- This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
|Release date||17 November 2004 (Update)|
|“|| The lighthouse protecting Kandarin's north western coastline has mysteriously stopped operating, and contact with the lighthouse keeper Jossik has been lost.
The Council would greatly appreciate it if somebody could discover for them what has happened to this most vital landscape feature.
|Start point:||Speak with Larrissa, who is outside the Lighthouse, north of Barbarian Outpost.|
|Length:||Short (Long if you haven't already done the Bar Crawl miniquest)|
|Items required:||Items from the toolbelt do not need to be listed unless that version won't work, or aren't automatically added to it. |
For fixing the bridge:
For fixing the lighthouse mechanism:
For activating the wall:
|Enemies to defeat:|
Travel to the Lighthouse by using an enchanted lyre, a games necklace teleport to Barbarian Outpost, a Teleport to House, if your house is in Relekka, or any other method that you wish. Start the quest by speaking to Larrissa, who can be found standing just outside the lighthouse entrance.
Larrissa tells you that she thinks that her boyfriend, who resides in the lighthouse, has gone missing as she hasn't seen him for a few days. To further her fears, the light is switched off and the front door bolted shut, which she says is unlike him.
Diary of the.. Presumably DeadEdit
- Travel to the outpost by either using a games necklace teleport or by going south, across the basalt platforms. Talk to Gunnjorn at the start of the agility course and get the lighthouse key; you can get two planks here; they respawn just north of the outpost.
- With a hammer and 60 steel nails in your inventory, use the planks on both sides of the broken bridge located east of Larrissa, shown in the map above. You can cross the broken bridge by doing a small jump, so just hop to the other side and fix that part of the bridge.
Go back and talk to Larrissa again, who now tells you to enter the lighthouse and search for Jossik. Inside the lighthouse, climb to the first floor and search the bookcase. Take all the books available and flip through the lighthouse manual, ancient diary and Jossik's diary, which tells you about the history of the lighthouse and its inhabitants.
- On the top level, use molten glass, swamp tar (not swamp paste) and a tinderbox on the lighting mechanism. The lighthouse will now be fixed.
Go down to the basement of the lighthouse, where you will find a small cavern with a strange wall, having six empty slots fitted into its frame.
- Use all of the basic elemental runes on the wall, (fire, water, earth, and air)
- Use your sword and your arrow (any type, but remember that you will not get them back).
Warning: This is your last chance to prepare for the fight.
If you haven't prepared for this fight with armour and runes for casting magic, teleport to any place with a bank to ready yourself. If you only brought a games necklace, then use it to teleport to the Gamers Grotto or Burthorpe Troll Invasion and bank there. While you are there, pick up any quick teletab to any city or your POH, just in case you are close to death, to save yourself.
- Get good armour (Rune or better), Dragon hide armour, or mage armour (Mystic or better), bring many combat runes to cast several of each elemental spell. (wind, water, earth, and fire), get a good weapon for melee, and some ranged equipment. If possible, equip a ring of life and bring a one-click teleport just in case things get messy.
- Stock with prayer potions and a super set.
If you cannot see the colour changes very well, look to the chat box. There would be a message "The Dagannoth mother turns (colour)..." Also, you can change the graphics to "safe mode" to brighten the scene, allowing you to see her colour clearly. Using the wrong type of attack incurs splash damage.
- By default, her first form is always white. The cycle of the colour changes of the Dagannoth mother seems to be totally random.
- She can detect prayer and will automatically switch to an attack type different to your protection prayer. By default, she ranges at a distance and melees up close. She can hit up to 160 with melee and accurate, double-120s with ranged, so Protect from Missiles/Deflect Missiles is recommended.
- If you stop attacking her at any point or take too long to finish her off, there is a possibility that she will disappear and you will have to start the fight again.
- If a player has reasonable defence, they could consider using attack-boosting prayers instead, because the Dagannoth mother has a rather poor accuracy.
- If you plan on only using 1 attack type, you can safespot until the mother changes to the colour you want. For her to change colour, you have to move to a spot where she can attack you, although you can quickly go back to the safespot to prevent damage. This is one of the easiest methods of defeating her, using little food and minimal ammunition.
Get ready to face the mother!
Once you are ready, walk through the unlocked wall and down the ladder. You find Jossik alive, but hurt and resting against the dungeon wall. He tells you that his search for his lost uncle, Silas, had bought him past the secret door, but he was attacked by a monster who was able to trap him there.
As he is talking, he announces that the monster is coming back. A cutscene plays where a dagannoth appears from the water. The monster can be fairly easily disposed; put on protect from melee and range or melee it, as you need to save your runes for its mother.
After you defeat it, try to help Jossik up to the surface, but he tells you that that wasn't the monster that had attacked him. A cutscene will show the Dagannoth mother emerging into the cavern, and engaging you immediately into battle.
|White||Air spells (Wind Strike, Bolt, Blast, Wave, and Surge)|
|Blue||Water spells (Water Strike, Bolt, Blast, Wave, and Surge)|
|Brown||Earth spells (Earth Strike, Bolt, Blast, Wave, and Surge)|
|Red||Fire spells (Fire Strike, Bolt, Blast, Wave, and Surge)|
|Orange||Melee attacks (Slash > Stab/Crush)|
|Green||Ranged attacks (Thrown > Arrow/Bolt)|
The God BooksEdit
After you defeat the Dagannoth mother, Congratulations. You have survived the Horror from the Deep!...once.
As a reward from the Dagannoth mother, you obtain a rusty casket. Go to the first floor of the lighthouse and show it to Jossik. If you had a full inventory when defeating the Dagannoth mother, you will not receive a rusty casket. Instead, you must talk to Jossik, who will have picked it up for you.
You may now choose a book affiliated with the three gods: a Holy book (Saradomin), an Unholy book (Zamorak), or a Book of Balance (Guthix). A Holy book gives +8 to all defensive equipment stats, an Unholy book gives +8 to all offensive equipment stats, and a Book of Balance gives +4 to both.
- 2 quest points
- 4,662 Experience
- 4,662 Experience
- 4,662 Experience
- 2 extra spins on the Squeal of Fortune
- A God book of your choice
- Access to the lighthouse general store and the Dagannoth caves underneath (There are level 74 and 92 Dagannoths. The level 74's use a ranged attack that has terrible aim, and the level 92's use their much more effective melee attack)
Required for completingEdit
Completion of Horror from the Deep is required for the following:
- The quest was originally named Lighthouse Quest.
- Upon the completion of this quest, one's Adventurer's Log will read: "A foul and horrible creature dwelt below the lighthouse. I have slain it, but the lighthouse keeper, Silas, remains missing."
- The lighthouse user's manual mentions a service centre advertised in the Varrock Herald. However, there is no such advertisement in the Herald.
- It is impossible to obtain a book of Armadyl, Bandos, or Zaros as a reward for the quest. You can only choose to buy those books after you obtain and complete the three books of Guthix, Saradomin and Zamorak.
- The name of one of the unlocked music tracks, out of the deep, may be a reference to "Out of the Blue" by Debbie Gibson, a popular late 1980's teen pop star.
- The name of the quest may be a reference to H.P. Lovecraft and the X-Com game "Terror from the Deep".
- If you leave the mother Dagannoth alone and talk to Jossik again, a second one will come out of the water. It will most likely just wander around aimlessly until you kill the original one and finish the quest.
- When you complete the quest, the scroll says: 'Congratulations! You have survived the Horror From The Deep!' This is one of the only quests that say something different to having completed a quest, along with My Arm's Big Adventure and One Small Favour.