The lighthouse protecting Kandarin's north western coastline has mysteriously stopped operating, and contact with the lighthouse keeper Jossik has been lost.
The Council would greatly appreciate it if somebody could discover for them what has happened to this most vital landscape feature.
Larrissa tells you that she thinks that her boyfriend, who resides in the lighthouse, has gone missing as she hasn't seen him for a few days. To further her fears, the light is switched off and the front door bolted shut, which she says is unlike him.
When you offer to help search for her boyfriend, Larrissa suggests you speak to Gunnjorn at the Barbarian Outpost for a spare key to the lighthouse and also fix the broken bridge to the east.
To be able to enter the agility area and talk to Gunnjorn, you must have completed the miniquestBar Crawl.
Travel to the outpost by either using a games necklace teleport or by going south, across the basalt platforms. Talk to Gunnjorn at the start of the agility course and get the lighthouse key; you can get two planks here; they respawn just north of the outpost.
With a hammer and 60 steel nails in your inventory, use the planks on both sides of the broken bridge located east of Larrissa, shown in the map above. You can cross the broken bridge by doing a small jump, so just hop to the other side and fix that part of the bridge.
The fixed lighthouse.
Go back and talk to Larrissa again, who now tells you to enter the lighthouse and search for Jossik. Inside the lighthouse, climb to the first floor and search the bookcase. Take all the books available and flip through the lighthouse manual, ancient diary and Jossik's diary, which tells you about the history of the lighthouse and its inhabitants.
If you haven't prepared for this fight with armour and runes for casting magic, teleport to any place with a bank to ready yourself. If you only brought a games necklace, then use it to teleport to the Gamers Grotto or Burthorpe Troll Invasion and bank there. While you are there, pick up any quick teletab to any city or your POH, just in case you are close to death, to save yourself.
Get good armour (Rune or better), Dragon hide armour, or mage armour (Mystic or better), bring many combat runes to cast several of each elemental spell. (wind, water, earth, and fire), get a good weapon for melee, and some ranged equipment. If possible, equip a ring of life and bring a one-click teleport just in case things get messy.
If you cannot see the colour changes very well, look to the chat box. There would be a message "The Dagannoth mother turns (colour)..." Also, you can change the graphics to "safe mode" to brighten the scene, allowing you to see her colour clearly. Using the wrong type of attack incurs splash damage.
By default, her first form is always white. The cycle of the colour changes of the Dagannoth mother seems to be totally random.
She can detect prayer and will automatically switch to an attack type different to your protection prayer. By default, she ranges at a distance and melees up close. She can hit up to 160 with melee and accurate, double-120s with ranged, so Protect from Missiles/Deflect Missiles is recommended.
If you stop attacking her at any point or take too long to finish her off, there is a possibility that she will disappear and you will have to start the fight again.
If a player has reasonable defence, they could consider using attack-boosting prayers instead, because the Dagannoth mother has a rather poor accuracy.
If you plan on only using 1 attack type, you can safespot until the mother changes to the colour you want. For her to change colour, you have to move to a spot where she can attack you, although you can quickly go back to the safespot to prevent damage. This is one of the easiest methods of defeating her, using little food and minimal ammunition.
Jossik, injured in the dungeon below the lighthouse.
Once you are ready, walk through the unlocked wall and down the ladder. You find Jossik alive, but hurt and resting against the dungeon wall. He tells you that his search for his lost uncle, Silas, had bought him past the secret door, but he was attacked by a monster who was able to trap him there.
As he is talking, he announces that the monster is coming back. A cutscene plays where a dagannoth appears from the water. The monster can be fairly easily disposed; put on protect from melee and range or melee it, as you need to save your runes for its mother.
After you defeat it, try to help Jossik up to the surface, but he tells you that that wasn't the monster that had attacked him. A cutscene will show the Dagannoth mother emerging into the cavern, and engaging you immediately into battle.
After you defeat the Dagannoth mother, Congratulations. You have survived the Horror from the Deep!...once.
As a reward from the Dagannoth mother, you obtain a rusty casket. Go to the first floor of the lighthouse and show it to Jossik. If you had a full inventory when defeating the Dagannoth mother, you will not receive a rusty casket. Instead, you must talk to Jossik, who will have picked it up for you.
You may now choose a book affiliated with the three gods: a Holy book (Saradomin), an Unholy book (Zamorak), or a Book of Balance (Guthix). A Holy book gives +8 to all defensive equipment stats, an Unholy book gives +8 to all offensive equipment stats, and a Book of Balance gives +4 to both.
Access to the lighthouse general store and the Dagannoth caves underneath (There are level 74 and 92 Dagannoths. The level 74's use a ranged attack that has terrible aim, and the level 92's use their much more effective melee attack)
Upon the completion of this quest, one's Adventurer's Log will read: "A foul and horrible creature dwelt below the lighthouse. I have slain it, but the lighthouse keeper, Silas, remains missing."
It is impossible to obtain a book of Armadyl, Bandos, or Zaros as a reward for the quest. You can only choose to buy those books after you obtain and complete the three books of Guthix, Saradomin and Zamorak.
The name of one of the unlocked music tracks, out of the deep, may be a reference to "Out of the Blue" by Debbie Gibson, a popular late 1980's teen pop star.
The name of the quest may be a reference to H.P. Lovecraft and the X-Com game "Terror from the Deep".
If you leave the mother Dagannoth alone and talk to Jossik again, a second one will come out of the water. It will most likely just wander around aimlessly until you kill the original one and finish the quest.
When you complete the quest, the scroll says: 'Congratulations! You have survived the Horror From The Deep!' This is one of the only quests that say something different to having completed a quest, along with My Arm's Big Adventure and One Small Favour.