For the music track, see Hope Devourer (music track).
|Release date||2 November 2010 (Update)|
|Combat level||100, 132, 144, 180, 186, 192, 198, 204|
|XP per kill||Unknown edit|
|Always drops||Tier 1-11 leatherbody|
|Examine text||A dark behemoth that feeds on hope.|
Hope devourer is a Dungeoneering boss monster that can be fought on the Warped floors of Daemonheim, beginning at floor 51. It requires a Dungeoneering level of 101 to encounter and fight. This boss monster is the highest levelled behemoth of Daemonheim, yet is the easiest boss on the Warped floors. It resides closest to the Rift of all its kind.
The behemoth has four main modes of attack: the first is its aura attack, a special ability that deals damage to all players in the room, as well as lowering their combat skills, but which can be blocked with the use of Protect from Magic or Deflect Magic. The aura hits at regular intervals, always dealing the same damage, and depending on the combat level of the beast may hit up to 61. The second attack is a normal (but extremely powerful and accurate) melee attack that can be completely blocked by praying melee. The third attack is a special 'knockback' attack that hits through prayer, dealing decent damage and decreasing the target's Defence. This attack always deals 25% of the player's maximum health. The fourth attack is a special prayer-eating attack that only hits players using protect prayers, again dealing massive damage, disabling protection prayers, and healing the boss slightly (usually between 500 and 1000 lp). This attack is preceded by the beast roaring, so experienced players can avoid it by turning off their protect prayers quickly. The boss's fifth attack is the standard stomp attack that all behemoths use on players who stand under them. All of these attacks, except for the aura attack, can easily deal 1000+ damage, and should be avoided if at all possible.
Note: The "roar" attack currently does not function correctly.
StrategyEditSome dungeoneering teams use a technique, known as the blocking method. This method is built around the fact that the Hope Devourer, unlike almost any other boss in Dungeoneering, is unable to walk over players. Also of significance, it will prioritize one player (people without melee pray get targeted more likely) and try to melee that player as long as they continue to attack it. Thus, it's possible to have the priority player 'hide' behind another player (the blocker) and essentially safespot the boss. Note that it may be best for the blocking player to not attack the boss, as the boss will switch its focus to one of the other players attacking it if the priority player stops attacking to eat. If the Hope Devourer uses its knockback attack on the blocking player (which is possible), the formation may completely disintegrate.
Players who choose to melee the boss should pray melee, use piety or turmoil for a quick kill. Players who choose to mage should use the curse Soul Split to counteract the aura's health-draining effects, and use mage-boosting prayers to reduce the aura's stat-draining power.
Generally, this boss is very easy, and should not cause players any trouble.
Item Quantity Rarity GE Market Price Protoleather body 1 Varies Not sold Subleather body 1 Varies Not sold Paraleather body 1 Varies Not sold Archleather body 1 Varies Not sold Dromoleather body 1 Varies Not sold Spinoleather body 1 Varies Not sold Gallileather body 1 Varies Not sold Stegoleather body 1 Varies Not sold Megaleather body 1 Varies Not sold Tyrannoleather body 1 Varies Not sold Sagittarian body 1 Varies Not sold Dungeoneering journals Various parts Common Not sold
- Marmaros (the rewards trader) barely survived an encounter with this boss; it was what made him so terrified of everything around him.
- One of the walls near the entrance to the boss chamber originally bulged out, allowing players to safespot the boss. An update by Jagex fixed the wall, making this impossible.
|Abandoned 1 & 2|