon is 500 coins; a player cannot take falcons outside this area. Players may not wield a weapon or gloves, so it may be worth banking these.
The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from the Al Kharid Bank to Shantay Pass, then walking southeast to the bridge across the River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code D•L•Q, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, a knife, and either waterskins or an Enchanted water tiara to survive in the desert.
Puro-Puro, the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent one is located in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest "Fairytale part 2,"They may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris' rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either northeast (if you came by rings), southwest (if you came by the shed), or follow the winding path to the rings and then head northeast (if you took the abyssal route). Once in Puro-Puro, you can chat with either the Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable activity for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).
As of the Impetuous Impulses Improvements update on 22 February 2010, players who enter Puro-Puro via wheat fields other than Zanaris will get up to 30 minutes of faster travel through the wheat. (The "Farmer's Affinity" bonus.) Those who enter Puro-Puro via Zanaris will not get this bonus. The Farmer's Affinity activates each and every time a player enters a crop circle not located in Zanaris.
Swamp lizards are located southeast of Canifis. They are a good choice for making money until hunters can hunt Carnivourious Chinchompas at level 63 Hunter. As swamp lizards are oftentimes bought, they sell at 1,792 coins each. The banks in Canifis and Port Phasmatys are the only banks that are fairly close to the lizards. However, they are still a quite effective way of making money nonetheless.
There are 2 Lava locations:
- Red Salamanders are located near the Ourania Cave, which is southwest of West Ardougne, reasonably close to the Khazard Battlefield Spirit Tree.
- Black salamanders are located in level 20 Wilderness, north of the Varrock lumber yard. The Varrock Balloon transport system location is just south of the lumber yard.
The Horned Graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code C•K•R. They can be hunted for Graahk fur, which is used in the creation of Spirit graahk pouches.
There are several methods that a Hunter can use to catch prey. More advanced hunting techniques are only available to more experienced hunters. They are described in more detail in the sections below.
|27||Box trapping (ferrets)|
|71||Magical Imp Boxes|
It is possible to set more than one bird snare, rabbit snare, box trap, magic box, net trap, or pitfall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single deadfall trap. With a recent update, players can now also catch butterflies with their bare hands if they have the right Agility level.
|level||Number of concurrent traps|
Tracking requires level 1 Hunter and a noose wand, which is included on your tool belt. Some kebbits and jadinkos live in burrows. To hunt them, search their burrows to find some tracks, which will lead away from the burrows. Search the nearby bushes, snow drifts, logs, tunnels, etc., until you discover more tracks.
At the end of the track, which can extend for 4-5 successful searches, you will receive a message suggesting that a kebbit or jadinko is inside the object. Right-click 'Attack' while wielding a noosing wand to receive loot and experience. Each player follows a unique track and does not compete with other players to get kebbits.
Catching a kebbit gives the player bones, raw beast meat, and kebbit fur. The hides obtained from Kebbit Tracking can be used to make camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You can also use polar kebbit fur for Summoning. Catching a jadinko gives the player a type of vine specific to that jadinko, and a chance at a seed used in Herblore Habitat.
Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and attempts to perch on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again; or, you can just right-click 'Lay bird snare' to reset the trap. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.
At Level 39 Hunter, a player is able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops and can be lit with a Tinderbox.
Players with 15 Hunter and wielding a butterfly net and carrying a butterfly jar may catch a butterfly by clicking on it. In fact, with a horizontal camera angle, players may click on the space below the butterfly; this may be easier as the butterflies are quite small. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another.
With high Hunter and Agility levels, butterflies can be caught barehanded, without a butterfly jar or butterfly net. While this rewards you with significantly higher Hunter experience, as well as some Agility experience, the butterfly is released immediately afterwards and cannot be kept for personal use.
Requiring 17 Hunter, impling netting is quite similar to butterfly netting. However, players are hunting implings and therefore require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a sieve, mixing it with flowers such as Rosemary or Marigold, then refining it at the Rimmington lamp oil distillery.
Some kebbits need to be trapped using a deadfall trap. You will need a knife and any log (lower level logs will be used first) in your inventory, and you will need to set up a trap in the appropriate, specified locations (click around the boulders). Baiting a deadfall trap does increase the chances of catching prey slightly. The bait is not returned to the inventory after catching an animal. It is, however, returned upon the trap failing before any animal trips it.
Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for your prey to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped animal or monster.
Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas (although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. A new update in 2014 bring skillchompa in runescape, similar to chinchompas (but used in skilling instead of ranging), they can be caught by using a box trap.
Rabbit snaring requires 27 Hunter and completion of Eagles' Peak. Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.
When catching Rabbits, a hunter should bring as many Rabbit snares as their Hunter level permits. A few extras are handy to bring as Rabbit snares disappear quite rapidly. On top of the Rabbit snares, a hunter should also bring a few box traps to catch ferrets with.
Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.
Net trapping requires 29 Hunter and is used to trap lizards, salamanders, penguins and baby squirrels. With a rope and small fishing net in the inventory (the tool belt doesn't count), clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught.
If the prey is successfully caught, the net will close in around the animal and you will have the option to "Check" the net trap. If not successful, the tree will snap back to its original position, and your small fishing net and rope will appear on the ground, which you must pick up or it will eventually disappear. Bait may increase the catch rate for lizards and salamanders and is made by using the herb with 15 swamp tar and a pestle and mortar, though they can be decently caught without any bait.
Pitfall trapping involves building a pit, using logs and a knife in special spots in the jungle, near Cairn Isle and Rellekka Hunter area. Build the pit-fall trap, then tease the relevant monster with a teasing stick. Now run back to the pit and jump over it. The creature will often jump over the pit and attack you.
Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food may be a good idea. If hunting Spined Larupia for experience, it is more convenient and faster to catch Swamp Lizard via Net Trapping. Some may prefer to bring a bird snare, iron spit, and tinderbox as well as the pitfall trapping items to catch birds, and cook the bird meat for food instead of bringing food of their own.
At the northern part of the Falconer area, hunters can borrow a Gyr Falcon and a Falconer's glove from the falcon expert Matthias for a fee of 500 coins. Both hands must be free for falconry (weapons, shield and gloves). With a falcon, players can hunt for Spotted kebbits, Dark kebbits and Dashing kebbits.
While the falcon is in flight, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message, "Your falcon has left its prey. You see it heading back toward the falconer." As long as the player is inside the falconry area, they may talk with the Matthias to get their falcon back without cost; however, no experience is given for the lost prey.
Jadinkos are reptile-like plant creatures native to Karamja, and can be trapped with Marasamaw plants as part of Herblore Habitat. Their vines are primarily used to make Juju Potions. Their seed drops are limited to those used within the habitat.
|Jadinko||Image||level||Exp.||Vine drop||Seed types|
|Common||70||350||Withered vine||Any type of seed|
|Igneous||74||465||Marble vine||Vine bush seeds|
|Cannibal||75||475||Plant teeth||Vine bush seeds|
|Aquatic||76||475||Aquatic vine||Vine flower seeds|
|Amphibious||77||485||Oily vine||Fruit tree seeds|
|Carrion||78||505||Pungent vine||Vine herb seeds|
|Draconic||80||525||Draconic vine||Vine herb seeds|
|Saradomin||81||600||Saradomin vine||Any type of seed|
|Guthix||81||600||Guthix vine||Any type of seed|
|Zamorak||81||600||Zamorak vine||Any type of seed|
Magic boxes are used to capture imps using the Hunter skill, requiring 71 Hunter to place. The boxes can be baited with Beads, which makes them slightly more attractive to imps. If, while deployed to catch an imp, a magic box fails to catch one, it will be labelled Magic box failed until it deactivates or is picked up.
When an imp is caught, the magic box will become an Imp-in-a-box (2). The imp will agree to take two items or stacks from the player to the bank in exchange for its freedom. However, they can randomly refuse and will always refuse to do so past level 30 Wilderness or in dangerous Red Clan Wars Portal. You will also be unable to bank any items using the Magic box if you have been teleblocked.
- Gleaelg (130 experience), yellow smoke trail
- Tranart (200 experience), orange smoke trail
- Slithtils (400 experience), purple smoke trail
To start hunting the sprites, you must first buy a yaktwee stick and Sprite lure from Yaktwee Swinmari Cianta who sells both items for 2000 coins each. He can also store the player's stick and lure, along with a supply of charm slices (up to 15 of the regular slices, and 255 of the mystical ones).
When you reveal the charm sprites, one, two, or three will appear. A Gleaelg will always appear; if two charm sprites appear, then it will be both a Gleaelg and Tranart; and if three appear, it will be one of each charm sprite. It is not hard to catch all three if you have quick reactions.
|Ornate tortle||96||Shiny shell chippings||1585|
Bakami, "mischievous spirits of sea monsters", are lower-level kami that live on named islands in the Arc. They require 90 Hunter to catch.
|Oily bakami||Oily bakami jar||500|
|Bundling bakami||Bundling bakami jar||525|
|Salty bakami||Salty bakami jar||550|
|Stalking bakami||Stalking bakami jar||575|
|Foraging bakami||Foraging bakami jar||600|
|Ancestral bakami||Ancestral bakami jar||625|
|Murderous bakami||Murderous bakami jar||650|
|x60px||Fortunate bakami||Fortunate bakami jar||675|
|Oily orokami||Oily orokami jar||1000|
|Bundling orokami||Bundling orokami jar||1050|
|Salty orokami||Salty orokami jar||1100|
|Stalking orokami||Stalking orokami jar||1150|
|Foraging orokami||Foraging orokami jar||1200|
|Ancestral orokami||Ancestral orokami jar||1250|
|Murderous orokami||Murderous orokami jar||1300|
|Fortunate orokami||Fortunate orokami jar||1350|
Hunter plays a role in Herblore Habitat. The creatures are called Jadinkos, and catching them is vital to the activity. Ten of them are caught by trapping with a Marasamaw plant, with a withered vine as the preferred bait. Three of them are tracked with a noose wand. All of the jadinkos have certain preferences that allow them to be caught. Three of the jadinkos are named after gods and their preferences change every week, and are different for every player.
Eagle transport systemEdit
After completing the Eagle's Peak quest, a player has access to use the eagle transport system from Eagles' Peak to the other 3 Hunter training areas - snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.
Obtained via Dungeoneering, the Bonecrusher is an extremely useful item for certain hunting situations, since with many creatures, bones are automatically deposited into the inventory, and then have to be dropped or buried, which can be time-consuming or just plain irritating. The Bonecrusher eliminates this by simply converting the bones directly into Prayer experience. Here's a list of some methods that can benefit from this item:
- Falconry hunting
- Pitfall hunting (especially nice with the big bones)
- Pawya/Grenwall hunting
- Deadfall hunting
- Bird snaring
- Rabbit snaring
- Hunter potions require level 53 Herblore to make using avantoe and kebbit teeth dust (from Sabre-tooth kebbit) for 120 Herblore experience; they temporarily raise the player's Hunter level by 3.
- Yellow spicy stews can alter your level by up to +6, but also to -6. There is only a 1/60 chance of receiving a +6 bonus, whilst a 1/20 chance of a +5 bonus.
- Using the Mud Bath in Oo'glog after completing As a First Resort will give you a temporary Hunter boost, of 1/10th of your level, rounded down . At level 50, it will increase it by 5 levels, and even up to 9 at levels 90-99. The Mud Bath also eliminates your scent, saving you from using a torch.
- Operating the Hunter skillcape will temporarily boost the hunter's level to 100.
- The God banner can be used once per day for a +2 boost to Hunter for 30 minutes. It doesn't need to be wielded, which allows wielding the Enhanced yaktwee stick for that item's experience bonus.
The following boosts do not affect what you can catch. They only affect the rate at which you catch.
- The spirit graahk, spirit kyatt and spirit larupia familiars (57 Summoning) all provide an invisible +5 to your Hunter level.
- The arctic bear familiar (71 Summoning) gives an invisible +7 boost to your Hunter level.
- The wolpertinger familiar (92 Summoning) gives an invisible +5 to your Hunter level. This may be a better option because it only takes up one space, and lasts over twice as long as the arctic bear (28 minutes compared to 62 minutes).
Hunter items used in other skillsEdit
- Red chinchompas are popular for power training ranged in multi-target areas, often with prayer protection.
- Chinchompas are a less powerful alternative for multi-target ranged training. Also used to make a Giant chinchompa pouch.
- Larupia fur is used to make Spirit larupia pouches. The summoned familiar has a teleport that is close to Feldip Hills for more hunting.
- Kyatt fur is used to make Spirit Kyatt pouches. These are often used to train Summoning faster by teleporting to close to Piscatoris for the Summoning altar there.
- Graahk fur is used to make Spirit graahk pouches. The summoned familiar has a teleport that is very close to the Nature altar and allows very fast runecrafting of Nature runes.
- Polar kebbit fur is required to make the Arctic bear pouch. This is the highest level pouch that can be made from a gold charm.
- Ruby harvests are used in Summoning to make a Forge regent pouch.
- Swamp lizards are used to make Swamp titan pouches with level 85 summoning and a Crimson charm.
- Grenwall spikes are used to make Extreme Ranging Potions with level 92 herblore and a super ranging potion(3)
- Spotted kebbit fur is used for making the Spotted cape which lowers the player's weight by 2.
- Dashing kebbit fur is used for making the Spottier cape which lowers the player's weight by 4.
- Dark kebbit fur is used to make Gloves of silence for Thieving.
Cape of AccomplishmentEdit
- The falconer mentions that some noblemen consider falconry a suitably refined sport for them. Hunting and falconry in particular was indeed an extremely popular sport among European nobility during the Middle Ages.
- On 1 April 2009 (April Fools' Day), "Seagulls have now been added to the Hunter skill and can be found along some coastlines. You'll need to wave your butterfly net in a gullible fashion to catch these birds", was added to the patch notes. This resulted in a team of players searching for gulls to catch, only to realise how gullible they had been.
- The Hunter skill was developed by Ian Gower.
Main page changesEdit
On the day of the skill's release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits. A few pawprints were also scattered around the tiled background.
Login screen changesEdit
The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange salamanders clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with paw prints, dinosaurs, kebbits, and butterflies. It has now been changed back to its normal screen. There was a supposed hidden monster.
A cave was placed in three of the hunting grounds, where those who have completed the Eagle's Peak quest may fly to and from the Eagle's Peak mountain.
- Quest experience rewards - Hunter
- Hunter training, a guide to training Hunter
- Grand Exchange Market Watch/Hunter
- Hunter/Level up table
- Hunter Calculators