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Herblore

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Classic Runestone
2007 rune
For information on training, see Herblore training.
For Herblore in Dungeoneering, see Dungeoneering/Herblore.
Herblore
Herblore
Herblore-icon
Also known as Herblaw
Release date 27 February 2002 (Update)
Members only Yes
Minimum level
for Hiscores
15
as of 18 June 2013 - update
Players with
99
48,919
as of 18 June 2013 - update
Players with
200M XP
34
as of 18 June 2013 - update
[view][talk]
Audio options icon
Herblore level-up music (link)

Contents

Herblore potion mixing
A player mixes a potion using the Herblore skill.

Herblore (Herblaw on RuneScape Classic) is a members-only skill that allows players to make their own potions. Druidic Ritual used to be needed to be completed to start training the skill but after an update on 31 January 2012, the quest is no longer necessary to start training the skill. The current minimum requirement to be ranked (at approximately rank 455,623) on the hiscores for Herblore is level 15. As of 18 June 2013, there are 48,919 current members that have achieved level 99 in Herblore.

Herblore appears to have been established by Sarah in Past A, as revealed after finishing the Meeting History quest and then talking to her.

Although it is easy to get Herblore to level 99 with adequate funds, it is one of the most expensive skills in the game for players who buy all or most of the needed ingredients. Some players are known to have paid over 200 million coins to get 99. For players who gather the ingredients (most are available from monster drops and some spawn in various locations), it is much less expensive but quite time consuming. Herblore is an interesting skill, cost-wise, as you could profit 200M, or lose 100+. It is generally accepted though, that 1-99 Herblore would cost 100-250M (as of August 2012).

HerbsEdit

Main article: Herb

Grimy herbsEdit

Main article: Herblore/Grimy herbs

Grimy herbs are herbs that have not yet been cleaned. They can be cleaned by clicking on the herb, which provides a small amount of herblore experience. Herbs are almost always obtained in their grimy state (from farming, monster remains etc.). Although grimy herbs give experience from cleaning, they usually cost less than their cleaned counterparts since players usually do not want to spend time cleaning the herbs. It is also suggested that players collect their own ingredients to reduce training costs.

PotionsEdit

See the Potion calculator for coins-per-experience-point analysis of potions using live data from the Grand Exchange Market Watch.
Note: Only certain low-levelled potions are available to free players.
The potion-making process in Herblore takes two steps, each combining separate items. The first step involves adding a primary ingredient (usually a herb) to a vial of water (or a vial of coconut milk for some high-level potions), to produce an unfinished potion. This does not grant any Herblore experience. If you are trying to save money while doing herblore it is recommended to purchase vials and fill them with water yourself, as a vial is cheaper than a vial of water.
Filling water
A player filling vials with water -- East of Grand exchange

The second step involves adding a secondary ingredient (see below) to make a complete potion that may be drunk or sold (with the exception of a few potions made as part of a quest). This is the main method of gaining Herblore experience. Both steps can be done in batches, which is when the player's inventory contains several of the required items, one may "make all" or "make x".

The choice of herb and secondary ingredient dictate which potion is made. Each potion has a minimum Herblore level required before it can be made, unless the assist system is used.

List of potionsEdit

Potion Image Level XP Effect Primary Ingredient Secondary Ingredient Notes
Attack potion
Attack potion (3)
1 25 Temporarily boosts Attack by 10% plus 3

This potion is available to non-members. Can be mixed by F2P through Herblore.

Ranging potion
Ranging potion (3)
3 30 Temporarily boosts Ranged by 3 This potion is available to non-members. Can be mixed by F2P through Herblore.
Magic potion
Magic potion (3)
5 35 This potion is available to non-members. Can be mixed by F2P through Herblore.
Relicym's balm
Relicym's balm (3)
8 40 No useful effect. Must have at least started Zogre Flesh Eaters. Can be used on orange Broodoo victims to damage them.
Defence potion
Defence potion (3)
9 45 Temporarily raises Defence level by 10% plus 3 This potion is available to non-members. Cannot be mixed by F2P through Herblore.
Strength potion
Strength potion (3)
12 40 Temporarily boosts Strength by 10% plus 3

This potion is available to non-members. Cannot be mixed by F2P through Herblore.

However, F2P can instead obtain this potion through the Apothecary, requiring Red spider's eggs, a Limpwurt Root and 5 coins for each potion. (Produces 4 doses instead of 3.)

Antipoison
Antipoison (3)
13 37.5 Cures poison and provides immunity for 3 minutes
Serum 207
Serum 207 3
15 50 Temporarily cures Afflicted NPCs in Mort'ton Learned and required in Shades of Mort'ton; Can be sanctified to produce Serum 208
Guthix rest
Guthix rest (3)
18 59.5 Cures poison, restores some run energy, and boosts max life points by 50 if at full health Made during One Small Favour
Guam tar
Guam tar
19 30 Ammunition and bait for Swamp lizard
Restore potion
Restore potion (3)
22 62.5 Restores Attack, Strength, Defence, Magic, and Ranged by 30% of level plus 10 Does not restore Constitution, Prayer, or Summoning.
Guthix balance
Guthix balance (3)
22 50 Used against Vampire Juvinates and Vampire Juveniles, particularly in the Temple Trekking activity. Players receive partial experience (25 xp) for each of the secondary ingredients.

Requires In Aid of the Myreque.

Blamish oil
Blamish oil
25 80 Used to make oily fishing rods during the Heroes Quest
Energy potion
Energy potion (3)
26 67.5 Restores 20% run energy
Marrentill tar
Marrentill tar
31 42.5 Ammo for Orange salamander
Super Fishing Explosive
Super fishing explosive
31 55 Can be used as a Fishing Explosive Super Fishing Explosives can only be made after Kennith's concerns. Rubium is non-tradeable.
Agility potion
Agility potion (3)
34 80 Temporarily boosts Agility by 3
Combat potion
Combat potion (3)
36 84 Effect of both Attack potion and Strength potion
Goblin potion
Goblin potion (3)
37 The potion transforms the player into a goblin during the Land of the Goblins quest The potion will wear off if the player wears something that isn't goblin related, if the player attacks something, or if the player approaches direct sunlight. Pharmakos berries are obtained by talking to the makeover mage, after the quest. They are free.
Prayer potion
Prayer potion (3)
38 87.5 Restores 2.5 times the player's Prayer level plus 70, resulting in a total restoration of 70-310 Prayer Points. Effect increased by holy wrench. A lifeline when fighting TzTok-Jad. Used often in Barrows.
Tarromin tar
Tarromin tar
39 55 Ammo for Red salamander
Summoning potion
Summoning potion (3)
40 92 Restores 25% of player's Summoning level plus 7
Crafting potion
Crafting potion (3)
42 95 Temporarily boosts Crafting by 3
Harralander tar
Harralander tar
44 72.5 Ammo for Black salamander
Super attack
Super attack (3)
45 100 Temporarily boosts Attack by 15% plus 5
Vial of stench
Vial of stench
46 After activation, allows players to sell goods stolen from stalls to the stall owners immediately Talk to Chief Thief Robin in the Thieves' Guild to activate it (after A Guild of Our Own). It only needs to be in inventory to work. The potion is not tradeable.
Super antipoison
Super antipoison (3)
48 106.3 Cures poison and provides immunity for 6 minutes
Fishing potion
Fishing potion (3)
50 112.5 Temporarily boosts Fishing by 3 Can be used to get into the Fishing Guild if you are a few levels short.
Super energy
Super energy (3)
52 117.5 Restores 40% run energy
Shrink-me-quick
Shrink-me-quick
52 6 Reduce player size during Grim Tales Quest
Hunter potion
Hunter potion (3)
53 120 Temporarily boosts Hunter by 3 Kebbit teeth are found from deadfalling Sabre-Toothed Kebbit.
Super strength
Super strength (3)
55 125 Temporarily boosts Strength level by 15% plus 5
Magic essence potion
Magic essence potion
57 130 Temporarily boosts Magic by 3 to 8 Made during A Fairy Tale Part II quest. Components are only available via the Fairy rings. The potion and the components are not tradeable.
Fletching potion
Fletching potion (3)
58 132 Temporarily boosts Fletching by 3
Weapon poison
Weapon poison (3)
60 137.5 (pre EOC)For use on arrows, daggers, spears, javelins, darts, and knives (with EOC) makes the player "poisonous" for 1 minute and can work even when fighting "bare-handed"
Super restore
Super restore (3)
63 142.5 Restores all stats including prayer by 25% plus 8. Prayer is restored by 3.3 times level.
Sanfew serum
Sanfew serum (3)
65 96,
128,
160,
or
192
Sanfew Serum combines the properties of super restore, cure poison, and cure disease potions all in one Nail Beast Nails are from Temple Trekking. Players receive partial experience (47.5, 52.5, and 60 xp for the 3-dose, e.g.) for each of the secondary ingredients. Experience varies based on the dosage.
Super defence
Super defence (3)
66 150 Temporarily boosts Defence by 12% plus 2
Antipoison+
Antipoison+ (3)
68 155 Cures and gives immunity to poison for 9 minutes Coconut milk Requires coconut milk in place of water.
Antifire
Antifire (3)
69 157.5 Provides resistance to Dragonfire for 6 minutes Can be used with an Anti-dragon shield or Dragonfire shield to completely prevent dragonfire damage. Each dose lasts for 6 minutes (you will get a 15 second warning before it runs out).
Super ranging potion
Super ranging potion (3)
72 162.5 Temporarily boosts Ranged by +10% plus 4
Weapon poison+
Weapon poison+ (3)
73 165 For use on arrows, daggers, javelins, spears, darts and knives Coconut milk Requires coconut milk in place of water.
Super magic potion
Super magic potion (3)
76 172.5 Temporarily boosts Magic by 5
Zamorak brew
Zamorak brew (3)
78 175 Temporarily boosts Strength by 12% plus 2, Attack by 20% plus 2 and restores up to 90 Prayer points, but lowers Defence and life points by 10% plus 2 (+20 in case of life points) Torstol can only be obtained from the Yanille Agility dungeon herb chest, or grown using the Farming skill, obtained as a drop from Nex, or as a rare reward from red reward tokens if herbs are chosen.
Antipoison++
Antipoison++ (3)
79 177.5 Cures poison and provides immunity for 12 minutes Coconut milk Requires coconut milk in place of water.
Saradomin brew
Saradomin brew (3)
81 180 Temporarily boosts Defence and life points but lowers Attack, Strength, and Range and Magic . See above for Toadflax locations.
Weapon poison++
Weapon poison++ (3)
82 190 For use on arrows, daggers, spears, darts and knives, gives a (P++) name change. Coconut milk Requires coconut milk in place of water.
Adrenaline potion
Recover special (3)
84 200 Recovers Adrenaline bar by 25%. Can only be used every 120 seconds. This potion cannot be traded. Only the 3-dose Super energy potion can be used as an ingredient. See Zahur.
Super antifire
Super antifire (3)
85 210 Provides immunity to Dragonfire for 6 minutes even if anti-dragon shield is not equipped This potion cannot be traded.
Extreme attack
Extreme attack (3)
88 220 Temporarily boosts Attack by 5 to 26 levels. This potion cannot be traded.
Extreme strength
Extreme strength (3)
89 230 Temporarily boosts Strength by 5 to 26 levels. This potion cannot be traded.
Extreme defence
Extreme defence (3)
90 240 Temporarily boosts Defence by 5 to 26 levels. This potion cannot be traded.
Extreme magic
Extreme magic (3)
91 250 Temporarily boosts 7 Magic levels. This potion cannot be traded.
Extreme ranging
Extreme ranging (3)
92 260 Temporarily boosts Ranged by 4 to 23 levels. This potion cannot be traded.
Super saradomin brew
Super Saradomin brew (3)
93 180 Restores 800 lifepoints. Temporarily boosts Defence by 1 to 6 levels, and drains Strength, Attack, Magic and Ranged by 1 to 4 levels.
Super zamorak brew
Super Zamorak brew (3)
93 180 Temporarily boosts Strength, Attack, Magic and Ranged by 2 to 12 levels, and drains Defence by 2 to 8 levels. Also drains lifepoints by 20 to 800.
Super guthix rest
Super Guthix rest (3)
93 59.5 Cures poison. Reduces poison damage by 20 lifepoints, restores 500 lifepoints and restores 15% run energy. Boosts your maximum lifepoints by 500.
Super prayer
Super prayer
94 270 Restores 3.43 times the player's Prayer level plus 70, resulting in a total restoration of 70-410 Prayer points. This potion cannot be traded.
Prayer renewal
Prayer renewal (4)
94 190 Restores 4 times the player's Prayer level plus 120, resulting in a total restoration of 124-516 Prayer points, over a period of 5 minutes.
Overload
Overload (3)
96 1000 Grants the effect of all five potions for five minutes, without a gradual decrease. Clean torstol
Torstol
This potion cannot be traded.

Barbarian potionsEdit

See the barbarian mix calculator for coins-per-experience-point analysis of barbarian mixes using live data from the Grand Exchange Market Watch.
Attack mix detail

In order to be able to make Barbarian mixes, Otto Godblessed must be talked to, located at Otto's Grotto (West of Baxtorian Falls). He will teach the basic Barbarian Skills needed to get the special ingredients for these mixes. He also teaches the decanting of 4 dose potions into two 2-dose potions by using any 4-dose potion on an empty vial.

Enhanced potion requirements:

All mixes that only require roe will heal 30 life points per dose. All mixes that require caviar heal 60 life points per dose. Using caviar on potions that can be made from roe will not make the potion heal 60 lifepoints per dose, the potion will still heal the usual 30 lifepoints. Apart from healing, all potions have the same effect as their corresponding normal potion seen in the table above. Although being able to restore life points, Barbarian potions are not recommended for PKing.

List of barbarian potionsEdit

Mix Image Add Level XP
Attack mix
Attack mix (2)
4 8
Anti-poison mix
Antipoison mix (2)
6 12
Relicym's balm mix
Relicym's mix (2)
9 14
Strength mix
Strength mix (2)
14 17
Stat restore mix
Restore mix (2)
24 21
Energy mix
Energy mix (2)
29 23
Defence mix
Defence mix (2)
33 25
Agility mix
Agility mix (2)
37 27
Combat mix
Combat mix (2)
40 28
Prayer mix
Prayer mix (2)
42 29
Super attack mix
Super attack mix (2)
47 33
Super anti-poison mix
Anti-p supermix (2)
51 35
Fishing mix
Fishing mix (2)
53 38
Super energy mix
Super energy mix (2)
56 39
Hunting mix
Hunting mix (2)
58 40
Super strength mix
Super strength mix (2)
59 42
Magic essence mix
Magic essence mix (2)
61 43
Super restore mix
Super restore mix (2)
67 48
Super defence mix
Super defence mix (2)
71 50
Extra strong
anti-poison mix
Antidote+ mix (2)
74 52
Antifire mix
Antifire mix (2)
75 53
Super ranging mix
Super ranging mix (2)
80 54
Super magic mix
Super magic mix (2)
83 57
Zamorak mix
Zamorak mix (2)
85 58

Obtaining secondary ingredientsEdit

When training Herblore it is useful to have ample supplies of secondary ingredients.

Secondary Ingredient Price * Collection methods Potions
Eye of newt 7 coins (update) Can be bought in Port Sarim magic shop or in Herblore stores for 3 coins
Use Newtroost Creature Creation.
Attack potion, Super attack
Unicorn horn 1,949 coins (update) Kill unicorns or use Unicow Creature Creation. Anti-poison potion, Super anti-poison potion
Snake weed Untradeable Can be found on Karamja - requires Jungle Potion. Relicym's balm
Limpwurt root 1,022 coins (update) From Farming or from hill giant, cockatrice and hobgoblin drops. They also respawn in the hidden resource dungeon located in the Edgville Dungeon (requires level 20 dungeoneering). Strength potion, Super strength potion
Swamp tar 150 coins (update) Cave Slime drops, Warped tortoise drops or collected in Lumbridge swamp. Guam tar, Marrentill tar, Tarromin tar, Harralander tar
Red spiders' eggs 717 coins (update) Use SpidineCreature Creation. 2 respawns in the Varrock Sewers. The Edgeville Dungeon has 6 respawns in low level Wilderness. Also, those with level 10 Summoning can use the Egg Spawn scroll using a Spirit Spider. One respawns inside Karamja Volcano. Stat restore potion, Super restore potion, Guthix balance potion, Extra strong weapon poison
Chocolate dust 204 coins (update) Use pestle and mortar on chocolate bars. Chocolate bars or chocolate dust can be bought from Culinaromancer's chest, Port Sarim food store, or Grand Tree food supply stores for 20 coins and respawn in the Cooks Guild and Zanaris. Players can also buy chocolate bars from the bakers in the Ardougne market place. Energy potion
White berries 987 coins (update) From Farming, respawn at Red dragon isle (in wilderness) or use Elf teleport crystal and the respawn in Elven area. Defence potion, Super defence potion
Rubium Untradeable From Mining, Mined under Witchaven, Kennith's Concerns is required. Super Fishing Explosive
Toad's legs 251 coins (update) Respawns west of the Grand Tree in the Swamp. Agility potion
Snape grass 311 coins (update) Respawns on Waterbirth Island and on peninsula west of Crafting Guild. Dropped by Chaos Druids, and Waterfiends. Prayer potion, Fishing potion
Mort Myre fungi 555 coins (update) Cast bloom with silver sickle on logs in Mort Myre Swamp in Morytania. Super energy potion
Crushed gorak claw Untradeable Kill Goraks. Magic essence potion
Dragon scale dust 687 coins (update) Taverley Dungeon, Blue Dragon area. Anti-fire potion

Weapon poison

Yew roots 1,450 coins (update) Only from Farming Yew trees. Extra strong anti-poison potion
Wine of Zamorak 2,100 coins (update) Telegrab from table at the Captured Temple. Super ranging potion
Potato cactus 621 coins (update) A few respawns in the Kalphite Lair. Combine with slayer assignments. Potato cactus can also be grown from a potato cactus seed in the cactus patch in Al Kharid. Super magic potion
Jangerberries 1,473 coins (update) Several respawns at Ogre Island (between Castle wars and Yanille). Bring a rope. Also from farming(48) Zamorak potion
Magic roots 5,067 coins (update) Growing, cutting down, and digging up Magic trees. (lvl 75 farming) Super strong anti-poison potion
Bird nest 1,103 coins (update) From Woodcutting, Miscellania, or for exchanging mole claws or mole skins. Saradomin brew
Poison ivy berries 645 coins (update) From bush Farming(70) Super strong weapon poison
Shrunk ogleroot 41 coins (update) Taverley witch's house. Shrinking potion
Ashes 377 coins (update) From any log fire when it stops burning. It can also be obtained by picking the White lily. Serum 207
Papaya 1,357 coins (update) Picked from a Papaya tree, grown with the Farming skill, or by using a Fruitfall scroll with the Fruit bat familiar. Adrenaline potion
Phoenix feather Untradeable Grabbed from a Desert phoenix near the clay mine in the Northeastern Kharidian Desert. Super antifire
Ground mud runes Untradeable Created by using Pestle and mortar on a Mud rune. Extreme magic
Grenwall spikes 1,135 coins (update) Obtained by trapping Grenwall using the Hunter(77) skill. Extreme ranging
Wyvern bonemeal Untradeable Obtained by grinding Wyvern bones in the Ectofuntus grinder. Super prayer

Note: Another way to obtain Eye of Newt, Unicorn Horn, or Red spider's eggs would be Creature Creation, an activity achievable only after completing the Tower of Life quest. By defeating the appropriate creature, 2-10 of the item in question are dropped.

Money Edit

With the introduction of grimy herbs, these herbs now reveal their identity. Hence, the price of grimy herbs depends on what level herbs they are. Chaos druids (as well as Aberrant spectres and Flesh crawlers) drop grimy herbs often, and on occasion may drop two. Aberrant Spectres may also drop three.

Many combat-related potions sell for high prices (prices are for 3 dose potions):

Potion Current GE price
Antifire potions 5,507 coins (update)
Super energy potions 2,547 coins (update)
Fishing potions 60 coins (update)
Super antipoisons 79 coins (update)
Prayer potions 1,290 coins (update)
Summoning potions 2,758 coins (update)
Super restore potions 1,197 coins (update)
Weapon poison+ 1,581 coins (update)
Weapon poison++ 7,042 coins (update)
Set of all three super potions
(super attack, super strength, and super defence)
1513 coins (update)
Super attacks 431 coins (update)
Super strength potions 969 coins (update)
Super defence potions 113 coins (update)

Some of these prices are under pressure as the number of herbalists that can make those potions increases. Prices of potions have fallen since the release of the Grand Exchange because of the ability to quickly sell potions in bulk.

Potion Production costsEdit

For a full overview of profits/losses training Herblore; see Herblore/Production costs.

Temporary boostsEdit

Herblore Emote
A player wearing a Herblore cape (t) and performing the Skillcape emote.
  • A Greenman's ale will temporarily boost Herblore by 1 level. Greenman's ale can be bought in the Yanille pub or brewed using the Cooking skill. 26 Construction is required to build a beverage barrel of Greenman's ale in the kitchen of a player-owned house. A Greenman's ale does not stack with a spicy stew.
  • A Mature Greenman's ale will temporarily boost Herblore by 2 levels. This can only be made by brewing using the Cooking skill. A Mature Greenman's ale boost does not stack with a spicy stew.
  • A god banner can boost Herblore by 2 levels for thirty minutes, if you've done the relevant tasks. Because this is an extended boost, it is ideal for making a large quantity of potions above your level (such as for training); however, the boost does tick down from +2 to +1, and then refresh when it would tick down to +0. Thus it is best if you only need to boost one level, instead of two, or you will be periodically interrupted.
  • Brown Spicy stews can be made after Freeing Evil Dave in Recipe for Disaster. These may randomly boost or lower Herblore by up to 5 levels, depending on the amount of brown spice used.
  • Using the 'Boost' option on the Herblore cape will temporarily increase your level by 1, up to 100/99.

NPC assistanceEdit

Bob Barter at the Grand Exchange will decant potions for free. Decanting results in potions of the same kind being consolidated into 4-dose potions as much as possible (though Bobo will also decant into 1, 2 and 3 dose potions, charging for any extra vials). For example, Bob Barter will decant six 3-dose strength potions into four 4-dose and one 2-dose potion. Noted potions may also be decanted; noted and unnoted potions in your inventory will be treated independently. This is a quick and easy way to free up vials for reuse, by consolidating into 4 dose potions.

Zahur in Nardah will clean grimy herbs for 200 coins per herb. This ability is typically only used by players who grew the herbs and cannot clean them, as the ability to make potions with the cleaned herb requires the herblore level to clean the herb. Even then it usually makes more sense to sell the grimy herb, as clean herbs are rarely much more than the grimy version, and often less.

Zahur will also decant 4-dose potions into 3-dose potions, for a fee of 11 coins per vial supplied. If you supply all vials required the service is free. Inventory space for the resulting potions is required, or Zahur will refuse to decant them. Zahur will now also decant noted potions with noted vials as well.

MinigamesEdit

Herblore HabitatEdit

Main article: Herblore Habitat

In the Herblore Habitat minigame, there are ten potions that can be made using herbs grown there, and secondary ingredients found by hunting Jadinkos. All of these potions must be made in special juju vials bought from Papa Mambo, and some of them can be stored with tool leprechauns. These potions have special effects.

Flash Powder FactoryEdit

Main article: Flash Powder Factory

In Flash Powder Factory, requiring 50 Herblore and other certain skills, players make Flash Powder from two reagents in 15 minute games. The game is not focused on Herblore, so the bulk of experience doesn't go to a player's Herblore skill.

Scroll of cleansingEdit

Main article: Scroll of cleansing

The Scroll of Cleansing is a Dungeoneering reward, and can be purchased for 20,000 Dungeoneering reward tokens. It requires a Herblore level of 49 and a Dungeoneering level of 49. Once used, the scroll will disappear, giving the player the following permanent effects:

  • A 1 in 8 chance that the player will make a potion twice as fast as usual.
  • A 1 in 10 chance that when adding a herb to a vial of water or coconut milk, or a secondary ingredient to an unfinished potion, the herb or secondary, respectively, will not be used, leaving the player an extra ingredient.

Almost every potion in the game is affected by this scroll. However there are some exceptions. Guthix rest tea, Guam tar, Marrentill tar, Tarromin tar, Harralander tar, and Barbarian mix potions are not affected by the scroll.

HerbicideEdit

Main article: Herbicide

The Herbicide is a Dungeoneering reward. It stays with the player at all times. When in the inventory, it will grind the herb and give the player bonus xp. It will not grind any herbs that the player cannot clean, and will not work on noted herbs.

Solomon's General StoreEdit

Enhanced Potion Making
A player mixing a potion with the alternative animation.

Upon the release of Solomon's General Store on 17 July 2012, players can purchase an alternative animation for herblore that plays whenever a player mixes a potion. This animation costs 176 runecoins.

TriviaEdit

  • With good concentration and the use of mouse keys, it is possible to make upwards of 1800 potions per hour, or 30 potions per minute.
  • In the game's fictional history, the skill owes its name to a temporal paradox. In the Meeting History quest when the player has travelled back in time and talks to the creator of the art, they mention Herblore and she replies by saying that that is the perfect name. This is a paradox as the player only mentioned this because they knew it from their own time but it appears they were the original inspiration. This paradox is known as a jin, where objects (or in this case information) has a circular time line, where a person receives an object or information from or due to a person and later goes back in time to give the object or information to them and have it age until it reaches the person that sends it back in time. In fact, the invention of the skill itself exists in a non-linear paradox - as, in the linear path of time, the creation of Herblore isn't mentioned. It is only after we alter events that lead to the present that Herblore is created.
  • Previously, the Druidic Ritual was required to drink mature greenman's ale for boosting Herblore levels to make potions, but an update has now eliminated this requirement.
  • Originally, herbs were identified rather than cleaned. All unidentified herbs or "unids" looked the same. It was changed due to the fact that scamming by use of unidentified herbs by telling other players that the herb was a higher level than it actually was. The Grand Exchange was also released shortly after this change, so that may also have been a contributing factor. Also, it did not make sense for anybody to know what a herb was until it had been "identified" by a player.
  • When the above scam existed, there was one way to counter it: the buyer would ask to do the trade in notes, before which they would get a stack of the "unidentified" notes they wanted and fill the rest of their inventory. If the trade did not go through, it meant that the seller was trying to sell something else.
  • Also, when herbs were still known as "unids" (short for unidentified herbs), despite the fact that all herbs looked the same in the "unid" form and had the same name they would still stack according to what they were. Being as such it was extremely profitable for a player to buy all "unids" for 1k each, which was the common price, until said player had 8 or 9 different stacks in their bank. Then they would identify one from each stack to find out what each stack had in it. That being done they would put the stack of the low level herbs somewhere in their bank away from the rest. Then when they bought new herbs they would know what they were without having to identify them, and they would turn around and resell the low level ones for 1k each as unids.
  • Originally herbs grown from farming were identified, however the same update that changed unidentified herbs to grimy herbs gave grimy herbs from farming, thus allowing them a small amount of extra Herblore experience when farming
  • The Summoning potion and Sanfew Serum are the only potions which cannot be divided/split into lesser doses.
  • Without the required Herblore level to clean a herb the message "You cannot clean this herb. You need a Herblore level of (Minimum Level Here) to attempt this." appears.
  • Previously, Herblore could not be trained to level 2, as it could not be trained at all before completing the quest, Druidic Ritual - which instantly levelled players to level 3.
  • When training Herblore to the maximum level of 99, if players choose to gather their herbs and secondary materials, it would take up a huge amount of time, as herbs and ingredients are not easy to obtain. Therefore, almost all of the players who decide to achieve 99 Herblore buy their herbs and materials instead of gathering the herbs and materials themselves.
  • If you try to clean a herb that you do not have the proper level to clean, it will say you Attempt to clean the herb, even though there is no chance of it failing when you do have the appropriate level.
  • Herblore is known as "Herblaw" in RuneScape Classic.
  • Even though you can make boosting potions for almost any skill, there is no such thing as a Herblore potion, possibly to prevent players from gaining a boost so they could make other potions ahead of their level. Spicy stew still works but is still risky due to the potential gain/decrease.
  • Bob Barter (herbs) will "decant" your potions, noted or not. The rate is exact. Four, (3)dose potions for Three (4) dose potions. Very handy for hundreds of potions.
  • When herblore was first released, some players would drink potions and switch to free world to PK. Because this gave an unfair advantage, Jagex changed it so that the boosted stats would reset when the player switches worlds.

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